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Apr 3rd, 2018
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  1. TAP_TO_CONTINUE=TAP TO CONTINUE
  2. LOADING=Loading...
  3. RECENTLY=RECENTLY
  4. PAUSE=PAUSE
  5. RESUME=Resume
  6. SOUND=Sound
  7. TIME_EXTRA_TITLE=Time is over! Do you want an extra chance?
  8. TIME_EXTRA_TXT=Time is up. You can get extra time as a reward for viewing an advertisement. Do you want to watch an advertising video?
  9. BT_WATCH=WATCH
  10. BT_CANCEL=CANCEL
  11. OUPS=OUPS!
  12. CANDM_TIME_OVER_LINE_1=Oh no! You lose...
  13. CANDM_TIME_OVER_LINE_2=Sorry, but time is over.
  14. CANDM_TIME_OVER_LINE_3=Try this level again!
  15. SUPER=SUPER!
  16. CIRCUIT_WIN_LINE_1=You did it!
  17. CIRCUIT_WIN_LINE_2=Now you have new circuit!
  18. CIRCUIT_WIN_LINE_3=So, try to make another one!
  19. START_NEW_ASSEMBLING_QUESTION=START NEW ASSEMBLING?
  20. RESTART_ASSEMBLING_QUESTION=REPLAY ASSEMBLING?
  21. START_NEW_DEBUG_QUESTION=START NEW DEBUGGING?
  22. RESTART_DEBUG_QUESTION=REPLAY DEBUGGING?
  23. U_MUST_USE_RES=You must use the following resources:
  24. METALS=Metals
  25. OILS=Oils
  26. ELECTRICITY=Electricity
  27. BT_START=START
  28. BT_REPLAY=REPLAY
  29. NOT_ENOUGH_RES=NOT ENOUGH RESOURCES!
  30. NOT_ENOUGH_RES_TXT=You do not have enough resources to start. Start mining resources?
  31. REP_PROGRESS=Repair progress
  32. MICROCIRCUITS=Microcircuits
  33. MODULES=Modules
  34. START_MINING=Start mining
  35. INFO_MINING=Here you can get the resources necessary for debugging microcircuits and modules assembling.
  36. DEBUG_CIRCUIT=Debug microcircuit
  37. NECESSARY_RES=Necessary resources
  38. ASSEMBLY_MODULE=Assembly module
  39. START_DEBUG_QUESTION=START DEBUGGING?
  40. START_ASSEMBLING_QUESTION=START ASSEMBLING?
  41. GAME_OVER=Game over
  42. MINING_ENERGY_OVER=The energy to making moves is over.
  43. MINING_TIME_OVER=Time is over.
  44. U_EXTRACTED_RES=But you have extracted useful resources!
  45. R_ELECTRICITY=electricity
  46. R_ENERGY=energy
  47. R_METALS=metals
  48. R_OILS=oils
  49. BONUS=Bonus
  50. MODULE_WIN_LINE_1=You did it!
  51. MODULE_WIN_LINE_2=Now you have new module!
  52. MODULE_WIN_LINE_3=So, try to make another one!
  53. SETTINGS=SETTINGS
  54. SETTINGS_SOUND=SOUND
  55. SETTINGS_GRAPHIC=GRAPHIC
  56. SHOW_ANIMATIONS=Show animations
  57. B1_MSG_1=Hello! My name is Kelly, and I'm in trouble :(
  58. B1_MSG_2=I suffered from meteorites during my journey.
  59. B1_MSG_3=The spaceship was badly damaged and I had to land immediately on the nearest planet.
  60. B1_MSG_4=Fortunately, there is a special set on board to restore the ship.
  61. B1_MSG_5=Please help me fix my spaceship. I think together we can do it!
  62. B1_MSG_6=I have already installed all the mechanisms on the surface of this uninhabited planet and they are ready to work.
  63. B1_MSG_7=In order to repair the ship, it is necessary to extract resources from the bowels of this planet, debug broken chips to control the ship and build modules, with which we will replace the damaged sections of the ship.
  64. B1_MSG_8=Let's start with the extraction of resources. We will need them to debug the chips and build new modules.
  65. B2_MSG_1=Well, the work is on! Of course, before the completion of repair is still far away, but this is a good start.
  66. B2_MSG_2=Thank you for deciding to help in this difficult matter! I will immediately continue looking for my sister when we repair the ship. I really miss her. It is a pity that my ship broke down. This will slow down the search.
  67. B2_MSG_3=Well, let's repair the ship! We need to finish as soon as possible.
  68. B3_MSG_1=Hmmm! Very good. The work is moving faster than I expected. This is great news!
  69. B3_MSG_2=There is still a lot of work left, but we can easily cope with it together.
  70. B3_MSG_3=On this uninhabited planet it's pretty dreary, you know. I can't even imagine how much my sister is sad on the same empty planet after the crash of her space ship. The signal for help came from her a month ago. I immediately went to look for her. Since then, no messages have been received from her. I hope we fix the ship quickly, and I'll finally find my sister.
  71. B4_MSG_1=Super! Half of the repair has already been completed. This is a very good result!
  72. B4_MSG_2=I think that it will be possible to fly up very soon.
  73. B4_MSG_3=Let's try to bring this moment closer :)
  74. B4_MSG_4=Thank you for helping me with the repairs. I would not have done it without you! <3
  75. B5_MSG_1=The ship is almost ready to fly! There is very little left!
  76. B5_MSG_2=I'll tell my sister about you and your help when I find her. We are very grateful to you!
  77. B5_MSG_3=And now let's proceed to continue the repair of the spaceship;)
  78. B6_MSG_1=Yuhuu! The ship is repaired! There is enough fuel on board to continue my sister's search.
  79. B6_MSG_2=Thank you very much for your help!
  80. B6_MSG_3=It's time for me to go! If you like collect resources, build modules, and debug the circuits, then you can continue to do so in the future. Perhaps someone else will crash and accidentally land on this planet, and then he can use ready-made spare parts to repair his ship.
  81. B6_MSG_4=Well, I must fly away! Thanks again! <3
  82. HLP_1=In order to debug the chip or assemble the module you need resources such as metals, oils and electricity. You can get these resources in the game 3-in-a-row.
  83. HLP_2=In a 3-in-a-row game, you need to move the rows / columns so that somewhere on the field there will be a vertical or horizontal combination of 3 or more identical gems (tiles) in a row.
  84. HLP_3=Each movement of a number of gems costs 1 unit of energy. Energy can be restored by creating the appropriate combinations of gems. The game ends when the energy indicator reaches the value 0.
  85. HLP_4=A certain amount of time is allocated for a movement. The amount of remaining time can be seen on the corresponding indicator. A smaller amount of time is allocated with each movement. If the movement isn't made before the time runs out, the game will end.
  86. HLP_5=You don't have to wait till the end of the game 3-in-a-row. You can always finish the game prematurely from the pause menu. All the collected resources will be saved.
  87. HLP_6=In order to debug the microcircuit, you need to rotate all of its elements symbol to the symbol. This must be done before the time runs out. Otherwise, the level won't be passed and resources that were spent on a game won't be returned. Also, resources aren't returned when the game is prematurely logged out.
  88. HLP_7=In order to assemble the module, you need to arrange the tiles by their numbers. This must be done before the time runs out. Otherwise the level won't be passed and resources that were spent on a game won't be returned. Also, resources aren't returned when the game is prematurely logged out.
  89. HLP_BTN_END=GO TO MENU
  90. B1_BTN=OK! Lets go!
  91. B2_BTN=OK! Lets go!
  92. B3_BTN=OK! Lets go!
  93. B4_BTN=OK! Lets go!
  94. B5_BTN=OK! Lets go!
  95. B6_BTN=OK! Lets go!
  96. EXIT=Exit
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