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- #include <a_samp>
- #include <FCNPC>
- main()
- {
- print("LOLOLOLOLO");
- }
- public OnGameModeInit()
- {
- FCNPC_Create("Debug_FCNPC");
- FCNPC_Create("Debug_FCNPC2");
- return 1;
- }
- public FCNPC_OnCreate(npcid)
- {
- printf("NPCID: %d CREATED", npcid);
- SetTimerEx("FCNPC_OnInfectedUpdate", 300, true, "d", npcid);
- return 1;
- }
- forward FCNPC_OnInfectedUpdate(npcid);
- public FCNPC_OnInfectedUpdate(npcid)
- {
- printf("FCNPC_OnInfectedUpdate: npcid: (%d)", npcid);
- return 1;
- }
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