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- WEAVING
- Charge A simple but deadly rush.
- Secondskin Armour is an unnecessary inconvenience.
- Cleave A sundering blow.
- Overhand Bring them down with a crushing blow.
- Hamstring They won't be walking that off.
- Entwine What a tangled web.
- Prepare Modify your creations.
- Lightsteal Darkness falls.
- Puncture A swift and precise jab.
- Sever A precise and deadly strike.
- Launch Bring them down to your level.
- Unweave From dust to dust.
- Deathblow Precision over power.
- Backhand His face was bad enough already.
- Invert A slight change of pace.
- Rally Let them know your fervour.
- Exsanguinate They'll never eat again.
- Flurry Onslaught unending.
- Deconstruct They are unfit for Creation.
- Miriad We are legion.
- CHARGE
- Syntax:
- WEAVE CHARGE <target>
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.30 seconds of balance
- Details:
- Charge at your target, and drive a spear into them, causing damage and
- some minor bleeding.
- SECONDSKIN
- Syntax:
- WEAVE SECONDSKIN
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of balance
- Details:
- Weave a second skin over the top of your existing one, with
- significantly stronger composition(*).
- * Grants resistance to all forms of damage.
- CLEAVE
- Syntax:
- WEAVE CLEAVE <target>
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.30 seconds of balance
- Details:
- Using an axe, cleave through magical shields that protect your foe. If
- successful, you will also knock your target off their feet, proning
- them.
- OVERHAND
- Syntax:
- WEAVE OVERHAND <target>
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.20 seconds of balance
- Details:
- Deliver a crushing overhand blow with a mace. If the target is already
- knocked to the ground, this blow will rattle their skull so much that
- they will become impatient; if they are not, they will be knocked to the
- ground and suffer from a bout of stupidity. In addition, impatience will
- be delivered if this blow also breaks the target's head with the strike.
- HAMSTRING
- Syntax:
- WEAVE HAMSTRING <target> [LEFT|RIGHT]
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.30 seconds of balance
- Details:
- Using a dagger, you will slice at the hamstring in a target's leg. This
- will cause the leg to be broken if it's in a good condition(*), and
- cause the target to fall prone if it is not(**).
- * Will deliver broken left or right leg if the targeted leg is not
- damaged to the point of requiring a restoration salve.
- ** Will knock them prone if the leg is damaged to the point of requiring
- a restoration salve.
- ENTWINE
- Syntax:
- WEAVE ENTWINE <target>
- Works on/against:
- Adventurers
- Cooldown:
- 2.30 seconds of balance
- Details:
- Using a whip, you may attempt to lash it about your target, entangling
- them. This only works against a target who is upon the ground; if
- they're still standing, you will tangle their feet and bring them down
- to the ground instead.
- PREPARE
- WEAVE PREPARE <DISRUPTION|LACERATION|DAZZLE|RATTLE|VAPOURS|NONE>
- Works on/against:
- None
- Details:
- You may now prepare a modification to future weaves. Preparing a
- modification lasts indefinitely: you do not need to re-prepare every
- time you seek to attack. Preparing a new modification will remove the
- previous one, and you may stop preparing any modifications at all by
- specifying to prepare NONE or NOTHING.
- Disruption: this preparation will cause your attacks to give paralysis.
- Laceration: this preparation will cause your attacks to give
- haemophilia.
- Dazzle: This preparation will cause your attacks to give clumsiness.
- Rattle: this preparation will cause your attacks to give epilepsy.
- Vapours: this preparations will cause your attacks to deliver asthma.
- LIGHTSTEAL
- Syntax:
- WEAVE LIGHTSTEAL <target>
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.30 seconds of balance
- Details:
- Using a dagger, slash your target across the eyes, blinding them(*). The
- length of this blindness is increased if they're upon the ground, and
- they will also suffer a short blackout in this instance.
- * Delivers the true blind affliction.
- PUNCTURE
- Syntax:
- WEAVE PUNCTURE <target> [LEFT|RIGHT]
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.30 seconds of balance
- Details:
- Using a sword, you will puncture the cluster of nerves just below the
- shoulder of your opponent(*).
- * Delivers the weariness affliction.
- SEVER
- Syntax:
- WEAVE SEVER <target> [LEFT|RIGHT]
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.30 seconds of balance
- Details:
- Using a sword, you will sever the muscles in one of your target's
- arms(*). If you do not specify an arm, this attack will always target
- the left by default.
- * Delivers the clumsiness affliction.
- LAUNCH
- Syntax:
- WEAVE LAUNCH <target>
- Works on/against:
- Adventurers
- Cooldown:
- 2.30 seconds of balance
- Details:
- Launch a spear at a target flying above you or in the sky at an adjacent
- location, bringing them back to the ground.
- UNWEAVE
- Syntax:
- WEAVE UNWEAVE <target>
- Works on/against:
- Adventurers
- Cooldown:
- 2.30 seconds of balance
- Details:
- Begin the process of unweaving part of an individuals fundamental
- essence. Each type of unweaving has separate effects and the longer the
- unweaving process persists, the more deadly these effects become:
- Body: health loss whenever the unweaving proceeds.
- Mana: mana loss whenever the weaving proceeds.
- DEATHBLOW
- WEAVE DEATHBLOW <target>
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.20 seconds of balance
- Details:
- A deadly slash across the throat, this attack with a dagger will make it
- impossible for a target to breathe (*), as well as inflicting them with
- a bad case of excessive bleeding (**).
- * Delivers asthma.
- ** Gives bleeding, which is increased if the target is prone at the time
- of the attack.
- BACKHAND
- Syntax:
- WEAVE BACKHAND <target>
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.30 seconds of balance
- Details:
- Deliver a vicious backhanded blow with a mace, shattering teeth and
- rattling your target. This attack delivers stupidity and dizziness, and
- if the unfortunate individual is prone with either one of these
- afflictions already, they will also be knocked off of focus balance.
- INVERT
- Syntax:
- WEAVE INVERT <target>
- Works on/against:
- Adventurers
- Cooldown:
- 2.30 seconds of balance
- Details:
- Invert your unweavings on a target, swapping one weaves status for
- another. For instance, invert your targets body and spirit weaves, and
- the spirit weave gains the progression of the body weave and the body
- weave gains the progression of the spirit weave.
- RALLY
- Syntax:
- WEAVE RALLY
- Works on/against:
- None
- Cooldown:
- 2.30 seconds of balance
- Details:
- Weave power into your very voice, enabling you to shout a rallying
- cry(*), healing yourself for a large amount of health(**). You can only
- do this every so often, as it is somewhat taxing.
- * This uses your warcry if you have one set.
- ** This can push your health above your maximum.
- EXSANGUINATE
- Syntax:
- WEAVE EXSANGUINATE <target>
- Works on/against:
- None
- Cooldown:
- 2.30 seconds of balance
- Details:
- By driving your blade into the guts of your foe, you'll ravage their
- internal organs, making them violently sick(*). If they're already
- bleeding significantly
- then they'll alsolose any desire (or ability) to eat(**).
- * Gives nausea.
- ** Gives anorexia.
- FLURRY
- Syntax:
- WEAVE FLURRY <target>
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.60 seconds of balance
- Details:
- Deliver a flurry of strikes with a sword, rending your foe with a
- devastating onslaught. The more unwoven their spirit is, the more blows
- you will be able to slip past their guard.
- DECONSTRUCT
- Syntax:
- WEAVE DECONSTRUCT <target>
- Works on/against:
- Adventurers
- Cooldown:
- 2.30 seconds of balance
- Details:
- If at least two of your target's mind, body and spirit are both
- unravelled at least three times each, you may utterly deconstruct that
- person, slaying them instantly.
- MIRIAD
- Syntax:
- WEAVE MIRIAD
- Works on/against:
- Adventurers
- Cooldown:
- 2.30 seconds of balance
- Details:
- The ultimate expression of weaving: weaving copies of your own person
- into being. These copies shall attach themselves to random targets in
- your location, and whenever you hit an individual those copies shall
- copy you on their relevant targets. You do not get to choose the targets
- and the miriads will only work when they can see both you and their
- target(*). Miriads do the same limb damage and afflictions as you, but
- their health damage is significantly reduced(**).
- * You must be in the same room as the target of the miriad.
- ** 50% of base values.
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