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- [b]PLEASE NOTE:[/b] A bit of a personal request: I am happy to keep making Vanilla ships for the convenience of both myself and the SE community; however, i do not want to sacrifice the level of detail i became used to with modded ships. I found a way around this by making mixed grid ships with small grid cockpits as seen on both this ship and the Sabiroid. I want to continue this trend, but a glitch in SE currently plagues ships that use this, making them very unreliable in MP. If you will, please take the time to add your input to the bug report here[forum.keenswh.com]
- There is also an issue with Jump Drive distances being dramatically reduced with small grid components. Keen has acknowledged the issue, but you can find the forum topic here[forum.keenswh.com]
- However, i know the game keeps KSH very busy and they give us much content every week, so i would ask everyone to keep in mind we aren't entitled to anything, so be respectful in your bug reports.
- On with the ship, then....
- [h1]Shrike III Hunter Killer Destroyer[/h1]
- [b]Mass:[/b] 4,589,865.5 (empty)
- [b]Acceleration:[/b] 3.43 m/s^2 (Without Hydrogen)
- [b]Length:[/b] 137.5m, (167.5m Wingspan)
- [b]Cargo:[/b] 54 Small Containers
- [b]Connectors:[/b] 1 (dorsal)
- [b]Batteries:[/b] 22
- [b]]Reactors:[/b] 2 Large
- [b]Weapons:[/b] 8 Gatling Turrets, 8 Missile Turrets, 4 Rocket Launchers, 4 LARP Guided Missile Bays
- [b]Oxygen:[/b] 10 Tanks, 4 Generators
- [b]Hydrogen:[/b] 4 Tanks
- [b]Crew:[/b] 1 Captain, 2 Gunnery, 3 Engineering, 1 Medical
- [h1]Description[/h1]
- Although the Jotunn gained most of the public attention as PFS' answer to what they called the "CEU Problem," the Shrike III was in reality the true answer.
- By the time the Europa conflict began, PFS had already been working on a new missile destroyer, as the Navy had desired something less specialized than the Phantom, and had not offered any major contracts on the ship. To this end, PFS decided to revive the Shrike series, which had been popular in its time, but was gradually phased out with newer technologies.
- Rather than refitting the old Shrike models, PFS decided to construct an entirely new ship, which would be more efficient due to being built around newer missile technology, rather than the obsolete tech that the former models were built around.
- The Europa conflict saw a final reshaping of this design take place, as Harbinger platforms deployed by the CEU were able to dip deep into the atmosphere of planets, safe from most Phoenix ships. To counteract this, PFS made sure that the Shrike III had full atmospheric tolerance, able to hunt the Harbingers wherever they hid.
- In space, the Shrike III can take targets out from a distance with its guided missiles.
- In atmospheres, the Shrike III can move up close and engage targets with its rocket launchers and missile turrets.
- No matter where the enemy hides, they will no longer be safe.
- [h1]User Manual[/h1]
- [b]Controls[/b] - to use the craft, sit in a seat, hit K, go to the group labelled "**Control**" and hit "Control"
- [b]Tab 1[/b] - Missile Controls
- [img=http://i.imgur.com/kh0kuzO.jpg]
- [olist]
- [*] Missile Reload
- [*] Fire Missile 1
- [*] Fire Missile 2
- [*] Fire Missile 3
- [*] Fire Missile 4
- [*] View Main Camera
- [*] View Port Missile Bay
- [*] View Starboard Missile Bay
- [/olist]
- To build the missiles, hit [b]1[/b] and wait for the sequence to complete. You can use [b]7[/b] or [b]8[/b] to ensure that it is finished. Then simply hit 2-5 to fire the missile of your choice.
- Missiles 1-4 are simply numbered left to right relative to the forward direction of the ship.
- For notes on firing, see [u]performance notes[/u] below.
- [b]Tab 2[/b] - Weapon Controls
- [img=http://i.imgur.com/mDrEgjf.jpg]
- [olist]
- [*] Select Rocket Launchers
- [*] Gatlings On/Off
- [*] Missiles On/Off
- [*] Jump
- [/olist]
- [h1]Performance Notes[/h1]
- [b]Atmospheric Flight[/b] - The ship is fully capable of atmospheric flight, and you can turn the Hydrogen thrusters On/Off via groups in the interface. Keep in mind that there is no side or reverse thrust for the Hydrogen, so you will need to bank and pitch to dampen your movement. The atmospheric flight is meant for dipping into the atmosphere to hunt targets that do the same to evade you in space. It is not intended for prolonged flight. However, it can handle a full 1G just fine.
- [b]Missiles[/b] - You should not attempt to fire the missiles in heavy gravity environments. I have tested around .2 G with no issues, but above that you will have to aim above your target in order to hit it, and performance of the missile begins to degrade due to the impact angle. The missiles are meant for space combat, and the rockets and turrets are for atmospheric combat.
- [b]Stopping[/b] - As with many of my ships, the more powerful thrust is below. Therefore, you can tilt the ship upward for a quick stop.
- [b]Known Issues[/b] - As stated above, the small grid components have a tendency to display offline or not at all for clients in MP. You also should NEVER reload or fire missiles on the move, or have them inside your missile bay while moving. ALWAYS empty your missile bays before moving on. I have also had some issue with the small grid parts of the missile bays during high speed maneuvers. This is due to SE's physics, so it is recommended you fly carefully. There is also the Jump Drive issue mentioned above.
- [h1]Scripts[/h1]
- Whiplash141 - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=546494746]Guided Missile Script[/url], Missile Trigger Script, Missile Rotor Displacement Script
- MMaster - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=403921671&searchtext=lcd+configurable]Automatic Configurable LCD [/url]
- Pennywise - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=558846217]Compass [/url]
- [h1]Credits[/h1]
- 5URG3 - For the Harbinger Platform which the ship was built to destroy, and the Cougar which introduced the Missile Rotor Displacement system that was originally developed by Whiplash141
- [url=https://steamcommunity.com/profiles/76561198006667695/myworkshopfiles/]You can find 5URG3's stuff here.[/url]
- [h1]Misc[/h1]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=413136217]Interested in learning about the lore behind these ships?[/url]
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