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Temtem player.log - Egg pickup bug

Feb 17th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  8. Vendor:
  9. VRAM: 8011 MB
  10. Driver: 26.21.14.4219
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.170 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.890700 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 2/18/2020 3:22:15 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.12
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 25c8 -> priority: 1
  32. Thread -> id: 4a38 -> priority: 1
  33. Thread -> id: 3dac -> priority: 1
  34. Thread -> id: 3ce4 -> priority: 1
  35. Thread -> id: 2624 -> priority: 1
  36. Thread -> id: df8 -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179485.
  43. Total: 335.195000 ms (FindLiveObjects: 9.646100 ms CreateObjectMapping: 18.074300 ms MarkObjects: 306.995100 ms DeleteObjects: 0.479300 ms)
  44.  
  45. Joystick connected ("Controller (XBOX 360 For Windows)").
  46.  
  47. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
  48.  
  49. Tamer ID: 3782
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  52.  
  53. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  54.  
  55. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 180289.
  56. Total: 326.678300 ms (FindLiveObjects: 8.580500 ms CreateObjectMapping: 15.352200 ms MarkObjects: 302.407700 ms DeleteObjects: 0.337300 ms)
  57.  
  58. Unloading 9 Unused Serialized files (Serialized files now loaded: 23)
  59.  
  60. Unloading 5575 unused Assets to reduce memory usage. Loaded Objects now: 212570.
  61. Total: 389.182700 ms (FindLiveObjects: 14.627200 ms CreateObjectMapping: 23.365900 ms MarkObjects: 346.225600 ms DeleteObjects: 4.963500 ms)
  62.  
  63. Unloading 8 Unused Serialized files (Serialized files now loaded: 23)
  64.  
  65. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 220407.
  66. Total: 380.755400 ms (FindLiveObjects: 11.954700 ms CreateObjectMapping: 26.090400 ms MarkObjects: 341.664500 ms DeleteObjects: 1.045200 ms)
  67.  
  68. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  69.  
  70. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220407.
  71. Total: 378.596900 ms (FindLiveObjects: 12.056700 ms CreateObjectMapping: 22.324200 ms MarkObjects: 343.935300 ms DeleteObjects: 0.279800 ms)
  72.  
  73. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  74.  
  75. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220407.
  76. Total: 375.245000 ms (FindLiveObjects: 10.750600 ms CreateObjectMapping: 22.285200 ms MarkObjects: 341.938200 ms DeleteObjects: 0.270700 ms)
  77.  
  78. Close Time: 2/18/2020 3:54:06 AM
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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