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- ;---------------------------------------------------------------------------
- ; Hishouken Proj
- [Statedef 1005]
- type = A
- movetype = A
- physics = N
- ctrl = 0
- juggle = 4
- sprpriority = 4
- anim = 1005
- [State 3000, AssertSpecial]
- type = AssertSpecial
- trigger1 = 1
- flag = noshadow
- ignorehitpause = 0
- [State 1005, Velocity]
- type = VelSet
- trigger1 = Time = 1
- x = 3.25
- [State 1005, Velocity]
- type = VelSet
- trigger1 = anim = 1006
- x = 0
- [State 1005, Velocity]
- type = VelSet
- trigger1 = anim = 1007
- x = .234
- [State 1005, fireball]
- type = hitdef
- trigger1 = Time
- attr = S,SP
- damage = floor(ifElse((85*FVar(10))<7,7,(55*FVar(10)))),floor(ifElse((85/8*FVar(10))<7,7,(35/8*FVar(10))))
- animtype = Heavy
- air.animtype = Back
- fall.animtype = Back
- guardflag = MA
- hitflag = MAF
- priority = 5, Hit
- pausetime = 4,4
- sparkno = S-1
- guard.sparkno = S-1
- sparkxy = 0,0
- hitsound = S3,3
- guardsound = S5,1
- ground.type = High
- ground.slidetime = 17
- ground.hittime = 17
- ground.velocity = -8.125,0
- guard.velocity = -8.125
- guard.ctrltime = 17
- air.type = High
- air.velocity = -6.5, -4
- airguard.velocity = -5.33,-1
- air.hittime = 17
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- airguard.cornerpush.veloff = 0
- getpower = ifElse(Var(51),70,143)*(1000+Var(40))/1000*IfElse((Var(29)||Var(30)),0,1),35*(1000+Var(41))/1000*IfElse((Var(29)||Var(30)),0,1)
- givepower = 35,35
- palfx.time = 12*Var(21)
- palfx.add = 255,255,255
- palfx.mul = 128,128,128
- yaccel = .5
- air.fall = 1
- fall.recover = 0
- air.recover = 0
- envshake.time = 8
- envshake.ampl = 2
- [State 0, ChangeAnim]
- type = ChangeAnim
- trigger1 = animtime = 0 && movehit = 1 || movecontact = 1
- value = 1006
- [State 0, ChangeAnim]
- type = ChangeAnim
- trigger1 = animtime = 0 && movecontact = 0
- value = 1007
- [State 1005, DestroySelf]
- type = DestroySelf
- triggerall = Time > 10
- trigger1 = FrontEdgeDist <= -50
- trigger2 = anim = 1006 && animtime = 0
- [State 1005, DestroySelf]
- type = DestroySelf
- triggerall = stateno = 1005
- trigger1 = anim = 1007 && AnimTime = 0
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