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  1. \\\ MISC ///
  2. con_enable 1
  3.  
  4. \\\ PŽÍKAZY PRO FPS BOOST ///
  5. rate "128000"
  6. cl_cmdrate "128"
  7. cl_updaterate "128"
  8. cl_interp "0"
  9. cl_interp_ratio "1"
  10. cl_lagcompensation "1"
  11. r_eyegloss "0" // No Makeup.
  12. r_eyemove "0" // No Eye Movement.
  13. r_eyeshift_x "0" // No Eye Movement X-Angel.
  14. r_eyeshift_y "0" // No Eye Movement Y-Angel.
  15. r_eyeshift_z "0" // No Eye Movement Z-Angel.
  16. r_eyesize "0" // Smaller Eyes.
  17. r_cheapwaterend "1"
  18. r_cheapwaterstart "1"
  19. r_dynamic "0"
  20. r_drawtracers_firstperson "0"
  21. sys_antialiasing "0"
  22. sys_refldetail "0"
  23. cl_debugrumble "0"
  24. cl_detail_avoid_force "0"
  25. cl_detail_avoid_radius "0"
  26. cl_detail_avoid_recover_speed "0"
  27. cl_detail_max_sway "0"
  28. cl_freezecampanel_position_dynamic "0"
  29. hud_showtargetid "0"
  30. log_onefile "0"
  31. sv_logbans "0"
  32. sv_logecho "0"
  33. sv_logfile "0"
  34. vprof_verbose "0"
  35. sv_logflush "0"
  36.  
  37.  
  38. \\\ MAT SETTINGS ///
  39. mat_queue_mode "-1"
  40. r_dynamic “0”
  41. r_drawparticles “0”
  42. r_drawtracers_firstperson "0"
  43. mat_savechanges
  44.  
  45. \\\ FPS + BUY ///
  46. fps_max 0
  47. exec buybinds
  48.  
  49. \\\ RATES ///
  50. rate 786432
  51. cl_updaterate 128
  52. cl_cmdrate 128
  53. cl_interp_ratio 1
  54. cl_interp 0
  55. cl_forcepreload 1
  56.  
  57. \\\ SOUND ///
  58. snd_mixahead "0.05"
  59. snd_musicvolume "0"
  60. snd_headphone_pan_exponent "2"
  61. snd_headphone_pan_radial_weight "2"
  62. snd_legacy_surround "0"
  63. snd_pitchquality "1"
  64. dsp_enhance_stereo "0"
  65.  
  66. \\\ VIEWMODEL ///
  67.  
  68. viewmodel_fov 68
  69. viewmodel_offset_x 2.5
  70. viewmodel_offset_y 2
  71. viewmodel_offset z -2
  72. viewmodel_presetpos 0
  73.  
  74. \\\ CROSSHAIR ///
  75.  
  76. cl_crosshair_drawoutline "1"
  77. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  78. cl_crosshair_dynamic_splitalpha_innermod "1"
  79. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  80. cl_crosshair_dynamic_splitdist "7"
  81. cl_crosshair_outlinethickness "1"
  82. cl_crosshair_sniper_show_normal_inaccuracy "0"
  83. cl_crosshair_sniper_width "1"
  84. cl_crosshair_t "0"
  85. cl_crosshairalpha "255"
  86. cl_crosshaircolor "red"
  87. cl_crosshaircolor_b "0"
  88. cl_crosshaircolor_g "0"
  89. cl_crosshaircolor_r "255"
  90. cl_crosshairdot "0"
  91. cl_crosshairgap "-1.000000"
  92. cl_crosshairgap_useweaponvalue "0"
  93. cl_crosshairscale "0"
  94. cl_crosshairsize "2"
  95. cl_crosshairstyle "4"
  96. cl_crosshairthickness "0.5"
  97. cl_crosshairusealpha "1"
  98. cl_fixedcrosshairgap "-4.5"
  99.  
  100.  
  101.  
  102. \\\ SCRIPTS ///
  103.  
  104. // DROP C4 (H)
  105. bind "h" "use weapon_c4;drop;say_team Bomb is dropped.
  106.  
  107. // DAMAGE ON SCREEN
  108.  
  109. con_filter_enable "2"
  110. con_filter_text "Damage"
  111. con_filter_text_out "Player:"
  112.  
  113. // JUMP AND DUCK (SPACE)
  114. alias "+jumpduck" "+jump;+duck"
  115. alias "-jumpduck" "-jump;-duck"
  116. bind space "+jumpduck"
  117.  
  118. // MUTE TEAM (O)
  119. bind "o" "mute-team"
  120. alias "mute-team" "clutchon"
  121. alias "clutchon" "voice_enable 0; say_team UNMUTED; alias mute-team clutchoff"
  122. alias "clutchoff" "voice_enable 1; say_team MUTED; alias mute-team clutchon"
  123.  
  124. // JUMPTHROW SCRIPT (MOUSE SCROLL BUTTON)
  125.  
  126. alias "-jumpthrow2" "-jump"
  127. alias "+jumpthrow2" "+jump;-attack;-attack2"
  128. bind mouse3 "+jumpthrow2"
  129.  
  130.  
  131. // RADAR ZOOM-IN (+)
  132.  
  133. bind "KP_plus" "incrementvar cl_radar_scale 0.25 1.0 0.05";
  134. bind “KP_minus" "incrementvar cl_radar_scale 0.25 1.0 -0.05"
  135.  
  136.  
  137. \\\ OSTATNÍ ///
  138. cl_downloadfilter "nosounds"
  139. cl_forcepreload "1"
  140. cl_disablefreezecam "1"
  141.  
  142. LEFTHAND
  143.  
  144. bind 1 "slot1; cl_righthand 1"
  145. bind 2 "slot2; cl_righthand 1"
  146. bind 3 "slot3; cl_righthand 0"
  147. bind 4 "slot4; cl_righthand 1"
  148. bind 5 "slot5; cl_righthand 1"
  149. bind q "lastinv; cl_righthand 1"?
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