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black_calculus

HDR Version 8.4.0a -> 9.0.0a Changelog

Dec 5th, 2020
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  1. |===| HDR VERSION 8.4.0a -> 9.0.0a CHANGELOG |===|
  2. ====================================================
  3.  
  4. ___________________
  5. ______________CHANGELOG LEGEND:______________
  6.  
  7. > | All |
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11.  
  12. > | Characters |
  13. (+) - Buff Overall
  14. (-) - Nerf Overall
  15. (=) - Sidegrade
  16. (R) - Rework
  17.  
  18. > | Mechanics |
  19. (M) - Global Mechanic Rework
  20. ______________________________________________
  21.  
  22.  
  23.  
  24. >>> [ === BACKEND === ] <<<
  25. (/) - HDR has migrated to Skyline for feasibility of development and further progress to be made
  26. (!) - In training mode, while shielding, holding left taunt and pressing attack will toggle hitstun and hitbox visualizations on and off. Characters will glow orange while in hitstun.
  27.  
  28.  
  29.  
  30. >>> [ === GENERAL MECHANICS === ] <<<
  31. (/) - Perfect Pivot added speed reduced: dash_speed -> dash_speed*0.75
  32. (/) - Characters can no longer pass through opponents during standing grabs and dash grabs to facilitate more consistent grabbing; pivot grabs still have standard jostle and can pass throught opponents
  33. (/) - Extra traction formulas and statuses readjusted for tighter friction during landing states
  34. (/) - Airdodge ECB shift lowered by 0.2 units for cleaner platform wavelands
  35. (M) - All knockback can now be directionally influenced regardless of whether it sends you into tumble or not
  36. (*) - Fixed an issue where getting hit during the transition from knockback to tumble would allow you to immediately cancel all knockback with any action
  37. (*) - Getting ledge hogged while rewinding to ledge with a tether recovery and regrabbing ledge will now properly reset the flag that increases your landing lag when landing onstage after getting ledgehogged when using a tether recovery
  38. (M) - Ledge grab rules readjusted - most special moves that can grab ledge now more consistently grab ledge if not moving up, and most special moves can now only grab ledge while not rising
  39.  
  40.  
  41.  
  42. >>> [ CHARACTER ADJUSTMENTS ] <<<
  43.  
  44. <<<=== GENERAL ===>>>>>
  45. (*) - Fixed an issue where certain projectiles would fire an additional time when landing after they were released from the aerial version of the move
  46. (?) - Removed Herobrine.
  47.  
  48. <<<=== MARIO ===>>>>>
  49. (+) - Dash to run transition frame increased F10 -> F11
  50. (+) - Dtilt FAF decreased F28 -> F25
  51. (+) - Uair FAF decreased F32 -> F30
  52. (=) - Mario Tornado special rise momentum reworked; max rise speed -> 0.85, added speed per B press -> 0.275; Mario can now drift left and right while rising, max air speed while rising decreased 1.055 -> 0.955
  53. (/) - Mario now glows red upon initiating the Mario Tornado special rise as a visual indicator
  54. (=) - Mario Tornado motion rate during special rise decreased to better facilitate recovering
  55. (+) - Fireball now retains aerial momentum
  56.  
  57. <<<=== DONKEY KONG ===>>>>>
  58. (+) - Run speed increased 1.746 -> 1.8
  59. (+) - Maximum horizontal jump speed increased 1.635 -> 1.685
  60. (*) - Fair late hit now properly has a left shoulder hitbox
  61. (+) - Dair hitbox duration increased 3F -> 6F, late hit added; early hit sourspot angle decreased 361 -> 270; late hit all hitboxes angle -> 361, damage -> 13%, KBG -> 85, BKB -> 20
  62. (+) - Cargo fthrow FAF decreased F46 -> F28; angle increased 60 -> 65, BKB decreased 90 -> 70 KBG increased 46 -> 53
  63. (+) - Cargo bthrow FAF decreased F43 -> F34; angle -> 72, BKB -> 80, KBG -> 52
  64. (+) - Cargo uthrow FAF increased F30 -> F32; angle -> 88, BKB -> 90, KBG -> 32
  65. (+) - Cargo bthrow FAF decreased F45 -> F42; angle -> 46, BKB -> 70, KBG -> 45
  66. (+) - Headbutt hitboxes repositioned to connect better; KBG increased 40 -> 50
  67.  
  68. <<<=== LINK ===>>>
  69. (+) - Utilt FAF decreased F36 -> F33
  70. (+) - Utilt tipper hitbox moved outwards slightly; hitboxes now better encompass sword horizontally
  71. (+) - Ftilt tipper hitbox moved outwards slightly; hitboxes now better encompass sword horizontally
  72. (+) - Nair early hit BKB decreased, 25 -> 15, KBG decreased 103 -> 100; late hit BKB decreased 15 -> 10
  73. (+) - Fair FAF decreased F50 -> F43; time between hits increased 6F -> 9F
  74. (+) - Bair FAF decreased F31 -> F30
  75. (+) - Uair hitboxes extended to end of sword; late hit hitbox size now matches early hit
  76. (+) - Dair hitboxes extended into arms and down to end of sword
  77. (+) - Boomerang late hit angle increased 65 -> 70; BKB readjusted (early/late/return) 80/60/50 -> 55/65/45;, KBG readjusted (early/late) 40/40 -> 35/35
  78.  
  79. <<<=== SAMUS ===>>>
  80. (+) - Ftilt FAF decreased F34 -> F33
  81. (+) - Bthrow BKB -> 45, KBG -> 100
  82. (+) - Nair early hit BKB decreased 13 -> 10, KBG decreased 101 -> 100; FAF decreased F45 -> F40 (nominal FAF decreased F46 -> F41)
  83. (+) - Fair all hits cannon and elbow hitboxes moved outwards to properly match animation, cannon hitbox enlarged slightly
  84.  
  85. <<<=== DARK SAMUS ===>>>
  86. (+) - Dash to run transition frame increased F10 -> F15
  87. (+) - Short hop height decreased 18 -> 16
  88. (+) - Fast fall speed increased 2.148 -> 2.24
  89. (+) - Ftilt FAF decreased F34 -> F31
  90. (+) - Utilt FAF decreased F40 -> F37
  91. (+) - Dtilt FAF decreased F37 -> F36
  92. (+) - Fthrow BKB -> 44, KBG -> 100
  93. (+) - Fair angle decreased 64 -> 50, BKB decreased 50 -> 35, KBG increased 80 -> 85, damage increased 8.5% -> 9%; hand hitbox damage increased 8.5% -> 9.5%, KBG decreased 80 -> 75; landing lag decreased 8F -> 7F; FAF decreased F38 -> F34
  94. (*) - Bair can now reverse hit
  95.  
  96. <<<=== YOSHI ===>>>
  97. (-) - Dair Flutter Jump (hold A+B during dair) now resets your vertical speed before applying upwards velocity
  98.  
  99. <<<=== KIRBY ===>>>
  100. (+) - Hammer Flip landing lag decreased 15F -> 12F
  101. (+) - Hammer Flip now retains aerial momentum
  102.  
  103. <<<=== FOX ===>>>
  104. (+) - Dash to run transition frame increased F10 -> F11
  105. (+) - Blaster now retains aerial momentum
  106. (+) - Fire Fox can now grab ledge moving downwards
  107. (+) - Fox Illusion now snaps to ledge throughout the whole move
  108.  
  109. <<<=== PIKACHU ===>>>
  110. (+) - Thunder Jolt now retains aerial momentum
  111. (+) - Quick Attack can now grab ledge moving downwards
  112.  
  113. <<<=== LUIGI ===>>>
  114. (+) - Fireball now retains aerial momentum
  115.  
  116. <<<=== CAPTAIN FALCON ===>>>
  117. (=) - Double Jump height decreased 37.31 -> 29.94
  118. (=) - Nair time between hits increased 4F -> 6F
  119. (+) - Uthrow damage -> 3%, angle -> 85, BKB -> 65, KBG -> 105
  120. (+) - Falcon Punch now retains aerial momentum
  121. (+) - Raptor Boost can now grab ledge throughout the entire move
  122. (!) - Falcon Kick can now be B-Reversed
  123.  
  124. <<<=== NESS ===>>>
  125. (/) - PSI Magnet now only turns around during the loop if you are holding the special button
  126.  
  127. <<<=== JIGGLYPUFF ===>>>
  128. (*) - Jigglypuff can now no longer have negative percent after healing from Rest
  129.  
  130. <<<=== PEACH ===>>>
  131. (*) - Bair can now reverse hit
  132.  
  133. <<<=== DAISY ===>>>
  134. (*) - Bair can now reverse hit
  135. (-) - Dair multihits base hitstun removed
  136. (+) - All hitboxes of uair can now hit both grounded and aerial opponents
  137.  
  138. <<<=== BOWSER ===>>>
  139. (+) - Short hop height decreased 15.7 -> 14.7
  140. (+) - Utilt now properly starts on frame 9; hitboxes are active 1F longer; hand hitbox enlarged slightly
  141. (+) - Fsmash all hitboxes enlarged
  142. (+) - Usmash hitboxes widened
  143. (+) - Fair arm hitbox now has priority over claw hitbox; landing lag decreased 12F -> 11F; claw hitbox enlarged and moved outwards; autocancel window shifted forwards F26 -> F22
  144. (+) - Bair hitbox now extends slightly further into body and slightly outwards; elbow hitbox added
  145. (+) - Dair ground-only angle readjusted 367 -> 180; FAF decreased F78 -> F72; multihits rehit rate increased 3F -> 4F; animation speed increased
  146.  
  147. <<<=== ICE CLIMBERS ===>>>
  148. (+) - Dash to run transition frame increased F10 -> F13
  149. (*) - Hitboxes now consistently deactivate when they are supposed to
  150. (*) - Ftilt can now reverse hit
  151. (*) - Dtilt can now reverse hit
  152. (*) - Fair can now reverse hit
  153. (*) - Fair can now spike grounded opponents
  154. (*) - Bair can now reverse hit
  155.  
  156. <<<=== SHEIK ===>>>
  157. (+) - Dash to run transition frame increased F7 -> F8
  158. (-) - Bair early hit KBG decreased (sourspot/midspot/sweetspot) 123/124/125 -> 123/123/123
  159. (-) - Fsmash launcher KBG decreased 120 -> 116
  160. (-) - Dsmash launcher KBG decreased 156 -> 150
  161.  
  162. <<<=== ZELDA ===>>>
  163. (+) - Ftilt startup decreased F11 -> F10
  164. (+) - Nair FAF decreased F46 -> F43
  165. (+) - Fair FAF decreased F53 -> F41
  166. (+) - Bair FAF decreased F53 -> F41
  167. (+) - Uair FAF decreased F55 -> F50
  168.  
  169. <<<=== DR. MARIO ===>>>
  170. (+) - Dtilt FAF decreased F28 -> F25
  171.  
  172. <<<=== PICHU ===>>>
  173. (+) - Dash to run transition frame increased F10 -> F14
  174. (+) - Nair autocancel window pushed forward F35 -> F29; hitbox enlarged; damage increased (early/late) 7.5%/5% -> 10%/7%, BKB readjusted (early/late) 20/0 -> 16/0, KBG readjusted (early/late) 117/112 -> 118/120
  175. (+) - Fair autocancel window pushed forward F34 -> F29; launcher BKB decreased 50 -> 45; launch angle increased 45 -> 48
  176. (+) - Bair FAF decreased F55 -> F50; launcher BKB decreased 70 -> 45, KBG increased 202 -> 242
  177. (+) - Uair hitboxes slightly enlarged; BKB decreased 70 -> 60, KBG increased 70 -> 100
  178. (+) - Thunder Jolt now retains aerial momentum
  179. (+) - Agility can now grab ledge moving downwards
  180.  
  181. <<<=== FALCO ===>>>
  182. (!) - Falco now has a new skin based off of his Star Fox Adventures design - this is included in the HDR-Graphics addon and goes over slot c07
  183. (+) - Air speed increased 0.902 -> 0.912
  184. (=) - Air friction increased 0.018 -> 0.02
  185. (-) - Run speed decreased 1.508 -> 1.503
  186. (=) - Fall speed increased 2.95 -> 3.1
  187. (=) - Fast fall speed decreased 3.864 -> 3.5
  188. (+) - Horizontal stick-based jump speed increased 0.67 -> 0.68
  189. (+) - Utilt FAF decreased F32 -> F31
  190. (+) - Dtilt FAF decreased F32 -> F28
  191. (-) - Dair upper hitbox shifted downwards slightly
  192. (+) - Dair FAF decreased F56 -> F50 (nominal FAF decreased F52 -> F48)
  193. (+) - Blaster now retains aerial momentum
  194. (+) - Blaster now land cancels normally; landing lag decreased 6F -> 4F
  195. (+) - Fire Bird can now grab ledge moving downwards
  196. (+) - Falco Phantasm now snaps to ledge throughout the whole move
  197. (+) - Reflector launch angle increased 80 -> 82
  198.  
  199. <<<=== MARTH ===>>>
  200. (-) - Run acceleration decreased (base/additional) 0.0722/0.044 -> 0.0622/0.014
  201. (-) - Initial dash speed decreased 1.6 -> 1.555
  202. (-) - Air speed decreased 0.915 -> 0.905
  203. (-) - Air acceleration decreased (base/additional) 0.01/0.06 -> 0.03/0.03
  204. (-) - Double jump height decreased 33.66 -> 26.24
  205. (+) - Dash to run transition frame increased F10 -> F15
  206. (+) - Max horizontal jump speed increased 1.205 -> 1.21
  207. (+) - Falchion model is now 11.5% longer
  208. (+) - Jab 1 sword hitboxes horizontal displacement removed
  209. (+) - Ftilt sword hitboxes horizontal displacement removed
  210. (+) - Dtilt arm and blade hitboxes added; Damage readjusted (sourspot/midspot/sweetspot) 7%/7%/11% -> 8%/9%/10%; BKB decreased (sourspot 1/sourspot 2/midspot/sweetspot) 43/43/43/50 -> 30/35/40/45
  211. (+) - Fsmash sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted forwards slightly
  212. (+) - Fsmash sourspot KBG decreased 74 -> 72
  213. (+) - Dsmash tipper and sword hitboxes shifted outwards slightly
  214. (+) - Dash attack sword hitboxes size increased slightly
  215. (+) - Fair sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted outwards slightly
  216. (+) - Fair BKB readjusted (sourspot/midspot/sweetspot) 48/40/50 -> 18/28/41; KBG readjusted (sourspot/sweetspot/midspot) 76/76/76 -> 90/88/81; Sweetspot damage increased 10% -> 11%
  217. (+) - Fair FAF decreased F35 -> F32; fair -> fair lockout window removed
  218. (+) - Bair shoulder hitbox moved inwards slightly
  219. (+) - Bair BKB readjusted (sourspot 1/sourspot 2/midspot) 35/35/35 -> 10/25/30; KBG readjusted (sourspot 1/sourspot 2/midspot) 70/80/70 -> 70/70/70
  220. (+) - Uair sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted outwards slightly
  221. (+) - Dair sword hitboxes horizontal displacement removed; mid-swing spike hitbox removed; tipper hitbox shifted outwards slightly; ID priority returned to tipper hitbox
  222. (+) - Dair now has its PM animation
  223. (+) - Fthrow damage/angle/BKB/KBG now match PM
  224. (+) - Fthrow FAF increased F27 -> F28
  225. (+) - Bthrow damage/angle/BKB/KBG now match PM
  226. (+) - Dthrow damage/angle/BKB/KBG now match PM
  227. (+) - Dthrow FAF decreased 43 -> 41
  228.  
  229. <<<=== LUCINA ===>>>
  230. (+) - Dash to run transition frame increased F10 -> F12
  231. (-) - Run acceleration decreased (base/additional) 0.0802/0.044 -> 0.0702/0.024
  232. (-) - Initial dash speed decreased 1.715 -> 1.615
  233. (-) - Run speed decreased 1.822 -> 1.802
  234. (-) - Max horizontal jump speed decreased 1.24 -> 1.23
  235. (-) - Air speed decreased 0.935 -> 0.925
  236. (+) - Parallel Falchion model is now 11.5% longer
  237. (+) - Jab 1 sword hitboxes horizontal displacement removed
  238. (+) - Ftilt sword hitboxes horizontal displacement removed
  239. (+) - Dtilt arm and blade hitboxes added
  240. (+) - Fsmash sword hitboxes horizontal displacement removed
  241. (+) - Dsmash tipper and sword hitboxes shifted outwards slightly
  242. (+) - Dash attack sword hitboxes size increased slightly
  243. (+) - Fair sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted outwards slightly; shoulder hitbox added
  244. (+) - Fair -> fair lockout window removed
  245. (+) - Bair shoulder hitbox moved inwards slightly
  246. (+) - Bair BKB readjusted (sourspot 1/sourspot 2/midspot) 35/35/35 -> 10/25/30; KBG readjusted (sourspot 1/sourspot 2/midspot) 70/80/70 -> 70/70/70
  247. (+) - Uair sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted outwards slightly
  248.  
  249. <<<=== YOUNG LINK ===>>>
  250. (*) - Young Link can now no longer have negative percent after healing from down taunt
  251.  
  252. <<<=== GANONDORF ===>>>
  253. (+) - Warlock Punch now retains aerial momentum
  254. (+) - Flame Choke can now grab ledge throughout the entire move
  255. (!) - Wizard's Foot can now be B-Reversed
  256.  
  257. <<<=== MEWTWO ===>>>
  258. (+) - Dash to run transition frame increased F10 -> F12
  259. (+) - Dtilt tipper hitbox enlarged slightly; angle increased (midspot/sourspot) 75/70 -> 80/90, KBG increased (sweetspot/midspot/sourspot) 82/84/70 -> 84/84/80 ; FAF decreased F24 -> F23
  260. (+) - Utilt tipper hitbox enlarged slightly; FAF decreased F30 -> F29
  261. (+) - Nair launcher BKB increased 40 -> 60, KBG decreased 110 -> 87; multihits upper hitboxes FKB decreased 30 -> 20
  262. (+) - Fair tipper hitbox moved outwards slightly; inner hit BKB decreased 41 -> 40, KBG decreased 112 -> 110, angle increased 47 -> 84; tipper hitbox damage increased 12% -> 13%, angle decreased 47 -> 361, BKB decreased 41 -> 37, KBG increased 112 -> 115
  263. (+) - Fair FAF decreased F39 -> F38
  264. (+) - Bair tipper hitbox enlarged slightly, damage increased 8.5% -> 10.0%; FAF decreased F40 -> F32
  265. (+) - Uair tipper hitbox enalrged slightly; BKB decreased 45 -> 10, KBG increased (sourspot/midspot/sweetspot) 88/90/93 -> 110/110/120 FAF decreased F40 -> F32
  266. (+) - Dair FAF decreased F52 -> F46
  267.  
  268. <<<=== ROY ===>>>
  269. (-) - Run acceleration decreased (base/additional) 0.07/0.033 -> 0.07/0.013
  270. (-) - Initial dash speed decreased 1.675 -> 1.645
  271. (-) - Run speed decreased 1.834 -> 1.814
  272. (-) - Max horizontal jump speed decreased 1.34 -> 1.326
  273. (+) - Dash to run transition frame increased F10 -> F15
  274. (+) - Sword of Seals model is now 11.5% longer
  275. (+) - Jab tipper hitbox moved outwards slightly
  276. (+) - Dash attack tipper hitbox moved outwards slightly
  277. (+) - Ftilt tipper hitbox moved outwards slightly
  278. (+) - Utilt tipper hitbox moved outwards slightly, initial pickup hitboxes enlarged and moved outwards slightly; FAF decreased F36 -> F34
  279. (+) - Dtilt all hitboxes enlarged, tipper hitbox moved outwards slightly
  280. (+) - Fsmash tipper hitbox moved outwards slightly, hilt hitbox enlarged
  281. (+) - Dsmash tipper hitbox moved outwards slightly
  282. (+) - Usmash upper hitboxes moved upwards slightly
  283. (+) - Nair tipper hitbox moved outwards slightly
  284. (+) - Nair hit 2 damage increased (sweetspot/sourspot) 9%/7% -> 10%/8%; hit 2 sweetspot KBG decreased 96 -> 90
  285. (+) - Fair tipper and hilt hitboxes moved outwards slightly
  286. (+) - Bair tipper and hilt hitboxes moved outwards slightly; horizontal displacement on sword hitboxes removed
  287. (+) - Uair tipper hitbox moved outwards slightly; hilt hitbox enlarged and moved outwards slightly
  288. (+) - Uair damage increased (sweetspot/sourspot) 9%/7% -> 10%/8%; sourspot BKB decreased 35 -> 30; sweetspot BKB increased 30 -> 45, KBG decreased 117 -> 47
  289. (+) - Fthrow damage/angle/BKB/KBG now match PM
  290. (+) - Fthrow FAF decreased F32 -> F31
  291. (+) - Bthrow damage/angle/BKB/KBG now match PM
  292. (+) - Fthrow FAF decreased F45 -> F40
  293.  
  294. <<<=== CHROM ===>>>
  295. (+) - Dash to run transition frame increased F10 -> F12
  296. (-) - Run acceleration decreased (base/additional) 0.077/0.033 -> 0.067/0.033
  297. (-) - Initial dash speed decreased 1.8 -> 1.775
  298. (-) - Run speed decreased 1.812 -> 1.792
  299. (-) - Max horizontal jump speed decreased 1.36 -> 1.345
  300. (+) - Parallel Falchion model is now 11.5% longer
  301. (+) - Jab tipper hitbox moved outwards slightly
  302. (+) - Dash attack tipper hitbox moved outwards slightly
  303. (+) - Ftilt tipper hitbox moved outwards slightly
  304. (+) - Utilt tipper hitbox moved outwards slightly, initial pickup hitboxes enlarged and moved outwards slightly; FAF decreased F36 -> F34
  305. (+) - Dtilt all hitboxes enlarged, tipper hitbox moved outwards slightly
  306. (+) - Fsmash tipper hitbox moved outwards slightly, hilt hitbox enlarged
  307. (+) - Dsmash tipper hitbox moved outwards slightly
  308. (+) - Usmash upper hitboxes moved upwards slightly
  309. (+) - Nair tipper hitbox moved outwards slightly
  310. (+) - Fair tipper and hilt hitboxes moved outwards slightly
  311. (+) - Bair tipper and hilt hitboxes moved outwards slightly; horizontal displacement on sword hitboxes removed
  312. (+) - Uair tipper hitbox moved outwards slightly; hilt hitbox enlarged and moved outwards slightly
  313.  
  314. <<<=== MR. GAME & WATCH ===>>>
  315. (+) - Dash to run transition frame increased F8 -> F11
  316. (+) - Dtilt hitbox enlarged
  317. (+) - Fthrow damage/angle/BKB/KBG now match PM
  318. (+) - Bthrow damage/angle/BKB/KBG now match PM
  319. (+) - Nair launcher angle decreased 60 -> 361; BKB decreased 40 -> 35; KBG increased 130 -> 145
  320. (/) - Fair box moved downwards to better match hitboxes
  321. (+) - Heavy uair hit 1 air-only angle readjusted 94 -> 367; air-only hitboxes BKB increased 20 -> 45, KBG increased 60 -> 65
  322. (+) - Chef now retains aerial momentum
  323.  
  324. <<<=== META KNIGHT ===>>>
  325. (+) - Dash to run transition frame increased F10 -> F13
  326. (+) - Initial dash speed increased 1.7925 -> 1.8
  327. (=) - Ftilt 3 KBG increased 50 -> 90, angle decreased 75 -> 361
  328. (+) - Utilt pickup hitbox extended to behind Meta Knight
  329. (+) - Dsmash all hitboxes enlarged; hit 1 extra hitbox added for better low coverage, hitbox duration increased 1F -> 2F; hit 2 hitbox duration increased 1F -> 3F; hit 1 damage increased 10% -> 13%; KBG increased (early hit/late hit) 77/78 -> 80/86
  330. (+) - Nair late hit duration increased 11F -> 15F; early hit KBG increased 109 -> 110; late hit BKB decreased 40 -> 25, KBG increased 80 -> 100, angle decreased 68 -> 361; hitboxes now cover body and sword better
  331. (+) - Bair FAF decreased F50 -> F47; hit 1/2 ground-only angle increased 55 -> 60, KBG decreased 90 -> 80, 3F base hitstun added
  332. (+) - Shuttle Loop initial hit KBG increased 60 -> 61
  333.  
  334. <<<=== PIT ===>>>
  335. (+) - Max horizontal jump speed increased 1.35 -> 1.375
  336. (/) - Nair multihit hitlag multiplier increased 0.5 -> 0.75
  337. (+) - If Upperdash Arm is jump canceled midair, it can no longer be used again until Pit is damaged or hits the ground; jump cancel lockout increased F25 -> F27
  338.  
  339. <<<=== DARK PIT ===>>>
  340. (/) - Nair multihit hitlag multiplier increased 0.5 -> 0.75
  341. (-)(/) - Wings of Pandora rehit rate increased 2F -> 5F
  342.  
  343. <<<=== ZERO SUIT SAMUS ===>>>
  344. (+) - Dash to run transition frame increased F10 -> F13
  345.  
  346. <<<=== SNAKE ===>>>
  347. (+) - Dash to run transition frame increased F10 -> F12
  348. (!) - The angle of the usmash mortar's travel trajectory can now be shifted left and right with the control stick
  349.  
  350. <<<=== WARIO ===>>>
  351. (=) - Gravity increased 0.112 -> 0.122
  352. (-) - Nair late hit angle decreased 70 -> 65
  353. (-) - Uair early hit BKB increased 40 -> 45, damage increased 5% -> 6%, angle decreased 88 -> 80; late hit (clap) damage decreased 13% -> 12%
  354. (-) - Utilt late hit BKB increased 30 -> 40
  355. (-) - Utilt FAF increased F28 -> F32
  356. (-) - Wario Bike aerial start horizontal speed decreased 1.8 -> 1.0; air friction increased 0.01 -> 0.02; minimum air speed decreased 0.9 -> 0.8
  357.  
  358. <<<=== IKE ===>>>
  359. (+) - Dash to run transition frame increased F10 -> F12
  360. (+) - Max horizontal jump speed increased 1.44 -> 1.45
  361. (=) - Dtilt startup increased F8 -> F11; FAF decreased F30 -> F27
  362. (+) - Nair tipper hitbox moved outwards slightly; early hit sourspot angle decreased 65 -> 55; late hit angle decreased (sourspot/midspot/sweetspot) 65/65/65 -> 361/55/55
  363. (+) - Bair FAF decreased F37 -> F36; damage increased (sourspot/midspot/sweetspot) 12.5%/14%/15% -> 12%/15%/17%; KBG decreased 107 -> 100
  364. (+) - Usmash shockwave hitbox removed, replaced with previously-active hitboxes
  365.  
  366. <<<=== SQUIRTLE ===>>>
  367. (+) - Max horizontal jump speed increased 1.325 -> 1.335
  368. (-) - Withdraw can now only be jump canceled after 20 frames of travel time; hit animation can no longer be jump canceled
  369.  
  370. <<<=== IVYSAUR ===>>>
  371. (+) - Dash to run transition frame increased F10 -> F11
  372. (+) - Utilt pickup hitbox added to first active frame along vines; pickup hitbox angle decreased 88 -> 80, pickup hitbox damage increased 7% -> 8%; body hitbox damage increased 7% -> 9%; BKB decreased 85 -> 40, KBG increased 61 -> 105
  373. (+) - Dtilt hitbox ID priority given to body hitboxes; vine hitboxes enlarged; vine hitbox angle increased 30 -> 100, vine hitbox KBG increased 65 -> 100, vine hitbox hitlag multiplier increased 1.0 -> 1.1
  374. (+) - Uair body hitbox size decreased, shifted upwards slightly
  375.  
  376. <<<=== CHARIZARD ===>>>
  377. (+) - Dash to run transition frame increased F10 -> F13
  378. (+) - Pickup hitboxes added to utilt
  379. (=) - Extra hitbox added to body on dtilt; body hitbox angle decreased 78 -> 361, head hitbox angle increased 78 -> 91; head hitbox extended forwards slightly
  380.  
  381. <<<=== LUCAS ===>>>
  382. (+) - Dthrow damage dereased 11% -> 7%, angle increased 74 -> 105, BKB decreased 100 -> 85, KBG increased 32 -> 50
  383.  
  384. <<<=== SONIC ===>>>
  385. (-) - Run speed decreased 3 -> 2.5
  386. (-) - Run acceleration decreased (base/additional) 0.076/0.064 -> 0.12/0.02
  387. (+) - Nair angle decreased (mid/late hit) 70/75 -> 361/361, BKB decreased (mid/late) 45/20 -> 15/15, KBG decreased (mid/late) 70/90 -> 105/105; early and mid hit enlarged slightly
  388.  
  389. <<<=== KING DEDEDE ===>>>
  390. (+) - Dash to run transition frame increased F10 -> F12
  391. (+) - Dedede now has head intangibility while the hitboxes are active on dtilt; hitbox extended further into body; early hit duration increased 3F -> 4F; late hit hitbox size increased, hitbox duration increased 6F -> 16F, angle increased 39 -> 94, BKB increased 60 -> 85, KBG decreased 75 -> 70;
  392.  
  393. <<<=== OLIMAR ===>>>
  394. (+) - Dash to run transition frame increased F10 -> F13
  395. (+) - Utilt FAF decreased F39 -> F37
  396. (+) - Uthrow FAF decreased F50 -> F47
  397. (+) - Nair launcher all hitboxes enlarged; FAF decreased F40 -> F45
  398. (+) - Fair FAF decreased F36 -> F30; landing lag decreased 8F -> 7F
  399. (+) - Bair autocancel window pushed forwards F34 -> F30; FAF decreased F38 -> F35
  400. (+) - Uair FAF decreased F35 -> F34
  401. (+) - Dair FAF decreased F47 -> F41
  402.  
  403. <<<=== LUCARIO ===>>>
  404. (+) - Dash to run transition frame increased F10 -> F11
  405.  
  406. <<<=== R.O.B. ===>>>
  407. (+) - Dash to run transition frame increased F10 -> F13
  408.  
  409. <<<=== TOON LINK ===>>>
  410. (+) - Utilt damage increased 8% -> 9%, BKB decreased 58 -> 46, KBG increased 80 -> 86
  411. (+) - Item light forward throw FAF decreased (tilt/smash) F25/25 -> F21/21
  412. (+) - Item light back throw FAF decreased F25/25 -> F21/21
  413. (+) - Item light up throw FAF decreased F24/24 -> F21/21
  414.  
  415. <<<=== WOLF ===>>>
  416. (+) - Dash to run transition frame increased F10 -> F11
  417. (+) - Run speed increased 1.77 -> 1.8
  418. (+) - Max horizontal jump speed increased 1.55 -> 1.576
  419. (+) - Dtilt knee hitbox angle increased 361 -> 68; BKB increased 25 -> 45; FAF decreased 28 -> 27
  420. (+) - Fthrow damage/angle/BKB/KBG now match PM dthrow
  421. (+) - Fthrow FAF decreased F33 -> F32
  422. (+) - Bthrow damage/angle/BKB/KBG now match PM
  423. (+) - Bthrow FAF decreased F48 -> F45
  424. (+) - Dair FAF decreased F57 -> F41
  425. (-)(/)(*) - Blaster startup reverted F12 -> F16 so the bullet spawns in the correct location
  426. (+) - Blaster now retains aerial momentum
  427. (+) - Jet Wolf can now grab ledge moving downwards
  428.  
  429. <<<=== VILLAGER ===>>>
  430. (+) - Dash to run transition frame increased F10 -> F14
  431.  
  432. <<<=== MEGA MAN ===>>>
  433. (+) - Dash to run transition frame increased F10 -> F13
  434. (+) - Usmash launcher KBG increased 184 -> 188
  435. (*)(+) - Dsmash early hit hitboxes now spawn properly; KBG readjusted (early/late) 107/110 -> 101/114; early hit duration increased 1F -> 3F
  436. (-) - Bair launcher KBG decreased 235 -> 232
  437.  
  438. <<<=== WII FIT TRAINER ===>>>
  439. (+) - Air speed increased 1.007 -> 1.09
  440. (+) - Max horizontal jump speed increased 1.315 -> 1.4175
  441. (+) - Dtilt knee hitbox extended forwards slightly
  442. (=) - Nair launcher angle decreased 70 -> 50, BKB increased 30 -> 40, KBG decreased 96 -> 90
  443. (+) - Fair late hit duration increased 5F -> 8F; foot hitbox moved downwards slightly
  444. (+) - Bair autocancel window pushed forward F44 -> F23
  445. (+) - Uair FAF decreased F40 -> F33
  446. (+) - Uair hip hitbox added
  447. (!) - Canceling Header no longer sends Wii Fit into free fall
  448.  
  449. <<<=== ROSALINA & LUMA ===>>>
  450. (+) - Run speed increased 1.624 -> 1.634
  451. (+) - Max horizontal jump speed increased 1.207 -> 1.226
  452.  
  453. <<<=== LITTLE MAC ===>>>
  454. (-) - Initial dash speed decreased 1.885 -> 1.88
  455. (+) - Jab 3 BKB decreased 52 -> 49, KBG decreased 75 -> 73
  456. (+) - Utilt damage increased 6% -> 6.5%, BKB decreased 66 -> 35, KBG increased 67 -> 96
  457. (+) - Dtilt fist hitbox damage increased 5% -> 6.5%, BKB increased 67 -> 72, KBG decreased 51 -> 46, angle increased 80 -> 84, base hitstun increased 2F -> 3F
  458. (+) - Uair autocancel window pushed forward F35 -> F30
  459. (+) - K.O. Punch KBG increased 98 -> 99; aerial FAF decreased F76 -> F50
  460. (+) - Jolt Haymaker now has upper body intangibility while the hitboxes are active; trail-laden hitbox activity increased 1F -> 2F
  461.  
  462. <<<=== GRENINJA ===>>>
  463. (+) - Dash to run transition frame increased F10 -> F12
  464. (+) - Dsmash KBG increased 96 -> 99
  465. (+) - Fthrow FAF decreased F32 -> F29
  466. (+) - Bthrow FAF decreased F45 -> F40
  467. (+) - Utilt FAF decreased F33 -> F31
  468. (+) - Usmash hit 1 ground-only hitbox angle readjusted 367 -> 275, BKB increased 20 -> 40; extra body hitbox attached to arms; initial hit hitbox size increased; split hitbox size increased, KBG increased 107 -> 108; sourspot KBG increased 113 -> 115; final hit (recoil) hitbox moved lower, enlarged slightly
  469. (+) - Fair FAF decreased F49 -> F46
  470. (+) - Bair FAF decreased F37 -> F34
  471. (+) - Hydro Pump can now grab ledge moving down
  472.  
  473. <<<=== PALUTENA ===>>>
  474. (+) - Dash to run transition frame increased F10 -> F14
  475. (+) - Ftilt FAF decreased 68 -> 64
  476. (+) - Utilt FAF decreased 63 -> 60; move now animates a bit faster
  477. (+) - Dtilt staff hitbox enlarged; tipper, shoulder, and chest hitboxes added; tipper hit damage increased 7% -> 8.5%, angle increased 75 -> 91; FAF decreased F40 -> F38
  478. (+) - Bthrow FAF decreased F55 -> F50
  479. (+) - Uthrow FAF decreased F50 -> F49
  480. (+) - Nair FAF decreased F52 -> F48
  481. (+) - Fair chest hitbox added; late hit duration increased 5F -> 6F
  482. (+) - Bair LL decreased 10F -> 9F; FAF decreased F50 -> F41
  483. (/) - Uair launcher now sends outwards rather than backwards
  484. (+) - Dair mid hit (spike) hitlag multiplier increased 1.0 -> 1.25; early hit angle decreased 69 -> 50, KBG increased 100 -> 115; late hit damage increased 9% -> 9.5%, angle increased 69 -> 109, KBG decreased 100 -> 95
  485. (*) - Palutena can now properly wall jump out of teleport reappearance
  486.  
  487. <<<=== PAC-MAN ===>>>
  488. (=) - Gravity increased 0.075 -> 0.0825
  489. (=) - Fall speed increased 1.515 -> 1.715
  490. (+) - Fast fall speed increased 2.182 -> 2.472
  491. (-) - Fair FAF increased F26 -> F29
  492. (-) - Pac-Pellet de-transform FAF increased F36 -> F40
  493. (-) - Hydrant failure smoke spike startup increased F9 -> F12
  494.  
  495. <<<=== ROBIN ===>>>
  496. (+) - Bronze and Levin sword models are now 17.5% longer each
  497. (+) - Ftilt hitbox extended outwards slightly
  498. (+) - Utilt tipper hitbox extended outwards slightly; sword hitboxes horizontal displacement removed
  499. (+) - Dtilt hitbox extended outwards slightly; shoulder hitbox added
  500. (+) - Fsmash hitboxes extended outwards slightly
  501. (+) - Bair tipper hitbox extended outwards slightly
  502. (!) - Pressing shield during frames 8-12 of Elwind 1 will now cause Robin to transition into fall. This will normally immediately buffer an airdodge but with proper timing you can perform other moves; try it out and experiment
  503. (!) - Elwind 2 is now activated by holding the B button on frame 12 of Elwind 1; release the button before then to only do a single hop, after which you will be actionable
  504.  
  505. <<<=== SHULK ===>>>
  506. (+) - Dash to run transition frame increased F10 -> F13
  507.  
  508. <<<=== BOWSER JR. ===>>>
  509. (+) - Dash to run transition frame increased F10 -> F13
  510.  
  511. <=== DUCK HUNT ===>
  512. (+) - Dash to run transition frame increased F10 -> F12
  513.  
  514. <<<=== CLOUD ===>>>
  515. (+) - Dash to run transition frame increased F10 -> F13
  516.  
  517. <<<=== CORRIN ===>>>
  518. (+) - Dash to run transition frame increased F10 -> F15
  519. (+) - Dthrow hit 1 damage decreased 6.5 -> 3.5; release angle decreased 70 -> 69, BKB decreased 80 -> 75, KBG decreased 150 -> 100; FAF increased F44 -> 50
  520.  
  521. <<<=== BAYONETTA ===>>>
  522. (+) - Dash to run transition frame increased F10 -> F13
  523. (*) - Bullet Arts inputs on most moves fixed
  524. (/) - Jab 1 hitlag multiplier increased 1.0 -> 1.1
  525. (/) - Jab 2 hitlag multiplier increased 0.8 -> 1.1
  526. (/) - Ftilt hit all hits hitlag multiplier incresaed 1.0 -> 1.1
  527. (/) - Utilt hit 1 hitlag multiplier increased 0.8 -> 1.0
  528. (+) - Dtilt angles readjusted (inner sourspot/outer sweetspot) 85/78 -> 79/95, sweetspot damage increased 6% -> 6.5%, sweetspot BKB increased 70 -> 85, sweetspot KBG decreased 55 -> 45; sweetspot hitbox extended slightly outwards; hitlag multiplier increased 1.0 -> 1.1
  529. (R) - Bullet Arts nair is now a multihit autolink
  530. (+) - Bthrow FAF decreased F50 -> F47
  531. (+) - Uthrow FAF decreased F37 -> F35
  532. (+) - Dthrow FAF decreased F42 -> F41
  533. (+) - Bair hitlag multiplier increased (sweetspot/sourspot) 1.0/1.0 -> 1.3/1.1; sourspot hitbox extended slightly into body; sweetspot hitbox size increased slightly
  534. (/) - Nair hitlag multiplier increased 1.0 -> 1.1
  535. (+) - Fair hit 1/2 2F base hitstun added, hitlag multiplier increased 1.0 -> 1.1; hit 3 hitlag multiplier increased 1.5 -> 1.6; hit 1/hit 2 on-hit added speed decreased 1.5/1.5 -> 1.45/1.45
  536. (/) - Uair hitlag multiplier increased 1.0 -> 1.1
  537. (+) - After Burner Kick downwards input rebound vertical speed decreased 3.4 -> 2.4; rebound horizontal accel increased 0.025 -> 0.035; max forward horizontal speed after rebound increased 0.7 -> 1
  538. (/) - Witch Twist multihit hitlag multiplier increased 0.8 -> 1.0; launcher hitlag multiplier increased 1.0 -> 1.1; all hits SDI multiplier decreased 1.25 -> 1.1
  539.  
  540. <<<=== INKLING ===>>>
  541. (-) - Nair FAF increased F31 -> F32
  542.  
  543. <<<=== RIDLEY ===>>>
  544. (+) - Dash to run transition frame increased F10 -> F15
  545. (+) - Initial dash speed increased 1.895 -> 1.9
  546. (+) - Dtilt tipper hitbox angle increased 80 -> 95
  547. (+) - Space Pirate Rush can now grab ledge throughout the entire move
  548.  
  549. <<<=== RICHTER ===>>>
  550. (+) - Dash to run transition frame increased F10 -> F12
  551.  
  552. <<<=== KING K. ROOL ===>>>
  553. (+) - Dash to run transition frame increased F10 -> F14
  554. (+) - Run speed increased 1.731 -> 1.739
  555. (+) - Max horizontal jump speed increased 1.58 -> 1.587
  556. (-) - Fthrow FAF increased F40 -> F42
  557. (+) - Fair FAF decreased F46 -> F42
  558. (+) - Bair FAF decreased F60 -> F45
  559. (+) - Uair FAF decreased F57 -> F54
  560.  
  561. <<<=== ISABELLE ===>>>
  562. (+) - Dash to run transition frame increased F10 -> F14
  563.  
  564. <<<=== INCINEROAR ===>>>
  565. (+) - Dash to run transition frame increased F10 -> F12
  566. (+) - Utilt FAF decreased F35 -> F32
  567. (+) - Dtilt FAF decreased F30 -> F29; KBG increased 35 -> 37; all hitboxes enlarged; tipper hitbox moved outwards slightly
  568. (+) - Nair early hit hitbox size increased; late hit head and knee hitboxes added; early hit BKB decreased 50 -> 25, KBG increased 90 -> 106
  569. (+) - Fair FAF decreased F45 -> F42
  570. (+) - Bair FAF decreased F42 -> F37; foot and knee hitboxes moved outwards slightly
  571. (+) - Uair FAF decreased F32 -> F31
  572. (+) - Alolan Whip can now grab ledge throughout the entire move
  573.  
  574. <<<=== PIRANHA PLANT ===>>>
  575. (+) - Dash to run transition frame increased F10 -> F14
  576. (+) - Dtilt tipper hitbox angle increased 78 -> 86
  577. (+) - Nair launcher BKB decreased 45 -> 40; autocancel window pushed forwards F40 -> F36
  578. (+) - Fair BKB decreased 45 -> 30, KBG increased 85 -> 94; autocancel window pushed forwards F31 -> F30
  579. (+) - Bair autocancel window pushed forwards F44 -> F36
  580. (+) - Uair now has head intangibility while the hitboxes are active
  581. (+) - Dair autocancel window pushed forwards F33 -> F29
  582.  
  583. <<<=== JOKER ===>>>
  584. (+) - Dash to run transition frame increased F10 -> F11
  585.  
  586. <<<=== HERO ===>>>
  587. (+) - Dash to run transition frame increased F10 -> F14
  588. (+) - Hero's sword model is now 12.5% longer
  589. (+) - Ftilt 1 startup decreased F9 -> F7; base hitstun increased 3F -> 4F; FAF decreased F30 -> F28
  590. (+) - Ftilt 2 sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly
  591. (+) - Utilt FAF decreased F34 -> F33
  592. (+) - Dash attack sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly
  593. (+) - Nair sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly
  594. (+) - Fair sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly; LL decreased 9F -> 8F
  595. (+) - Bair sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly
  596. (+) - Uair now has a hitbox on the lower knee; the foot hitbox on the initial kick is now a capsule hitbox on the frame Hero kicks his leg out covering the trajectory of the kick
  597.  
  598. <<<=== BANJO & KAZOOIE ===>>>
  599. (+) - Dash to run transition frame increased F10 -> F11
  600.  
  601. <<<=== TERRY ===>>>
  602. (+) - Hit canceled dtilt KBG decreased 118 -> 113
  603. (+) - Uair damage decreased 7% -> 6.5%, KBG decreased 86 -> 82
  604.  
  605. <<<=== BYLETH ===>>>
  606. (+) - Dash to run transition frame increased F10 -> F15
  607. (-) - Run speed decreased 1.535 -> 1.53
  608. (-) - Max horizontal jump speed decreased 1.3 -> 1.297
  609. (-) - Ftilt tipper BKB decreased 48 -> 45, tipper KBG decreased 94 -> 91; FAF increased F34 -> F37 (nominal FAF increased F36 -> F40)
  610. (-) - Utilt FAF increased F31 -> F34 (nominal FAF increased F33 -> F36)
  611. (-) - Dtilt KBG increased (sourspot/sweetspot) 80/55 -> 85/65
  612. (/) - Nair small sweetspot added to center of launcher that always sends forwards
  613. (-) - Uair launcher KBG decreased 160 -> 157
  614.  
  615. <<<=== STEVE ===>>>
  616. (+) - Dash to run transition frame increased F10 -> F14
  617.  
  618. <<<=== MIN MIN ===>>>
  619. (+) - Dash to run transition frame increased F10 -> F15
  620. (+) - Dtilt startup decreased F10 -> F7; all hitboxes enlarged; knee and foot hitboxes moved outwards slightly
  621. (+) - Uair autocancel window pushed forwards F30 -> F24
  622.  
  623. <<<=== MII BRAWLER ===>>>
  624. (+) - Dash to run transition frame increased F10 -> F11
  625. (+) - Max horizontal jump speed increased 1.45 -> 1.46
  626. (+) - Dtilt all hitboxes enlarged; foot hitbox added
  627. (+) - Dthrow hit 1 damage decreased 2% -> 1%; release damage increased 4% -> 6%, BKB increased 65 -> 75, KBG decreased 120 -> 70; FAF increased F32 -> F40
  628. (+) - Nair FAF decreased F46 -> F43; hit all hitboxes enlarged; early hit foot hitbox pulled inwards slightly; late hit damage increased 5% -> 7%
  629. (+) - Fair FAF decreased F40 -> F37; hitboxes attached to hips; startup decreased F8 -> F6; hit 1 hitbox duration increased 2F -> 3F; hit 1 angle readjusted (air-only/ground-only) 25/25 -> 366/75; autocancel window pushed forwards F30 -> F26
  630. (+) - Bair FAF decreased F40 -> F35; KBG increased 111 -> 113; sourspot attached to left leg, sourspot damage 12% -> 9%
  631. (+) - Uair FAF decreased F31 -> F30
  632. (+) - Dair FAF decreased F50 -> F46
  633. (+) - Feint Jump leap landing lag decreased 20F -> 16F; kick landing lag decreased 38F -> 31F
  634.  
  635. <<<=== MII SWORDFIGHTER ===>>>
  636. (+) - Dash to run transition frame increased F10 -> F13
  637. (+) - Mii Swordfighter can now wall jump
  638. (+) - Utilt FAF decreased F43 -> F42
  639. (+) - Nair FAF decreased F50 -> F43
  640. (+) - Fair FAF decreased F47 -> F43
  641.  
  642. <<<=== MII GUNNER ===>>>
  643. (+) - Dash to run transition frame increased F10 -> F11
  644. (+) - Utilt FAF decreased F38 -> F35
  645. (+) - Nair FAF decreased F42 -> F39
  646. (+) - Bair FAF decreased F48 -> F42
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