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Mar 21st, 2019
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  1. ;---------------------------------------------------------------------------
  2. ; Hishouken Proj
  3. [Statedef 1005]
  4. type = A
  5. movetype = A
  6. physics = N
  7. ctrl = 0
  8. juggle = 4
  9. sprpriority = 4
  10. anim = 1005
  11.  
  12. [State 3000, AssertSpecial]
  13. type = AssertSpecial
  14. trigger1 = 1
  15. flag = noshadow
  16. ignorehitpause = 0
  17.  
  18. [State 1005, Velocity]
  19. type = VelSet
  20. trigger1 = Time = 1
  21. x = 3.25
  22. [State 1005, Velocity]
  23. type = VelSet
  24. trigger1 = anim = 1006
  25. x = 0
  26. [State 1005, Velocity]
  27. type = VelSet
  28. trigger1 = anim = 1007
  29. x = .234
  30.  
  31. [State 1005, fireball]
  32. type = hitdef
  33. trigger1 = Time
  34. attr = S,SP
  35. damage = floor(ifElse((85*FVar(10))<7,7,(55*FVar(10)))),floor(ifElse((85/8*FVar(10))<7,7,(35/8*FVar(10))))
  36. animtype = Heavy
  37. air.animtype = Back
  38. fall.animtype = Back
  39. guardflag = MA
  40. hitflag = MAF
  41. priority = 5, Hit
  42. pausetime = 4,4
  43. sparkno = S-1
  44. guard.sparkno = S-1
  45. sparkxy = 0,0
  46. hitsound = S3,3
  47. guardsound = S5,1
  48. ground.type = High
  49. ground.slidetime = 17
  50. ground.hittime = 17
  51. ground.velocity = -8.125,0
  52. guard.velocity = -8.125
  53. guard.ctrltime = 17
  54. air.type = High
  55. air.velocity = -6.5, -4
  56. airguard.velocity = -5.33,-1
  57. air.hittime = 17
  58. ground.cornerpush.veloff = 0
  59. air.cornerpush.veloff = 0
  60. airguard.cornerpush.veloff = 0
  61. getpower = ifElse(Var(51),70,143)*(1000+Var(40))/1000*IfElse((Var(29)||Var(30)),0,1),35*(1000+Var(41))/1000*IfElse((Var(29)||Var(30)),0,1)
  62. givepower = 35,35
  63. palfx.time = 12*Var(21)
  64. palfx.add = 255,255,255
  65. palfx.mul = 128,128,128
  66. yaccel = .5
  67. air.fall = 1
  68. fall.recover = 0
  69. air.recover = 0
  70. envshake.time = 8
  71. envshake.ampl = 2
  72.  
  73.  
  74. [State 0, ChangeAnim]
  75. type = ChangeAnim
  76. trigger1 = animtime = 0 && movehit = 1 || movecontact = 1
  77. value = 1006
  78. [State 0, ChangeAnim]
  79. type = ChangeAnim
  80. trigger1 = animtime = 0 && movecontact = 0
  81. value = 1007
  82.  
  83. [State 1005, DestroySelf]
  84. type = DestroySelf
  85. triggerall = Time > 10
  86. trigger1 = FrontEdgeDist <= -50
  87. trigger2 = anim = 1006 && animtime = 0
  88.  
  89. [State 1005, DestroySelf]
  90. type = DestroySelf
  91. triggerall = stateno = 1005
  92. trigger1 = anim = 1007 && AnimTime = 0
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