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JuiceboxAbel

MK11 - Jax Notes

May 4th, 2019
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  1. Jax
  2. -------------
  3. FATALS
  4.  
  5. 1 - fdf3 (close)
  6. 2 - bfbd1 (close)
  7. ----------------------
  8. V1 - Grinnin' Barrett
  9.  
  10. bf2 Amp
  11. - replaces generic bf2
  12. - duck followed by punch
  13. - Amp: launching mid
  14. - hold 2 to stay ducking
  15. - avoids highs, NOT throws
  16. - while holding 2:
  17. -> dd: cancel
  18. -> 1+3: quick low!
  19. -> 4: overhead!
  20.  
  21. db3 Amp
  22. - parries fireballs
  23. - build HEAT on success
  24. - Amp: extra HEAT
  25.  
  26. db4 Amp
  27. - Overhead/0/-7
  28. - Amp: H/launch/-4
  29. - comboable
  30. ---
  31. V2 - Hunker Down
  32.  
  33. dbf1
  34. - 10f grab with options
  35. - hold back: same side
  36. -> 2 - free hit
  37. - side switch
  38. -> 4
  39. - costs 1 ATK bar
  40. - side switch
  41. -> 3
  42. - costs 1 ATK bar
  43. - side switch
  44.  
  45. bf4 Amp
  46. - forward leaping antiair
  47. - Amp: +50 dmg
  48.  
  49. jump d+1+3 Amp
  50. - same as bf4, from a jump
  51. - Amp: +50 dmg
  52. ---
  53. generics
  54.  
  55. db1
  56. - gotcha (high hit)
  57. - controllable series of hits afterwards
  58. - aim for best stage position!
  59. -> 1
  60. - most dmg
  61. -> 2
  62. - moves forward
  63. -> 3
  64. - side switch
  65. -> 4
  66. - far forward throw
  67.  
  68. bf2 Amp
  69. - stiff armed
  70. - fast horizontal two hits
  71. - Amp: transition to throw + knockdown
  72.  
  73. db2 Amp
  74. - mid fireball
  75. - knocks down
  76. - adjustable (up)
  77. - Amp: extra fireball
  78.  
  79. bf3
  80. - costs HEAT
  81. - high fireball
  82. -> 4
  83. - costs HEAT
  84. - mid fireball!
  85.  
  86. dd3 Amp
  87. - build HEAT
  88. - Amp: MOAR HEET
  89.  
  90. dd4 Amp
  91. - ground pound!
  92. - fullscreen low
  93. - Amp: 2nd low+knockdown
  94. ---------
  95. strings
  96. 12 x
  97. 121
  98. d12 x
  99. 22 x
  100. 22d4
  101. f2d4
  102. b32
  103. b32,1+3
  104. f33 x
  105. f42
  106.  
  107. V1
  108. f21
  109. f331
  110.  
  111. V2
  112. 22,1+3
  113. f2,1+3
  114. f33,1+3
  115.  
  116. lows
  117. - d3/d4/b4
  118. - b3
  119. - 22[d4]
  120. - f2[d4]
  121. - dd4
  122. - dd4-Amp [2nd]
  123.  
  124. V1
  125. - bf2,[1+3]
  126.  
  127. overheads
  128. - hops
  129. - b2
  130. - 12[1]
  131.  
  132. V1
  133. - f2[1]
  134. - f33[1]
  135. - bf2,[4]
  136. - db4
  137.  
  138. V2
  139. - 22[1+3]
  140. - f2,[1+3]
  141. - f33,[1+3]
  142.  
  143. Notable normals
  144.  
  145. - f2 M/i12/+11/-4
  146. - good whiff punisher
  147. - f3 M/i9
  148. - f33 is MM/-4
  149. - great quick mid
  150. - b1 H/i14/KND/-12
  151. - good range
  152. - b2 O/i16/0/-17
  153. - quick OH!
  154. - chargeable:
  155. - short: KND/-10
  156. - long: KB
  157. - long, post-KB
  158. - LAUNCH/0
  159.  
  160. HEAT
  161. - up to 5 levels
  162.  
  163. block advantage
  164. - 4 H/0
  165. - 1 H/+1
  166. - f4 M/+1
  167. - 12 M/+1
  168. - f42 H/+9
  169. - [jail from f4]
  170. - dd4-Amp L/+2
  171.  
  172. Frame Trap after d1(+13):
  173. highs <= i13
  174. - 1 i8 *
  175. - can whiff!
  176. - 2 i11
  177. - d2 i10
  178. - 3 i13
  179. - 4 i13
  180.  
  181. mids/low <= i19
  182. - b2 i16
  183. -need delay, otherwise low reward
  184. - f2 i12
  185. - Mix:
  186. - f2d2/-20L
  187. - f2,1+3/7O
  188. - is opponent good enough to punish?
  189. - b3 i18
  190. - tight, low reward
  191. - b3 xx special/unsafe
  192. - b32,1+3/-16
  193. - f3 i9 *
  194. - f33/-4/confirmable
  195. - f4 i15
  196. - +1 on its own
  197. - f42/MH/+9/KND
  198. - if they crouch block, they can duck the 2
  199. ---
  200. - d1 i7
  201. - d3 i8
  202. - d4 i10
  203. - b4 i11
  204. ---------
  205. Krushing Blows
  206.  
  207. d2
  208. - Kounter a high
  209. - Punish a high
  210.  
  211. b2
  212. - fully charged
  213.  
  214. F throw
  215. - Max heat
  216.  
  217. bf3,4
  218. - Kombo of 6+
  219.  
  220. V2
  221.  
  222. 22,1+3
  223. f2,1+3
  224. f33,1+3
  225. - Max heat
  226. - (these are all the same KB, not 3 separate KBs)
  227.  
  228. dbf1,2,4,3
  229. - each step done as late as possible (costs 2 ATK)
  230.  
  231. bf2
  232. - 2nd hit Kounter
  233. - 2nd hit Punish
  234. ---------
  235. Kombos
  236.  
  237. opener 1
  238. - midscreen meterless
  239.  
  240. - midscreen 1-bar
  241.  
  242. - midscreen 2-bar
  243.  
  244. - corner meterless
  245.  
  246. - corner 1-bar
  247.  
  248. - corner 2-bar
  249.  
  250. opener 2
  251. - midscreen meterless
  252.  
  253. - midscreen 1-bar
  254.  
  255. - midscreen 2-bar
  256.  
  257. - corner meterless
  258.  
  259. - corner 1-bar
  260.  
  261. - corner 2-bar
  262.  
  263. etc.
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