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  1. Name: Damien Thul
  2. Universe: Star Wars
  3. Faction Association: Jedi Order
  4. Species: Human
  5. Age: 21
  6. Height: 6'6"
  7. Weight: 175 lbs
  8.  
  9. Equipment:
  10.  
  11. -Lightsaber: An elegant weapon for a more civilized age. Has a yellow color crystal.
  12.  
  13. -Utility Belt: A belt to hold gadgets.
  14.  
  15. -Comlink: Used for communication. Factory-guarenteed range of 100 km to permit surface to orbit communications.
  16.  
  17. -Grappling Hook: When the hook is fired, liquid in a resevoir hardens, turning into a high-tensile cable with a 21 meter max length and 550 kg breaking point.
  18.  
  19. -Aquata Breather: Rated for up to two hours oxygen intake, used for underwater travel or in thin or toxic atmospheres.
  20.  
  21. -Imagecaster: Projects holomaps or other 3-D images. Includes holographic communications.
  22.  
  23. -Beacon Transceiver: Pretty much useless in multiverse.
  24.  
  25. -Nutrient capsules
  26.  
  27. -Glow rod
  28.  
  29. -Lightsaber repair tools
  30.  
  31. Abilities:
  32.  
  33. -Physical: Engaging in regular, intensive exercise, Damien is a very athletic individual capable of sprinting at elite athlete level speeds and running for extended periods of time. He can overhead lift his own weight and possesses a fair amount of endurance and tolerance to pain. He is quick and agile and makes up for his lack of physical strength with his speed.
  34.  
  35. -Skills:
  36.  
  37. -Skilled Combatant: He is fairly skilled in hand to hand combat and knows how to make use of simple melee weapons. He is proficient in Shii-Cho, Shien, and Niman.
  38.  
  39. -Skilled Acrbobat: He is skilled at free-running and parkour, especially when assisted by the Force.
  40.  
  41. -Skilled Sneak: He can move with absolutely silent footsteps and could sneak up close enough to a deer to touch it.
  42.  
  43. -Force: He is a padawan with a fairly high degree of latent portential and uses the light side, though he sometimes taps into and has a leaning towards the dark side.
  44.  
  45. -Control:
  46.  
  47. -Force Healing: Through meditation, he can mend his injuries. Can only be used out of direct combat.
  48.  
  49. -Battlemind: Augments the user’s morale and fighting spirit through sheer focus, allowing for the overcoming of the infirmity of old age or waning stamina.
  50.  
  51. -Tutaminis: User absorbs energy from blaster shots or electricity and can diffuse or use the trapped energy. He can absorb a fair amount of infantry level blaster fire and some lightning, though certainly never a lightsaber.
  52.  
  53. -Breath Control: Allows the user to suppress the body’s need for oxygen and hold their breath for an extensive period of time, even for many hours.
  54.  
  55. -Detoxify Poison: Allows the user to detoxify their body of poisons and toxins much more quickly than normally possible.
  56.  
  57. -Force Speed: Allows the user to move much more quickly, 300% faster than normal, maintain incredibly high sprinting speeds, view the world in slow motion, and move much faster during combat. Has a draining effect on the user with prolonged use--there's a reason it's rarely used.
  58.  
  59. -Force Strength: He can double his physical strength for lifting and striking with the Force.
  60.  
  61. -Force Stealth: He can mask his presence in the Force.
  62.  
  63. -Sense:
  64.  
  65. -Force Sense: Allows the user to sense ripples in the Force, nearby beings and entities, another being’s feelings/emotional states, and see without their physical senses.
  66.  
  67. -Force Sight: Can see without the aid of his eyes and differentiate between living and dead beings. Can even see through thin doors.
  68.  
  69. -Precognition: Allows Force users to dodge and block blaster bolts and anticipate attacks by seeing the path of the attack ahead of time. Also allows for knowledge that an attack will even take place just before it does. He is highly gifted with precognition in the heat of battle.
  70.  
  71. -Magnify Senses: Increases the effectiveness of a Jedi's normal senses, allowing them to better notice something they may otherwise miss under normal conditions, such as hearing sounds beyond the range of normal human hearing, seeing something that would normally require binoculars, or read microfilm.
  72.  
  73. -Telepathy: Allows the user to communicate telepathically with other Force users or send one-way messages to non-Force users.
  74.  
  75. -Alter:
  76.  
  77. -Force Jump: Allows one to leap eight times higher than normal with the Force.
  78.  
  79. -Force Deflection: He can deflect lightning, energy emissions, blaster bolts, bullets, and other missiles such as propelled rockets. Significant force can overwhelm this, and he can barely control the direction in which he deflects things.
  80.  
  81. -Mind Trick: He can use the force to persuade weak-minded individuals. Up to player discretion if it works on them.
  82.  
  83. -Telekinesis: User can manipulate physical matter with the Force. He has a natural talent for telekinesis and can lift weights depending on concentration, up to a ton (600 lbs worth of living beings), as well as lift multiple objects and move objects with a great deal of precision--he can pluck individual air molecules from the air and put them in a bottle, as per a Jedi training exercise.
  84.  
  85. -Force Throw: He can launch multiple objects at injurious speeds and throw his lightsaber around with only small precision as well as throw people in a certain direction in a violent manner.
  86.  
  87. -Force Push: Can release Force pushes that can send a foe flying dozens of meters away as well as releasing blanketed Force pushes to launch multiple foes away.
  88.  
  89. -Force Blast: He can push individuals harder than a simple push, hitting them with a concussive blast of pressurized air which could cause minor muscle and skin contusions.
  90.  
  91. -Force Repulse: He can release up to a 2-meter repulse to push people and objects violently away and break grapples.
  92.  
  93. -Force Pull: Can pull objects and individuals towards him as well as disarming people of their weapons.
  94.  
  95. -Force Barrier: He can erect a barrier to defend against gas, flames, and fumes. He can defend against physical attacks depending on his focus, though sustained damage will wear his barriers down. The barrier is especially good against energy weapons and blows in melee, but even modern ballistic weapons will take it down fast.
  96.  
  97. -Force Grip: Can restrain up to one person at a time with the Force and paralyze or lift them with enough focus, though only one person for a short time in the heat of combat.
  98.  
  99. -Force Choke: Can choke one person at a time with enough focus and to lethal effect, though only for a short time in the heat of combat.
  100.  
  101.  
  102. Positive Traits:
  103.  
  104. -Conscientious
  105.  
  106. -Fair sociable
  107.  
  108. Negative Traits:
  109.  
  110. -Incredibly stubborn
  111.  
  112. -Inclincation towards the dark side
  113.  
  114. -Fear of dark side fuels the dark side
  115.  
  116. Existing Characters: Lykos
  117.  
  118. Weaknesses (Optional):
  119.  
  120. -Bullets, big time
  121.  
  122. -The dark side
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