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TheInsidiousOne

Part 4

Sep 24th, 2018
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  1. Faux Werebeast
  2. ★★★★
  3. WIND
  4. Thunder/Effect
  5. ATK 1600
  6. DEF 1800
  7. When an opponent's monster activates the effect of a monster on the field during the Battle Phase (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
  8.  
  9. Warbeast Hesta
  10. EARTH
  11. Beast-Warrior/Link/Effect
  12. ATK 1800
  13. LINK-2
  14. BL BR
  15. 2 monsters, including at least 1 Normal Monster
  16. Gains ATK equal to the combined Levels of the Normal Monsters used for this card's Link Summon x100. You can only use each of the following effects of "Warbeast Hesta" once per turn.
  17. ● You can banish 1 Normal Monster from your GY; Special Summon 1 non-Effect Fusion or Synchro Monster with ATK less than or equal to this card's from your Extra Deck. (This is treated as a Fusion Summon if it is a Fusion Monster, or a Synchro Summon if it is a Synchro Monster.)
  18. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can target 1 Normal Monster or non-Effect Fusion or Synchro Monster in your GY; Special Summon it.
  19.  
  20. Wartide Breaker
  21. ★★★★★★
  22. WATER
  23. Beast-Warrior/Synchro/Effect
  24. ATK 2400
  25. DEF 1600
  26. 1 Tuner Normal Monster + 1+ non-Tuner monsters
  27. When this card is destroyed by a card effect and sent to the GY: You can target 1 Normal Monster in your GY; Special Summon it, then destroy 1 Spell/Trap on the field. You can only use this effect of "Wartide Breaker" once per turn.
  28.  
  29. Pride of the Helpless
  30. Continuous Trap
  31. Activate this card by targeting 1 Level/Rank/Link Rating 2 or lower monster you control; it cannot be destroyed by battle or by your opponent's card effects. If you take damage from battles involving the targeted monster: You can target 1 Spell/Trap your opponent controls; destroy it. When that monster leaves the field, destroy this card.
  32.  
  33. Puny Pugilist
  34. ★★
  35. EARTH
  36. Warrior/Xyz/Tuner/Effect
  37. ATK 300
  38. DEF 2200
  39. 2 Level 2 monsters
  40. Cannot be used as a Synchro Material while it is not treated as having a Level. Once per turn, you can detach 1 material from this card, then target 1 monster on the field; switch its ATK/DEF until the end of this turn, also this card's Level becomes 2. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
  41.  
  42. Argent Agent of Irange
  43. ★★★★★★
  44. LIGHT
  45. Fairy/Synchro/Effect
  46. ATK 2100
  47. DEF 0
  48. 1 Xyz Tuner + 1+ non-Tuner monsters
  49. If this card is Synchro Summoned: Place 1 Xyz Material Counter on this card for each Xyz Material the Xyz Monster(s) had when it was used as Material. If a card or effect that involves detaching Xyz Materials would affect this card, remove an equal number of Xyz Material Counters from this card. You can remove 1 Xyz Material Counter from this card and banish 1 monster from your GY or face-up field, then you can apply 1 or more of these effects, in sequence, depending on the kind of monster it was.
  50. ● Level/Rank 2 or lower monster: This card gains ATK equal to the ATK or DEF of the monster banished by this effect (whichever is higher), until the end of this turn.
  51. ● Xyz Monster: Destroy 1 Spell/Trap on the field.
  52. ● Tuner: Draw 1 card.
  53.  
  54. Painted Plant
  55. ★★
  56. EARTH
  57. Plant/Flip/Effect
  58. ATK 500
  59. DEF 500
  60. FLIP: Target 1 monster in your opponent's GY, except "Painted Plant"; place it to the top of your Deck.
  61.  
  62. Sock It To Em!
  63. Normal Trap
  64. Target 1 Object monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  65.  
  66. Kozmo Chancilor
  67. ★★★★
  68. LIGHT
  69. Psychic/Effect
  70. ATK 1900
  71. DEF 1500
  72. (Quick Effect): You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Chancilor" once per turn. Once per turn: You can pay 500 LP, then target 1 monster your opponent controls; add 1 of your banished "Kozmo" monsters to your hand, and if you do, that monster loses ATK equal to the original ATK of the monster you added to your hand by this effect.
  73.  
  74. Prophecy of Isis
  75. Normal Trap
  76. Look at all cards in your opponent's hand and all Set cards your opponent controls, and if you do, if your opponent has more Set Spells/Traps than cards in their hand, your opponent cannot Special Summon monsters from their hand this turn. You can only activate 1 "Prophecy of Isis" once per turn.
  77.  
  78. Emissary of Illusion
  79. ★★★
  80. DARK
  81. Fiend/Effect
  82. ATK 1500
  83. DEF 1000
  84. This card is treated as a Normal Monster while it is in the Deck. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Emissary of Illusion" once per turn. If this card is destroyed by battle and sent to the GY: You can target the monster that destroyed this card; destroy that target.
  85.  
  86. Clanging Clamor
  87. Normal Trap
  88. Target 1 monster you control that is equipped with a monster that was Special Summoned by the effect of "The Claw of Hermos"; equip this card to it. If the equipped monster would be destroyed by battle or card effects, you can banish 1 Spell from your GY instead, also if you banished "The Claw of Hermos" by this effect, you can Special Summon 1 monster from your Extra Deck that must be Special Summoned with "The Claw of Hermos". (This is treated as a Special Summon with "The Claw of Hermos".) If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  89.  
  90. Sylvan Chilinstructor
  91. ★★★
  92. FIRE
  93. Plant/Effect
  94. ATK 1600
  95. DEF 200
  96. When this card is Special Summoned: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant monsters to the GY, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the GY by a card effect: You can take 1 "Sylvan" monster from your Deck or GY, except "Sylvan Chilinstructor", and either add it to your hand or place it to the top of your Deck.
  97.  
  98. Chained Link
  99. Normal Trap
  100. Activate as Chain Link 3 or higher: Tribute 1 Link-3 or lower Link Monster, then target 1 Chain Monster in your GY with the same Link Rating as the Tributed monster; Special Summon it. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
  101.  
  102. Guardian Baylor
  103. ★★★★
  104. DREAM
  105. Pixie/Effect
  106. ATK 1800
  107. DEF 1700
  108. Cannot be Summoned unless you control "Mesmerizing Staff - Baylor". You can send 1 Equip Spell you control to the GY, then target 1 Spell/Trap your opponent controls; destroy that target.
  109.  
  110. Mesmerizing Staff - Baylor
  111. Equip Spell
  112. The equipped monster cannot be destroyed by battle with monster with DEF higher than or equal to the equipped monster's DEF. If the equipped monster would be destroyed by a card effect, you can discard 1 card instead.
  113.  
  114. Oathbreaker Baylor
  115. ★★★★★★
  116. DREAM
  117. Pixie/Effect
  118. ATK 2300
  119. DEF 2200
  120. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Mesmerizing Staff - Baylor" from your GY OR sending 1 "Guardian Baylor" you control equipped with an Equip Spell to the GY. Once per turn: You can discard 1 Equip Spell OR banish 1 Equip Spell from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this card is destroyed by battle and sent to the GY: You can target 1 "Guardian Baylor" in your GY; add that target to your hand.
  121.  
  122. The Devil In I
  123. Normal Spell
  124. Target 1 Fiend monster with a Level in your GY; excavate cards from your Deck equal to that target's Level, and if you excavated a Fiend monster, Special Summon that target, then add 1 of your excavated Fiend monsters to your hand, then discard 1 card. You can only activate 1 "The Devil In I" per turn.
  125.  
  126. The Big Book of Curses
  127. Continuous Spell
  128. Each time you take battle damage, place 1 Curse Page Counter on this card for each 100 damage you took. You can send this card with Curse Page Counters on it to the GY; gain 100 LP fore ach Curse Page Counter this card had.
  129.  
  130. Charmer's Gathering
  131. Normal Spell
  132. Target 1 monster your opponent controls; Special Summon 1 "Charmer" monster from your Deck with the same Attribute as the targeted monster's in face-down Defense Position. You can only activate 1 "Charmer's Gathering" per turn.
  133.  
  134. Lunar Lamia
  135. ★★★★
  136. DARK
  137. Reptile/Tuner/Effect
  138. ATK 0
  139. DEF 0
  140. If a monster's ATK becomes 0 by a card effect while this card is in your hand or GY: You can Special Summon this card, but banish this card when it leaves the field. You can only use this effect of "Lunar Lamia" once per turn. Your opponent cannot target Reptile monsters you control for attacks, except this one.
  141.  
  142. Lament of Freedom
  143. Continuous Spell
  144. You can target 1 Reptile monster in your GY; add it to your hand. You can only use this effect of "Lament of Freedom" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn.
  145.  
  146. Cybertech Wyvern
  147. ★★★★★★★★
  148. EARTH
  149. Machine/Breakdown/Effect
  150. ATK 1800
  151. DEF 1200
  152. Breakdown Level 4
  153. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position. You can target 1 Spell/Trap in this card's column; destroy both it and this card. You can only use each effect of "Cybertech Wyvern" once per turn.
  154.  
  155. Megatech Wyrm
  156. ★★★★
  157. EARTH
  158. Machine/Breakdown/Effect
  159. ATK 2600
  160. DEF 2000
  161. Must be Breakdown Summoned. You can target 1 other card in this card's column; banish it and destroy this card. You can only use this effect of "Megatech Wyrm" once per turn. If this card you control would be destroyed, you can have this card lose (exactly) 1000 DEF instead. If this card's ATK becomes 0 by this effect, this card cannot be destroyed by its own effect.
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