Faisal_khan

shivam

May 30th, 2013
103
0
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Pawn 1.09 KB | None | 0 0
  1. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  2. {
  3.     #if defined OnPlayerTakeDamage_Hooked
  4.         return OnPlayerTakeDamage_Hooked(playerid, issuerid, Float:amount, weaponid);
  5.     #else
  6.         if(IsWeaponGun(weaponid) && issuerid != INVALID_PLAYER_ID) eB[issuerid][BulletsHit]++;
  7.         return 1;
  8.     #endif
  9. }
  10.  
  11. #if defined OnPlayerTakeDamage_Hooked
  12.     forward OnPlayerTakeDamage_Hooked(playerid, issuerid, Float:amount, weaponid);
  13. #endif
  14. #if defined _ALS_OnPlayerTakeDamage
  15.     #undef OnPlayerTakeDamage
  16. #else
  17.     #define OnPlayerTakeDamage
  18. #endif
  19. #define OnPlayerTakeDamage OnPlayerTakeDamage_Hooked
  20.  
  21. public OnPlayerConnect(playerid)
  22. {
  23.     #if defined OnPlayerConnect_Hooked
  24.         return OnPlayerConnect_Hooked(playerid);
  25.     #else
  26.         eB[playerid][BulletsHit] = 0;
  27.         eB[playerid][BulletsShot] = 0;
  28.         return 1;
  29.     #endif
  30. }
  31.  
  32. #if defined OnPlayerConnect_Hooked
  33.     forward OnPlayerConnect_Hooked(playerid);
  34. #endif
  35. #if defined _ALS_OnPlayerConnect
  36.     #undef OnPlayerConnect
  37. #else
  38.     #define OnPlayerConnect
  39. #endif
  40. #define OnPlayerConnect OnPlayerConnect_Hooked
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