SunDrop58

SunDrop Hub V2

Jan 27th, 2026 (edited)
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  1. local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
  2.  
  3. local Window = Rayfield:CreateWindow({
  4. Name = "SunDrop Hub",
  5. Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
  6. LoadingTitle = "Loading SunDrop Hub",
  7. LoadingSubtitle = "by SunDrop/MarioChey",
  8. ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
  9. Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
  10.  
  11. ToggleUIKeybind = "R", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
  12.  
  13. DisableRayfieldPrompts = false,
  14. DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
  15.  
  16. ConfigurationSaving = {
  17. Enabled = false,
  18. FolderName = nil, -- Create a custom folder for your hub/game
  19. FileName = "SunDropHub"
  20. },
  21.  
  22. Discord = {
  23. Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
  24. Invite = "5AMbtnAK", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
  25. RememberJoins = true -- Set this to false to make them join the discord every time they load it up
  26. },
  27.  
  28. KeySystem = true, -- Set this to true to use our key system
  29. KeySettings = {
  30. Title = "SunDrop Hub | Key ",
  31. Subtitle = "SunDrop Hub Key System",
  32. Note = "discord.gg/5AMbtnAK", -- Use this to tell the user how to get a key
  33. FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
  34. SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
  35. GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
  36. Key = {"https://pastebin.com/raw/stDhjPL3"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
  37. }
  38. })
  39.  
  40. local TrollTab = Window:CreateTab("🤚Troll Is a Pinning Tower🤚", nil) -- Title, Image
  41. local Section = TrollTab:CreateSection("Anti Slap")
  42.  
  43. local Button = TrollTab:CreateButton({
  44. Name = "Anti Slap",
  45. Callback = function()
  46. loadstring(game:HttpGet("https://rawscripts.net/raw/Troll-is-a-pinning-tower-2-slap-all-script-80739"))()
  47. end,
  48. })
  49.  
  50. local Section = TrollTab:CreateSection("Troll Button(key is CM_KALAN)")
  51.  
  52. local Button = TrollTab:CreateButton({
  53. Name = "Troll Button",
  54. Callback = function()
  55. loadstring(game:HttpGet("https://raw.githubusercontent.com/ProGamerBoy610/Loading-gui/refs/heads/main/Troll%20button%20tower"))()
  56. end,
  57. })
  58.  
  59. local Section = TrollTab:CreateSection("Walkspeed")
  60.  
  61. local Slider = TrollTab:CreateSlider({
  62. Name = "WalkSpeed Changer",
  63. Range = {16, 300},
  64. Increment = 1,
  65. Suffix = "Speed",
  66. CurrentValue = 16,
  67. Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  68. Callback = function(Value)
  69. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
  70. end,
  71. })
  72.  
  73. local Section = TrollTab:CreateSection("Infinite Jump")
  74.  
  75. local Toggle = TrollTab:CreateToggle({
  76. Name = "Infinite Jump",
  77. CurrentValue = false,
  78. Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  79. Callback = function(Value)
  80. local Players = game:GetService("Players")
  81. local UserInputService = game:GetService("UserInputService")
  82.  
  83. local InfiniteJumpEnabled = false
  84.  
  85. UserInputService.JumpRequest:Connect(function()
  86. if InfiniteJumpEnabled then
  87. local character = Players.LocalPlayer.Character
  88. local humanoid = character and character:FindFirstChildOfClass("Humanoid")
  89. if humanoid then
  90. humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
  91. end
  92. end
  93. end)
  94. InfiniteJumpEnabled = Value
  95. end,
  96. })
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