Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 2018.3.4f1 (1d952368ca3a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor:
- VRAM: 4043 MB
- Driver: 23.21.13.9135
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.075 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'PP_ENV/01_MK4/Rocks' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'PhoenixPoint/Metallic 3 Texture Blend' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Equipment/SurfaceShader_VC_eepp' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/ObjectNormalRefraction' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'PhoenixPoint/Simple X Ray' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'PhoenixPoint/CHR_Damaged' - Pass 'Meta' has no vertex shader
- UnloadTime: 0.725300 ms
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- [INFO] 0 (0,000): WwiseUnity: Sound engine initialized successfully.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0,000): ====== GAME STARTED - 10/04/2019 03:04:50 ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library D:/Jeux/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc
- Fallback handler could not load library D:/Jeux/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc.dll
- Fallback handler could not load library D:/Jeux/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc
- [INFO] 0 (0,000): CTacticalMap is turned *OFF* for this game
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- UnloadTime: 0.705100 ms
- Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 81121.
- Total: 41.747700 ms (FindLiveObjects: 2.476100 ms CreateObjectMapping: 5.738500 ms MarkObjects: 33.215800 ms DeleteObjects: 0.317100 ms)
- [INFO] 3 (0,037): Wwise: Loading bank Intro at 3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes use different skyboxes.
- (Filename: Line: 123)
- [INFO] 370 (6,156): Wwise: Unloading bank Intro at 370
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- The referenced script on this Behaviour (Game Object 'AudioAmbience') is missing!
- (Filename: Line: 294)
- [INFO] 380 (6,337): Wwise: Loading bank MainMenuMusic at 380
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 380 (6,337): Wwise: Loading bank UI at 380
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 380 (6,337): Quality level: 0, setting post processing profile: MRK_Post_Darkroom_Equipment (UnityEngine.PostProcessing.PostProcessingProfile) to camera 'JDM_IntroMenuCamera (1)'.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 82447.
- Total: 43.010200 ms (FindLiveObjects: 2.603900 ms CreateObjectMapping: 5.868700 ms MarkObjects: 34.294100 ms DeleteObjects: 0.243300 ms)
- [INFO] 935 (15,798): ====== Run Geoscape ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 937 (15,830): Evaluating CameraDirector State: [], Result: /E_RootNode [GeoscapeCameraDirectorDef]/E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Look rotation viewing vector is zero
- (Filename: Line: 84)
- [INFO] 937 (15,830): Wwise: Loading bank GeoscapeMusic at 937
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 937 (15,830): Wwise: Loading bank UIGeoscape at 937
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 937 (15,830): Wwise: Unloading bank MainMenuMusic at 937
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Shader Unsupported: 'PP_GEO/GEO_Planet_Blend' - Pass 'Meta' has no vertex shader
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes use different skyboxes.
- (Filename: Line: 123)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 139566.
- Total: 66.436700 ms (FindLiveObjects: 5.786100 ms CreateObjectMapping: 7.597700 ms MarkObjects: 52.617600 ms DeleteObjects: 0.434900 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 123)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 151902.
- Total: 73.235600 ms (FindLiveObjects: 6.193400 ms CreateObjectMapping: 7.769200 ms MarkObjects: 59.085700 ms DeleteObjects: 0.186800 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- (Filename: Line: 123)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 192299.
- Total: 102.470400 ms (FindLiveObjects: 8.209800 ms CreateObjectMapping: 8.333500 ms MarkObjects: 85.606400 ms DeleteObjects: 0.320400 ms)
- [INFO] 971 (17,365): Geoscape UI State: Idle (Initial)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 971 (17,365): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0,0, 0,0, 0,0), TargetPosition: (-5,9, 2,5, 0,8), Unmanaged: True, InstantChase: True)>], Result: /E_RootNode [GeoscapeCameraDirectorDef]/E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 971 (17,365): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0,0, 0,0, 0,0), TargetPosition: (-5,9, 2,5, 0,8), Unmanaged: True, InstantChase: False)>], Result: /E_RootNode [GeoscapeCameraDirectorDef]/E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 971 (17,365): Geoscape UI State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2591 (44,416): 2591 Travelling
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2650 (45,393): 2650 AtSite
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2650 (45,393): PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected Exit state
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2650 (45,393): Geoscape UI Exit State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2650 (45,393): Geoscape UI State: GeoModal
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2745 (46,991): Geoscape UI Exit State: GeoModal
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2745 (46,991): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0,0, 0,0, 0,0), TargetPosition: (-6,0, 2,2, 1,0), Unmanaged: True, InstantChase: False)>], Result: /E_RootNode [GeoscapeCameraDirectorDef]/E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2745 (46,991): Geoscape UI State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2745 (46,991): Using plot EGX_slum_factory_PlotDef for mission PhoenixPoint.Geoscape.Entities.GeoHavenDefenseMission
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2745 (46,991): PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected Exit state
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2745 (46,991): Geoscape UI Exit State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2745 (46,991): Run Geoscape Result: PhoenixPoint.Common.Levels.Params.PlayTacticalGameLevelResult
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2873 (49,124): ====== Run Tactical Game ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Evaluating CameraDirector State: [], Result: /E_RootNode/E_PrimaryCamera/PlanarActorPosFloorCamDef
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank TacticalMusic at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Armadillo at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Facehugger at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank TechnicianNJ at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank TechTurret at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Destruction at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Shots at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentCentralHole at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentCrates at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentElectricSparks at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentSpotlightHum at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentTowers at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentTrees at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentWaterpipes at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank WindMap at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Footsteps at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Impacts at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Jetpack at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Medkit at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Movements at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Sentinels at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank NonPlayerBarks at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Doors at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2877 (49,507): Wwise: Loading bank Scarab at 2877
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2878 (49,840): Wwise: Unloading bank GeoscapeMusic at 2878
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2878 (49,840): Wwise: Unloading bank UIGeoscape at 2878
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Shader Unsupported: 'PP_ENV/01_MK4/Rocks_simple' - Pass 'Meta' has no vertex shader
- [INFO] 2890 (50,040): Wwise: Loading bank SCAVMap at 2890
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- (Filename: Line: 123)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ac823e2bb42b41bda67924a45a0173c3>:0
- at PhoenixPoint.Common.Levels.MapGeneration.MapPlot+<LoadParcels>d__24.MoveNext () [0x00096] in <166b0255ee414326962588e11c2c2d79>:0
- at Base.Core.TimingScheduler.CallUpdateable (Base.Core.TimeUnit updateableNow, Base.Core.TimingScheduler+Updateable updateable) [0x000b3] in <166b0255ee414326962588e11c2c2d79>:0
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityTools.LogFormatter:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Base.Core.<>c:<Awake>b__4_0(IUpdateable, Exception)
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean)
- Base.Core.Timing:Call(IEnumerator`1)
- Base.Levels.<CallWaiters>d__45:MoveNext()
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean)
- Base.Core.Timing:Call(IEnumerator`1)
- Base.Levels.<LoadCrt>d__37:MoveNext()
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Update(UpdatePhase)
- Base.Core.<UpdateScheduler>d__5:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: <ac823e2bb42b41bda67924a45a0173c3> Line: 0)
- [ERROR] 2890 (50,040): CHECK/REPORT PREVIOUS ERROR!!! Broken coroutine call chain:
- PhoenixPoint.Common.Levels.MapGeneration.MapPlot+<LoadParcels>d__24 ONU: Time 00:00:00 SNU: Time 00:00:00
- Base.Levels.Level+<CallWaiters>d__45 ONU: Time 00:00:00 SNU: Time 00:00:00
- Base.Levels.Level+<LoadCrt>d__37 ONU: ThisFrame SNU: ThisFrame
- Base.Core.Game+<LoadAndSetCurrentCrt>d__40 ONU: Monitor SNU: NextFrame
- PhoenixPoint.Common.Game.PhoenixGame+<RunGameLevel>d__27 ONU: Monitor SNU: Time 00:00:00
- PhoenixPoint.Common.Game.PhoenixGame+<TacticalGameCrt>d__24 ONU: Monitor SNU: Time 00:00:00
- PhoenixPoint.Common.Game.PhoenixGame+<GeoscapeGameCrt>d__25 ONU: Monitor SNU: ThisFrame
- PhoenixPoint.Common.Game.PhoenixGame+<MenuCrt>d__23 ONU: Monitor SNU: Time 00:00:00
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: c64 -> priority: 1
- Thread -> id: 2b1c -> priority: 1
- Thread -> id: 2518 -> priority: 1
- Thread -> id: 153c -> priority: 1
- Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 92306.
- Total: 50.055200 ms (FindLiveObjects: 3.713400 ms CreateObjectMapping: 7.059000 ms MarkObjects: 38.638500 ms DeleteObjects: 0.643900 ms)
- [INFO] 11541 (193,410): ====== GAME STOPPED - 10/04/2019 03:08:18 ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at PhoenixPoint.Common.Utils.CUtils.FinishNativeCode () [0x00008] in <166b0255ee414326962588e11c2c2d79>:0
- at Base.Core.Game.Done () [0x0001b] in <166b0255ee414326962588e11c2c2d79>:0
- at Base.Defs.DefineableBehavior.OnDestroy () [0x00000] in <166b0255ee414326962588e11c2c2d79>:0
- (Filename: <166b0255ee414326962588e11c2c2d79> Line: 0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement