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- |===| HDR VERSION 8.4.0a -> 9.0.0a CHANGELOG |===|
- ====================================================
- ___________________
- ______________CHANGELOG LEGEND:______________
- > | All |
- (*) - Bugfix
- (!) - New tech/feature
- (/) - Quality of life change
- > | Characters |
- (+) - Buff Overall
- (-) - Nerf Overall
- (=) - Sidegrade
- (R) - Rework
- > | Mechanics |
- (M) - Global Mechanic Rework
- ______________________________________________
- >>> [ === BACKEND === ] <<<
- (/) - HDR has migrated to Skyline for feasibility of development and further progress to be made
- (!) - In training mode, while shielding, holding left taunt and pressing attack will toggle hitstun and hitbox visualizations on and off. Characters will glow orange while in hitstun.
- >>> [ === GENERAL MECHANICS === ] <<<
- (/) - Perfect Pivot added speed reduced: dash_speed -> dash_speed*0.75
- (/) - Characters can no longer pass through opponents during standing grabs and dash grabs to facilitate more consistent grabbing; pivot grabs still have standard jostle and can pass throught opponents
- (/) - Extra traction formulas and statuses readjusted for tighter friction during landing states
- (/) - Airdodge ECB shift lowered by 0.2 units for cleaner platform wavelands
- (M) - All knockback can now be directionally influenced regardless of whether it sends you into tumble or not
- (*) - Fixed an issue where getting hit during the transition from knockback to tumble would allow you to immediately cancel all knockback with any action
- (*) - Getting ledge hogged while rewinding to ledge with a tether recovery and regrabbing ledge will now properly reset the flag that increases your landing lag when landing onstage after getting ledgehogged when using a tether recovery
- (M) - Ledge grab rules readjusted - most special moves that can grab ledge now more consistently grab ledge if not moving up, and most special moves can now only grab ledge while not rising
- >>> [ CHARACTER ADJUSTMENTS ] <<<
- <<<=== GENERAL ===>>>>>
- (*) - Fixed an issue where certain projectiles would fire an additional time when landing after they were released from the aerial version of the move
- (?) - Removed Herobrine.
- <<<=== MARIO ===>>>>>
- (+) - Dash to run transition frame increased F10 -> F11
- (+) - Dtilt FAF decreased F28 -> F25
- (+) - Uair FAF decreased F32 -> F30
- (=) - Mario Tornado special rise momentum reworked; max rise speed -> 0.85, added speed per B press -> 0.275; Mario can now drift left and right while rising, max air speed while rising decreased 1.055 -> 0.955
- (/) - Mario now glows red upon initiating the Mario Tornado special rise as a visual indicator
- (=) - Mario Tornado motion rate during special rise decreased to better facilitate recovering
- (+) - Fireball now retains aerial momentum
- <<<=== DONKEY KONG ===>>>>>
- (+) - Run speed increased 1.746 -> 1.8
- (+) - Maximum horizontal jump speed increased 1.635 -> 1.685
- (*) - Fair late hit now properly has a left shoulder hitbox
- (+) - Dair hitbox duration increased 3F -> 6F, late hit added; early hit sourspot angle decreased 361 -> 270; late hit all hitboxes angle -> 361, damage -> 13%, KBG -> 85, BKB -> 20
- (+) - Cargo fthrow FAF decreased F46 -> F28; angle increased 60 -> 65, BKB decreased 90 -> 70 KBG increased 46 -> 53
- (+) - Cargo bthrow FAF decreased F43 -> F34; angle -> 72, BKB -> 80, KBG -> 52
- (+) - Cargo uthrow FAF increased F30 -> F32; angle -> 88, BKB -> 90, KBG -> 32
- (+) - Cargo bthrow FAF decreased F45 -> F42; angle -> 46, BKB -> 70, KBG -> 45
- (+) - Headbutt hitboxes repositioned to connect better; KBG increased 40 -> 50
- <<<=== LINK ===>>>
- (+) - Utilt FAF decreased F36 -> F33
- (+) - Utilt tipper hitbox moved outwards slightly; hitboxes now better encompass sword horizontally
- (+) - Ftilt tipper hitbox moved outwards slightly; hitboxes now better encompass sword horizontally
- (+) - Nair early hit BKB decreased, 25 -> 15, KBG decreased 103 -> 100; late hit BKB decreased 15 -> 10
- (+) - Fair FAF decreased F50 -> F43; time between hits increased 6F -> 9F
- (+) - Bair FAF decreased F31 -> F30
- (+) - Uair hitboxes extended to end of sword; late hit hitbox size now matches early hit
- (+) - Dair hitboxes extended into arms and down to end of sword
- (+) - Boomerang late hit angle increased 65 -> 70; BKB readjusted (early/late/return) 80/60/50 -> 55/65/45;, KBG readjusted (early/late) 40/40 -> 35/35
- <<<=== SAMUS ===>>>
- (+) - Ftilt FAF decreased F34 -> F33
- (+) - Bthrow BKB -> 45, KBG -> 100
- (+) - Nair early hit BKB decreased 13 -> 10, KBG decreased 101 -> 100; FAF decreased F45 -> F40 (nominal FAF decreased F46 -> F41)
- (+) - Fair all hits cannon and elbow hitboxes moved outwards to properly match animation, cannon hitbox enlarged slightly
- <<<=== DARK SAMUS ===>>>
- (+) - Dash to run transition frame increased F10 -> F15
- (+) - Short hop height decreased 18 -> 16
- (+) - Fast fall speed increased 2.148 -> 2.24
- (+) - Ftilt FAF decreased F34 -> F31
- (+) - Utilt FAF decreased F40 -> F37
- (+) - Dtilt FAF decreased F37 -> F36
- (+) - Fthrow BKB -> 44, KBG -> 100
- (+) - Fair angle decreased 64 -> 50, BKB decreased 50 -> 35, KBG increased 80 -> 85, damage increased 8.5% -> 9%; hand hitbox damage increased 8.5% -> 9.5%, KBG decreased 80 -> 75; landing lag decreased 8F -> 7F; FAF decreased F38 -> F34
- (*) - Bair can now reverse hit
- <<<=== YOSHI ===>>>
- (-) - Dair Flutter Jump (hold A+B during dair) now resets your vertical speed before applying upwards velocity
- <<<=== KIRBY ===>>>
- (+) - Hammer Flip landing lag decreased 15F -> 12F
- (+) - Hammer Flip now retains aerial momentum
- <<<=== FOX ===>>>
- (+) - Dash to run transition frame increased F10 -> F11
- (+) - Blaster now retains aerial momentum
- (+) - Fire Fox can now grab ledge moving downwards
- (+) - Fox Illusion now snaps to ledge throughout the whole move
- <<<=== PIKACHU ===>>>
- (+) - Thunder Jolt now retains aerial momentum
- (+) - Quick Attack can now grab ledge moving downwards
- <<<=== LUIGI ===>>>
- (+) - Fireball now retains aerial momentum
- <<<=== CAPTAIN FALCON ===>>>
- (=) - Double Jump height decreased 37.31 -> 29.94
- (=) - Nair time between hits increased 4F -> 6F
- (+) - Uthrow damage -> 3%, angle -> 85, BKB -> 65, KBG -> 105
- (+) - Falcon Punch now retains aerial momentum
- (+) - Raptor Boost can now grab ledge throughout the entire move
- (!) - Falcon Kick can now be B-Reversed
- <<<=== NESS ===>>>
- (/) - PSI Magnet now only turns around during the loop if you are holding the special button
- <<<=== JIGGLYPUFF ===>>>
- (*) - Jigglypuff can now no longer have negative percent after healing from Rest
- <<<=== PEACH ===>>>
- (*) - Bair can now reverse hit
- <<<=== DAISY ===>>>
- (*) - Bair can now reverse hit
- (-) - Dair multihits base hitstun removed
- (+) - All hitboxes of uair can now hit both grounded and aerial opponents
- <<<=== BOWSER ===>>>
- (+) - Short hop height decreased 15.7 -> 14.7
- (+) - Utilt now properly starts on frame 9; hitboxes are active 1F longer; hand hitbox enlarged slightly
- (+) - Fsmash all hitboxes enlarged
- (+) - Usmash hitboxes widened
- (+) - Fair arm hitbox now has priority over claw hitbox; landing lag decreased 12F -> 11F; claw hitbox enlarged and moved outwards; autocancel window shifted forwards F26 -> F22
- (+) - Bair hitbox now extends slightly further into body and slightly outwards; elbow hitbox added
- (+) - Dair ground-only angle readjusted 367 -> 180; FAF decreased F78 -> F72; multihits rehit rate increased 3F -> 4F; animation speed increased
- <<<=== ICE CLIMBERS ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- (*) - Hitboxes now consistently deactivate when they are supposed to
- (*) - Ftilt can now reverse hit
- (*) - Dtilt can now reverse hit
- (*) - Fair can now reverse hit
- (*) - Fair can now spike grounded opponents
- (*) - Bair can now reverse hit
- <<<=== SHEIK ===>>>
- (+) - Dash to run transition frame increased F7 -> F8
- (-) - Bair early hit KBG decreased (sourspot/midspot/sweetspot) 123/124/125 -> 123/123/123
- (-) - Fsmash launcher KBG decreased 120 -> 116
- (-) - Dsmash launcher KBG decreased 156 -> 150
- <<<=== ZELDA ===>>>
- (+) - Ftilt startup decreased F11 -> F10
- (+) - Nair FAF decreased F46 -> F43
- (+) - Fair FAF decreased F53 -> F41
- (+) - Bair FAF decreased F53 -> F41
- (+) - Uair FAF decreased F55 -> F50
- <<<=== DR. MARIO ===>>>
- (+) - Dtilt FAF decreased F28 -> F25
- <<<=== PICHU ===>>>
- (+) - Dash to run transition frame increased F10 -> F14
- (+) - Nair autocancel window pushed forward F35 -> F29; hitbox enlarged; damage increased (early/late) 7.5%/5% -> 10%/7%, BKB readjusted (early/late) 20/0 -> 16/0, KBG readjusted (early/late) 117/112 -> 118/120
- (+) - Fair autocancel window pushed forward F34 -> F29; launcher BKB decreased 50 -> 45; launch angle increased 45 -> 48
- (+) - Bair FAF decreased F55 -> F50; launcher BKB decreased 70 -> 45, KBG increased 202 -> 242
- (+) - Uair hitboxes slightly enlarged; BKB decreased 70 -> 60, KBG increased 70 -> 100
- (+) - Thunder Jolt now retains aerial momentum
- (+) - Agility can now grab ledge moving downwards
- <<<=== FALCO ===>>>
- (!) - Falco now has a new skin based off of his Star Fox Adventures design - this is included in the HDR-Graphics addon and goes over slot c07
- (+) - Air speed increased 0.902 -> 0.912
- (=) - Air friction increased 0.018 -> 0.02
- (-) - Run speed decreased 1.508 -> 1.503
- (=) - Fall speed increased 2.95 -> 3.1
- (=) - Fast fall speed decreased 3.864 -> 3.5
- (+) - Horizontal stick-based jump speed increased 0.67 -> 0.68
- (+) - Utilt FAF decreased F32 -> F31
- (+) - Dtilt FAF decreased F32 -> F28
- (-) - Dair upper hitbox shifted downwards slightly
- (+) - Dair FAF decreased F56 -> F50 (nominal FAF decreased F52 -> F48)
- (+) - Blaster now retains aerial momentum
- (+) - Blaster now land cancels normally; landing lag decreased 6F -> 4F
- (+) - Fire Bird can now grab ledge moving downwards
- (+) - Falco Phantasm now snaps to ledge throughout the whole move
- (+) - Reflector launch angle increased 80 -> 82
- <<<=== MARTH ===>>>
- (-) - Run acceleration decreased (base/additional) 0.0722/0.044 -> 0.0622/0.014
- (-) - Initial dash speed decreased 1.6 -> 1.555
- (-) - Air speed decreased 0.915 -> 0.905
- (-) - Air acceleration decreased (base/additional) 0.01/0.06 -> 0.03/0.03
- (-) - Double jump height decreased 33.66 -> 26.24
- (+) - Dash to run transition frame increased F10 -> F15
- (+) - Max horizontal jump speed increased 1.205 -> 1.21
- (+) - Falchion model is now 11.5% longer
- (+) - Jab 1 sword hitboxes horizontal displacement removed
- (+) - Ftilt sword hitboxes horizontal displacement removed
- (+) - Dtilt arm and blade hitboxes added; Damage readjusted (sourspot/midspot/sweetspot) 7%/7%/11% -> 8%/9%/10%; BKB decreased (sourspot 1/sourspot 2/midspot/sweetspot) 43/43/43/50 -> 30/35/40/45
- (+) - Fsmash sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted forwards slightly
- (+) - Fsmash sourspot KBG decreased 74 -> 72
- (+) - Dsmash tipper and sword hitboxes shifted outwards slightly
- (+) - Dash attack sword hitboxes size increased slightly
- (+) - Fair sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted outwards slightly
- (+) - Fair BKB readjusted (sourspot/midspot/sweetspot) 48/40/50 -> 18/28/41; KBG readjusted (sourspot/sweetspot/midspot) 76/76/76 -> 90/88/81; Sweetspot damage increased 10% -> 11%
- (+) - Fair FAF decreased F35 -> F32; fair -> fair lockout window removed
- (+) - Bair shoulder hitbox moved inwards slightly
- (+) - Bair BKB readjusted (sourspot 1/sourspot 2/midspot) 35/35/35 -> 10/25/30; KBG readjusted (sourspot 1/sourspot 2/midspot) 70/80/70 -> 70/70/70
- (+) - Uair sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted outwards slightly
- (+) - Dair sword hitboxes horizontal displacement removed; mid-swing spike hitbox removed; tipper hitbox shifted outwards slightly; ID priority returned to tipper hitbox
- (+) - Dair now has its PM animation
- (+) - Fthrow damage/angle/BKB/KBG now match PM
- (+) - Fthrow FAF increased F27 -> F28
- (+) - Bthrow damage/angle/BKB/KBG now match PM
- (+) - Dthrow damage/angle/BKB/KBG now match PM
- (+) - Dthrow FAF decreased 43 -> 41
- <<<=== LUCINA ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- (-) - Run acceleration decreased (base/additional) 0.0802/0.044 -> 0.0702/0.024
- (-) - Initial dash speed decreased 1.715 -> 1.615
- (-) - Run speed decreased 1.822 -> 1.802
- (-) - Max horizontal jump speed decreased 1.24 -> 1.23
- (-) - Air speed decreased 0.935 -> 0.925
- (+) - Parallel Falchion model is now 11.5% longer
- (+) - Jab 1 sword hitboxes horizontal displacement removed
- (+) - Ftilt sword hitboxes horizontal displacement removed
- (+) - Dtilt arm and blade hitboxes added
- (+) - Fsmash sword hitboxes horizontal displacement removed
- (+) - Dsmash tipper and sword hitboxes shifted outwards slightly
- (+) - Dash attack sword hitboxes size increased slightly
- (+) - Fair sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted outwards slightly; shoulder hitbox added
- (+) - Fair -> fair lockout window removed
- (+) - Bair shoulder hitbox moved inwards slightly
- (+) - Bair BKB readjusted (sourspot 1/sourspot 2/midspot) 35/35/35 -> 10/25/30; KBG readjusted (sourspot 1/sourspot 2/midspot) 70/80/70 -> 70/70/70
- (+) - Uair sword hitboxes horizontal displacement removed; midspot and tipper hitboxes shifted outwards slightly
- <<<=== YOUNG LINK ===>>>
- (*) - Young Link can now no longer have negative percent after healing from down taunt
- <<<=== GANONDORF ===>>>
- (+) - Warlock Punch now retains aerial momentum
- (+) - Flame Choke can now grab ledge throughout the entire move
- (!) - Wizard's Foot can now be B-Reversed
- <<<=== MEWTWO ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- (+) - Dtilt tipper hitbox enlarged slightly; angle increased (midspot/sourspot) 75/70 -> 80/90, KBG increased (sweetspot/midspot/sourspot) 82/84/70 -> 84/84/80 ; FAF decreased F24 -> F23
- (+) - Utilt tipper hitbox enlarged slightly; FAF decreased F30 -> F29
- (+) - Nair launcher BKB increased 40 -> 60, KBG decreased 110 -> 87; multihits upper hitboxes FKB decreased 30 -> 20
- (+) - Fair tipper hitbox moved outwards slightly; inner hit BKB decreased 41 -> 40, KBG decreased 112 -> 110, angle increased 47 -> 84; tipper hitbox damage increased 12% -> 13%, angle decreased 47 -> 361, BKB decreased 41 -> 37, KBG increased 112 -> 115
- (+) - Fair FAF decreased F39 -> F38
- (+) - Bair tipper hitbox enlarged slightly, damage increased 8.5% -> 10.0%; FAF decreased F40 -> F32
- (+) - Uair tipper hitbox enalrged slightly; BKB decreased 45 -> 10, KBG increased (sourspot/midspot/sweetspot) 88/90/93 -> 110/110/120 FAF decreased F40 -> F32
- (+) - Dair FAF decreased F52 -> F46
- <<<=== ROY ===>>>
- (-) - Run acceleration decreased (base/additional) 0.07/0.033 -> 0.07/0.013
- (-) - Initial dash speed decreased 1.675 -> 1.645
- (-) - Run speed decreased 1.834 -> 1.814
- (-) - Max horizontal jump speed decreased 1.34 -> 1.326
- (+) - Dash to run transition frame increased F10 -> F15
- (+) - Sword of Seals model is now 11.5% longer
- (+) - Jab tipper hitbox moved outwards slightly
- (+) - Dash attack tipper hitbox moved outwards slightly
- (+) - Ftilt tipper hitbox moved outwards slightly
- (+) - Utilt tipper hitbox moved outwards slightly, initial pickup hitboxes enlarged and moved outwards slightly; FAF decreased F36 -> F34
- (+) - Dtilt all hitboxes enlarged, tipper hitbox moved outwards slightly
- (+) - Fsmash tipper hitbox moved outwards slightly, hilt hitbox enlarged
- (+) - Dsmash tipper hitbox moved outwards slightly
- (+) - Usmash upper hitboxes moved upwards slightly
- (+) - Nair tipper hitbox moved outwards slightly
- (+) - Nair hit 2 damage increased (sweetspot/sourspot) 9%/7% -> 10%/8%; hit 2 sweetspot KBG decreased 96 -> 90
- (+) - Fair tipper and hilt hitboxes moved outwards slightly
- (+) - Bair tipper and hilt hitboxes moved outwards slightly; horizontal displacement on sword hitboxes removed
- (+) - Uair tipper hitbox moved outwards slightly; hilt hitbox enlarged and moved outwards slightly
- (+) - Uair damage increased (sweetspot/sourspot) 9%/7% -> 10%/8%; sourspot BKB decreased 35 -> 30; sweetspot BKB increased 30 -> 45, KBG decreased 117 -> 47
- (+) - Fthrow damage/angle/BKB/KBG now match PM
- (+) - Fthrow FAF decreased F32 -> F31
- (+) - Bthrow damage/angle/BKB/KBG now match PM
- (+) - Fthrow FAF decreased F45 -> F40
- <<<=== CHROM ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- (-) - Run acceleration decreased (base/additional) 0.077/0.033 -> 0.067/0.033
- (-) - Initial dash speed decreased 1.8 -> 1.775
- (-) - Run speed decreased 1.812 -> 1.792
- (-) - Max horizontal jump speed decreased 1.36 -> 1.345
- (+) - Parallel Falchion model is now 11.5% longer
- (+) - Jab tipper hitbox moved outwards slightly
- (+) - Dash attack tipper hitbox moved outwards slightly
- (+) - Ftilt tipper hitbox moved outwards slightly
- (+) - Utilt tipper hitbox moved outwards slightly, initial pickup hitboxes enlarged and moved outwards slightly; FAF decreased F36 -> F34
- (+) - Dtilt all hitboxes enlarged, tipper hitbox moved outwards slightly
- (+) - Fsmash tipper hitbox moved outwards slightly, hilt hitbox enlarged
- (+) - Dsmash tipper hitbox moved outwards slightly
- (+) - Usmash upper hitboxes moved upwards slightly
- (+) - Nair tipper hitbox moved outwards slightly
- (+) - Fair tipper and hilt hitboxes moved outwards slightly
- (+) - Bair tipper and hilt hitboxes moved outwards slightly; horizontal displacement on sword hitboxes removed
- (+) - Uair tipper hitbox moved outwards slightly; hilt hitbox enlarged and moved outwards slightly
- <<<=== MR. GAME & WATCH ===>>>
- (+) - Dash to run transition frame increased F8 -> F11
- (+) - Dtilt hitbox enlarged
- (+) - Fthrow damage/angle/BKB/KBG now match PM
- (+) - Bthrow damage/angle/BKB/KBG now match PM
- (+) - Nair launcher angle decreased 60 -> 361; BKB decreased 40 -> 35; KBG increased 130 -> 145
- (/) - Fair box moved downwards to better match hitboxes
- (+) - Heavy uair hit 1 air-only angle readjusted 94 -> 367; air-only hitboxes BKB increased 20 -> 45, KBG increased 60 -> 65
- (+) - Chef now retains aerial momentum
- <<<=== META KNIGHT ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- (+) - Initial dash speed increased 1.7925 -> 1.8
- (=) - Ftilt 3 KBG increased 50 -> 90, angle decreased 75 -> 361
- (+) - Utilt pickup hitbox extended to behind Meta Knight
- (+) - Dsmash all hitboxes enlarged; hit 1 extra hitbox added for better low coverage, hitbox duration increased 1F -> 2F; hit 2 hitbox duration increased 1F -> 3F; hit 1 damage increased 10% -> 13%; KBG increased (early hit/late hit) 77/78 -> 80/86
- (+) - Nair late hit duration increased 11F -> 15F; early hit KBG increased 109 -> 110; late hit BKB decreased 40 -> 25, KBG increased 80 -> 100, angle decreased 68 -> 361; hitboxes now cover body and sword better
- (+) - Bair FAF decreased F50 -> F47; hit 1/2 ground-only angle increased 55 -> 60, KBG decreased 90 -> 80, 3F base hitstun added
- (+) - Shuttle Loop initial hit KBG increased 60 -> 61
- <<<=== PIT ===>>>
- (+) - Max horizontal jump speed increased 1.35 -> 1.375
- (/) - Nair multihit hitlag multiplier increased 0.5 -> 0.75
- (+) - If Upperdash Arm is jump canceled midair, it can no longer be used again until Pit is damaged or hits the ground; jump cancel lockout increased F25 -> F27
- <<<=== DARK PIT ===>>>
- (/) - Nair multihit hitlag multiplier increased 0.5 -> 0.75
- (-)(/) - Wings of Pandora rehit rate increased 2F -> 5F
- <<<=== ZERO SUIT SAMUS ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- <<<=== SNAKE ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- (!) - The angle of the usmash mortar's travel trajectory can now be shifted left and right with the control stick
- <<<=== WARIO ===>>>
- (=) - Gravity increased 0.112 -> 0.122
- (-) - Nair late hit angle decreased 70 -> 65
- (-) - Uair early hit BKB increased 40 -> 45, damage increased 5% -> 6%, angle decreased 88 -> 80; late hit (clap) damage decreased 13% -> 12%
- (-) - Utilt late hit BKB increased 30 -> 40
- (-) - Utilt FAF increased F28 -> F32
- (-) - Wario Bike aerial start horizontal speed decreased 1.8 -> 1.0; air friction increased 0.01 -> 0.02; minimum air speed decreased 0.9 -> 0.8
- <<<=== IKE ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- (+) - Max horizontal jump speed increased 1.44 -> 1.45
- (=) - Dtilt startup increased F8 -> F11; FAF decreased F30 -> F27
- (+) - Nair tipper hitbox moved outwards slightly; early hit sourspot angle decreased 65 -> 55; late hit angle decreased (sourspot/midspot/sweetspot) 65/65/65 -> 361/55/55
- (+) - Bair FAF decreased F37 -> F36; damage increased (sourspot/midspot/sweetspot) 12.5%/14%/15% -> 12%/15%/17%; KBG decreased 107 -> 100
- (+) - Usmash shockwave hitbox removed, replaced with previously-active hitboxes
- <<<=== SQUIRTLE ===>>>
- (+) - Max horizontal jump speed increased 1.325 -> 1.335
- (-) - Withdraw can now only be jump canceled after 20 frames of travel time; hit animation can no longer be jump canceled
- <<<=== IVYSAUR ===>>>
- (+) - Dash to run transition frame increased F10 -> F11
- (+) - Utilt pickup hitbox added to first active frame along vines; pickup hitbox angle decreased 88 -> 80, pickup hitbox damage increased 7% -> 8%; body hitbox damage increased 7% -> 9%; BKB decreased 85 -> 40, KBG increased 61 -> 105
- (+) - Dtilt hitbox ID priority given to body hitboxes; vine hitboxes enlarged; vine hitbox angle increased 30 -> 100, vine hitbox KBG increased 65 -> 100, vine hitbox hitlag multiplier increased 1.0 -> 1.1
- (+) - Uair body hitbox size decreased, shifted upwards slightly
- <<<=== CHARIZARD ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- (+) - Pickup hitboxes added to utilt
- (=) - Extra hitbox added to body on dtilt; body hitbox angle decreased 78 -> 361, head hitbox angle increased 78 -> 91; head hitbox extended forwards slightly
- <<<=== LUCAS ===>>>
- (+) - Dthrow damage dereased 11% -> 7%, angle increased 74 -> 105, BKB decreased 100 -> 85, KBG increased 32 -> 50
- <<<=== SONIC ===>>>
- (-) - Run speed decreased 3 -> 2.5
- (-) - Run acceleration decreased (base/additional) 0.076/0.064 -> 0.12/0.02
- (+) - Nair angle decreased (mid/late hit) 70/75 -> 361/361, BKB decreased (mid/late) 45/20 -> 15/15, KBG decreased (mid/late) 70/90 -> 105/105; early and mid hit enlarged slightly
- <<<=== KING DEDEDE ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- (+) - Dedede now has head intangibility while the hitboxes are active on dtilt; hitbox extended further into body; early hit duration increased 3F -> 4F; late hit hitbox size increased, hitbox duration increased 6F -> 16F, angle increased 39 -> 94, BKB increased 60 -> 85, KBG decreased 75 -> 70;
- <<<=== OLIMAR ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- (+) - Utilt FAF decreased F39 -> F37
- (+) - Uthrow FAF decreased F50 -> F47
- (+) - Nair launcher all hitboxes enlarged; FAF decreased F40 -> F45
- (+) - Fair FAF decreased F36 -> F30; landing lag decreased 8F -> 7F
- (+) - Bair autocancel window pushed forwards F34 -> F30; FAF decreased F38 -> F35
- (+) - Uair FAF decreased F35 -> F34
- (+) - Dair FAF decreased F47 -> F41
- <<<=== LUCARIO ===>>>
- (+) - Dash to run transition frame increased F10 -> F11
- <<<=== R.O.B. ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- <<<=== TOON LINK ===>>>
- (+) - Utilt damage increased 8% -> 9%, BKB decreased 58 -> 46, KBG increased 80 -> 86
- (+) - Item light forward throw FAF decreased (tilt/smash) F25/25 -> F21/21
- (+) - Item light back throw FAF decreased F25/25 -> F21/21
- (+) - Item light up throw FAF decreased F24/24 -> F21/21
- <<<=== WOLF ===>>>
- (+) - Dash to run transition frame increased F10 -> F11
- (+) - Run speed increased 1.77 -> 1.8
- (+) - Max horizontal jump speed increased 1.55 -> 1.576
- (+) - Dtilt knee hitbox angle increased 361 -> 68; BKB increased 25 -> 45; FAF decreased 28 -> 27
- (+) - Fthrow damage/angle/BKB/KBG now match PM dthrow
- (+) - Fthrow FAF decreased F33 -> F32
- (+) - Bthrow damage/angle/BKB/KBG now match PM
- (+) - Bthrow FAF decreased F48 -> F45
- (+) - Dair FAF decreased F57 -> F41
- (-)(/)(*) - Blaster startup reverted F12 -> F16 so the bullet spawns in the correct location
- (+) - Blaster now retains aerial momentum
- (+) - Jet Wolf can now grab ledge moving downwards
- <<<=== VILLAGER ===>>>
- (+) - Dash to run transition frame increased F10 -> F14
- <<<=== MEGA MAN ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- (+) - Usmash launcher KBG increased 184 -> 188
- (*)(+) - Dsmash early hit hitboxes now spawn properly; KBG readjusted (early/late) 107/110 -> 101/114; early hit duration increased 1F -> 3F
- (-) - Bair launcher KBG decreased 235 -> 232
- <<<=== WII FIT TRAINER ===>>>
- (+) - Air speed increased 1.007 -> 1.09
- (+) - Max horizontal jump speed increased 1.315 -> 1.4175
- (+) - Dtilt knee hitbox extended forwards slightly
- (=) - Nair launcher angle decreased 70 -> 50, BKB increased 30 -> 40, KBG decreased 96 -> 90
- (+) - Fair late hit duration increased 5F -> 8F; foot hitbox moved downwards slightly
- (+) - Bair autocancel window pushed forward F44 -> F23
- (+) - Uair FAF decreased F40 -> F33
- (+) - Uair hip hitbox added
- (!) - Canceling Header no longer sends Wii Fit into free fall
- <<<=== ROSALINA & LUMA ===>>>
- (+) - Run speed increased 1.624 -> 1.634
- (+) - Max horizontal jump speed increased 1.207 -> 1.226
- <<<=== LITTLE MAC ===>>>
- (-) - Initial dash speed decreased 1.885 -> 1.88
- (+) - Jab 3 BKB decreased 52 -> 49, KBG decreased 75 -> 73
- (+) - Utilt damage increased 6% -> 6.5%, BKB decreased 66 -> 35, KBG increased 67 -> 96
- (+) - Dtilt fist hitbox damage increased 5% -> 6.5%, BKB increased 67 -> 72, KBG decreased 51 -> 46, angle increased 80 -> 84, base hitstun increased 2F -> 3F
- (+) - Uair autocancel window pushed forward F35 -> F30
- (+) - K.O. Punch KBG increased 98 -> 99; aerial FAF decreased F76 -> F50
- (+) - Jolt Haymaker now has upper body intangibility while the hitboxes are active; trail-laden hitbox activity increased 1F -> 2F
- <<<=== GRENINJA ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- (+) - Dsmash KBG increased 96 -> 99
- (+) - Fthrow FAF decreased F32 -> F29
- (+) - Bthrow FAF decreased F45 -> F40
- (+) - Utilt FAF decreased F33 -> F31
- (+) - Usmash hit 1 ground-only hitbox angle readjusted 367 -> 275, BKB increased 20 -> 40; extra body hitbox attached to arms; initial hit hitbox size increased; split hitbox size increased, KBG increased 107 -> 108; sourspot KBG increased 113 -> 115; final hit (recoil) hitbox moved lower, enlarged slightly
- (+) - Fair FAF decreased F49 -> F46
- (+) - Bair FAF decreased F37 -> F34
- (+) - Hydro Pump can now grab ledge moving down
- <<<=== PALUTENA ===>>>
- (+) - Dash to run transition frame increased F10 -> F14
- (+) - Ftilt FAF decreased 68 -> 64
- (+) - Utilt FAF decreased 63 -> 60; move now animates a bit faster
- (+) - Dtilt staff hitbox enlarged; tipper, shoulder, and chest hitboxes added; tipper hit damage increased 7% -> 8.5%, angle increased 75 -> 91; FAF decreased F40 -> F38
- (+) - Bthrow FAF decreased F55 -> F50
- (+) - Uthrow FAF decreased F50 -> F49
- (+) - Nair FAF decreased F52 -> F48
- (+) - Fair chest hitbox added; late hit duration increased 5F -> 6F
- (+) - Bair LL decreased 10F -> 9F; FAF decreased F50 -> F41
- (/) - Uair launcher now sends outwards rather than backwards
- (+) - Dair mid hit (spike) hitlag multiplier increased 1.0 -> 1.25; early hit angle decreased 69 -> 50, KBG increased 100 -> 115; late hit damage increased 9% -> 9.5%, angle increased 69 -> 109, KBG decreased 100 -> 95
- (*) - Palutena can now properly wall jump out of teleport reappearance
- <<<=== PAC-MAN ===>>>
- (=) - Gravity increased 0.075 -> 0.0825
- (=) - Fall speed increased 1.515 -> 1.715
- (+) - Fast fall speed increased 2.182 -> 2.472
- (-) - Fair FAF increased F26 -> F29
- (-) - Pac-Pellet de-transform FAF increased F36 -> F40
- (-) - Hydrant failure smoke spike startup increased F9 -> F12
- <<<=== ROBIN ===>>>
- (+) - Bronze and Levin sword models are now 17.5% longer each
- (+) - Ftilt hitbox extended outwards slightly
- (+) - Utilt tipper hitbox extended outwards slightly; sword hitboxes horizontal displacement removed
- (+) - Dtilt hitbox extended outwards slightly; shoulder hitbox added
- (+) - Fsmash hitboxes extended outwards slightly
- (+) - Bair tipper hitbox extended outwards slightly
- (!) - Pressing shield during frames 8-12 of Elwind 1 will now cause Robin to transition into fall. This will normally immediately buffer an airdodge but with proper timing you can perform other moves; try it out and experiment
- (!) - Elwind 2 is now activated by holding the B button on frame 12 of Elwind 1; release the button before then to only do a single hop, after which you will be actionable
- <<<=== SHULK ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- <<<=== BOWSER JR. ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- <=== DUCK HUNT ===>
- (+) - Dash to run transition frame increased F10 -> F12
- <<<=== CLOUD ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- <<<=== CORRIN ===>>>
- (+) - Dash to run transition frame increased F10 -> F15
- (+) - Dthrow hit 1 damage decreased 6.5 -> 3.5; release angle decreased 70 -> 69, BKB decreased 80 -> 75, KBG decreased 150 -> 100; FAF increased F44 -> 50
- <<<=== BAYONETTA ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- (*) - Bullet Arts inputs on most moves fixed
- (/) - Jab 1 hitlag multiplier increased 1.0 -> 1.1
- (/) - Jab 2 hitlag multiplier increased 0.8 -> 1.1
- (/) - Ftilt hit all hits hitlag multiplier incresaed 1.0 -> 1.1
- (/) - Utilt hit 1 hitlag multiplier increased 0.8 -> 1.0
- (+) - Dtilt angles readjusted (inner sourspot/outer sweetspot) 85/78 -> 79/95, sweetspot damage increased 6% -> 6.5%, sweetspot BKB increased 70 -> 85, sweetspot KBG decreased 55 -> 45; sweetspot hitbox extended slightly outwards; hitlag multiplier increased 1.0 -> 1.1
- (R) - Bullet Arts nair is now a multihit autolink
- (+) - Bthrow FAF decreased F50 -> F47
- (+) - Uthrow FAF decreased F37 -> F35
- (+) - Dthrow FAF decreased F42 -> F41
- (+) - Bair hitlag multiplier increased (sweetspot/sourspot) 1.0/1.0 -> 1.3/1.1; sourspot hitbox extended slightly into body; sweetspot hitbox size increased slightly
- (/) - Nair hitlag multiplier increased 1.0 -> 1.1
- (+) - Fair hit 1/2 2F base hitstun added, hitlag multiplier increased 1.0 -> 1.1; hit 3 hitlag multiplier increased 1.5 -> 1.6; hit 1/hit 2 on-hit added speed decreased 1.5/1.5 -> 1.45/1.45
- (/) - Uair hitlag multiplier increased 1.0 -> 1.1
- (+) - After Burner Kick downwards input rebound vertical speed decreased 3.4 -> 2.4; rebound horizontal accel increased 0.025 -> 0.035; max forward horizontal speed after rebound increased 0.7 -> 1
- (/) - Witch Twist multihit hitlag multiplier increased 0.8 -> 1.0; launcher hitlag multiplier increased 1.0 -> 1.1; all hits SDI multiplier decreased 1.25 -> 1.1
- <<<=== INKLING ===>>>
- (-) - Nair FAF increased F31 -> F32
- <<<=== RIDLEY ===>>>
- (+) - Dash to run transition frame increased F10 -> F15
- (+) - Initial dash speed increased 1.895 -> 1.9
- (+) - Dtilt tipper hitbox angle increased 80 -> 95
- (+) - Space Pirate Rush can now grab ledge throughout the entire move
- <<<=== RICHTER ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- <<<=== KING K. ROOL ===>>>
- (+) - Dash to run transition frame increased F10 -> F14
- (+) - Run speed increased 1.731 -> 1.739
- (+) - Max horizontal jump speed increased 1.58 -> 1.587
- (-) - Fthrow FAF increased F40 -> F42
- (+) - Fair FAF decreased F46 -> F42
- (+) - Bair FAF decreased F60 -> F45
- (+) - Uair FAF decreased F57 -> F54
- <<<=== ISABELLE ===>>>
- (+) - Dash to run transition frame increased F10 -> F14
- <<<=== INCINEROAR ===>>>
- (+) - Dash to run transition frame increased F10 -> F12
- (+) - Utilt FAF decreased F35 -> F32
- (+) - Dtilt FAF decreased F30 -> F29; KBG increased 35 -> 37; all hitboxes enlarged; tipper hitbox moved outwards slightly
- (+) - Nair early hit hitbox size increased; late hit head and knee hitboxes added; early hit BKB decreased 50 -> 25, KBG increased 90 -> 106
- (+) - Fair FAF decreased F45 -> F42
- (+) - Bair FAF decreased F42 -> F37; foot and knee hitboxes moved outwards slightly
- (+) - Uair FAF decreased F32 -> F31
- (+) - Alolan Whip can now grab ledge throughout the entire move
- <<<=== PIRANHA PLANT ===>>>
- (+) - Dash to run transition frame increased F10 -> F14
- (+) - Dtilt tipper hitbox angle increased 78 -> 86
- (+) - Nair launcher BKB decreased 45 -> 40; autocancel window pushed forwards F40 -> F36
- (+) - Fair BKB decreased 45 -> 30, KBG increased 85 -> 94; autocancel window pushed forwards F31 -> F30
- (+) - Bair autocancel window pushed forwards F44 -> F36
- (+) - Uair now has head intangibility while the hitboxes are active
- (+) - Dair autocancel window pushed forwards F33 -> F29
- <<<=== JOKER ===>>>
- (+) - Dash to run transition frame increased F10 -> F11
- <<<=== HERO ===>>>
- (+) - Dash to run transition frame increased F10 -> F14
- (+) - Hero's sword model is now 12.5% longer
- (+) - Ftilt 1 startup decreased F9 -> F7; base hitstun increased 3F -> 4F; FAF decreased F30 -> F28
- (+) - Ftilt 2 sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly
- (+) - Utilt FAF decreased F34 -> F33
- (+) - Dash attack sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly
- (+) - Nair sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly
- (+) - Fair sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly; LL decreased 9F -> 8F
- (+) - Bair sword hitboxes are now capsule hitboxes, better encompass sword horizontally; tipper hitbox shifted outwards slightly
- (+) - Uair now has a hitbox on the lower knee; the foot hitbox on the initial kick is now a capsule hitbox on the frame Hero kicks his leg out covering the trajectory of the kick
- <<<=== BANJO & KAZOOIE ===>>>
- (+) - Dash to run transition frame increased F10 -> F11
- <<<=== TERRY ===>>>
- (+) - Hit canceled dtilt KBG decreased 118 -> 113
- (+) - Uair damage decreased 7% -> 6.5%, KBG decreased 86 -> 82
- <<<=== BYLETH ===>>>
- (+) - Dash to run transition frame increased F10 -> F15
- (-) - Run speed decreased 1.535 -> 1.53
- (-) - Max horizontal jump speed decreased 1.3 -> 1.297
- (-) - Ftilt tipper BKB decreased 48 -> 45, tipper KBG decreased 94 -> 91; FAF increased F34 -> F37 (nominal FAF increased F36 -> F40)
- (-) - Utilt FAF increased F31 -> F34 (nominal FAF increased F33 -> F36)
- (-) - Dtilt KBG increased (sourspot/sweetspot) 80/55 -> 85/65
- (/) - Nair small sweetspot added to center of launcher that always sends forwards
- (-) - Uair launcher KBG decreased 160 -> 157
- <<<=== STEVE ===>>>
- (+) - Dash to run transition frame increased F10 -> F14
- <<<=== MIN MIN ===>>>
- (+) - Dash to run transition frame increased F10 -> F15
- (+) - Dtilt startup decreased F10 -> F7; all hitboxes enlarged; knee and foot hitboxes moved outwards slightly
- (+) - Uair autocancel window pushed forwards F30 -> F24
- <<<=== MII BRAWLER ===>>>
- (+) - Dash to run transition frame increased F10 -> F11
- (+) - Max horizontal jump speed increased 1.45 -> 1.46
- (+) - Dtilt all hitboxes enlarged; foot hitbox added
- (+) - Dthrow hit 1 damage decreased 2% -> 1%; release damage increased 4% -> 6%, BKB increased 65 -> 75, KBG decreased 120 -> 70; FAF increased F32 -> F40
- (+) - Nair FAF decreased F46 -> F43; hit all hitboxes enlarged; early hit foot hitbox pulled inwards slightly; late hit damage increased 5% -> 7%
- (+) - Fair FAF decreased F40 -> F37; hitboxes attached to hips; startup decreased F8 -> F6; hit 1 hitbox duration increased 2F -> 3F; hit 1 angle readjusted (air-only/ground-only) 25/25 -> 366/75; autocancel window pushed forwards F30 -> F26
- (+) - Bair FAF decreased F40 -> F35; KBG increased 111 -> 113; sourspot attached to left leg, sourspot damage 12% -> 9%
- (+) - Uair FAF decreased F31 -> F30
- (+) - Dair FAF decreased F50 -> F46
- (+) - Feint Jump leap landing lag decreased 20F -> 16F; kick landing lag decreased 38F -> 31F
- <<<=== MII SWORDFIGHTER ===>>>
- (+) - Dash to run transition frame increased F10 -> F13
- (+) - Mii Swordfighter can now wall jump
- (+) - Utilt FAF decreased F43 -> F42
- (+) - Nair FAF decreased F50 -> F43
- (+) - Fair FAF decreased F47 -> F43
- <<<=== MII GUNNER ===>>>
- (+) - Dash to run transition frame increased F10 -> F11
- (+) - Utilt FAF decreased F38 -> F35
- (+) - Nair FAF decreased F42 -> F39
- (+) - Bair FAF decreased F48 -> F42
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