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- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
- {
- #if defined OnPlayerTakeDamage_Hooked
- return OnPlayerTakeDamage_Hooked(playerid, issuerid, Float:amount, weaponid);
- #else
- if(IsWeaponGun(weaponid) && issuerid != INVALID_PLAYER_ID) eB[issuerid][BulletsHit]++;
- return 1;
- #endif
- }
- #if defined OnPlayerTakeDamage_Hooked
- forward OnPlayerTakeDamage_Hooked(playerid, issuerid, Float:amount, weaponid);
- #endif
- #if defined _ALS_OnPlayerTakeDamage
- #undef OnPlayerTakeDamage
- #else
- #define OnPlayerTakeDamage
- #endif
- #define OnPlayerTakeDamage OnPlayerTakeDamage_Hooked
- public OnPlayerConnect(playerid)
- {
- #if defined OnPlayerConnect_Hooked
- return OnPlayerConnect_Hooked(playerid);
- #else
- eB[playerid][BulletsHit] = 0;
- eB[playerid][BulletsShot] = 0;
- return 1;
- #endif
- }
- #if defined OnPlayerConnect_Hooked
- forward OnPlayerConnect_Hooked(playerid);
- #endif
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define OnPlayerConnect
- #endif
- #define OnPlayerConnect OnPlayerConnect_Hooked
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