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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
- Vendor:
- VRAM: 8011 MB
- Driver: 26.21.14.4219
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.170 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.890700 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 2/18/2020 3:22:15 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.12
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 25c8 -> priority: 1
- Thread -> id: 4a38 -> priority: 1
- Thread -> id: 3dac -> priority: 1
- Thread -> id: 3ce4 -> priority: 1
- Thread -> id: 2624 -> priority: 1
- Thread -> id: df8 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179485.
- Total: 335.195000 ms (FindLiveObjects: 9.646100 ms CreateObjectMapping: 18.074300 ms MarkObjects: 306.995100 ms DeleteObjects: 0.479300 ms)
- Joystick connected ("Controller (XBOX 360 For Windows)").
- (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
- Tamer ID: 3782
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 180289.
- Total: 326.678300 ms (FindLiveObjects: 8.580500 ms CreateObjectMapping: 15.352200 ms MarkObjects: 302.407700 ms DeleteObjects: 0.337300 ms)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 5575 unused Assets to reduce memory usage. Loaded Objects now: 212570.
- Total: 389.182700 ms (FindLiveObjects: 14.627200 ms CreateObjectMapping: 23.365900 ms MarkObjects: 346.225600 ms DeleteObjects: 4.963500 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 220407.
- Total: 380.755400 ms (FindLiveObjects: 11.954700 ms CreateObjectMapping: 26.090400 ms MarkObjects: 341.664500 ms DeleteObjects: 1.045200 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220407.
- Total: 378.596900 ms (FindLiveObjects: 12.056700 ms CreateObjectMapping: 22.324200 ms MarkObjects: 343.935300 ms DeleteObjects: 0.279800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220407.
- Total: 375.245000 ms (FindLiveObjects: 10.750600 ms CreateObjectMapping: 22.285200 ms MarkObjects: 341.938200 ms DeleteObjects: 0.270700 ms)
- Close Time: 2/18/2020 3:54:06 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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