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Apr 10th, 2019
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  1. Initialize engine version: 2018.3.4f1 (1d952368ca3a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor:
  7. VRAM: 4043 MB
  8. Driver: 23.21.13.9135
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.075 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
  18. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  19. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  20. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
  21. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
  22. WARNING: Shader Unsupported: 'PP_ENV/01_MK4/Rocks' - Pass 'Meta' has no vertex shader
  23. WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader
  24. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
  25. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
  26. WARNING: Shader Unsupported: 'PhoenixPoint/Metallic 3 Texture Blend' - Pass 'Meta' has no vertex shader
  27. WARNING: Shader Unsupported: 'Equipment/SurfaceShader_VC_eepp' - Pass 'Meta' has no vertex shader
  28. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  29. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  30. WARNING: Shader Unsupported: 'ASESampleShaders/ObjectNormalRefraction' - Pass 'Meta' has no vertex shader
  31. WARNING: Shader Unsupported: 'PhoenixPoint/Simple X Ray' - Pass 'Meta' has no vertex shader
  32. WARNING: Shader Unsupported: 'PhoenixPoint/CHR_Damaged' - Pass 'Meta' has no vertex shader
  33. UnloadTime: 0.725300 ms
  34. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  35. [INFO] 0 (0,000): WwiseUnity: Sound engine initialized successfully.
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  38.  
  39. [INFO] 0 (0,000): ====== GAME STARTED - 10/04/2019 03:04:50 ======
  40.  
  41. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  42.  
  43. Fallback handler could not load library D:/Jeux/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc
  44. Fallback handler could not load library D:/Jeux/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc.dll
  45. Fallback handler could not load library D:/Jeux/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc
  46. [INFO] 0 (0,000): CTacticalMap is turned *OFF* for this game
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  49.  
  50. UnloadTime: 0.705100 ms
  51.  
  52. Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 81121.
  53. Total: 41.747700 ms (FindLiveObjects: 2.476100 ms CreateObjectMapping: 5.738500 ms MarkObjects: 33.215800 ms DeleteObjects: 0.317100 ms)
  54.  
  55. [INFO] 3 (0,037): Wwise: Loading bank Intro at 3
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  58.  
  59. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  60. 1/2 scenes use different skyboxes.
  61.  
  62.  
  63. (Filename: Line: 123)
  64.  
  65. [INFO] 370 (6,156): Wwise: Unloading bank Intro at 370
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  68.  
  69. The referenced script on this Behaviour (Game Object 'AudioAmbience') is missing!
  70.  
  71. (Filename: Line: 294)
  72.  
  73. [INFO] 380 (6,337): Wwise: Loading bank MainMenuMusic at 380
  74.  
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  76.  
  77. [INFO] 380 (6,337): Wwise: Loading bank UI at 380
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  80.  
  81. [INFO] 380 (6,337): Quality level: 0, setting post processing profile: MRK_Post_Darkroom_Equipment (UnityEngine.PostProcessing.PostProcessingProfile) to camera 'JDM_IntroMenuCamera (1)'.
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  84.  
  85. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  86.  
  87. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 82447.
  88. Total: 43.010200 ms (FindLiveObjects: 2.603900 ms CreateObjectMapping: 5.868700 ms MarkObjects: 34.294100 ms DeleteObjects: 0.243300 ms)
  89.  
  90. [INFO] 935 (15,798): ====== Run Geoscape ======
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  93.  
  94. [INFO] 937 (15,830): Evaluating CameraDirector State: [], Result: /E_RootNode [GeoscapeCameraDirectorDef]/E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. Look rotation viewing vector is zero
  99.  
  100. (Filename: Line: 84)
  101.  
  102. [INFO] 937 (15,830): Wwise: Loading bank GeoscapeMusic at 937
  103.  
  104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  105.  
  106. [INFO] 937 (15,830): Wwise: Loading bank UIGeoscape at 937
  107.  
  108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  109.  
  110. [INFO] 937 (15,830): Wwise: Unloading bank MainMenuMusic at 937
  111.  
  112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  113.  
  114. WARNING: Shader Unsupported: 'PP_GEO/GEO_Planet_Blend' - Pass 'Meta' has no vertex shader
  115. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  116. 1/2 scenes use different skyboxes.
  117.  
  118.  
  119. (Filename: Line: 123)
  120.  
  121. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  122.  
  123. Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 139566.
  124. Total: 66.436700 ms (FindLiveObjects: 5.786100 ms CreateObjectMapping: 7.597700 ms MarkObjects: 52.617600 ms DeleteObjects: 0.434900 ms)
  125.  
  126. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  127. 1/3 scenes have different Realtime GI settings.
  128.  
  129.  
  130. (Filename: Line: 123)
  131.  
  132. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  133.  
  134. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 151902.
  135. Total: 73.235600 ms (FindLiveObjects: 6.193400 ms CreateObjectMapping: 7.769200 ms MarkObjects: 59.085700 ms DeleteObjects: 0.186800 ms)
  136.  
  137. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  138. 1/4 scenes have different Realtime GI settings.
  139.  
  140.  
  141. (Filename: Line: 123)
  142.  
  143. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  144.  
  145. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 192299.
  146. Total: 102.470400 ms (FindLiveObjects: 8.209800 ms CreateObjectMapping: 8.333500 ms MarkObjects: 85.606400 ms DeleteObjects: 0.320400 ms)
  147.  
  148. [INFO] 971 (17,365): Geoscape UI State: Idle (Initial)
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  151.  
  152. [INFO] 971 (17,365): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0,0, 0,0, 0,0), TargetPosition: (-5,9, 2,5, 0,8), Unmanaged: True, InstantChase: True)>], Result: /E_RootNode [GeoscapeCameraDirectorDef]/E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
  153.  
  154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  155.  
  156. [INFO] 971 (17,365): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0,0, 0,0, 0,0), TargetPosition: (-5,9, 2,5, 0,8), Unmanaged: True, InstantChase: False)>], Result: /E_RootNode [GeoscapeCameraDirectorDef]/E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  159.  
  160. [INFO] 971 (17,365): Geoscape UI State: VehicleSelected
  161.  
  162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  163.  
  164. [INFO] 2591 (44,416): 2591 Travelling
  165.  
  166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  167.  
  168. [INFO] 2650 (45,393): 2650 AtSite
  169.  
  170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  171.  
  172. [INFO] 2650 (45,393): PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected Exit state
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  175.  
  176. [INFO] 2650 (45,393): Geoscape UI Exit State: VehicleSelected
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  179.  
  180. [INFO] 2650 (45,393): Geoscape UI State: GeoModal
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  183.  
  184. [INFO] 2745 (46,991): Geoscape UI Exit State: GeoModal
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  187.  
  188. [INFO] 2745 (46,991): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0,0, 0,0, 0,0), TargetPosition: (-6,0, 2,2, 1,0), Unmanaged: True, InstantChase: False)>], Result: /E_RootNode [GeoscapeCameraDirectorDef]/E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  191.  
  192. [INFO] 2745 (46,991): Geoscape UI State: VehicleSelected
  193.  
  194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  195.  
  196. [INFO] 2745 (46,991): Using plot EGX_slum_factory_PlotDef for mission PhoenixPoint.Geoscape.Entities.GeoHavenDefenseMission
  197.  
  198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  199.  
  200. [INFO] 2745 (46,991): PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected Exit state
  201.  
  202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  203.  
  204. [INFO] 2745 (46,991): Geoscape UI Exit State: VehicleSelected
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. [INFO] 2745 (46,991): Run Geoscape Result: PhoenixPoint.Common.Levels.Params.PlayTacticalGameLevelResult
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  211.  
  212. [INFO] 2873 (49,124): ====== Run Tactical Game ======
  213.  
  214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  215.  
  216. [INFO] 2877 (49,507): Evaluating CameraDirector State: [], Result: /E_RootNode/E_PrimaryCamera/PlanarActorPosFloorCamDef
  217.  
  218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  219.  
  220. [INFO] 2877 (49,507): Wwise: Loading bank TacticalMusic at 2877
  221.  
  222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  223.  
  224. [INFO] 2877 (49,507): Wwise: Loading bank Armadillo at 2877
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  227.  
  228. [INFO] 2877 (49,507): Wwise: Loading bank Facehugger at 2877
  229.  
  230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  231.  
  232. [INFO] 2877 (49,507): Wwise: Loading bank TechnicianNJ at 2877
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  235.  
  236. [INFO] 2877 (49,507): Wwise: Loading bank TechTurret at 2877
  237.  
  238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  239.  
  240. [INFO] 2877 (49,507): Wwise: Loading bank Destruction at 2877
  241.  
  242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  243.  
  244. [INFO] 2877 (49,507): Wwise: Loading bank Shots at 2877
  245.  
  246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  247.  
  248. [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentCentralHole at 2877
  249.  
  250. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  251.  
  252. [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentCrates at 2877
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  255.  
  256. [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentElectricSparks at 2877
  257.  
  258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  259.  
  260. [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentSpotlightHum at 2877
  261.  
  262. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  263.  
  264. [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentTowers at 2877
  265.  
  266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  267.  
  268. [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentTrees at 2877
  269.  
  270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  271.  
  272. [INFO] 2877 (49,507): Wwise: Loading bank EnvironmentWaterpipes at 2877
  273.  
  274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  275.  
  276. [INFO] 2877 (49,507): Wwise: Loading bank WindMap at 2877
  277.  
  278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  279.  
  280. [INFO] 2877 (49,507): Wwise: Loading bank Footsteps at 2877
  281.  
  282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  283.  
  284. [INFO] 2877 (49,507): Wwise: Loading bank Impacts at 2877
  285.  
  286. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  287.  
  288. [INFO] 2877 (49,507): Wwise: Loading bank Jetpack at 2877
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  291.  
  292. [INFO] 2877 (49,507): Wwise: Loading bank Medkit at 2877
  293.  
  294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  295.  
  296. [INFO] 2877 (49,507): Wwise: Loading bank Movements at 2877
  297.  
  298. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  299.  
  300. [INFO] 2877 (49,507): Wwise: Loading bank Sentinels at 2877
  301.  
  302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  303.  
  304. [INFO] 2877 (49,507): Wwise: Loading bank NonPlayerBarks at 2877
  305.  
  306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  307.  
  308. [INFO] 2877 (49,507): Wwise: Loading bank Doors at 2877
  309.  
  310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  311.  
  312. [INFO] 2877 (49,507): Wwise: Loading bank Scarab at 2877
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  315.  
  316. [INFO] 2878 (49,840): Wwise: Unloading bank GeoscapeMusic at 2878
  317.  
  318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  319.  
  320. [INFO] 2878 (49,840): Wwise: Unloading bank UIGeoscape at 2878
  321.  
  322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  323.  
  324. WARNING: Shader Unsupported: 'PP_ENV/01_MK4/Rocks_simple' - Pass 'Meta' has no vertex shader
  325. [INFO] 2890 (50,040): Wwise: Loading bank SCAVMap at 2890
  326.  
  327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  328.  
  329. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  330. 1/2 scenes have different Realtime GI settings.
  331.  
  332.  
  333. (Filename: Line: 123)
  334.  
  335. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  336. KeyNotFoundException: The given key was not present in the dictionary.
  337. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ac823e2bb42b41bda67924a45a0173c3>:0
  338. at PhoenixPoint.Common.Levels.MapGeneration.MapPlot+<LoadParcels>d__24.MoveNext () [0x00096] in <166b0255ee414326962588e11c2c2d79>:0
  339. at Base.Core.TimingScheduler.CallUpdateable (Base.Core.TimeUnit updateableNow, Base.Core.TimingScheduler+Updateable updateable) [0x000b3] in <166b0255ee414326962588e11c2c2d79>:0
  340. UnityEngine.DebugLogHandler:Internal_LogException()
  341. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  342. UnityTools.LogFormatter:LogException(Exception, Object)
  343. UnityEngine.Logger:LogException(Exception, Object)
  344. UnityEngine.Debug:LogException(Exception)
  345. Base.Core.<>c:<Awake>b__4_0(IUpdateable, Exception)
  346. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  347. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean)
  348. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean)
  349. Base.Core.Timing:Call(IEnumerator`1)
  350. Base.Levels.<CallWaiters>d__45:MoveNext()
  351. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  352. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean)
  353. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean)
  354. Base.Core.Timing:Call(IEnumerator`1)
  355. Base.Levels.<LoadCrt>d__37:MoveNext()
  356. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  357. Base.Core.TimingScheduler:Update(UpdatePhase)
  358. Base.Core.<UpdateScheduler>d__5:MoveNext()
  359. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  360.  
  361. (Filename: <ac823e2bb42b41bda67924a45a0173c3> Line: 0)
  362.  
  363. [ERROR] 2890 (50,040): CHECK/REPORT PREVIOUS ERROR!!! Broken coroutine call chain:
  364. PhoenixPoint.Common.Levels.MapGeneration.MapPlot+<LoadParcels>d__24 ONU: Time 00:00:00 SNU: Time 00:00:00
  365. Base.Levels.Level+<CallWaiters>d__45 ONU: Time 00:00:00 SNU: Time 00:00:00
  366. Base.Levels.Level+<LoadCrt>d__37 ONU: ThisFrame SNU: ThisFrame
  367. Base.Core.Game+<LoadAndSetCurrentCrt>d__40 ONU: Monitor SNU: NextFrame
  368. PhoenixPoint.Common.Game.PhoenixGame+<RunGameLevel>d__27 ONU: Monitor SNU: Time 00:00:00
  369. PhoenixPoint.Common.Game.PhoenixGame+<TacticalGameCrt>d__24 ONU: Monitor SNU: Time 00:00:00
  370. PhoenixPoint.Common.Game.PhoenixGame+<GeoscapeGameCrt>d__25 ONU: Monitor SNU: ThisFrame
  371. PhoenixPoint.Common.Game.PhoenixGame+<MenuCrt>d__23 ONU: Monitor SNU: Time 00:00:00
  372.  
  373.  
  374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  375.  
  376. Setting up 4 worker threads for Enlighten.
  377. Thread -> id: c64 -> priority: 1
  378. Thread -> id: 2b1c -> priority: 1
  379. Thread -> id: 2518 -> priority: 1
  380. Thread -> id: 153c -> priority: 1
  381.  
  382. Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 92306.
  383. Total: 50.055200 ms (FindLiveObjects: 3.713400 ms CreateObjectMapping: 7.059000 ms MarkObjects: 38.638500 ms DeleteObjects: 0.643900 ms)
  384.  
  385. [INFO] 11541 (193,410): ====== GAME STOPPED - 10/04/2019 03:08:18 ======
  386.  
  387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  388.  
  389. NullReferenceException: Object reference not set to an instance of an object
  390. at PhoenixPoint.Common.Utils.CUtils.FinishNativeCode () [0x00008] in <166b0255ee414326962588e11c2c2d79>:0
  391. at Base.Core.Game.Done () [0x0001b] in <166b0255ee414326962588e11c2c2d79>:0
  392. at Base.Defs.DefineableBehavior.OnDestroy () [0x00000] in <166b0255ee414326962588e11c2c2d79>:0
  393.  
  394. (Filename: <166b0255ee414326962588e11c2c2d79> Line: 0)
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