Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- For Honor - Quick Tips
- [Centurion]
- Light Attacks
- -fast
- -use to interrupt guard breaks and slow attacks
- -short range on all hits
- -stay close to maintain effectiveness
- -final hit of the three hit combo can be a heavy attack
- Quick Grab
- -use after a light attack hit
- -allows you to throw an enemy in any direction
- -does not allow for a heavy attack
- -can be followed up with a kick
- -can be teched
- -use to bully bad players
- Heavy Attacks
- -short range (again)
- -fast when uncharged (cannot be interrupted by a guardbreak)
- -can be charged
- -highly unsafe when charged (can be guardbroken or light attacked out of a charged heavy)
- -second heavies can be charged to unblockable
- -feints occur extremely late
- -charged heavy can be canceled into a grab
- -heavy attacks can be followed by a punch by using guardbreak
- Fully Charged Heavy Attacks
- -unblockable if used as a combo finisher
- -if a fully charged heavy lands, the enemy is disabled and pinned for a short time
- -pin allows for a fully charged punch
- -use these in tandem with teammates to bully and disable enemy players
- -deceptively excellent tracking against slower characters
- Punch
- -moderate speed
- -unblockable
- -unsafe if dodged
- -allows one light attack on target
- -can be charged up to a full knockdown
- -cannot wallbounce
- -can be used if your attack is blocked
- - I N C R E D I B I L I S
- Eagle Talons
- - forward dash heavy
- - highly telegraphed
- - slow
- - long range
- - always hits top
- - gives centurion super armor
- - when used on a downed enemy, gains extra damage and special properties
- Kick
- -forward dash guardbreak
- -moderate range
- -bad adjacent tracking
- -upon hit, guarantees a light attack on opponent
- -can be followed with a heavy attack in any direction
- -unsafe on miss, use heavy attack to maintain offensive and cover openings in your defense when using this skill
- -you can dodge forward and wait to bait attempts to dodge the kick and grab them while they dodge for punishment
- Grab Modifier
- -hit light attack up to three times during a guardbreak to drain enemy stamina
- -each hit drains more stamina
- -do two hits and throw enemy into wall when alone to maximize stamina and health damage on your opponent by hitting their stamina and activating your cutscene
- -if enemy has low stamina, do three hits to drain them of stamina for out of stamina bullying
- -after throwing an enemy, hit guardbreak again to kick them further (this is not guaranteed)
- Parry Modifier
- -hit guardbreak IMMEDIATELY after landing a parry to knee the opponent and further drain their stamina
- -this can be followed up with a normal heavy attack or a fully charged heavy attack if the opponent hits a wall after being kneed in the face
- -make sure to fight in tight spaces or with the opponent's back to a wall to ensure your full cutscene can play
- Cutscene
- Grab -> wallbang -> full charge heavy -> full charge punch -> eagle talons
- -use this to bully baddies
- -use this when fighting alone or when outnumbering an enemy
- -do not rely on the cutscene when outnumbered, it will get you killed
Advertisement
Add Comment
Please, Sign In to add comment