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- Ver. 1.16 Release (Apr/23/2017):
- General:
- - Added UnclePunch's Fastfall Sparkle Code.
- - Updated Patch Notes File (Added credit to a code that I missed. My bad.)
- - Added Debug Menu Access
- Characters:
- - Falco:
- - Attributes:
- - Terminal Velocity: 2.15 -> 2.35
- - Attacks:
- - D-air:
- - Early Hitbox Active Length: 10 -> 5 Frames
- - Late Hitbox Active Length: 10 -> 15 Frames
- - Angle (Late): 290 -> 50
- - Down Throw:
- - Angle: 270 -> 361
- - BKB: 150 -> 80
- - KBG: 65 -> 40
- - Side Special (Illusion) [Ground]:
- - Endlag Reduced
- - Up Special
- - Reverted distance back to vanilla Melee.
- - Kirby:
- - Attributes:
- - Shorthop height increased: 1.3 -> 1.44
- - Attacks:
- - D-air:
- - Startup Increased: 7 -> 10
- - Mario:
- - Attacks
- - F-air:
- - Startup Decreased: 18 -> 15
- - Ness:
- - Attacks:
- - D-air:
- - Startup Increased: 5 -> 10
- - Zelda:
- - Attributes:
- - Air Mobility: 0.058/0.02 -> 0.046/0.02
- - Pichu:
- - Attributes:
- - Max Aerial H Velocity: 1.35 -> 1.15
- - Attacks:
- - Up Smash:
- - IASA: 38(?) -> 45
- - Down Smash:
- - Angle: 90 -> 115
- - IASA: 38 -> 45
- - Down Throw:
- - Angle: 65 -> 68
- - KBG: 45 -> 75
- - Crouching Heal:
- - Fixed an issue where crouching repeatedly significantly sped up the healing process.
- - F-Air:
- - Re-applied Self-Damage: 0% -> 2%
- - Neutral Special (Air):
- - Increased Self-Damage: 1% -> 2%
- - Fox:
- - Attacks:
- - Up Air:
- - Increased 2nd hit range
- - KBG: 100 -> 108
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