xplodingbrain

FHQT - Centurion

Mar 10th, 2018
442
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.02 KB | None | 0 0
  1. For Honor - Quick Tips
  2. [Centurion]
  3.  
  4. Light Attacks
  5. -fast
  6. -use to interrupt guard breaks and slow attacks
  7. -short range on all hits
  8. -stay close to maintain effectiveness
  9. -final hit of the three hit combo can be a heavy attack
  10.  
  11. Quick Grab
  12. -use after a light attack hit
  13. -allows you to throw an enemy in any direction
  14. -does not allow for a heavy attack
  15. -can be followed up with a kick
  16. -can be teched
  17. -use to bully bad players
  18.  
  19. Heavy Attacks
  20. -short range (again)
  21. -fast when uncharged (cannot be interrupted by a guardbreak)
  22. -can be charged
  23. -highly unsafe when charged (can be guardbroken or light attacked out of a charged heavy)
  24. -second heavies can be charged to unblockable
  25. -feints occur extremely late
  26. -charged heavy can be canceled into a grab
  27. -heavy attacks can be followed by a punch by using guardbreak
  28.  
  29. Fully Charged Heavy Attacks
  30. -unblockable if used as a combo finisher
  31. -if a fully charged heavy lands, the enemy is disabled and pinned for a short time
  32. -pin allows for a fully charged punch
  33. -use these in tandem with teammates to bully and disable enemy players
  34. -deceptively excellent tracking against slower characters
  35.  
  36. Punch
  37. -moderate speed
  38. -unblockable
  39. -unsafe if dodged
  40. -allows one light attack on target
  41. -can be charged up to a full knockdown
  42. -cannot wallbounce
  43. -can be used if your attack is blocked
  44. - I N C R E D I B I L I S
  45.  
  46. Eagle Talons
  47. - forward dash heavy
  48. - highly telegraphed
  49. - slow
  50. - long range
  51. - always hits top
  52. - gives centurion super armor
  53. - when used on a downed enemy, gains extra damage and special properties
  54.  
  55. Kick
  56. -forward dash guardbreak
  57. -moderate range
  58. -bad adjacent tracking
  59. -upon hit, guarantees a light attack on opponent
  60. -can be followed with a heavy attack in any direction
  61. -unsafe on miss, use heavy attack to maintain offensive and cover openings in your defense when using this skill
  62. -you can dodge forward and wait to bait attempts to dodge the kick and grab them while they dodge for punishment
  63.  
  64. Grab Modifier
  65. -hit light attack up to three times during a guardbreak to drain enemy stamina
  66. -each hit drains more stamina
  67. -do two hits and throw enemy into wall when alone to maximize stamina and health damage on your opponent by hitting their stamina and activating your cutscene
  68. -if enemy has low stamina, do three hits to drain them of stamina for out of stamina bullying
  69. -after throwing an enemy, hit guardbreak again to kick them further (this is not guaranteed)
  70.  
  71. Parry Modifier
  72. -hit guardbreak IMMEDIATELY after landing a parry to knee the opponent and further drain their stamina
  73. -this can be followed up with a normal heavy attack or a fully charged heavy attack if the opponent hits a wall after being kneed in the face
  74. -make sure to fight in tight spaces or with the opponent's back to a wall to ensure your full cutscene can play
  75.  
  76. Cutscene
  77. Grab -> wallbang -> full charge heavy -> full charge punch -> eagle talons
  78. -use this to bully baddies
  79. -use this when fighting alone or when outnumbering an enemy
  80. -do not rely on the cutscene when outnumbered, it will get you killed
Advertisement
Add Comment
Please, Sign In to add comment