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- //HOOK
- //vitim
- for (int i = 0; i<50; i++) { consoldata0[i] = consoldata1[i]; }
- for (int i = 0; i<50; i++) { consoldata1[i] = consoldata2[i]; }
- for (int i = 0; i<50; i++) { consoldata2[i] = consoldata3[i]; }
- for (int i = 0; i<50; i++) { consoldata3[i] = consoldata4[i]; }
- for (int i = 0; i<50; i++) { consoldata4[i] = consoldata5[i]; }
- for (int i = 0; i<50; i++) { consoldata5[i] = consoldata6[i]; }
- for (int i = 0; i < 50; i++) { consoldata6[i] = consoldata7[i]; }
- //attacker
- for (int i = 0; i<50; i++) { consoledata0[i] = consoledata1[i]; }
- for (int i = 0; i<50; i++) { consoledata1[i] = consoledata2[i]; }
- for (int i = 0; i<50; i++) { consoledata2[i] = consoledata3[i]; }
- for (int i = 0; i<50; i++) { consoledata3[i] = consoledata4[i]; }
- for (int i = 0; i<50; i++) { consoledata4[i] = consoledata5[i]; }
- for (int i = 0; i<50; i++) { consoledata5[i] = consoledata6[i]; }
- for (int i = 0; i < 50; i++) { consoledata6[i] = consoledata7[i]; }
- //shader
- for (int i = 0; i<50; i++) { consolShader0[i] = consolShader1[i]; }
- for (int i = 0; i<50; i++) { consolShader1[i] = consolShader2[i]; }
- for (int i = 0; i<50; i++) { consolShader2[i] = consolShader3[i]; }
- for (int i = 0; i<50; i++) { consolShader3[i] = consolShader4[i]; }
- for (int i = 0; i<50; i++) { consolShader4[i] = consolShader5[i]; }
- for (int i = 0; i<50; i++) { consolShader5[i] = consolShader6[i]; }
- for (int i = 0; i < 50; i++) { consolShader6[i] = consolShader7[i]; }
- snprintf(consoldata6, sizeof(consoldata6), "^7%s", attackerName);
- snprintf(consolShader6, sizeof(consolShader6), "%s", iconShader->name);
- snprintf(consoledata6, sizeof(consoledata6), "^7%s", victimName);
- //OTHER SHIT
- char consoldata0[50] = {};
- char consoldata1[50] = {};
- char consoldata2[50] = {};
- char consoldata3[50] = {};
- char consoldata4[50] = {};
- char consoldata5[50] = {};
- char consoldata6[50] = {};
- char consoldata7[50] = {};
- char consoledata0[50] = {};
- char consoledata1[50] = {};
- char consoledata2[50] = {};
- char consoledata3[50] = {};
- char consoledata4[50] = {};
- char consoledata5[50] = {};
- char consoledata6[50] = {};
- char consoledata7[50] = {};
- char consolShader0[50] = {};
- char consolShader1[50] = {};
- char consolShader2[50] = {};
- char consolShader3[50] = {};
- char consolShader4[50] = {};
- char consolShader5[50] = {};
- char consolShader6[50] = {};
- char consolShader7[50] = {};
- const char* ConsoleWrite;
- char console0[50] = {};
- char console1[50] = {};
- char console2[50] = {};
- char console3[50] = {};
- char console4[50] = {};
- char console5[50] = {};
- char console6[50] = {};
- char console7[50] = {};
- void ConsoleLoops()
- {
- for (int i = 0; i<50; i++) { console0[i] = console1[i]; }
- for (int i = 0; i<50; i++) { console1[i] = console2[i]; }
- for (int i = 0; i<50; i++) { console2[i] = console3[i]; }
- for (int i = 0; i<50; i++) { console3[i] = console4[i]; }
- for (int i = 0; i<50; i++) { console4[i] = console5[i]; }
- }
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