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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. m = owner
  88. char = m.Character
  89.  
  90. function Random(num)
  91. local section=num % 1 * 3;
  92. local secondary=0.5 * math.pi * (section % 1);
  93. if section < 1 then
  94. return 1,1 - math.cos(secondary),1 - math.sin(secondary);
  95. elseif section < 2 then
  96. return 1 - math.sin(secondary),1,1 - math.cos(secondary);
  97. else
  98. return 1 - math.cos(secondary),1 - math.sin(secondary),1;
  99. end
  100. end
  101.  
  102. --//Lol try to figure this one out//
  103. function rainb(hue)
  104. local section = hue % 1 * 3
  105. local secondary = 0.5 * math.pi * (section % 1)
  106. if section < 1 then
  107. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  108. elseif section < 2 then
  109. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  110. else
  111. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  112. end
  113. end
  114.  
  115. Chillmusic = Instance.new("Sound", workspace)
  116. Chillmusic.Parent = game.Chat
  117. Chillmusic.Volume = 8
  118. Chillmusic.SoundId = "rbxassetid://1221694420"
  119. Chillmusic.Looped = true
  120. Chillmusic:Play()
  121.  
  122. local txt = Instance.new("BillboardGui", char)
  123. txt.Adornee = char.Head
  124. txt.Name = "_status"
  125. txt.Size = UDim2.new(2, 0, 1.2, 0)
  126. txt.StudsOffset = Vector3.new(-9, 8, 0)
  127. local text = Instance.new("TextLabel", txt)
  128. text.Size = UDim2.new(10, 0, 7, 0)
  129. text.FontSize = "Size24"
  130. text.TextScaled = true
  131. text.TextTransparency = 0
  132. text.BackgroundTransparency = 1
  133. text.TextTransparency = 0
  134. text.TextStrokeTransparency = 0
  135. text.Font = "Arcade"
  136. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  137. v = Instance.new("Part")
  138. v.Name = "ColorBrick"
  139. v.Parent = m.Character
  140. v.FormFactor = "Symmetric"
  141. v.Anchored = true
  142. v.CanCollide = false
  143. v.BottomSurface = "Smooth"
  144. v.TopSurface = "Smooth"
  145. v.Size = Vector3.new(10, 5, 3)
  146. v.Transparency = 1
  147. v.CFrame = char.Torso.CFrame
  148. v.BrickColor = BrickColor.new("Really black")
  149. v.Transparency = 1
  150. spawn(function()
  151. TweenService = game:GetService("TweenService")
  152. Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
  153. Int = 0
  154. while wait(2) do
  155. if Int == #Colours then Int = 0 end
  156. Int = Int+1
  157. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  158. end
  159. end)
  160. v.Shape = "Block"
  161. text.Text = "~»Chill Af«~"
  162. Player = game:GetService("Players").LocalPlayer
  163. Character = Player.Character
  164. PlayerGui = Player.PlayerGui
  165. Backpack = Player.Backpack
  166. Torso = Character.Torso
  167. Head = Character.Head
  168. Humanoid = Character.Humanoid
  169. m = Instance.new("Model", Character)
  170. LeftArm = Character["Left Arm"]
  171. LeftLeg = Character["Left Leg"]
  172. RightArm = Character["Right Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LS = Torso["Left Shoulder"]
  175. LH = Torso["Left Hip"]
  176. RS = Torso["Right Shoulder"]
  177. RH = Torso["Right Hip"]
  178. Face = Head.face
  179. Neck = Torso.Neck
  180. it = Instance.new
  181. attacktype = 1
  182. vt = Vector3.new
  183. cf = CFrame.new
  184. bc = BrickColor.new
  185. br = BrickColor.random
  186. it = Instance.new
  187. euler = CFrame.fromEulerAnglesXYZ
  188. angles = CFrame.Angles
  189. cloaked = false
  190. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  191. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  192. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  193. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  194. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  195. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  196. RootPart = Character.HumanoidRootPart
  197. RootJoint = RootPart.RootJoint
  198. RootCF = euler(-1.57, 0, 3.14)
  199. attack = false
  200. attackdebounce = false
  201. equipped = false
  202. trispeed = 0.2
  203. attackmode = "none"
  204. local idle = 0
  205. local Anim = "Idle"
  206. Head.face.Texture = "rbxassetid://206844132"
  207.  
  208. local Trail = Instance.new("Trail",char)
  209. local attachment0 = Instance.new("Attachment",char["Right Arm"])
  210. attachment0.Name = "TrailAttachment0"
  211. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  212. local attachment1 = Instance.new("Attachment",char["Right Arm"])
  213. attachment1.CFrame = CFrame.new(0.25,-1,0)
  214. attachment1.Name = "TrailAttachment1"
  215. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  216. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  217. Trail.Lifetime = 0.5
  218. Trail.Attachment0 = attachment0
  219. Trail.Attachment1 = attachment1
  220.  
  221. local Trail = Instance.new("Trail",char)
  222. local attachment0 = Instance.new("Attachment",char["Left Arm"])
  223. attachment0.Name = "TrailAttachment0"
  224. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  225. local attachment1 = Instance.new("Attachment",char["Left Arm"])
  226. attachment1.CFrame = CFrame.new(0.25,-1,0)
  227. attachment1.Name = "TrailAttachment1"
  228. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  229. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  230. Trail.Lifetime = 0.5
  231. Trail.Attachment0 = attachment0
  232. Trail.Attachment1 = attachment1
  233.  
  234. local Trail = Instance.new("Trail",char)
  235. local attachment0 = Instance.new("Attachment",char["Right Leg"])
  236. attachment0.Name = "TrailAttachment0"
  237. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  238. local attachment1 = Instance.new("Attachment",char["Right Leg"])
  239. attachment1.CFrame = CFrame.new(0.25,-1,0)
  240. attachment1.Name = "TrailAttachment1"
  241. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  242. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  243. Trail.Lifetime = 0.5
  244. Trail.Attachment0 = attachment0
  245. Trail.Attachment1 = attachment1
  246.  
  247. local Trail = Instance.new("Trail",char)
  248. local attachment0 = Instance.new("Attachment",char["Left Leg"])
  249. attachment0.Name = "TrailAttachment0"
  250. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  251. local attachment1 = Instance.new("Attachment",char["Left Leg"])
  252. attachment1.CFrame = CFrame.new(0.25,-1,0)
  253. attachment1.Name = "TrailAttachment1"
  254. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  255. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  256. Trail.Lifetime = 0.5
  257. Trail.Attachment0 = attachment0
  258. Trail.Attachment1 = attachment1
  259.  
  260.  
  261. Humanoid.Animator.Parent = nil
  262. Character.Animate.Parent = nil
  263. function FindNearestTorso(Position, Distance, SinglePlayer)
  264. if SinglePlayer then
  265. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  266. end
  267. local List = {}
  268. for i, v in pairs(workspace:GetChildren()) do
  269. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  270. table.insert(List, v)
  271. end
  272. end
  273. return List
  274. end
  275. function lerp(a, b, t)
  276. return a + (b - a) * t
  277. end
  278. function slerp(a, b, t)
  279. dot = a:Dot(b)
  280. if dot > 0.99999 or dot < -0.99999 then
  281. return t <= 0.5 and a or b
  282. else
  283. r = math.acos(dot)
  284. return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
  285. end
  286. end
  287. function matrixInterpolate(a, b, t)
  288. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  289. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  290. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  291. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  292. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  293. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  294. local t = v1:Dot(v2)
  295. if not (t < 0) and t ~= 0 and not (t > 0) then
  296. return CFrame.new()
  297. end
  298. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  299. end
  300. function genWeld(a, b)
  301. local w = Instance.new("Weld", a)
  302. w.Part0 = a
  303. w.Part1 = b
  304. return w
  305. end
  306. function weld(a, b)
  307. local weld = Instance.new("Weld")
  308. weld.Name = "W"
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. weld.Parent = a
  313. return weld
  314. end
  315. function Lerp(c1, c2, al)
  316. local com1 = {
  317. c1.X,
  318. c1.Y,
  319. c1.Z,
  320. c1:toEulerAnglesXYZ()
  321. }
  322. local com2 = {
  323. c2.X,
  324. c2.Y,
  325. c2.Z,
  326. c2:toEulerAnglesXYZ()
  327. }
  328. for i, v in pairs(com1) do
  329. com1[i] = v + (com2[i] - v) * al
  330. end
  331. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  332. end
  333. function clerp(a, b, t)
  334. local qa = {
  335. QuaternionFromCFrame(a)
  336. }
  337. local qb = {
  338. QuaternionFromCFrame(b)
  339. }
  340. local ax, ay, az = a.x, a.y, a.z
  341. local bx, by, bz = b.x, b.y, b.z
  342. local _t = 1 - t
  343. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  344. end
  345. function QuaternionFromCFrame(cf)
  346. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  347. local trace = m00 + m11 + m22
  348. if trace > 0 then
  349. local s = math.sqrt(1 + trace)
  350. local recip = 0.5 / s
  351. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  352. else
  353. local i = 0
  354. if m00 < m11 then
  355. i = 1
  356. end
  357. if m22 > (i == 0 and m00 or m11) then
  358. i = 2
  359. end
  360. if i == 0 then
  361. local s = math.sqrt(m00 - m11 - m22 + 1)
  362. local recip = 0.5 / s
  363. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  364. elseif i == 1 then
  365. local s = math.sqrt(m11 - m22 - m00 + 1)
  366. local recip = 0.5 / s
  367. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  368. elseif i == 2 then
  369. local s = math.sqrt(m22 - m00 - m11 + 1)
  370. local recip = 0.5 / s
  371. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  372. end
  373. end
  374. end
  375. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  376. local xs, ys, zs = x + x, y + y, z + z
  377. local wx, wy, wz = w * xs, w * ys, w * zs
  378. local xx = x * xs
  379. local xy = x * ys
  380. local xz = x * zs
  381. local yy = y * ys
  382. local yz = y * zs
  383. local zz = z * zs
  384. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  385. end
  386. function QuaternionSlerp(a, b, t)
  387. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  388. local startInterp, finishInterp
  389. if cosTheta >= 1.0E-4 then
  390. if 1 - cosTheta > 1.0E-4 then
  391. local theta = math.acos(cosTheta)
  392. local invSinTheta = 1 / math.sin(theta)
  393. startInterp = math.sin((1 - t) * theta) * invSinTheta
  394. finishInterp = math.sin(t * theta) * invSinTheta
  395. else
  396. startInterp = 1 - t
  397. finishInterp = t
  398. end
  399. elseif 1 + cosTheta > 1.0E-4 then
  400. local theta = math.acos(-cosTheta)
  401. local invSinTheta = 1 / math.sin(theta)
  402. startInterp = math.sin((t - 1) * theta) * invSinTheta
  403. finishInterp = math.sin(t * theta) * invSinTheta
  404. else
  405. startInterp = t - 1
  406. finishInterp = t
  407. end
  408. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  409. end
  410. function rayCast(Pos, Dir, Max, Ignore)
  411. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  412. end
  413. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  414. local fp = it("Part")
  415. fp.formFactor = formfactor
  416. fp.Parent = parent
  417. fp.Reflectance = reflectance
  418. fp.Transparency = transparency
  419. fp.CanCollide = false
  420. fp.Locked = true
  421. fp.BrickColor = brickcolor
  422. fp.Name = name
  423. fp.Size = size
  424. fp.Position = Torso.Position
  425. fp.BottomSurface = "Smooth"
  426. fp.TopSurface = "Smooth"
  427. fp:BreakJoints()
  428. return fp
  429. end
  430. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  431. local mesh = it(Mesh)
  432. mesh.Parent = part
  433. if Mesh == "SpecialMesh" then
  434. mesh.MeshType = meshtype
  435. mesh.MeshId = meshid
  436. end
  437. mesh.Offset = offset
  438. mesh.Scale = scale
  439. return mesh
  440. end
  441. function weld(parent, part0, part1, c0)
  442. local weld = it("Weld")
  443. weld.Parent = parent
  444. weld.Part0 = part0
  445. weld.Part1 = part1
  446. weld.C0 = c0
  447. return weld
  448. end
  449. function rayCast(Pos, Dir, Max, Ignore)
  450. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  451. end
  452. RSH, LSH = nil, nil
  453. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  454. RW.Name = "Right Shoulder"
  455. LW.Name = "Left Shoulder"
  456. LH = Torso["Left Hip"]
  457. RH = Torso["Right Hip"]
  458. TorsoColor = Torso.BrickColor
  459. function NoOutline(Part)
  460. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  461. end
  462. player = Player
  463. ch = Character
  464. RSH = ch.Torso["Right Shoulder"]
  465. LSH = ch.Torso["Left Shoulder"]
  466. RSH.Parent = nil
  467. LSH.Parent = nil
  468. RW.Name = "Right Shoulder"
  469. RW.Part0 = ch.Torso
  470. RW.C0 = cf(1.5, 0.5, 0)
  471. RW.C1 = cf(0, 0.5, 0)
  472. RW.Part1 = ch["Right Arm"]
  473. RW.Parent = ch.Torso
  474. LW.Name = "Left Shoulder"
  475. LW.Part0 = ch.Torso
  476. LW.C0 = cf(-1.5, 0.5, 0)
  477. LW.C1 = cf(0, 0.5, 0)
  478. LW.Part1 = ch["Left Arm"]
  479. LW.Parent = ch.Torso
  480. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  481. local wld = Instance.new("Weld", wp1)
  482. wld.Part0 = wp0
  483. wld.Part1 = wp1
  484. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  485. end
  486. newWeld(RootPart, Torso, 0, -1, 0)
  487. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  488. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  489. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  490. newWeld(Torso, RightLeg, 0.5, -1, 0)
  491. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  492. Player = game:GetService("Players").LocalPlayer
  493. Character = Player.Character
  494. m = Instance.new("Model", Character)
  495. local weldBetween = function(a, b)
  496. local weldd = Instance.new("ManualWeld")
  497. weldd.Part0 = a
  498. weldd.Part1 = b
  499. weldd.C0 = CFrame.new()
  500. weldd.C1 = b.CFrame:inverse() * a.CFrame
  501. weldd.Parent = a
  502. return weldd
  503. end
  504. ArtificialHB = Instance.new("BindableEvent", script)
  505. ArtificialHB.Name = "Heartbeat"
  506. script:WaitForChild("Heartbeat")
  507. frame = 0.016666666666666666
  508. tf = 0
  509. allowframeloss = false
  510. tossremainder = false
  511. lastframe = tick()
  512. script.Heartbeat:Fire()
  513. game:GetService("RunService").Heartbeat:connect(function(s, p)
  514. tf = tf + s
  515. if tf >= frame then
  516. if allowframeloss then
  517. script.Heartbeat:Fire()
  518. lastframe = tick()
  519. else
  520. for i = 1, math.floor(tf / frame) do
  521. script.Heartbeat:Fire()
  522. end
  523. lastframe = tick()
  524. end
  525. if tossremainder then
  526. tf = 0
  527. else
  528. tf = tf - frame * math.floor(tf / frame)
  529. end
  530. end
  531. end)
  532. function swait(num)
  533. if num == 0 or num == nil then
  534. ArtificialHB.Event:wait()
  535. else
  536. for i = 0, num do
  537. ArtificialHB.Event:wait()
  538. end
  539. end
  540. end
  541. mouse.KeyDown:connect(function(key)
  542. if key == "c" then
  543. repeat
  544. swait()
  545. Chillmusic.Volume = Chillmusic.Volume - 0.05
  546. until Chillmusic.Volume == 0
  547. Chillmusic:Stop()
  548. swait()
  549. Chillmusic2:Play()
  550. Chillmusic.Volume = 1
  551. end
  552. end)
  553. mouse.KeyDown:connect(function(key)
  554. if key == "f" then
  555. text.Text = "Guys why not just chill?"
  556. wait(1)
  557. text.Text = "It's just the way life should be."
  558. wait(1)
  559. text.Text = "Chill is life."
  560. wait(1)
  561. text.Text = "Chill is love."
  562. wait(1)
  563. text.Text = "Chill is for the best."
  564. wait(1)
  565. text.Text = "Maybe if you were chill you wouldn't be a skid..."
  566. wait(3)
  567. text.Text = "But some people cant handle the chill can they."
  568. wait(3)
  569. text.Text = "Chill Af"
  570. end
  571. end)
  572. mouse.KeyDown:connect(function(key)
  573. if key == "v" then
  574. repeat
  575. swait()
  576. Chillmusic2.Volume = Chillmusic2.Volume - 0.05
  577. until Chillmusic2.Volume == 0
  578. Chillmusic2:Stop()
  579. swait()
  580. Chillmusic:Play()
  581. Chillmusic2.Volume = 1
  582. end
  583. end)
  584. mouse.KeyDown:connect(function(key)
  585. if key == "b" then
  586. text.Text = "Be back scrubs."
  587. wait(1)
  588. text.Text = "Afk nibba..."
  589. end
  590. end)
  591. mouse.KeyDown:connect(function(key)
  592. if key == "n" then
  593. text.Text = "K back you nubs's!"
  594. wait(1)
  595. text.Text = "Chill Af"
  596. end
  597. end)
  598. m = Instance.new("ForceField", Character)
  599. m.Visible = false
  600. Character.Humanoid.WalkSpeed = 4
  601. mouse.KeyDown:connect(function(key)
  602. if string.byte(key) == 48 then
  603. Swing = 2
  604. Character.Humanoid.WalkSpeed = 40
  605. end
  606. end)
  607. mouse.KeyUp:connect(function(key)
  608. if string.byte(key) == 48 then
  609. Swing = 1
  610. Character.Humanoid.WalkSpeed = 4
  611. end
  612. end)
  613. local sine = 0
  614. local change = 1
  615. local val = 0
  616. spawn(function()
  617. while true do
  618. swait()
  619. sine = sine + change
  620. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  621. local velderp = RootPart.Velocity.y
  622. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  623. if equipped == true or equipped == false then
  624. if attack == false then
  625. idle = idle + 1
  626. Character.Humanoid.MaxHealth = math.huge
  627. Character.Humanoid.Health = math.huge
  628. else
  629. idle = 0
  630. end
  631. if not (idle >= 500) or attack == false then
  632. end
  633. if torvel < 1 and hitfloor ~= nil then
  634. Anim = "Chill"
  635. if attack == false then
  636. Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
  637. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
  638. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
  639. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
  640. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
  641. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
  642. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
  643. end
  644. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  645. Anim = "Walk"
  646. if attack == false then
  647. Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
  648. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
  649. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
  650. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
  651. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
  652. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
  653. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  654. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  655. end
  656. elseif torvel >= 22 and hitfloor ~= nil then
  657. Anim = "Run"
  658. if attack == false then
  659. Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
  660. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  661. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
  662. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
  663. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
  664. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
  665. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  666. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  667. end
  668. end
  669. end
  670. end
  671. end)
  672.  
  673.  
  674.  
  675. -- Objects
  676.  
  677. local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  678. local Header = Instance.new("Frame")
  679. local BackGround = Instance.new("Frame")
  680. local Chill_Gui_Label = Instance.new("TextLabel")
  681. local Play_ID_Button = Instance.new("TextButton")
  682. local ID_Box = Instance.new("TextBox")
  683. local Set_Vol_Button = Instance.new("TextButton")
  684. local Vol_Box = Instance.new("TextBox")
  685. local Set_Tpos_Button = Instance.new("TextButton")
  686. local Tpos_Box = Instance.new("TextBox")
  687. local Set_Text_Button = Instance.new("TextButton")
  688. local Tpos_Box_2 = Instance.new("TextBox")
  689. local Toggle_Chat_Button = Instance.new("TextButton")
  690. local Chat_Toggle_Label = Instance.new("TextLabel")
  691. local Current_Song_Label = Instance.new("TextLabel")
  692.  
  693. -- Properties
  694.  
  695. Chill_Gui_Bro.Name = "Chill_Gui_Bro"
  696.  
  697. Header.Name = "Header"
  698. Header.Parent = Chill_Gui_Bro
  699. Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  700. Header.BorderSizePixel = 0
  701. Header.Draggable = true
  702. Header.Active = true
  703. Header.Selectable = true
  704. Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
  705. Header.Size = UDim2.new(0, 250, 0, 45)
  706.  
  707. BackGround.Name = "BackGround"
  708. BackGround.Parent = Header
  709. BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  710. BackGround.BorderSizePixel = 0
  711. BackGround.Draggable = true
  712. BackGround.Position = UDim2.new(0, 0, 1, 0)
  713. BackGround.Size = UDim2.new(0, 250, 0, 299)
  714.  
  715. Chill_Gui_Label.Name = "Chill_Gui_Label"
  716. Chill_Gui_Label.Parent = Header
  717. Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  718. Chill_Gui_Label.BackgroundTransparency = 1
  719. Chill_Gui_Label.BorderSizePixel = 0
  720. Chill_Gui_Label.Draggable = true
  721. Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
  722. Chill_Gui_Label.Font = Enum.Font.Arcade
  723. Chill_Gui_Label.Text = "~»Chill Gui«~"
  724. Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
  725. Chill_Gui_Label.TextScaled = true
  726. Chill_Gui_Label.TextSize = 14
  727. Chill_Gui_Label.TextWrapped = true
  728.  
  729. Play_ID_Button.Name = "Play_ID_Button"
  730. Play_ID_Button.Parent = Header
  731. Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  732. Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
  733. Play_ID_Button.BorderSizePixel = 0
  734. Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
  735. Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
  736. Play_ID_Button.Font = Enum.Font.Arcade
  737. Play_ID_Button.Text = "Play ID"
  738. Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
  739. Play_ID_Button.TextSize = 20
  740. Play_ID_Button.TextWrapped = true
  741.  
  742. ID_Box.Name = "ID_Box"
  743. ID_Box.Parent = Header
  744. ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  745. ID_Box.BorderColor3 = Color3.new(0, 0, 0)
  746. ID_Box.BorderSizePixel = 0
  747. ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
  748. ID_Box.Size = UDim2.new(0, 140, 0, 35)
  749. ID_Box.Font = Enum.Font.Arcade
  750. ID_Box.Text = "ID here"
  751. ID_Box.TextColor3 = Color3.new(1, 1, 1)
  752. ID_Box.TextSize = 35
  753. ID_Box.TextWrapped = true
  754.  
  755. Set_Vol_Button.Name = "Set_Vol_Button"
  756. Set_Vol_Button.Parent = Header
  757. Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  758. Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
  759. Set_Vol_Button.BorderSizePixel = 0
  760. Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
  761. Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
  762. Set_Vol_Button.Font = Enum.Font.Arcade
  763. Set_Vol_Button.Text = "Set Vol"
  764. Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
  765. Set_Vol_Button.TextSize = 20
  766. Set_Vol_Button.TextWrapped = true
  767.  
  768. Vol_Box.Name = "Vol_Box"
  769. Vol_Box.Parent = Header
  770. Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  771. Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
  772. Vol_Box.BorderSizePixel = 0
  773. Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
  774. Vol_Box.Size = UDim2.new(0, 140, 0, 35)
  775. Vol_Box.Font = Enum.Font.Arcade
  776. Vol_Box.Text = "Volume"
  777. Vol_Box.TextColor3 = Color3.new(1, 1, 1)
  778. Vol_Box.TextSize = 35
  779. Vol_Box.TextWrapped = true
  780.  
  781. Set_Tpos_Button.Name = "Set_Tpos_Button"
  782. Set_Tpos_Button.Parent = Header
  783. Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  784. Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
  785. Set_Tpos_Button.BorderSizePixel = 0
  786. Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
  787. Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
  788. Set_Tpos_Button.Font = Enum.Font.Arcade
  789. Set_Tpos_Button.Text = "Set Tpos"
  790. Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
  791. Set_Tpos_Button.TextSize = 18
  792. Set_Tpos_Button.TextWrapped = true
  793.  
  794. Tpos_Box.Name = "Tpos_Box"
  795. Tpos_Box.Parent = Header
  796. Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  797. Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
  798. Tpos_Box.BorderSizePixel = 0
  799. Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
  800. Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
  801. Tpos_Box.Font = Enum.Font.Arcade
  802. Tpos_Box.Text = "Time Position"
  803. Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
  804. Tpos_Box.TextSize = 20
  805. Tpos_Box.TextWrapped = true
  806.  
  807. Set_Text_Button.Name = "Set_Text_Button"
  808. Set_Text_Button.Parent = Header
  809. Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  810. Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
  811. Set_Text_Button.BorderSizePixel = 0
  812. Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
  813. Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
  814. Set_Text_Button.Font = Enum.Font.Arcade
  815. Set_Text_Button.Text = "Set Text"
  816. Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
  817. Set_Text_Button.TextSize = 18
  818. Set_Text_Button.TextWrapped = true
  819.  
  820. Tpos_Box_2.Name = "Tpos_Box"
  821. Tpos_Box_2.Parent = Header
  822. Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  823. Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
  824. Tpos_Box_2.BorderSizePixel = 0
  825. Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
  826. Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
  827. Tpos_Box_2.Font = Enum.Font.Arcade
  828. Tpos_Box_2.Text = "Text"
  829. Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
  830. Tpos_Box_2.TextSize = 20
  831. Tpos_Box_2.TextWrapped = true
  832.  
  833. Toggle_Chat_Button.Name = "Toggle_Chat_Button"
  834. Toggle_Chat_Button.Parent = Header
  835. Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  836. Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
  837. Toggle_Chat_Button.BorderSizePixel = 0
  838. Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
  839. Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
  840. Toggle_Chat_Button.Font = Enum.Font.Arcade
  841. Toggle_Chat_Button.Text = "Toggle Chat"
  842. Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
  843. Toggle_Chat_Button.TextSize = 20
  844. Toggle_Chat_Button.TextWrapped = true
  845.  
  846. Chat_Toggle_Label.Name = "Chat_Toggle_Label"
  847. Chat_Toggle_Label.Parent = Header
  848. Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  849. Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
  850. Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
  851. Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
  852. Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
  853. Chat_Toggle_Label.Font = Enum.Font.Arcade
  854. Chat_Toggle_Label.Text = "~»False«~"
  855. Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
  856. Chat_Toggle_Label.TextScaled = true
  857. Chat_Toggle_Label.TextSize = 14
  858. Chat_Toggle_Label.TextWrapped = true
  859.  
  860. Current_Song_Label.Name = "Current_Song_Label"
  861. Current_Song_Label.Parent = Header
  862. Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  863. Current_Song_Label.BackgroundTransparency = 0.89999997615814
  864. Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
  865. Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
  866. Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
  867. Current_Song_Label.Font = Enum.Font.Arcade
  868. Current_Song_Label.Text = "~»Current Song: None«~"
  869. Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
  870. Current_Song_Label.TextScaled = true
  871. Current_Song_Label.TextSize = 14
  872. Current_Song_Label.TextWrapped = true
  873.  
  874. Play_ID_Button.MouseButton1Down:Connect(function()
  875. if tonumber(ID_Box.Text) then
  876. Chillmusic:Stop()
  877. Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
  878. Chillmusic:Play()
  879. currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
  880. text.Text = "~»Chill Af«~ Now Playing: "..currentsong
  881. Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
  882. wait(4)
  883. text.Text = "~»Fell Apart AF«~"
  884. end
  885. end)
  886. local ischatting = false
  887.  
  888. Set_Vol_Button.MouseButton1Down:Connect(function()
  889.  
  890. Chillmusic.Volume = tonumber(Vol_Box.Text)
  891. end)
  892.  
  893. Set_Tpos_Button.MouseButton1Down:Connect(function()
  894.  
  895. Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
  896. end)
  897.  
  898. Set_Text_Button.MouseButton1Down:Connect(function()
  899.  
  900. text.Text = "~»"..Tpos_Box_2.Text.."«~"
  901. end)
  902.  
  903. Toggle_Chat_Button.MouseButton1Down:Connect(function()
  904. if ischatting == false then
  905. ischatting = true
  906. Chat_Toggle_Label.Text = "~»True«~"
  907. spawn(function()
  908. game.Players.LocalPlayer.Chatted:connect(function(msg)
  909. for i = 0, msg:len(), 1 do
  910. text.Text = "~»"..msg:sub(0, i).."«~"
  911. end
  912. wait(3)
  913. text.Text = "~»Fell Apart AF«~"
  914. end)
  915. end)
  916. else
  917. ischatting = false
  918. Chat_Toggle_Label.Text = "~»False«~"
  919. end
  920. end)
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