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Marwin1222

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Jun 19th, 2017
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  1. --RUSSIAN SNIPAH!!! (By Slav King)
  2. mouse = game.Players.LocalPlayer:GetMouse()
  3. game.Players.LocalPlayer.Character.Animate:destroy()
  4. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Auto-Headshot Hack Loaded","Red")
  5. cykacyka = Instance.new("Sound", game.Players.LocalPlayer.Character)
  6. cykacyka.SoundId = "rbxassetid://320731401"
  7. cykacyka.Looped = true
  8. cykacyka:Play()
  9. Gun = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
  10. Gun.CanCollide = false
  11. shot = Instance.new("Sound", Gun)
  12. shot.SoundId = "rbxassetid://317556447"
  13. shot.Volume = 50
  14. Mesh = Instance.new("SpecialMesh", Gun)
  15. Mesh.MeshId = "rbxassetid://431951823"
  16. Mesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  17. Mesh.TextureId = "rbxassetid://431951829"
  18. Weld = Instance.new("Weld", Gun)
  19. Weld.Part0 = Gun
  20. Weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  21. Weld.C0 = CFrame.Angles(-1.6,3.2, 0) * CFrame.new(0,3.7,0)
  22. for i = 1,20 do
  23. wait()
  24. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  25. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  26. end
  27. for i = 1,20 do
  28. wait()
  29. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.06,0,0)
  30. end
  31. for i = 1,5 do
  32. wait()
  33. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
  34. end
  35. shooting = false
  36. function lol(key)
  37. key = key:lower()
  38. if not shooting then
  39. if key == "q" then
  40. shooting = true
  41. shot:Play()
  42. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"BOOM!","Red")
  43. local BOOM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  44. BOOM.SoundId = "rbxassetid://141679994"
  45. BOOM.Volume = 2.5
  46. BOOM:Play()
  47. local part = Instance.new("Part", workspace)
  48. part.Size = Vector3.new(0.4, 0.4, 0.4)
  49. part.BrickColor = BrickColor.new("Deep orange")
  50. part.Position = Gun.Position
  51. part.Position = part.Position + Gun.CFrame.lookVector * -4
  52. part.Rotation = Gun.CFrame.lookVector * 10
  53. part.Position = part.Position - Vector3.new(0,0.3,0)
  54. local vel = Instance.new("BodyVelocity", part)
  55. vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  56. vel.Velocity = Gun.CFrame.lookVector * -200
  57. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  58. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  59. wait(0.1)
  60. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  61. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  62. shooting = false
  63. local function ded(ball)
  64. local Tors = ball.Parent:FindFirstChild("Torso")
  65. local hed = ball.Parent:FindFirstChild("Head")
  66. local hum = ball.Parent:FindFirstChild("Humanoid")
  67. part:destroy()
  68. hum.Health = 0
  69. local rip = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  70. rip.SoundId = "rbxassetid://131313234"
  71. rip:Play()
  72. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"CYKACYKACYKACYKA","Red")
  73. rip.Volume = 60
  74. rip.PlaybackSpeed = math.random(0.7,1.3)
  75.  
  76. hed:destroy()
  77. end
  78. part.Touched:connect(ded)
  79. end
  80. end
  81. end
  82. mouse.KeyDown:connect(lol)
  83. rig = game.Players.LocalPlayer.Character.Torso
  84. run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  85. run.SoundId = "rbxassetid://142665235"
  86. run.Volume = 0
  87. run.Looped = true
  88. run:Play()
  89. run.PlaybackSpeed = 1.2
  90. walking = true
  91. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
  92. function walk(key)
  93. key = key:lower()
  94. if key == "w" then
  95. walking = true
  96. run.Volume = 10
  97. if walking == true then
  98. wait()
  99. for i = 1,5 do
  100. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  101. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  102. end
  103. while walking == true do
  104. for i = 1,5 do
  105. wait()
  106. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  107. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  108. end
  109. for i = 1,5 do
  110. wait()
  111. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  112. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  113. end
  114. end
  115. end
  116. end
  117. end
  118. mouse.KeyDown:connect(walk)
  119. function notwalk(key)
  120. key = key:lower()
  121. if key == "w" then
  122. walking = false
  123. run.Volume = 0
  124. for i = 1,10 do
  125. wait()
  126. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  127. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  128. end
  129. end
  130. end
  131. mouse.KeyUp:connect(notwalk)
  132. ---------------------------------
  133. walking1 = false
  134. function walk1(key)
  135. key = key:lower()
  136. if key == "d" then
  137. walking1 = true
  138. if walking1 == true then
  139. wait()
  140. run.Volume = 10
  141. for i = 1,5 do
  142. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  143. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  144. end
  145. while walking1 == true do
  146. for i = 1,5 do
  147. wait()
  148. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  149. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  150. end
  151. for i = 1,5 do
  152. wait()
  153. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  154. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  155. end
  156. end
  157. end
  158. end
  159. end
  160. mouse.KeyDown:connect(walk1)
  161. function notwalk1(key)
  162. key = key:lower()
  163. if key == "d" then
  164. walking1 = false
  165. run.Volume = 0
  166. for i = 1,10 do
  167. wait()
  168. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  169. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  170. end
  171. end
  172. end
  173. mouse.KeyUp:connect(notwalk1)
  174. ------------------------------------------
  175. walking2 = false
  176. function walk2(key)
  177. key = key:lower()
  178. if key == "a" then
  179. walking2 = true
  180. run.Volume = 10
  181. if walking2 == true then
  182. wait()
  183. for i = 1,5 do
  184. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  185. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  186. end
  187. while walking2 == true do
  188. for i = 1,5 do
  189. wait()
  190. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  191. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  192. end
  193. for i = 1,5 do
  194. wait()
  195. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  196. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  197. end
  198. end
  199. end
  200. end
  201. end
  202. mouse.KeyDown:connect(walk2)
  203. function notwalk2(key)
  204. key = key:lower()
  205. if key == "a" then
  206. walking2 = false
  207. run.Volume = 0
  208. for i = 1,10 do
  209. wait()
  210. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  211. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  212. end
  213. end
  214. end
  215. mouse.KeyUp:connect(notwalk2)
  216. ----------------------------------------------------
  217. walking3 = false
  218. function walk3(key)
  219. key = key:lower()
  220. if key == "s" then
  221. walking3 = true
  222. run.Volume = 10
  223. if walking3 == true then
  224. wait()
  225. for i = 1,5 do
  226. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  227. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  228. end
  229. while walking3 == true do
  230. for i = 1,5 do
  231. wait()
  232. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  233. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  234. end
  235. for i = 1,5 do
  236. wait()
  237. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  238. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  239. end
  240. end
  241. end
  242. end
  243. end
  244. mouse.KeyDown:connect(walk3)
  245. function notwalk3(key)
  246. key = key:lower()
  247. if key == "s" then
  248. walking3 = false
  249. run.Volume = 0
  250. for i = 1,10 do
  251. wait()
  252. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  253. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  254. end
  255. end
  256. end
  257. mouse.KeyUp:connect(notwalk3)
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