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- void renderEnemy(int x, int y){ //draws sprite of enemy
- TV.set_pixel(x+2, y, WHITE);
- TV.set_pixel(x+8, y, WHITE);
- TV.set_pixel(x+3, y+1, WHITE);
- TV.set_pixel(x+7, y+1, WHITE);
- TV.set_pixel(x+2, y+2, WHITE);
- TV.set_pixel(x+3, y+2, WHITE);
- TV.set_pixel(x+4, y+2, WHITE);
- TV.set_pixel(x+5, y+2, WHITE);
- TV.set_pixel(x+6, y+2, WHITE);
- TV.set_pixel(x+7, y+2, WHITE);
- TV.set_pixel(x+8, y+2, WHITE);
- TV.set_pixel(x+1, y+3, WHITE);
- TV.set_pixel(x+2, y+3, WHITE);
- TV.set_pixel(x+4, y+3, WHITE);
- TV.set_pixel(x+5, y+3, WHITE);
- TV.set_pixel(x+6, y+3, WHITE);
- TV.set_pixel(x+8, y+3, WHITE);
- TV.set_pixel(x+9, y+3, WHITE);
- TV.set_pixel(x, y+4, WHITE);
- TV.set_pixel(x+1, y+4, WHITE);
- TV.set_pixel(x+2, y+4, WHITE);
- TV.set_pixel(x+3, y+4, WHITE);
- TV.set_pixel(x+4, y+4, WHITE);
- TV.set_pixel(x+5, y+4, WHITE);
- TV.set_pixel(x+6, y+4, WHITE);
- TV.set_pixel(x+7, y+4, WHITE);
- TV.set_pixel(x+8, y+4, WHITE);
- TV.set_pixel(x+9, y+4, WHITE);
- TV.set_pixel(x+10, y+4, WHITE);
- TV.set_pixel(x, y+5, WHITE);
- TV.set_pixel(x+2, y+5, WHITE);
- TV.set_pixel(x+3, y+5, WHITE);
- TV.set_pixel(x+4, y+5, WHITE);
- TV.set_pixel(x+5, y+5, WHITE);
- TV.set_pixel(x+6, y+5, WHITE);
- TV.set_pixel(x+7, y+5, WHITE);
- TV.set_pixel(x+8, y+5, WHITE);
- TV.set_pixel(x+10, y+5, WHITE);
- TV.set_pixel(x, y+6, WHITE);
- TV.set_pixel(x+2, y+6, WHITE);
- TV.set_pixel(x+8, y+6, WHITE);
- TV.set_pixel(x+10, y+6, WHITE);
- TV.set_pixel(x+3, y+7, WHITE);
- TV.set_pixel(x+4, y+7, WHITE);
- TV.set_pixel(x+6, y+7, WHITE);
- TV.set_pixel(x+7, y+7, WHITE);
- }
- void renderPlayer(int x, int y){ //draws player sprite
- TV.set_pixel(x+2, y, WHITE);
- TV.set_pixel(x+5, y, WHITE);
- TV.set_pixel(x+2, y+1, WHITE);
- TV.set_pixel(x+5, y+1, WHITE);
- TV.set_pixel(x+1, y+2, WHITE);
- TV.set_pixel(x+2, y+2, WHITE);
- TV.set_pixel(x+5, y+2, WHITE);
- TV.set_pixel(x+6, y+2, WHITE);
- TV.set_pixel(x+1, y+3, WHITE);
- TV.set_pixel(x+2, y+3, WHITE);
- TV.set_pixel(x+3, y+3, WHITE);
- TV.set_pixel(x+4, y+3, WHITE);
- TV.set_pixel(x+5, y+3, WHITE);
- TV.set_pixel(x+6, y+3, WHITE);
- TV.set_pixel(x, y+4, WHITE);
- TV.set_pixel(x+1, y+4, WHITE);
- TV.set_pixel(x+2, y+4, WHITE);
- TV.set_pixel(x+5, y+4, WHITE);
- TV.set_pixel(x+6, y+4, WHITE);
- TV.set_pixel(x+7, y+4, WHITE);
- TV.set_pixel(x, y+5, WHITE);
- TV.set_pixel(x+2, y+5, WHITE);
- TV.set_pixel(x+3, y+5, WHITE);
- TV.set_pixel(x+4, y+5, WHITE);
- TV.set_pixel(x+5, y+5, WHITE);
- TV.set_pixel(x+7, y+5, WHITE);
- TV.set_pixel(x, y+6, WHITE);
- TV.set_pixel(x+1, y+6, WHITE);
- TV.set_pixel(x+2, y+6, WHITE);
- TV.set_pixel(x+5, y+6, WHITE);
- TV.set_pixel(x+6, y+6, WHITE);
- TV.set_pixel(x+7, y+6, WHITE);
- TV.set_pixel(x+2, y+7, WHITE);
- TV.set_pixel(x+3, y+7, WHITE);
- TV.set_pixel(x+4, y+7, WHITE);
- TV.set_pixel(x+5, y+7, WHITE);
- TV.set_pixel(x+1, y+8, WHITE);
- TV.set_pixel(x+2, y+8, WHITE);
- TV.set_pixel(x+5, y+8, WHITE);
- TV.set_pixel(x+6, y+8, WHITE);
- }
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