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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" "c:\users\ross\desktop\mapping\rp_unknown"
  5.  
  6. Valve Software - vbsp.exe (Jul  7 2010)
  7. 6 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  9. Loading c:\users\ross\desktop\mapping\rp_unknown.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  11. Patching WVT material: maps/rp_unknown/fm/nature/blendsandtograss_001_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing c:\users\ross\desktop\mapping\rp_unknown.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24.    skybox/sky_day02_01*.vmt
  25.  ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27.    skybox/sky_day02_01*.vmt
  28.  ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (88670 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 317 texinfos to 254
  37. Reduced 25 texdatas to 24 (610 bytes to 579)
  38. Writing c:\users\ross\desktop\mapping\rp_unknown.bsp
  39. 1 second elapsed
  40.  
  41. ** Executing...
  42. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vvis.exe"
  43. ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" "c:\users\ross\desktop\mapping\rp_unknown"
  44.  
  45. Valve Software - vvis.exe (Jul  7 2010)
  46. 6 threads
  47. reading c:\users\ross\desktop\mapping\rp_unknown.bsp
  48. reading c:\users\ross\desktop\mapping\rp_unknown.prt
  49.  449 portalclusters
  50. 1334 numportals
  51. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (23)
  53. Optimized: 233 visible clusters (0.00%)
  54. Total clusters visible: 130404
  55. Average clusters visible: 290
  56. Building PAS...
  57. Average clusters audible: 448
  58. visdatasize:54315  compressed from 57472
  59. writing c:\users\ross\desktop\mapping\rp_unknown.bsp
  60. 23 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vrad.exe"
  64. ** Parameters: -textureshadows -staticproppolys -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" "c:\users\ross\desktop\mapping\rp_unknown"
  65.  
  66. Valve Software - vrad.exe SSE (Jul  7 2010)
  67.  
  68.       Valve Radiosity Simulator    
  69. 6 threads
  70. [Reading texlights from 'lights.rad']
  71. [48 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\users\ross\desktop\mapping\rp_unknown.bsp
  74. Loaded alpha texture materials\models\props\nature\rd_canopy01.vtf
  75. Loaded alpha texture materials\models\PG_props\pg_forest\pg_tree01_branch.vtf
  76. Loaded alpha texture materials\models\PG_props\pg_forest\pg_tree01_leafs.vtf
  77. Setting up ray-trace acceleration structure... Done (2.58 seconds)
  78. 1408 faces
  79. 1322831 square feet [190487680.00 square inches]
  80. 15 Displacements
  81. 31222 Square Feet [4496104.00 Square Inches]
  82. 1408 patches before subdivision
  83. 26108 patches after subdivision
  84. sun extent from map=0.000000
  85. 2 direct lights
  86. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (4)
  87. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (4)
  88. transfers 2692922, max 751
  89. transfer lists:  20.5 megs
  90. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  91.     Bounce #1 added RGB(51063, 47311, 24216)
  92. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  93.     Bounce #2 added RGB(5010, 4785, 2265)
  94. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  95.     Bounce #3 added RGB(575, 556, 256)
  96. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  97.     Bounce #4 added RGB(78, 76, 34)
  98. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  99.     Bounce #5 added RGB(11, 11, 5)
  100. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  101.     Bounce #6 added RGB(2, 2, 1)
  102. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  103.     Bounce #7 added RGB(0, 0, 0)
  104. Build Patch/Sample Hash Table(s).....Done<0.0228 sec>
  105. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
  106. FinalLightFace Done
  107. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  108. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  109. Writing leaf ambient...done
  110. Ready to Finish
  111.  
  112. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  113. ------------       ---------------  ---------------  --------
  114. models                   1/1024           48/49152    ( 0.1%)
  115. brushes                280/8192         3360/98304    ( 3.4%)
  116. brushsides            2192/65536       17536/524288   ( 3.3%)
  117. planes                1334/65536       26680/1310720  ( 2.0%)
  118. vertexes              2310/65536       27720/786432   ( 3.5%)
  119. nodes                  883/65536       28256/2097152  ( 1.3%)
  120. texinfos               254/12288       18288/884736   ( 2.1%)
  121. texdata                 24/2048          768/65536    ( 1.2%)
  122. dispinfos               15/0            2640/0        ( 0.0%)
  123. disp_verts            1215/0           24300/0        ( 0.0%)
  124. disp_tris             1920/0            3840/0        ( 0.0%)
  125. disp_lmsamples       69360/0           69360/0        ( 0.0%)
  126. faces                 1408/65536       78848/3670016  ( 2.1%)
  127. hdr faces                0/65536           0/3670016  ( 0.0%)
  128. origfaces              542/65536       30352/3670016  ( 0.8%)
  129. leaves                 885/65536       28320/2097152  ( 1.4%)
  130. leaffaces             1482/65536        2964/131072   ( 2.3%)
  131. leafbrushes            984/65536        1968/131072   ( 1.5%)
  132. areas                    2/256            16/2048     ( 0.8%)
  133. surfedges             8548/512000      34192/2048000  ( 1.7%)
  134. edges                 4891/256000      19564/1024000  ( 1.9%)
  135. LDR worldlights          2/8192          176/720896   ( 0.0%)
  136. HDR worldlights          0/8192            0/720896   ( 0.0%)
  137. leafwaterdata            0/32768           0/393216   ( 0.0%)
  138. waterstrips            107/32768        1070/327680   ( 0.3%)
  139. waterverts               0/65536           0/786432   ( 0.0%)
  140. waterindices          1644/65536        3288/131072   ( 2.5%)
  141. cubemapsamples           0/1024            0/16384    ( 0.0%)
  142. overlays                 0/512             0/180224   ( 0.0%)
  143. LDR lightdata         [variable]      886336/0        ( 0.0%)
  144. HDR lightdata         [variable]           0/0        ( 0.0%)
  145. visdata               [variable]       54315/16777216 ( 0.3%)
  146. entdata               [variable]       34892/393216   ( 8.9%)
  147. LDR ambient table      885/65536        3540/262144   ( 1.4%)
  148. HDR ambient table      885/65536        3540/262144   ( 1.4%)
  149. LDR leaf ambient      3993/65536      111804/1835008  ( 6.1%)
  150. HDR leaf ambient       885/65536       24780/1835008  ( 1.4%)
  151. occluders                0/0               0/0        ( 0.0%)
  152. occluder polygons        0/0               0/0        ( 0.0%)
  153. occluder vert ind        0/0               0/0        ( 0.0%)
  154. detail props          [variable]           1/12       ( 8.3%)
  155. static props          [variable]           1/9372     ( 0.0%)
  156. pakfile               [variable]      105980/0        ( 0.0%)
  157. physics               [variable]       88670/4194304  ( 2.1%)
  158. physics terrain       [variable]        6845/1048576  ( 0.7%)
  159.  
  160. Level flags = 0
  161.  
  162. Total triangle count: 3592
  163. Writing c:\users\ross\desktop\mapping\rp_unknown.bsp
  164. 22 seconds elapsed
  165.  
  166. ** Executing...
  167. ** Command: Copy File
  168. ** Parameters: "c:\users\ross\desktop\mapping\rp_unknown.bsp" "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\maps\rp_unknown.bsp"
  169.  
  170.  
  171. ** Executing...
  172. ** Command: "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\hl2.exe"
  173. ** Parameters: -dev -console -allowdebug -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" +map "rp_unknown"
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