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- FO3Edit 3.2.1 starting session 2018-10-16 11:29:09
- Using Fallout3 Data Path: s:\fast game directories\fallout 3/\Data\
- Using ini: C:\Users\WarMachine\Documents\My Games\Fallout3\Fallout.ini
- Using save path: C:\Users\WarMachine\Documents\My Games\Fallout3\Saves\
- Using plugin list: C:\Users\WarMachine\AppData\Local\Fallout3\Plugins.txt
- Using settings file: C:\Users\WarMachine\AppData\Local\Fallout3\Plugins.fo3viewsettings
- Loading active plugin list: C:\Users\WarMachine\AppData\Local\Fallout3\Plugins.txt
- [Fallout3.esm] Loading file
- [Fallout3.esm] File loaded
- [Fallout3.esm] Start processing
- [Anchorage.esm] Loading file
- [Anchorage.esm] File loaded
- [Anchorage.esm] Start processing
- [ThePitt.esm] Loading file
- [ThePitt.esm] File loaded
- [ThePitt.esm] Start processing
- [BrokenSteel.esm] Loading file
- [BrokenSteel.esm] File loaded
- [BrokenSteel.esm] Start processing
- [PointLookout.esm] Loading file
- [PointLookout.esm] File loaded
- [PointLookout.esm] Start processing
- [Zeta.esm] Loading file
- [Zeta.esm] File loaded
- [Zeta.esm] Start processing
- [CRAFT.esm] Loading file
- [CRAFT.esm] File loaded
- [CRAFT.esm] Start processing
- [CALIBR.esm] Loading file
- [CALIBR.esm] File loaded
- [CALIBR.esm] Start processing
- [FO3 Wanderers Edition - Main File.esm] Loading file
- [FO3 Wanderers Edition - Main File.esm] File loaded
- [FO3 Wanderers Edition - Main File.esm] Start processing
- [Mart's Mutant Mod.esm] Loading file
- [Mart's Mutant Mod.esm] File loaded
- [Mart's Mutant Mod.esm] Start processing
- [Enhanced Weather - Rain and Snow.esm] Loading file
- [Enhanced Weather - Rain and Snow.esm] File loaded
- [Enhanced Weather - Rain and Snow.esm] Start processing
- [Project Beauty.esm] Loading file
- [Project Beauty.esm] File loaded
- [Project Beauty.esm] Start processing
- [aHUD.esm] Loading file
- [aHUD.esm] File loaded
- [aHUD.esm] Start processing
- [iHUD.esm] Loading file
- [iHUD.esm] File loaded
- [iHUD.esm] Start processing
- [EVE.esm] Loading file
- [EVE.esm] File loaded
- [EVE.esm] Start processing
- [Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
- [Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
- [Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
- [FO3 Wanderers Edition - Main File.esp] Loading file
- [FO3 Wanderers Edition - Main File.esp] File loaded
- [FO3 Wanderers Edition - Main File.esp] Start processing
- [Mart's Mutant Mod.esp] Loading file
- [Mart's Mutant Mod.esp] File loaded
- [Mart's Mutant Mod.esp] Start processing
- [Mart's Mutant Mod - FWE Master Release.esp] Loading file
- [Mart's Mutant Mod - FWE Master Release.esp] File loaded
- [Mart's Mutant Mod - FWE Master Release.esp] Start processing
- [Mart's Mutant Mod - Master Menu Module.esp] Loading file
- [Mart's Mutant Mod - Master Menu Module.esp] File loaded
- [Mart's Mutant Mod - Master Menu Module.esp] Start processing
- [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file
- [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded
- [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing
- [Fellout-pipboylight.esp] Loading file
- [Fellout-pipboylight.esp] File loaded
- [Fellout-pipboylight.esp] Start processing
- [Fellout-BrokenSteel.esp] Loading file
- [Fellout-BrokenSteel.esp] File loaded
- [Fellout-BrokenSteel.esp] Start processing
- [Fellout-Anchorage.esp] Loading file
- [Fellout-Anchorage.esp] File loaded
- [Fellout-Anchorage.esp] Start processing
- [Fellout-Full.esp] Loading file
- [Fellout-Full.esp] File loaded
- [Fellout-Full.esp] Start processing
- [WeaponModKits.esp] Loading file
- [WeaponModKits.esp] File loaded
- [WeaponModKits.esp] Start processing
- [WeaponModKits - FWE Master Release.esp] Loading file
- [WeaponModKits - FWE Master Release.esp] File loaded
- [WeaponModKits - FWE Master Release.esp] Start processing
- [FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
- [FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
- [FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
- [FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
- [FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
- [FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
- [Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
- [Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
- [Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
- [Enhanced Weather - Rain and Snow in Fallout.esp] Loading file
- [Enhanced Weather - Rain and Snow in Fallout.esp] File loaded
- [Enhanced Weather - Rain and Snow in Fallout.esp] Start processing
- [Enhanced Weather - REBOOT.esp] Loading file
- [Enhanced Weather - REBOOT.esp] File loaded
- [Enhanced Weather - REBOOT.esp] Start processing
- [Enhanced Weather - Sneak Bonus during Storms.esp] Loading file
- [Enhanced Weather - Sneak Bonus during Storms.esp] File loaded
- [Enhanced Weather - Sneak Bonus during Storms.esp] Start processing
- [Enhanced Weather - Weather Sounds in Interiors.esp] Loading file
- [Enhanced Weather - Weather Sounds in Interiors.esp] File loaded
- [Enhanced Weather - Weather Sounds in Interiors.esp] Start processing
- [FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
- [FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
- [FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
- [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
- [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
- [Mart's Mutant Mod - DLC Anchorage.esp] Start processing
- [FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
- [FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
- [FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
- [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
- [FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
- [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
- [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
- [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
- [Mart's Mutant Mod - DLC The Pitt.esp] Start processing
- [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
- [Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
- [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
- [Fellout-Zeta.esp] Loading file
- [Fellout-Zeta.esp] File loaded
- [Fellout-Zeta.esp] Start processing
- [Mart's Mutant Mod - DLC Zeta.esp] Loading file
- [Mart's Mutant Mod - DLC Zeta.esp] File loaded
- [Mart's Mutant Mod - DLC Zeta.esp] Start processing
- [Fellout-PointLookout.esp] Loading file
- [Fellout-PointLookout.esp] File loaded
- [Fellout-PointLookout.esp] Start processing
- [WeaponModKits - BrokenSteel.esp] Loading file
- [WeaponModKits - BrokenSteel.esp] File loaded
- [WeaponModKits - BrokenSteel.esp] Start processing
- [WeaponModKits - OperationAnchorage.esp] Loading file
- [WeaponModKits - OperationAnchorage.esp] File loaded
- [WeaponModKits - OperationAnchorage.esp] Start processing
- [WeaponModKits - ThePitt.esp] Loading file
- [WeaponModKits - ThePitt.esp] File loaded
- [WeaponModKits - ThePitt.esp] Start processing
- [WeaponModKits - Zeta.esp] Loading file
- [WeaponModKits - Zeta.esp] File loaded
- [WeaponModKits - Zeta.esp] Start processing
- [WeaponModKits - PointLookout.esp] Loading file
- [WeaponModKits - PointLookout.esp] File loaded
- [WeaponModKits - PointLookout.esp] Start processing
- [Project Beauty- Broken Steel.esp] Loading file
- [Project Beauty- Broken Steel.esp] File loaded
- [Project Beauty- Broken Steel.esp] Start processing
- [Project Beauty- Point Lookout.esp] Loading file
- [Project Beauty- Point Lookout.esp] File loaded
- [Project Beauty- Point Lookout.esp] Start processing
- [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Loading file
- [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] File loaded
- [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Start processing
- [FO3 Wanderers Edition - Project Beauty.esp] Loading file
- [FO3 Wanderers Edition - Project Beauty.esp] File loaded
- [FO3 Wanderers Edition - Project Beauty.esp] Start processing
- [DarNifiedUIF3.esp] Loading file
- [DarNifiedUIF3.esp] File loaded
- [DarNifiedUIF3.esp] Start processing
- [Merged Patch.esp] Loading file
- [Merged Patch.esp] File loaded
- [Merged Patch.esp] Start processing
- [00:00] Background Loader: starting...
- [00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Voices.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
- [00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
- [00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
- [00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.
- [00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
- [00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.
- [00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
- [00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
- [00:00] Background Loader: [PointLookout - Main.bsa] Skipped.
- [00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.
- [00:00] Background Loader: [Zeta - Main.bsa] Skipped.
- [00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.
- [00:00] Background Loader: [s:\fast game directories\fallout 3/\Data\] Setting Resource Path.
- [00:00] Background Loader: loading "Fallout3.esm"...
- [00:00] Background Loader: [Fallout3.esm] Loading file
- [00:00] Background Loader: [Fallout3.esm] File loaded
- [00:00] Background Loader: [Fallout3.esm] Start processing
- [00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
- [00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
- [00:03] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
- [00:03] Background Loader: [Fallout3.esm] Building FormID index
- [00:03] Background Loader: [Fallout3.esm] FormID index built
- [00:03] Background Loader: [Fallout3.esm] Building EditorID index
- [00:03] Background Loader: [Fallout3.esm] EditorID index built
- [00:03] Background Loader: [Fallout3.esm] Processing completed
- [00:03] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
- [00:03] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
- [00:03] Background Loader: loading "Anchorage.esm"...
- [00:03] Background Loader: [Anchorage.esm] Loading file
- [00:03] Background Loader: [Anchorage.esm] File loaded
- [00:03] Background Loader: [Anchorage.esm] Start processing
- [00:03] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
- [00:03] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
- [00:03] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
- [00:03] Background Loader: [Anchorage.esm] Building FormID index
- [00:03] Background Loader: [Anchorage.esm] FormID index built
- [00:03] Background Loader: [Anchorage.esm] Building EditorID index
- [00:03] Background Loader: [Anchorage.esm] EditorID index built
- [00:03] Background Loader: [Anchorage.esm] Processing completed
- [00:03] Background Loader: loading "ThePitt.esm"...
- [00:03] Background Loader: [ThePitt.esm] Loading file
- [00:03] Background Loader: [ThePitt.esm] File loaded
- [00:03] Background Loader: [ThePitt.esm] Start processing
- [00:03] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
- [00:03] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
- [00:03] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
- [00:03] Background Loader: [ThePitt.esm] Building FormID index
- [00:03] Background Loader: [ThePitt.esm] FormID index built
- [00:03] Background Loader: [ThePitt.esm] Building EditorID index
- [00:03] Background Loader: [ThePitt.esm] EditorID index built
- [00:03] Background Loader: [ThePitt.esm] Processing completed
- [00:03] Background Loader: loading "BrokenSteel.esm"...
- [00:03] Background Loader: [BrokenSteel.esm] Loading file
- [00:03] Background Loader: [BrokenSteel.esm] File loaded
- [00:03] Background Loader: [BrokenSteel.esm] Start processing
- [00:03] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
- [00:03] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
- [00:03] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
- [00:04] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
- [00:04] Background Loader: [BrokenSteel.esm] Building FormID index
- [00:04] Background Loader: [BrokenSteel.esm] FormID index built
- [00:04] Background Loader: [BrokenSteel.esm] Building EditorID index
- [00:04] Background Loader: [BrokenSteel.esm] EditorID index built
- [00:04] Background Loader: [BrokenSteel.esm] Processing completed
- [00:04] Background Loader: loading "PointLookout.esm"...
- [00:04] Background Loader: [PointLookout.esm] Loading file
- [00:04] Background Loader: [PointLookout.esm] File loaded
- [00:04] Background Loader: [PointLookout.esm] Start processing
- [00:04] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
- [00:04] Background Loader: [PointLookout.esm] Building FormID index
- [00:04] Background Loader: [PointLookout.esm] FormID index built
- [00:04] Background Loader: [PointLookout.esm] Building EditorID index
- [00:04] Background Loader: [PointLookout.esm] EditorID index built
- [00:04] Background Loader: [PointLookout.esm] Processing completed
- [00:04] Background Loader: loading "Zeta.esm"...
- [00:04] Background Loader: [Zeta.esm] Loading file
- [00:04] Background Loader: [Zeta.esm] File loaded
- [00:04] Background Loader: [Zeta.esm] Start processing
- [00:04] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
- [00:04] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
- [00:04] Background Loader: [Zeta.esm] Building FormID index
- [00:04] Background Loader: [Zeta.esm] FormID index built
- [00:04] Background Loader: [Zeta.esm] Building EditorID index
- [00:04] Background Loader: [Zeta.esm] EditorID index built
- [00:04] Background Loader: [Zeta.esm] Processing completed
- [00:04] Background Loader: loading "CRAFT.esm"...
- [00:04] Background Loader: [CRAFT.esm] Loading file
- [00:04] Background Loader: [CRAFT.esm] File loaded
- [00:04] Background Loader: [CRAFT.esm] Start processing
- [00:04] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
- [00:04] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
- [00:04] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [CRAFT.esm] Building FormID index
- [00:04] Background Loader: [CRAFT.esm] FormID index built
- [00:04] Background Loader: [CRAFT.esm] Building EditorID index
- [00:04] Background Loader: [CRAFT.esm] EditorID index built
- [00:04] Background Loader: [CRAFT.esm] Processing completed
- [00:04] Background Loader: loading "CALIBR.esm"...
- [00:04] Background Loader: [CALIBR.esm] Loading file
- [00:04] Background Loader: [CALIBR.esm] File loaded
- [00:04] Background Loader: [CALIBR.esm] Start processing
- [00:04] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
- [00:04] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
- [00:04] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
- [00:04] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [CALIBR.esm] Building FormID index
- [00:04] Background Loader: [CALIBR.esm] FormID index built
- [00:04] Background Loader: [CALIBR.esm] Building EditorID index
- [00:04] Background Loader: [CALIBR.esm] EditorID index built
- [00:04] Background Loader: [CALIBR.esm] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CALIBR.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header processed. Expecting 7968 records
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLAS" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FACT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RACE" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGEF" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPEL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TERM" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOOK" processed
- [00:04] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [CONT:07F00EA7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box" [CONT:07F00EA8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition Box" [CONT:07F00EA9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box" [CONT:07F00EAA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition Box" [CONT:07F00EAB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [CONT:07F00EAC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Box" [CONT:07F00EAD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CONT:07F00EAE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box" [CONT:07F00EAF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:07F00EB0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CONT:07F00EB1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box" [CONT:07F00EB2] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [CONT:07F00EB3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition Box" [CONT:07F00EB4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box" [CONT:07F00EB5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition Box" [CONT:07F00EB6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammunition Box" [CONT:07F00EB7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns "Ammunition Box" [CONT:07F00EB8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Ammunition Box" [CONT:07F00EB9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box" [CONT:07F00EBA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition Box" [CONT:07F00EBB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [CONT:07F00EBC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box" [CONT:07F00EBD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT:07F01563] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box" [CONT:07F01564] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunition Box" [CONT:07F01565] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Ammunition Box" [CONT:07F01566] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammunition Box" [CONT:07F01C0D] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [CONT:07F01C0E] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition Box" [CONT:07F01C0F] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Box" [CONT:07F01C10] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition Box" [CONT:07F01C11] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammunition Box" [CONT:07F01C12] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition Box" [CONT:07F01C13] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammunition Box" [CONT:07F01C14] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunition Box" [CONT:07F01C15] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Ammunition Box" [CONT:07F01C16] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammunition Box" [CONT:07F01C17] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CONT:07F01C18] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CONT:07F01C19] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Case" [CONT:07F01C1A] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CONT:07F01C1B] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT:07F01C1C] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CONT:07F01C1D] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT:07F01C1E] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit Case" [CONT:07F01C1F] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation Suit Case" [CONT:07F01C20] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation Suit Case" [CONT:07F01C21] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:07F01C22] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT:07F01C23] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:07F01C24] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:07F01C25] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:07F01C26] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box" [CONT:07F01C27] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [CONT:07F01C28] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footlocker" [CONT:07F01C29] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Footlocker" [CONT:07F01C2A] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal Footlocker" [CONT:07F01C2B] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal Footlocker" [CONT:07F01C2C] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Footlocker" [CONT:07F01C2D] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:07F01C2E] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:07F022D5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box" [CONT:07F022D6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:07F022D7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box" [CONT:07F022D8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:07F022D9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:07F022DA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [CONT:07F022DB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CONT:07F022DC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:07F022DD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun Cabinet" [CONT:07F022DE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Cabinet" [CONT:07F022DF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "Gun Cabinet" [CONT:07F022E0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cabinet" [CONT:07F022E1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "Gun Cabinet" [CONT:07F022E2] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun Cabinet" [CONT:07F022E3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Cabinet" [CONT:07F022E4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "Gun Cabinet" [CONT:07F022E5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cabinet" [CONT:07F022E6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "Gun Cabinet" [CONT:07F022E7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabinet" [CONT:07F022E8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet" [CONT:07F022E9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet" [CONT:07F022EA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet" [CONT:07F022EB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Cabinet" [CONT:07F022EC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet" [CONT:07F022ED] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet" [CONT:07F022EE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cabinet" [CONT:07F022EF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Case" [CONT:07F022F0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [CONT:07F022F1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:07F022F2] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CONT:07F022F3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Case" [CONT:07F022F4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CONT:07F022F5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CONT:07F022F6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT:07F022F7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:07F022F8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case" [CONT:07F022F9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Case" [CONT:07F022FA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Case" [CONT:07F022FB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case" [CONT:07F022FC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [CONT:07F022FD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [CONT:07F022FE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CONT:07F022FF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:07F02300] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:07F02301] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:07F029A8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT:07F029A9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:07F029AA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:07F029AB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:07F029AC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:07F029AD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:07F029AE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:07F029AF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:07F029B0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:07F029B1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:07F029B2] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:07F029B3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:07F029B4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:07F029B5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:07F029B6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg Clutch" [CONT:07F0305D] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:07F03704] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:07F03705] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:07F03706] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:07F03707] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:07F03708] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:07F03709] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:07F0370A] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:07F0370B] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CONT:07F0370C] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:07F03715] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT:07F03DBE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:07F03DBF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:07F03DC0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:07F03DC3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:07F03DC4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:07F03DC5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:07F03DC6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:07F03DC7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:07F03DC8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CONT:07F03DC9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:07F03DCA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:07F03DCB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg Clutch" [CONT:07F03DCC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg Clutch" [CONT:07F03DCD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg Clutch" [CONT:07F03DCE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg Clutch" [CONT:07F03DCF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg Clutch" [CONT:07F03DD0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:07F03DD1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [CONT:07F03DD2] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [CONT:07F03DD3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [CONT:07F03DD4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [CONT:07F03DD5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [CONT:07F03DD6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [CONT:07F03DD7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile" [CONT:07F03DD8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile" [CONT:07F03DD9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile" [CONT:07F03DDA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile" [CONT:07F03DDB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile" [CONT:07F03DDC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile" [CONT:07F03DDD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile" [CONT:07F03DDE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile" [CONT:07F03DDF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:07F03DE0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate" [CONT:07F03DE1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footlocker" [CONT:07F04488] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet" [CONT:07F04489] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave Storage Crate" [CONT:07F0448A] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:07F0448B] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:07F0448C] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CONT:07F0448D] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:07F0448E] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets" [CONT:07F0448F] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabinets" [CONT:07F04490] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets" [CONT:07F04491] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabinets" [CONT:07F04492] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets" [CONT:07F04493] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabinets" [CONT:07F04494] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets" [CONT:07F04495] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [CONT:07F04496] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT:07F04497] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CONT:07F04498] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CONT:07F04499] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlocker" [CONT:07F0449A] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT:07F0449B] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:07F0449C] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CONT:07F0449D] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CONT:07F0449E] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:07F0449F] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:07F044A0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:07F044A1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:07F044A2] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:07F044A3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:07F044A4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:07F044A5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:07F044A6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:07F044A7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:07F044A8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:07F044A9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:07F044AA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:07F044AB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:07F044AC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CONT:07F044AD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:07F044AE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:07F044AF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:07F044B0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:07F044B1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:07F044B2] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:07F044B3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CONT:07F044B4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [CONT:07F044B5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker" [CONT:07F044B6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Footlocker" [CONT:07F044B7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [CONT:07F044B8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [CONT:07F044B9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CONT:07F044BA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet" [CONT:07F044BB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CONT:07F044BC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [CONT:07F044BD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [CONT:07F044BE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator" [CONT:07F04B65] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [CONT:07F04B66] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:07F04B67] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:07F04B68] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:07F04B69] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register" [CONT:07F07AAC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CONT:07F07AAD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:07F07AAE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:07F08155] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrigerator" [CONT:07F087FC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:07F087FD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:07F08EA4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:07F08EA5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:07F08EA6] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:07F08EA7] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:07F08EA8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:07F08EA9] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:07F08EAA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:07F08EAB] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:07F08EAC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:07F08EAD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:07F08EAE] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:07F08EAF] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:07F08EB0] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:07F08EB1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:07F08EB2] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:07F08EB3] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:07F08EB4] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:07F08EB5] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:07F08EB8] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [CONT:07F08EBA] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:07F09561] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [CONT:07F09562] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:07F09563] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [CONT:07F09564] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:07F09565] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:07F09566] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:07F09567] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:07F09568] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:07F09569] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:07F0956A] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk Spawning Pod" [CONT:07F09C11] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk Spawning Pod" [CONT:07F09C12] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk Spawning Pod" [CONT:07F09C13] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:07F0FCC3] was injected into CALIBR.esm>
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CONT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOOR" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIGH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MISC" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STAT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MSTT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FURN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEAP" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CREA" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLC" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEYM" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALCH" processed
- [00:04] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enclave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOTE" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PROJ" processed
- [00:04] Background Loader: <Note: ClutterHousehold15b [LVLI:07F0370D] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:07F0370E] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: SublistClutterToysb [LVLI:07F0370F] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: SublistWeaponsHome100b [LVLI:07F03710] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterHouseholdValueb [LVLI:07F03711] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterSchoolJunkb [LVLI:07F03712] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterSchool15b [LVLI:07F03713] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterSchoolValueb [LVLI:07F03714] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:07F03DBC] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:07F03DBD] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterHospitalJunkb [LVLI:07F03DC1] was injected into CALIBR.esm>
- [00:04] Background Loader: <Note: ClutterHospital15b [LVLI:07F03DC2] was injected into CALIBR.esm>
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAVI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F30243] was injected into Fallout3.esm>
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CSTY" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSCR" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFSH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PERK" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPTD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADDN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVIF" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPCT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPDS" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMA" processed
- [00:04] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was injected into Fallout3.esm>
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fallout3.esm>
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUSC" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod.esm"...
- [00:04] Background Loader: [Mart's Mutant Mod.esm] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod.esm] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod.esm] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2633 records
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esm] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod.esm] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod.esm] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod.esm] Processing completed
- [00:04] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processing
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header processed. Expecting 63 records
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormID index
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index built
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building EditorID index
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index built
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing completed
- [00:04] Background Loader: loading "Project Beauty.esm"...
- [00:04] Background Loader: [Project Beauty.esm] Loading file
- [00:04] Background Loader: [Project Beauty.esm] File loaded
- [00:04] Background Loader: [Project Beauty.esm] Start processing
- [00:04] Background Loader: [Project Beauty.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Project Beauty.esm] Header processed. Expecting 526 records
- [00:04] Background Loader: [Project Beauty.esm] GRUP Top "HAIR" processed
- [00:04] Background Loader: [Project Beauty.esm] GRUP Top "RACE" processed
- [00:04] Background Loader: [Project Beauty.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Project Beauty.esm] Building FormID index
- [00:04] Background Loader: [Project Beauty.esm] FormID index built
- [00:04] Background Loader: [Project Beauty.esm] Building EditorID index
- [00:04] Background Loader: [Project Beauty.esm] EditorID index built
- [00:04] Background Loader: [Project Beauty.esm] Processing completed
- [00:04] Background Loader: loading "aHUD.esm"...
- [00:04] Background Loader: [aHUD.esm] Loading file
- [00:04] Background Loader: [aHUD.esm] File loaded
- [00:04] Background Loader: [aHUD.esm] Start processing
- [00:04] Background Loader: [aHUD.esm] Header processed. Expecting 16 records
- [00:04] Background Loader: [aHUD.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [aHUD.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [aHUD.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [aHUD.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [aHUD.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [aHUD.esm] Building FormID index
- [00:04] Background Loader: [aHUD.esm] FormID index built
- [00:04] Background Loader: [aHUD.esm] Building EditorID index
- [00:04] Background Loader: [aHUD.esm] EditorID index built
- [00:04] Background Loader: [aHUD.esm] Processing completed
- [00:04] Background Loader: loading "iHUD.esm"...
- [00:04] Background Loader: [iHUD.esm] Loading file
- [00:04] Background Loader: [iHUD.esm] File loaded
- [00:04] Background Loader: [iHUD.esm] Start processing
- [00:04] Background Loader: [iHUD.esm] Header processed. Expecting 34 records
- [00:04] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [iHUD.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [iHUD.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [iHUD.esm] Building FormID index
- [00:04] Background Loader: [iHUD.esm] FormID index built
- [00:04] Background Loader: [iHUD.esm] Building EditorID index
- [00:04] Background Loader: [iHUD.esm] EditorID index built
- [00:04] Background Loader: [iHUD.esm] Processing completed
- [00:04] Background Loader: loading "EVE.esm"...
- [00:04] Background Loader: [EVE.esm] Loading file
- [00:04] Background Loader: [EVE.esm] File loaded
- [00:04] Background Loader: [EVE.esm] Start processing
- [00:04] Background Loader: [EVE.esm] Adding master "Fallout3.esm"
- [00:04] Background Loader: [EVE.esm] Adding master "Anchorage.esm"
- [00:04] Background Loader: [EVE.esm] Adding master "BrokenSteel.esm"
- [00:04] Background Loader: [EVE.esm] Header processed. Expecting 1350 records
- [00:04] Background Loader: [EVE.esm] GRUP Top "TXST" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "MGEF" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "ENCH" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "SPEL" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "CONT" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "MISC" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "STAT" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "MSTT" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "WEAP" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "CREA" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "LVLC" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "KEYM" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "PROJ" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "LVLI" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "CSTY" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "EFSH" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "DEBR" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "BPTD" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "ADDN" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "CPTH" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "IPCT" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "IPDS" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "ARMA" processed
- [00:04] Background Loader: [EVE.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [EVE.esm] Building FormID index
- [00:04] Background Loader: [EVE.esm] FormID index built
- [00:04] Background Loader: [EVE.esm] Building EditorID index
- [00:04] Background Loader: [EVE.esm] EditorID index built
- [00:04] Background Loader: [EVE.esm] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "PointLookout.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header processed. Expecting 27 records
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "LVLC" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "CRAFT.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "CALIBR.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header processed. Expecting 1817 records
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLOB" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLAS" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FACT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RACE" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOUN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACTI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TERM" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOOK" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CONT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOOR" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MISC" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MSTT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLC" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOTE" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIAL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PACK" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CSTY" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSCR" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXPL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "IMAD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PERK" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPTD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADDN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVIF" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUSC" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 942 records
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed
- [00:04] Background Loader: [Mart's Mutant Mod.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Header processed. Expecting 488 records
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "GMST" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "GLOB" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "FACT" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "MISC" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "LVLN" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "BPTD" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "ECZN" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header processed. Expecting 24 records
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top "GLOB" processed
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + Project Beauty.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Adding master "Project Beauty.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Header processed. Expecting 245 records
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] GRUP Top "RACE" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Processing completed
- [00:04] Background Loader: loading "Fellout-pipboylight.esp"...
- [00:04] Background Loader: [Fellout-pipboylight.esp] Loading file
- [00:04] Background Loader: [Fellout-pipboylight.esp] File loaded
- [00:04] Background Loader: [Fellout-pipboylight.esp] Start processing
- [00:04] Background Loader: [Fellout-pipboylight.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Fellout-pipboylight.esp] Header processed. Expecting 4 records
- [00:04] Background Loader: [Fellout-pipboylight.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [Fellout-pipboylight.esp] GRUP Top "LIGH" processed
- [00:04] Background Loader: [Fellout-pipboylight.esp] Building FormID index
- [00:04] Background Loader: [Fellout-pipboylight.esp] FormID index built
- [00:04] Background Loader: [Fellout-pipboylight.esp] Building EditorID index
- [00:04] Background Loader: [Fellout-pipboylight.esp] EditorID index built
- [00:04] Background Loader: [Fellout-pipboylight.esp] Processing completed
- [00:04] Background Loader: loading "Fellout-BrokenSteel.esp"...
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] Loading file
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] File loaded
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] Start processing
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] Adding master "BrokenSteel.esm"
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] Header processed. Expecting 10 records
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "LIGH" processed
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "CLMT" processed
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "WATR" processed
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] Building FormID index
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] FormID index built
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] Building EditorID index
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] EditorID index built
- [00:04] Background Loader: [Fellout-BrokenSteel.esp] Processing completed
- [00:04] Background Loader: loading "Fellout-Anchorage.esp"...
- [00:04] Background Loader: [Fellout-Anchorage.esp] Loading file
- [00:04] Background Loader: [Fellout-Anchorage.esp] File loaded
- [00:04] Background Loader: [Fellout-Anchorage.esp] Start processing
- [00:04] Background Loader: [Fellout-Anchorage.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Fellout-Anchorage.esp] Adding master "Anchorage.esm"
- [00:04] Background Loader: [Fellout-Anchorage.esp] Header processed. Expecting 9 records
- [00:04] Background Loader: [Fellout-Anchorage.esp] GRUP Top "WTHR" processed
- [00:04] Background Loader: [Fellout-Anchorage.esp] GRUP Top "IMAD" processed
- [00:04] Background Loader: [Fellout-Anchorage.esp] Building FormID index
- [00:04] Background Loader: [Fellout-Anchorage.esp] FormID index built
- [00:04] Background Loader: [Fellout-Anchorage.esp] Building EditorID index
- [00:04] Background Loader: [Fellout-Anchorage.esp] EditorID index built
- [00:04] Background Loader: [Fellout-Anchorage.esp] Processing completed
- [00:04] Background Loader: loading "Fellout-Full.esp"...
- [00:04] Background Loader: [Fellout-Full.esp] Loading file
- [00:04] Background Loader: [Fellout-Full.esp] File loaded
- [00:04] Background Loader: [Fellout-Full.esp] Start processing
- [00:04] Background Loader: [Fellout-Full.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Fellout-Full.esp] Header processed. Expecting 296 records
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "LIGH" processed
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "WTHR" processed
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "CLMT" processed
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "REGN" processed
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "WATR" processed
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "IMGS" processed
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "IMAD" processed
- [00:04] Background Loader: [Fellout-Full.esp] GRUP Top "LGTM" processed
- [00:04] Background Loader: [Fellout-Full.esp] Building FormID index
- [00:04] Background Loader: [Fellout-Full.esp] FormID index built
- [00:04] Background Loader: [Fellout-Full.esp] Building EditorID index
- [00:04] Background Loader: [Fellout-Full.esp] EditorID index built
- [00:04] Background Loader: [Fellout-Full.esp] Processing completed
- [00:04] Background Loader: loading "WeaponModKits.esp"...
- [00:04] Background Loader: [WeaponModKits.esp] Loading file
- [00:04] Background Loader: [WeaponModKits.esp] File loaded
- [00:04] Background Loader: [WeaponModKits.esp] Start processing
- [00:04] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 records
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
- [00:04] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [WeaponModKits.esp] Building FormID index
- [00:04] Background Loader: [WeaponModKits.esp] FormID index built
- [00:04] Background Loader: [WeaponModKits.esp] Building EditorID index
- [00:04] Background Loader: [WeaponModKits.esp] EditorID index built
- [00:04] Background Loader: [WeaponModKits.esp] Processing completed
- [00:04] Background Loader: loading "WeaponModKits - FWE Master Release.esp"...
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Loading file
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] File loaded
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Start processing
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding master "CRAFT.esm"
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding master "CALIBR.esm"
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding master "WeaponModKits.esp"
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Header processed. Expecting 548 records
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "TXST" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WRLD" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "DIAL" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Building FormID index
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] FormID index built
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Building EditorID index
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] EditorID index built
- [00:04] Background Loader: [WeaponModKits - FWE Master Release.esp] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp"...
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "CRAFT.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "CALIBR.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header processed. Expecting 207 records
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "TXST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SOUN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ENCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ARMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "LVLN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "WRLD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "DIAL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "EXPL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "PERK" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.esp"...
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "PointLookout.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "CALIBR.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Header processed. Expecting 104 records
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "SOUN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "ENCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "ARMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "CONT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "WRLD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "EXPL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "BPTD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header processed. Expecting 95 records
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLC" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing completed
- [00:04] Background Loader: loading "Enhanced Weather - Rain and Snow in Fallout.esp"...
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Loading file
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] File loaded
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Start processing
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Adding master "Enhanced Weather - Rain and Snow.esm"
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Header processed. Expecting 32 records
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "GLOB" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "WTHR" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building FormID index
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] FormID index built
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building EditorID index
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] EditorID index built
- [00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Processing completed
- [00:04] Background Loader: loading "Enhanced Weather - REBOOT.esp"...
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Loading file
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] File loaded
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Start processing
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanced Weather - Rain and Snow.esm"
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanced Weather - Rain and Snow in Fallout.esp"
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Header processed. Expecting 9 records
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Building FormID index
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] FormID index built
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Building EditorID index
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] EditorID index built
- [00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Processing completed
- [00:04] Background Loader: loading "Enhanced Weather - Sneak Bonus during Storms.esp"...
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Loading file
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] File loaded
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Start processing
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Enhanced Weather - Rain and Snow.esm"
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Enhanced Weather - Rain and Snow in Fallout.esp"
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Header processed. Expecting 6 records
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building FormID index
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] FormID index built
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building EditorID index
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] EditorID index built
- [00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Processing completed
- [00:04] Background Loader: loading "Enhanced Weather - Weather Sounds in Interiors.esp"...
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Loading file
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] File loaded
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Start processing
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Adding master "Enhanced Weather - Rain and Snow.esm"
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Header processed. Expecting 16 records
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "SOUN" processed
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building FormID index
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] FormID index built
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building EditorID index
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] EditorID index built
- [00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"...
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Anchorage.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header processed. Expecting 181 records
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "ENCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "TERM" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "ARMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "CONT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "LVLN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "NOTE" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "WRLD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "DIAL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "EXPL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "ARMA" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Anchorage.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header processed. Expecting 17 records
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "ThePitt.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header processed. Expecting 93 records
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "TXST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ENCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ARMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "DIAL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "BPTD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ARMA" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.esp"...
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "Zeta.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "CALIBR.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Header processed. Expecting 97 records
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SOUN" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "ARMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "AMMO" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "ALCH" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "NOTE" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "EXPL" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "BPTD" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "ThePitt.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header processed. Expecting 54 records
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + DLCs.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "ThePitt.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "BrokenSteel.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "FO3 Wanderers Edition - DLC The Pitt.esp"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "Mart's Mutant Mod - DLC The Pitt.esp"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "Mart's Mutant Mod - DLC Broken Steel.esp"
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Header processed. Expecting 22 records
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] GRUP Top "BPTD" processed
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Processing completed
- [00:04] Background Loader: loading "Fellout-Zeta.esp"...
- [00:04] Background Loader: [Fellout-Zeta.esp] Loading file
- [00:04] Background Loader: [Fellout-Zeta.esp] File loaded
- [00:04] Background Loader: [Fellout-Zeta.esp] Start processing
- [00:04] Background Loader: [Fellout-Zeta.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Fellout-Zeta.esp] Adding master "Zeta.esm"
- [00:04] Background Loader: [Fellout-Zeta.esp] Header processed. Expecting 85 records
- [00:04] Background Loader: [Fellout-Zeta.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [Fellout-Zeta.esp] GRUP Top "IMGS" processed
- [00:04] Background Loader: [Fellout-Zeta.esp] Building FormID index
- [00:04] Background Loader: [Fellout-Zeta.esp] FormID index built
- [00:04] Background Loader: [Fellout-Zeta.esp] Building EditorID index
- [00:04] Background Loader: [Fellout-Zeta.esp] EditorID index built
- [00:04] Background Loader: [Fellout-Zeta.esp] Processing completed
- [00:04] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zeta.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed. Expecting 50 records
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" processed
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID index
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index built
- [00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing completed
- [00:04] Background Loader: loading "Fellout-PointLookout.esp"...
- [00:04] Background Loader: [Fellout-PointLookout.esp] Loading file
- [00:04] Background Loader: [Fellout-PointLookout.esp] File loaded
- [00:04] Background Loader: [Fellout-PointLookout.esp] Start processing
- [00:04] Background Loader: [Fellout-PointLookout.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Fellout-PointLookout.esp] Adding master "PointLookout.esm"
- [00:04] Background Loader: [Fellout-PointLookout.esp] Header processed. Expecting 23 records
- [00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WTHR" processed
- [00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WRLD" processed
- [00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WATR" processed
- [00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "IMGS" processed
- [00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "IMAD" processed
- [00:04] Background Loader: [Fellout-PointLookout.esp] Building FormID index
- [00:04] Background Loader: [Fellout-PointLookout.esp] FormID index built
- [00:04] Background Loader: [Fellout-PointLookout.esp] Building EditorID index
- [00:04] Background Loader: [Fellout-PointLookout.esp] EditorID index built
- [00:04] Background Loader: [Fellout-PointLookout.esp] Processing completed
- [00:04] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "BrokenSteel.esm"
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "WeaponModKits.esp"
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. Expecting 82 records
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID index
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID index
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index built
- [00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing completed
- [00:04] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start processing
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Anchorage.esm"
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "CRAFT.esm"
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "CALIBR.esm"
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "WeaponModKits.esp"
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header processed. Expecting 102 records
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CONT" processed
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building FormID index
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index built
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building EditorID index
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID index built
- [00:04] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing completed
- [00:04] Background Loader: loading "WeaponModKits - ThePitt.esp"...
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Loading file
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] File loaded
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Start processing
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.esm"
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponModKits.esp"
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expecting 60 records
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" processed
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built
- [00:04] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed
- [00:04] Background Loader: loading "WeaponModKits - Zeta.esp"...
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Loading file
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] File loaded
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Start processing
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKits.esp"
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expecting 84 records
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] FormID index built
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built
- [00:04] Background Loader: [WeaponModKits - Zeta.esp] Processing completed
- [00:04] Background Loader: loading "WeaponModKits - PointLookout.esp"...
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Loading file
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] File loaded
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Start processing
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "PointLookout.esm"
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "WeaponModKits.esp"
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Header processed. Expecting 48 records
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" processed
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" processed
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" processed
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" processed
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID index
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID index
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index built
- [00:04] Background Loader: [WeaponModKits - PointLookout.esp] Processing completed
- [00:04] Background Loader: loading "Project Beauty- Broken Steel.esp"...
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] Loading file
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] File loaded
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] Start processing
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "BrokenSteel.esm"
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] Header processed. Expecting 11 records
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] Building FormID index
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] FormID index built
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] Building EditorID index
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] EditorID index built
- [00:04] Background Loader: [Project Beauty- Broken Steel.esp] Processing completed
- [00:04] Background Loader: loading "Project Beauty- Point Lookout.esp"...
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] Loading file
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] File loaded
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] Start processing
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "PointLookout.esm"
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] Header processed. Expecting 6 records
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] Building FormID index
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] FormID index built
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] Building EditorID index
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] EditorID index built
- [00:04] Background Loader: [Project Beauty- Point Lookout.esp] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp"...
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Header processed. Expecting 4 records
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Processing completed
- [00:04] Background Loader: loading "FO3 Wanderers Edition - Project Beauty.esp"...
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Loading file
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] File loaded
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Start processing
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Header processed. Expecting 24 records
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building FormID index
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] FormID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building EditorID index
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] EditorID index built
- [00:04] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Processing completed
- [00:04] Background Loader: loading "DarNifiedUIF3.esp"...
- [00:04] Background Loader: [DarNifiedUIF3.esp] Loading file
- [00:04] Background Loader: [DarNifiedUIF3.esp] File loaded
- [00:04] Background Loader: [DarNifiedUIF3.esp] Start processing
- [00:04] Background Loader: [DarNifiedUIF3.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [DarNifiedUIF3.esp] Header processed. Expecting 21 records
- [00:04] Background Loader: [DarNifiedUIF3.esp] GRUP Top "GMST" processed
- [00:04] Background Loader: [DarNifiedUIF3.esp] GRUP Top "SCPT" processed
- [00:04] Background Loader: [DarNifiedUIF3.esp] GRUP Top "QUST" processed
- [00:04] Background Loader: [DarNifiedUIF3.esp] GRUP Top "IMAD" processed
- [00:04] Background Loader: [DarNifiedUIF3.esp] GRUP Top "MESG" processed
- [00:04] Background Loader: [DarNifiedUIF3.esp] Building FormID index
- [00:04] Background Loader: [DarNifiedUIF3.esp] FormID index built
- [00:04] Background Loader: [DarNifiedUIF3.esp] Building EditorID index
- [00:04] Background Loader: [DarNifiedUIF3.esp] EditorID index built
- [00:04] Background Loader: [DarNifiedUIF3.esp] Processing completed
- [00:04] Background Loader: loading "Merged Patch.esp"...
- [00:04] Background Loader: [Merged Patch.esp] Loading file
- [00:04] Background Loader: [Merged Patch.esp] File loaded
- [00:04] Background Loader: [Merged Patch.esp] Start processing
- [00:04] Background Loader: [Merged Patch.esp] Adding master "Fallout3.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "Anchorage.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "ThePitt.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "BrokenSteel.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "PointLookout.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "Zeta.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "Mart's Mutant Mod.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "Project Beauty.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "EVE.esm"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - FWE Master Release.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "Mart's Mutant Mod - DLC Broken Steel.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "FO3 Wanderers Edition - DLC Anchorage.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - BrokenSteel.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - OperationAnchorage.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - ThePitt.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - Zeta.esp"
- [00:04] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - PointLookout.esp"
- [00:04] Background Loader: [Merged Patch.esp] Header processed. Expecting 79 records
- [00:04] Background Loader: [Merged Patch.esp] GRUP Top "RACE" processed
- [00:04] Background Loader: [Merged Patch.esp] GRUP Top "NPC_" processed
- [00:04] Background Loader: [Merged Patch.esp] GRUP Top "CREA" processed
- [00:04] Background Loader: [Merged Patch.esp] GRUP Top "LVLC" processed
- [00:04] Background Loader: [Merged Patch.esp] GRUP Top "LVLN" processed
- [00:04] Background Loader: [Merged Patch.esp] GRUP Top "LVLI" processed
- [00:04] Background Loader: [Merged Patch.esp] GRUP Top "FLST" processed
- [00:04] Background Loader: [Merged Patch.esp] Building FormID index
- [00:04] Background Loader: [Merged Patch.esp] FormID index built
- [00:04] Background Loader: [Merged Patch.esp] Building EditorID index
- [00:04] Background Loader: [Merged Patch.esp] EditorID index built
- [00:04] Background Loader: [Merged Patch.esp] Processing completed
- [00:04] Background Loader: [Anchorage.esm] Building reference info.
- [00:06] Background Loader: [ThePitt.esm] Building reference info.
- [00:07] Background Loader: [BrokenSteel.esm] Building reference info.
- [00:09] Background Loader: [PointLookout.esm] Building reference info.
- [00:12] Background Loader: [Zeta.esm] Building reference info.
- [00:13] Background Loader: [CRAFT.esm] Building reference info.
- [00:13] Background Loader: [CALIBR.esm] Building reference info.
- [00:13] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building reference info.
- [00:13] Background Loader: [Mart's Mutant Mod.esm] Building reference info.
- [00:14] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building reference info.
- [00:14] Background Loader: [Project Beauty.esm] Building reference info.
- [00:14] Background Loader: [aHUD.esm] Building reference info.
- [00:14] Background Loader: [iHUD.esm] Building reference info.
- [00:14] Background Loader: [EVE.esm] Building reference info.
- [00:14] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building reference info.
- [00:14] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building reference info.
- [00:14] Background Loader: [Mart's Mutant Mod.esp] Building reference info.
- [00:14] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building reference info.
- [00:15] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building reference info.
- [00:15] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Building reference info.
- [00:15] Background Loader: [Fellout-pipboylight.esp] Building reference info.
- [00:15] Background Loader: [Fellout-BrokenSteel.esp] Building reference info.
- [00:15] Background Loader: [Fellout-Anchorage.esp] Building reference info.
- [00:15] Background Loader: [Fellout-Full.esp] Building reference info.
- [00:15] Background Loader: [WeaponModKits.esp] Building reference info.
- [00:15] Background Loader: [WeaponModKits - FWE Master Release.esp] Building reference info.
- [00:15] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building reference info.
- [00:15] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building reference info.
- [00:15] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building reference info.
- [00:15] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building reference info.
- [00:15] Background Loader: [Enhanced Weather - REBOOT.esp] Building reference info.
- [00:15] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building reference info.
- [00:15] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building reference info.
- [00:15] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building reference info.
- [00:15] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building reference info.
- [00:15] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building reference info.
- [00:15] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building reference info.
- [00:15] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building reference info.
- [00:15] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Building reference info.
- [00:15] Background Loader: [Fellout-Zeta.esp] Building reference info.
- [00:15] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building reference info.
- [00:15] Background Loader: [Fellout-PointLookout.esp] Building reference info.
- [00:15] Background Loader: [WeaponModKits - BrokenSteel.esp] Building reference info.
- [00:15] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building reference info.
- [00:15] Background Loader: [WeaponModKits - ThePitt.esp] Building reference info.
- [00:15] Background Loader: [WeaponModKits - Zeta.esp] Building reference info.
- [00:15] Background Loader: [WeaponModKits - PointLookout.esp] Building reference info.
- [00:15] Background Loader: [Project Beauty- Broken Steel.esp] Building reference info.
- [00:15] Background Loader: [Project Beauty- Point Lookout.esp] Building reference info.
- [00:15] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Building reference info.
- [00:15] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building reference info.
- [00:15] Background Loader: [DarNifiedUIF3.esp] Building reference info.
- [00:15] Background Loader: [Merged Patch.esp] Building reference info.
- [00:15] Background Loader: finished
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