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  1. GameView Start
  2. Possible achievement: Base_RedirectMany
  3. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4. Possible achievement: Base_LastHeroStanding
  5. Possible achievement: Base_WinFullHP
  6. Possible achievement: Base_NoPowers
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_CumulativeDamage, progress: 100
  9. Possible achievement: Base_LargeAttack
  10. Possible achievement: Base_CumulativeHeal, progress: 2077
  11. Possible achievement: Base_WinGame
  12. Went to Chokepoint's Start phase.
  13. Went from Chokepoint's Start phase to PlayCard phase.
  14. GameController plays Shocking Animation.
  15. Shocking Animation was flipped to its back side.
  16. Went from Chokepoint's PlayCard phase to End phase.
  17. Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
  18. Chokepoint deals Captain Cosmic Requital 4 Energy damage.
  19. Captain Cosmic Requital is now at 25 HP.
  20. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  21. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  22. GameController plays Conceptualize.
  23. Conceptualize puts Karate Robot into play.
  24. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  25. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  26. Conceptualize was moved under Karate Robot.
  27. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  28. Void Guard The Idealist uses the power on The Idealist.
  29. Void Guard The Idealist draws Hedgy Hogs.
  30. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  31. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  32. Void Guard The Idealist draws Flying Stabby Knives.
  33. Went from Void Guard The Idealist's DrawCard phase to End phase.
  34. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  35. Went from Tempest's Start phase to PlayCard phase.
  36. GameController plays Lightning Slash.
  37. Tempest initiates 5 Lightning damage to Chokepoint.
  38. Tempest deals Chokepoint 5 Lightning damage.
  39. Chokepoint is now at 65 HP.
  40. GameController moved Lightning Slash to Tempest's trash.
  41. Went from Tempest's PlayCard phase to UsePower phase.
  42. Tempest uses the power on Tempest.
  43. Tempest initiates 1 Projectile damage to Chokepoint.
  44. Tempest deals Chokepoint 1 Projectile damage.
  45. Chokepoint is now at 64 HP.
  46. Went from Tempest's UsePower phase to DrawCard phase.
  47. Tempest draws Electrical Storm.
  48. Went from Tempest's DrawCard phase to End phase.
  49. Went from Tempest's End phase to The Visionary's Start phase.
  50. Went from The Visionary's Start phase to PlayCard phase.
  51. GameController plays Decoy Projection.
  52. Went from The Visionary's PlayCard phase to UsePower phase.
  53. The Visionary uses the power on The Visionary Unleashed.
  54. The Visionary Unleashed initiates 1 Psychic damage to Chokepoint.
  55. The Visionary Unleashed deals Chokepoint 1 Psychic damage.
  56. Chokepoint is now at 63 HP.
  57. Went from The Visionary's UsePower phase to DrawCard phase.
  58. The Visionary draws Suggestion.
  59. Went from The Visionary's DrawCard phase to End phase.
  60. Went from The Visionary's End phase to The Argent Adept's Start phase.
  61. Went from The Argent Adept's Start phase to PlayCard phase.
  62. GameController plays Inventive Preparation.
  63. Went from The Argent Adept's PlayCard phase to UsePower phase.
  64. The Argent Adept uses the power on Dark Conductor Argent Adept.
  65. Revealed card: Augmented Energy Field
  66. Revealed card: Sound Beating
  67. Dark Conductor Argent Adept's Dark Dynamics puts Sound Beating into play.
  68. The Idealist initiates 3 Sonic damage to Chokepoint.
  69. The Idealist deals Chokepoint 3 Sonic damage.
  70. Chokepoint is now at 60 HP.
  71. Sound Beating was moved under Karate Robot.
  72. Dark Conductor Argent Adept moved Augmented Energy Field from Chokepoint's revealed cards to the villain trash.
  73. Went from The Argent Adept's UsePower phase to DrawCard phase.
  74. The Argent Adept draws Scherzo of Frost and Flame.
  75. Went from The Argent Adept's DrawCard phase to End phase.
  76. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  77. Went from Captain Cosmic's Start phase to PlayCard phase.
  78. GameController plays Sustained Influence.
  79. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  80. Captain Cosmic uses the power on Captain Cosmic Requital.
  81. Revealed card: Energy Bracer
  82. Revealed card: Vitality Conduit
  83. Revealed card: Unflagging Animation
  84. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  85. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  86. Captain Cosmic Requital's Requital puts Vitality Conduit into play.
  87. GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  88. Captain Cosmic Requital's Requital puts Unflagging Animation into play.
  89. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  90. Captain Cosmic draws Vitality Conduit.
  91. Went from Captain Cosmic's DrawCard phase to End phase.
  92. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  93. Energy Bracer cannot reduce the damage, because it is irreducible.
  94. Captain Cosmic Requital deals Captain Cosmic Requital 1 Psychic damage.
  95. Captain Cosmic Requital is now at 24 HP.
  96. Went from Captain Cosmic's End phase to The Celestial Tribunal's Start phase.
  97. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  98. GameController plays Called to Judgement.
  99. Called to Judgement puts Representative of Earth into play.
  100. Representative of Earth puts Haka into play.
  101. GameController moved Haka from The Celestial Tribunal's off to the side next to Representative of Earth.
  102. Void Guard The Idealist uses the power on Haka.
  103. The Idealist initiates 2 Melee damage to Chokepoint.
  104. The Idealist deals Chokepoint 2 Melee damage.
  105. Chokepoint is now at 58 HP.
  106. Called to Judgement was moved to the environment trash.
  107. Called to Judgement moves 1 cards to the top of The Celestial Tribunal's Deck.
  108. The Celestial Tribunal shuffles their the environment deck.
  109. Went from The Celestial Tribunal's PlayCard phase to End phase.
  110. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  111. Went from Chokepoint's Start phase to PlayCard phase.
  112. GameController plays Harvest the Mighty.
  113. Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
  114. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Chokepoint by 1.
  115. Chokepoint deals Captain Cosmic Requital 3 Energy damage.
  116. Captain Cosmic Requital is now at 21 HP.
  117. Harvest the Mighty moved Unflagging Animation to Chokepoint's play area.
  118. Unflagging Animation was flipped to its back side.
  119. GameController moved Harvest the Mighty to the villain trash.
  120. Went from Chokepoint's PlayCard phase to End phase.
  121. Chokepoint initiates 4 Energy damage to The Visionary Unleashed.
  122. Decoy Projection redirects the damage dealt from The Visionary Unleashed to Decoy Projection.
  123. Chokepoint deals Decoy Projection 4 Energy damage.
  124. Decoy Projection is now at 1 HP.
  125. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  126. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  127. GameController plays Spark of Inspiration.
  128. Spark of Inspiration tried to increase The Idealist's HP, but they are already at their maximum HP.
  129. The Idealist initiates 1 Psychic damage to Chokepoint.
  130. The Idealist deals Chokepoint 1 Psychic damage.
  131. Chokepoint is now at 57 HP.
  132. Void Guard The Idealist draws Focusing Tiara.
  133. Spark of Inspiration was moved under Karate Robot.
  134. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  135. Void Guard The Idealist uses the power on The Idealist.
  136. Void Guard The Idealist draws Making Things Up.
  137. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  138. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  139. Void Guard The Idealist draws Vivid Thoughts.
  140. Went from Void Guard The Idealist's DrawCard phase to End phase.
  141. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  142. Went from Tempest's Start phase to PlayCard phase.
  143. GameController plays Electrical Storm.
  144. Went from Tempest's PlayCard phase to UsePower phase.
  145. Tempest uses the power on Tempest.
  146. Tempest initiates 1 Projectile damage to Chokepoint.
  147. Tempest deals Chokepoint 1 Projectile damage.
  148. Chokepoint is now at 56 HP.
  149. Went from Tempest's UsePower phase to DrawCard phase.
  150. Tempest draws Otherworldly Resilience.
  151. Went from Tempest's DrawCard phase to End phase.
  152. Went from Tempest's End phase to The Visionary's Start phase.
  153. Went from The Visionary's Start phase to PlayCard phase.
  154. GameController plays Prophetic Vision.
  155. Revealed card: Celestial Executioner
  156. Revealed card: The Celestial Chamber
  157. Revealed card: Celestial Executioner
  158. Prophetic Vision moved The Celestial Chamber from The Celestial Tribunal's revealed cards to the environment deck.
  159. Prophetic Vision moved Celestial Executioner from The Celestial Tribunal's revealed cards to the bottom of the environment deck.
  160. Prophetic Vision moved Celestial Executioner from The Celestial Tribunal's revealed cards to the bottom of the environment deck.
  161. GameController moved Prophetic Vision to The Visionary's trash.
  162. Went from The Visionary's PlayCard phase to UsePower phase.
  163. The Visionary uses the power on The Visionary Unleashed.
  164. The Visionary Unleashed initiates 1 Psychic damage to Chokepoint.
  165. The Visionary Unleashed deals Chokepoint 1 Psychic damage.
  166. Chokepoint is now at 55 HP.
  167. Went from The Visionary's UsePower phase to DrawCard phase.
  168. The Visionary draws Precognition.
  169. Went from The Visionary's DrawCard phase to End phase.
  170. Went from The Visionary's End phase to The Argent Adept's Start phase.
  171. Went from The Argent Adept's Start phase to PlayCard phase.
  172. GameController plays Silver Shadow.
  173. The Argent Adept activates the text on Inventive Preparation.
  174. Inventive Preparation plays Focusing Tiara.
  175. The Argent Adept draws Inventive Preparation.
  176. GameController moved Silver Shadow to The Argent Adept's trash.
  177. Went from The Argent Adept's PlayCard phase to UsePower phase.
  178. The Argent Adept uses the power on Dark Conductor Argent Adept.
  179. Revealed card: Kinetic Looter
  180. Revealed card: Vivid Thoughts
  181. Dark Conductor Argent Adept's Dark Dynamics puts Vivid Thoughts into play.
  182. Revealed card: Giant Floaty Head
  183. Revealed card: Spark of Inspiration
  184. Revealed card: Bright Idea
  185. Vivid Thoughts puts Bright Idea into play.
  186. Void Guard The Idealist draws Karate Robot.
  187. Bright Idea was moved under Karate Robot.
  188. Vivid Thoughts puts Spark of Inspiration into play.
  189. Spark of Inspiration tried to increase The Idealist's HP, but they are already at their maximum HP.
  190. The Idealist initiates 1 Psychic damage to Chokepoint.
  191. The Idealist deals Chokepoint 1 Psychic damage.
  192. Chokepoint is now at 54 HP.
  193. Void Guard The Idealist draws Better Punching!.
  194. Spark of Inspiration was moved under Karate Robot.
  195. Vivid Thoughts puts Giant Floaty Head into play.
  196. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  197. Dark Conductor Argent Adept moved Kinetic Looter from Chokepoint's revealed cards to the villain trash.
  198. Went from The Argent Adept's UsePower phase to DrawCard phase.
  199. The Argent Adept draws Vernal Sonata.
  200. Went from The Argent Adept's DrawCard phase to End phase.
  201. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  202. Went from Captain Cosmic's Start phase to PlayCard phase.
  203. GameController plays Potent Disruption.
  204. Potent Disruption destroys Vitality Conduit!
  205. GameController moved Vitality Conduit to Captain Cosmic's trash.
  206. Captain Cosmic Requital initiates 5 Energy damage to Chokepoint.
  207. Captain Cosmic Requital deals Chokepoint 5 Energy damage.
  208. Chokepoint is now at 49 HP.
  209. GameController moved Potent Disruption to Captain Cosmic's trash.
  210. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  211. Captain Cosmic uses the power on Captain Cosmic Requital.
  212. Revealed card: Energy Bracer
  213. Revealed card: Cosmic Crest
  214. Revealed card: Dynamic Siphon
  215. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  216. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  217. Captain Cosmic Requital's Requital puts Dynamic Siphon into play.
  218. GameController moved Dynamic Siphon from Captain Cosmic's revealed cards next to The Idealist.
  219. Captain Cosmic Requital's Requital puts Cosmic Crest into play.
  220. Cosmic Crest initiates 2 Psychic damage to Captain Cosmic Requital.
  221. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  222. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  223. Damage amount was 0, so no damage was dealt.
  224. Dynamic Siphon initiates 2 Psychic damage to Captain Cosmic Requital.
  225. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  226. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  227. Damage amount was 0, so no damage was dealt.
  228. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  229. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  230. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  231. Damage amount was 0, so no damage was dealt.
  232. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  233. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  234. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  235. Damage amount was 0, so no damage was dealt.
  236. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  237. Captain Cosmic draws Harsh Offense.
  238. Went from Captain Cosmic's DrawCard phase to End phase.
  239. Went from Captain Cosmic's End phase to The Celestial Tribunal's Start phase.
  240. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  241. GameController plays The Celestial Chamber.
  242. Went from The Celestial Tribunal's PlayCard phase to End phase.
  243. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  244. Went from Chokepoint's Start phase to PlayCard phase.
  245. GameController plays Augmented Energy Field.
  246. Went from Chokepoint's PlayCard phase to End phase.
  247. Chokepoint initiates 4 Energy damage to The Visionary Unleashed.
  248. Decoy Projection redirects the damage dealt from The Visionary Unleashed to Decoy Projection.
  249. Chokepoint deals Decoy Projection 4 Energy damage.
  250. Decoy Projection is now at -3 HP.
  251. Chokepoint destroys Decoy Projection!
  252. Chokepoint moved Decoy Projection to Chokepoint's play area.
  253. Decoy Projection was flipped to its back side.
  254. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  255. Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's hand under Karate Robot.
  256. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  257. GameController plays Better Punching!.
  258. The Idealist initiates 1 Melee damage to Chokepoint.
  259. Augmented Energy Field cannot reduce the damage, because it is irreducible.
  260. The Idealist deals Chokepoint 1 Melee damage.
  261. Chokepoint is now at 48 HP.
  262. Void Guard The Idealist uses the power on The Idealist.
  263. Void Guard The Idealist draws Focusing Tiara.
  264. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
  265. Better Punching! was moved under Karate Robot.
  266. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  267. Void Guard The Idealist uses the power on Giant Floaty Head.
  268. Void Guard The Idealist draws Flying Stabby Knives.
  269. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  270. Void Guard The Idealist draws Sound Beating.
  271. Went from Void Guard The Idealist's DrawCard phase to End phase.
  272. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  273. Tempest initiates 1 Lightning damage to Chokepoint.
  274. Augmented Energy Field reduces the damage dealt to Chokepoint by Tempest by 1.
  275. Damage amount was 0, so no damage was dealt.
  276. Went from Tempest's Start phase to PlayCard phase.
  277. GameController plays Otherworldly Resilience.
  278. Went from Tempest's PlayCard phase to UsePower phase.
  279. Went from Tempest's UsePower phase to DrawCard phase.
  280. Tempest draws Aquatic Correspondence.
  281. Went from Tempest's DrawCard phase to End phase.
  282. Went from Tempest's End phase to The Visionary's Start phase.
  283. Went from The Visionary's Start phase to PlayCard phase.
  284. GameController plays Precognition.
  285. Revealed card: Kinetic Looter
  286. Revealed card: Material Upheaval
  287. Revealed card: Empowered Self-Repair
  288. Precognition moved Kinetic Looter from Chokepoint's revealed cards to the villain deck.
  289. Precognition moved Material Upheaval from Chokepoint's revealed cards to the bottom of the villain deck.
  290. Precognition moved Empowered Self-Repair from Chokepoint's revealed cards to the bottom of the villain deck.
  291. GameController moved Precognition to The Visionary's trash.
  292. Went from The Visionary's PlayCard phase to UsePower phase.
  293. Went from The Visionary's UsePower phase to DrawCard phase.
  294. The Visionary draws Psychic Maelstrom.
  295. Went from The Visionary's DrawCard phase to End phase.
  296. Went from The Visionary's End phase to The Argent Adept's Start phase.
  297. Went from The Argent Adept's Start phase to PlayCard phase.
  298. GameController plays Rhapsody of Vigor.
  299. Went from The Argent Adept's PlayCard phase to UsePower phase.
  300. The Argent Adept uses the power on Dark Conductor Argent Adept.
  301. Revealed card: Kinetic Looter
  302. Revealed card: Monster of Id
  303. Dark Conductor Argent Adept's Dark Dynamics puts Monster of Id into play.
  304. Dark Conductor Argent Adept moved Kinetic Looter from Chokepoint's revealed cards to the villain trash.
  305. Went from The Argent Adept's UsePower phase to DrawCard phase.
  306. The Argent Adept draws Arcane Cadence.
  307. Went from The Argent Adept's DrawCard phase to End phase.
  308. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  309. Went from Captain Cosmic's Start phase to PlayCard phase.
  310. GameController plays Harsh Offense.
  311. Revealed card: Destructive Response
  312. Revealed card: Cosmic Weapon
  313. Revealed card: Harsh Offense
  314. Captain Cosmic Requital initiates 2 Energy damage to Chokepoint.
  315. Augmented Energy Field reduces the damage dealt to Chokepoint by Captain Cosmic Requital by 1.
  316. Captain Cosmic Requital deals Chokepoint 1 Energy damage.
  317. Chokepoint is now at 47 HP.
  318. Harsh Offense moved Destructive Response from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  319. Harsh Offense moved Cosmic Weapon from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  320. Harsh Offense moved Harsh Offense from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  321. GameController moved Harsh Offense to Captain Cosmic's trash.
  322. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  323. Captain Cosmic uses the power on Captain Cosmic Requital.
  324. Revealed card: Conservation of Energy
  325. Revealed card: Vitality Conduit
  326. Revealed card: Autonomous Blade
  327. Captain Cosmic Requital's Requital puts Autonomous Blade into play.
  328. GameController moved Autonomous Blade from Captain Cosmic's revealed cards next to The Idealist.
  329. Captain Cosmic Requital's Requital puts Vitality Conduit into play.
  330. GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  331. Captain Cosmic Requital's Requital puts Conservation of Energy into play.
  332. Conservation of Energy will destroy 6 construct cards.
  333. Conservation of Energy destroys Vitality Conduit!
  334. GameController moved Vitality Conduit to Captain Cosmic's trash.
  335. Conservation of Energy destroys Cosmic Crest!
  336. Sustained Influence destroys itself!
  337. GameController moved Sustained Influence to Captain Cosmic's trash.
  338. GameController moved Cosmic Crest to Captain Cosmic's trash.
  339. Sustained Influence puts Cosmic Crest into play.
  340. Captain Cosmic draws Dynamic Siphon.
  341. Captain Cosmic draws Potent Disruption.
  342. Captain Cosmic draws Cosmic Weapon.
  343. GameController moved Conservation of Energy to Captain Cosmic's trash.
  344. Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
  345. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  346. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  347. Damage amount was 0, so no damage was dealt.
  348. Cosmic Crest initiates 2 Psychic damage to Captain Cosmic Requital.
  349. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  350. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  351. Damage amount was 0, so no damage was dealt.
  352. Dynamic Siphon initiates 2 Psychic damage to Captain Cosmic Requital.
  353. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  354. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  355. Damage amount was 0, so no damage was dealt.
  356. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  357. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  358. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  359. Damage amount was 0, so no damage was dealt.
  360. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  361. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  362. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  363. Damage amount was 0, so no damage was dealt.
  364. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  365. Captain Cosmic draws Unflagging Animation.
  366. Went from Captain Cosmic's DrawCard phase to End phase.
  367. Went from Captain Cosmic's End phase to The Celestial Tribunal's Start phase.
  368. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  369. GameController plays Paragon of Sentience.
  370. GameController moved Paragon of Sentience from the environment deck next to The Idealist.
  371. Went from The Celestial Tribunal's PlayCard phase to End phase.
  372. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  373. Went from Chokepoint's Start phase to PlayCard phase.
  374. GameController plays Harvest the Mighty.
  375. Chokepoint initiates 4 Energy damage to The Idealist.
  376. Chokepoint deals The Idealist 4 Energy damage.
  377. The Idealist is now at 20 HP.
  378. Harvest the Mighty moved Giant Floaty Head to Chokepoint's play area.
  379. Giant Floaty Head was flipped to its back side.
  380. GameController moved Harvest the Mighty to the villain trash.
  381. Went from Chokepoint's PlayCard phase to End phase.
  382. Chokepoint initiates 4 Energy damage to The Visionary Unleashed.
  383. Chokepoint deals The Visionary Unleashed 4 Energy damage.
  384. The Visionary Unleashed is now at 23 HP.
  385. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  386. Void Guard The Idealist draws Bright Idea.
  387. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  388. GameController plays Sound Beating.
  389. The Idealist initiates 3 Sonic damage to Chokepoint.
  390. Monster of Id increases the damage dealt by The Idealist by 1.
  391. Augmented Energy Field reduces the damage dealt to Chokepoint by The Idealist by 1.
  392. The Idealist deals Chokepoint 3 Sonic damage.
  393. Chokepoint is now at 44 HP.
  394. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  395. Augmented Energy Field reduces the damage dealt to Chokepoint by Autonomous Blade by 1.
  396. Autonomous Blade deals Chokepoint 1 Energy damage.
  397. Chokepoint is now at 43 HP.
  398. Sound Beating was moved under Karate Robot.
  399. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  400. Void Guard The Idealist uses the power on The Idealist.
  401. Void Guard The Idealist draws Bored Now.
  402. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  403. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  404. Void Guard The Idealist draws Bright Idea.
  405. Went from Void Guard The Idealist's DrawCard phase to End phase.
  406. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  407. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  408. Tempest initiates 1 Lightning damage to Chokepoint.
  409. Augmented Energy Field reduces the damage dealt to Chokepoint by Tempest by 1.
  410. Damage amount was 0, so no damage was dealt.
  411. Went from Tempest's Start phase to PlayCard phase.
  412. GameController plays Aquatic Correspondence.
  413. Tempest draws Electrical Storm.
  414. Tempest draws Reclaim from the Deep.
  415. Tempest draws Ball Lightning.
  416. GameController moved Aquatic Correspondence to Tempest's trash.
  417. Went from Tempest's PlayCard phase to UsePower phase.
  418. Went from Tempest's UsePower phase to DrawCard phase.
  419. Tempest draws Grievous Hail Storm.
  420. Went from Tempest's DrawCard phase to End phase.
  421. Went from Tempest's End phase to The Visionary's Start phase.
  422. Went from The Visionary's Start phase to PlayCard phase.
  423. Went from The Visionary's PlayCard phase to UsePower phase.
  424. The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
  425. Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
  426. The Visionary draws Twist the Ether.
  427. The Visionary draws Wrest the Mind.
  428. Went from The Visionary's DrawCard phase to End phase.
  429. Went from The Visionary's End phase to The Argent Adept's Start phase.
  430. Went from The Argent Adept's Start phase to PlayCard phase.
  431. GameController plays Arcane Cadence.
  432. Revealed card: Musaragni's Harp
  433. Revealed card: Vernal Sonata
  434. Revealed card: Cedistic Dissonant
  435. Revealed card: Telamon's Lyra
  436. Revealed card: Scherzo of Frost and Flame
  437. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  438. Arcane Cadence moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's deck.
  439. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  440. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's trash.
  441. Arcane Cadence plays Telamon's Lyra.
  442. GameController moved Arcane Cadence to The Argent Adept's trash.
  443. Went from The Argent Adept's PlayCard phase to UsePower phase.
  444. The Argent Adept uses the power on Dark Conductor Argent Adept.
  445. Revealed card: Ireful Grasp
  446. Revealed card: Focusing Tiara
  447. Dark Conductor Argent Adept moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  448. Dark Conductor Argent Adept moved Ireful Grasp from Chokepoint's revealed cards to the villain trash.
  449. Went from The Argent Adept's UsePower phase to DrawCard phase.
  450. The Argent Adept draws Musaragni's Harp.
  451. Went from The Argent Adept's DrawCard phase to End phase.
  452. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  453. Went from Captain Cosmic's Start phase to PlayCard phase.
  454. GameController plays Cosmic Weapon.
  455. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Captain Cosmic Requital.
  456. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  457. Captain Cosmic uses the power on Captain Cosmic Requital (contributed by Cosmic Weapon).
  458. Captain Cosmic Requital initiates 3 Energy damage to Chokepoint.
  459. Augmented Energy Field reduces the damage dealt to Chokepoint by Captain Cosmic Requital by 1.
  460. Captain Cosmic Requital deals Chokepoint 2 Energy damage.
  461. Chokepoint is now at 41 HP.
  462. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  463. Captain Cosmic draws Conservation of Energy.
  464. Went from Captain Cosmic's DrawCard phase to End phase.
  465. Went from Captain Cosmic's End phase to The Celestial Tribunal's Start phase.
  466. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  467. GameController plays Paragon of Sentience.
  468. GameController moved Paragon of Sentience from the environment deck next to The Visionary Unleashed.
  469. Went from The Celestial Tribunal's PlayCard phase to End phase.
  470. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  471. Went from Chokepoint's Start phase to PlayCard phase.
  472. GameController plays Ireful Grasp.
  473. Chokepoint initiates 3 Psychic damage to Tempest.
  474. Otherworldly Resilience reduces the damage dealt to Tempest by Chokepoint by 1.
  475. Chokepoint deals Tempest 2 Psychic damage.
  476. Tempest is now at 24 HP.
  477. Chokepoint initiates 3 Psychic damage to The Visionary Unleashed.
  478. Chokepoint deals The Visionary Unleashed 3 Psychic damage.
  479. The Visionary Unleashed is now at 20 HP.
  480. Chokepoint initiates 3 Psychic damage to Cosmic Crest.
  481. Chokepoint deals Cosmic Crest 3 Psychic damage.
  482. Cosmic Crest is now at 1 HP.
  483. Chokepoint initiates 3 Psychic damage to Cosmic Weapon.
  484. Chokepoint deals Cosmic Weapon 3 Psychic damage.
  485. Cosmic Weapon is now at 1 HP.
  486. Chokepoint initiates 3 Psychic damage to Energy Bracer.
  487. Chokepoint deals Energy Bracer 3 Psychic damage.
  488. Energy Bracer is now at 1 HP.
  489. Chokepoint initiates 3 Psychic damage to Energy Bracer.
  490. Chokepoint deals Energy Bracer 3 Psychic damage.
  491. Energy Bracer is now at 1 HP.
  492. Chokepoint initiates 3 Psychic damage to Captain Cosmic Requital.
  493. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Chokepoint by 1.
  494. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Chokepoint by 1.
  495. Chokepoint deals Captain Cosmic Requital 1 Psychic damage.
  496. Captain Cosmic Requital is now at 20 HP.
  497. Chokepoint initiates 3 Psychic damage to Haka.
  498. Chokepoint deals Haka 3 Psychic damage.
  499. Haka is now at 7 HP.
  500. Ireful Grasp moved Telamon's Lyra to Chokepoint's play area.
  501. Telamon's Lyra was flipped to its back side.
  502. GameController moved Ireful Grasp to the villain trash.
  503. Went from Chokepoint's PlayCard phase to End phase.
  504. Chokepoint initiates 4 Energy damage to Tempest.
  505. Otherworldly Resilience reduces the damage dealt to Tempest by Chokepoint by 1.
  506. Chokepoint deals Tempest 3 Energy damage.
  507. Tempest is now at 21 HP.
  508. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  509. Void Guard The Idealist draws Hedgy Hogs.
  510. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  511. GameController plays Bored Now.
  512. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  513. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  514. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  515. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  516. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  517. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  518. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  519. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  520. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  521. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  522. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  523. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  524. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  525. The Idealist initiates 12 Psychic damage to Chokepoint.
  526. Monster of Id increases the damage dealt by The Idealist by 1.
  527. Augmented Energy Field reduces the damage dealt to Chokepoint by The Idealist by 1.
  528. Action of Bored Now was prevented by Augmented Energy Field.
  529. Augmented Energy Field destroys itself!
  530. GameController moved Augmented Energy Field to the villain trash.
  531. GameController moved Bored Now to Void Guard The Idealist's trash.
  532. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  533. Void Guard The Idealist uses the power on The Idealist.
  534. Void Guard The Idealist draws Bored Now.
  535. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  536. Void Guard The Idealist draws Spark of Inspiration.
  537. Went from Void Guard The Idealist's DrawCard phase to End phase.
  538. The Idealist initiates 2 Psychic damage to The Idealist.
  539. Monster of Id increases the damage dealt by The Idealist by 1.
  540. The Idealist deals The Idealist 3 Psychic damage.
  541. The Idealist is now at 17 HP.
  542. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  543. Autonomous Blade deals Chokepoint 2 Energy damage.
  544. Chokepoint is now at 39 HP.
  545. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  546. Tempest initiates 1 Lightning damage to Chokepoint.
  547. Tempest deals Chokepoint 1 Lightning damage.
  548. Chokepoint is now at 38 HP.
  549. Went from Tempest's Start phase to PlayCard phase.
  550. GameController plays Lightning Slash.
  551. Tempest initiates 5 Lightning damage to Chokepoint.
  552. Tempest deals Chokepoint 5 Lightning damage.
  553. Chokepoint is now at 33 HP.
  554. GameController moved Lightning Slash to Tempest's trash.
  555. Went from Tempest's PlayCard phase to UsePower phase.
  556. Tempest uses the power on Tempest.
  557. Tempest initiates 1 Projectile damage to Chokepoint.
  558. Tempest deals Chokepoint 1 Projectile damage.
  559. Chokepoint is now at 32 HP.
  560. Went from Tempest's UsePower phase to DrawCard phase.
  561. Tempest draws Ball Lightning.
  562. Went from Tempest's DrawCard phase to End phase.
  563. Went from Tempest's End phase to The Visionary's Start phase.
  564. Went from The Visionary's Start phase to PlayCard phase.
  565. GameController plays Twist the Ether.
  566. GameController moved Twist the Ether from The Visionary's hand next to The Idealist.
  567. Went from The Visionary's PlayCard phase to UsePower phase.
  568. The Visionary uses the power on The Visionary Unleashed.
  569. The Visionary Unleashed initiates 2 Psychic damage to Chokepoint.
  570. The Visionary Unleashed deals Chokepoint 2 Psychic damage.
  571. Chokepoint is now at 30 HP.
  572. Went from The Visionary's UsePower phase to DrawCard phase.
  573. The Visionary draws Wrest the Mind.
  574. Went from The Visionary's DrawCard phase to End phase.
  575. Went from The Visionary's End phase to The Argent Adept's Start phase.
  576. Went from The Argent Adept's Start phase to PlayCard phase.
  577. GameController plays Vernal Sonata.
  578. Vernal Sonata caused The Idealist to regain 1 HP. HP is now 18.
  579. Vernal Sonata caused Tempest to regain 1 HP. HP is now 22.
  580. Vernal Sonata caused The Visionary Unleashed to regain 1 HP. HP is now 21.
  581. Vernal Sonata tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  582. Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  583. Vernal Sonata caused Cosmic Crest to regain 1 HP. HP is now 2.
  584. Vernal Sonata caused Cosmic Weapon to regain 1 HP. HP is now 2.
  585. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  586. Vernal Sonata caused Energy Bracer to regain 1 HP. HP is now 2.
  587. Vernal Sonata caused Energy Bracer to regain 1 HP. HP is now 2.
  588. Vernal Sonata caused Captain Cosmic Requital to regain 1 HP. HP is now 21.
  589. Vernal Sonata caused Haka to regain 1 HP. HP is now 8.
  590. Vernal Sonata moved Focusing Tiara from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
  591. Vernal Sonata moved Lightning Slash from Tempest's trash to Tempest's deck.
  592. Vernal Sonata moved Precognition from The Visionary's trash to The Visionary's deck.
  593. Vernal Sonata moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
  594. Vernal Sonata moved Sustained Influence from Captain Cosmic's trash to Captain Cosmic's deck.
  595. GameController moved Vernal Sonata to The Argent Adept's trash.
  596. Went from The Argent Adept's PlayCard phase to UsePower phase.
  597. The Argent Adept uses the power on Dark Conductor Argent Adept.
  598. Revealed card: Harvest the Mighty
  599. Revealed card: Focusing Tiara
  600. Dark Conductor Argent Adept moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  601. Dark Conductor Argent Adept moved Harvest the Mighty from Chokepoint's revealed cards to the villain trash.
  602. Went from The Argent Adept's UsePower phase to DrawCard phase.
  603. The Argent Adept draws Silver Shadow.
  604. Went from The Argent Adept's DrawCard phase to End phase.
  605. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  606. Went from Captain Cosmic's Start phase to PlayCard phase.
  607. GameController plays Dynamic Siphon.
  608. GameController moved Dynamic Siphon from Captain Cosmic's hand next to The Idealist.
  609. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  610. Captain Cosmic uses the power on Cosmic Crest.
  611. Cosmic Crest caused Energy Bracer to regain 2 HP, up to their maximum HP. HP is now 4.
  612. Cosmic Crest caused Energy Bracer to regain 2 HP, up to their maximum HP. HP is now 4.
  613. Cosmic Crest caused Cosmic Crest to regain 2 HP, up to their maximum HP. HP is now 4.
  614. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  615. Captain Cosmic draws Sustained Influence.
  616. Went from Captain Cosmic's DrawCard phase to End phase.
  617. Went from Captain Cosmic's End phase to The Celestial Tribunal's Start phase.
  618. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  619. GameController plays Celestial Adjudicator.
  620. Went from The Celestial Tribunal's PlayCard phase to End phase.
  621. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  622. Chokepoint was flipped to its back side.
  623. Went from Chokepoint's Start phase to PlayCard phase.
  624. GameController plays Newfound Power.
  625. Revealed card: Ireful Grasp
  626. Newfound Power moved Vivid Thoughts from Void Guard The Idealist's hand to Chokepoint's play area.
  627. Vivid Thoughts was flipped to its back side.
  628. Newfound Power moved Reclaim from the Deep from Tempest's hand to Chokepoint's play area.
  629. Reclaim from the Deep was flipped to its back side.
  630. Newfound Power moved Suggestion from The Visionary's hand to Chokepoint's play area.
  631. Suggestion was flipped to its back side.
  632. Newfound Power moved Vernal Sonata from The Argent Adept's hand to Chokepoint's play area.
  633. Vernal Sonata was flipped to its back side.
  634. Newfound Power moved Potent Disruption from Captain Cosmic's hand to Chokepoint's play area.
  635. Potent Disruption was flipped to its back side.
  636. Newfound Power puts Ireful Grasp into play.
  637. Chokepoint initiates 3 Psychic damage to Tempest.
  638. Chokepoint increases the damage dealt by Chokepoint by 1.
  639. Otherworldly Resilience reduces the damage dealt to Tempest by Chokepoint by 1.
  640. Chokepoint deals Tempest 3 Psychic damage.
  641. Tempest is now at 19 HP.
  642. Chokepoint initiates 3 Psychic damage to The Visionary Unleashed.
  643. Chokepoint increases the damage dealt by Chokepoint by 1.
  644. Chokepoint deals The Visionary Unleashed 4 Psychic damage.
  645. The Visionary Unleashed is now at 17 HP.
  646. Chokepoint initiates 3 Psychic damage to Dark Conductor Argent Adept.
  647. Chokepoint increases the damage dealt by Chokepoint by 1.
  648. Chokepoint deals Dark Conductor Argent Adept 4 Psychic damage.
  649. Dark Conductor Argent Adept is now at 19 HP.
  650. Chokepoint initiates 3 Psychic damage to Cosmic Crest.
  651. Chokepoint increases the damage dealt by Chokepoint by 1.
  652. Chokepoint deals Cosmic Crest 4 Psychic damage.
  653. Cosmic Crest is now at 0 HP.
  654. Chokepoint destroys Cosmic Crest!
  655. GameController moved Cosmic Crest to Captain Cosmic's trash.
  656. Chokepoint initiates 3 Psychic damage to Cosmic Weapon.
  657. Chokepoint increases the damage dealt by Chokepoint by 1.
  658. Chokepoint deals Cosmic Weapon 4 Psychic damage.
  659. Cosmic Weapon is now at -2 HP.
  660. Chokepoint destroys Cosmic Weapon!
  661. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  662. Chokepoint initiates 3 Psychic damage to Energy Bracer.
  663. Chokepoint increases the damage dealt by Chokepoint by 1.
  664. Chokepoint deals Energy Bracer 4 Psychic damage.
  665. Energy Bracer is now at 0 HP.
  666. Chokepoint destroys Energy Bracer!
  667. GameController moved Energy Bracer to Captain Cosmic's trash.
  668. Chokepoint initiates 3 Psychic damage to Energy Bracer.
  669. Chokepoint increases the damage dealt by Chokepoint by 1.
  670. Chokepoint deals Energy Bracer 4 Psychic damage.
  671. Energy Bracer is now at 0 HP.
  672. Chokepoint destroys Energy Bracer!
  673. GameController moved Energy Bracer to Captain Cosmic's trash.
  674. Chokepoint initiates 3 Psychic damage to Captain Cosmic Requital.
  675. Chokepoint increases the damage dealt by Chokepoint by 1.
  676. Chokepoint deals Captain Cosmic Requital 4 Psychic damage.
  677. Captain Cosmic Requital is now at 17 HP.
  678. Chokepoint initiates 3 Psychic damage to Haka.
  679. Chokepoint deals Haka 3 Psychic damage.
  680. Haka is now at 5 HP.
  681. Ireful Grasp moved Focusing Tiara to Chokepoint's play area.
  682. Focusing Tiara was flipped to its back side.
  683. GameController moved Ireful Grasp to the villain trash.
  684. GameController moved Newfound Power to the villain trash.
  685. Went from Chokepoint's PlayCard phase to End phase.
  686. Chokepoint destroys Giant Floaty Head!
  687. GameController moved one of Void Guard The Idealist's cards to Void Guard The Idealist's trash.
  688. Chokepoint initiates 6 Projectile damage to Dark Conductor Argent Adept.
  689. Chokepoint increases the damage dealt by Chokepoint by 1.
  690. Chokepoint deals Dark Conductor Argent Adept 7 Projectile damage.
  691. Dark Conductor Argent Adept is now at 12 HP.
  692. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  693. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  694. GameController plays Giant Floaty Head.
  695. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  696. Void Guard The Idealist uses the power on The Idealist.
  697. Void Guard The Idealist draws Making Things Up.
  698. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Giant Floaty Head.
  699. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  700. Void Guard The Idealist draws Karate Robot.
  701. Went from Void Guard The Idealist's DrawCard phase to End phase.
  702. Monster of Id moved Better Punching! from under Giant Floaty Head under Monster of Id.
  703. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  704. Tempest initiates 1 Lightning damage to Chokepoint.
  705. Chokepoint reduces the damage dealt to Chokepoint by Tempest by 1.
  706. Damage amount was 0, so no damage was dealt.
  707. Tempest initiates 1 Lightning damage to Celestial Adjudicator.
  708. Celestial Adjudicator reduces the damage dealt to Celestial Adjudicator by Tempest by 1.
  709. Damage amount was 0, so no damage was dealt.
  710. Went from Tempest's Start phase to PlayCard phase.
  711. GameController plays Ball Lightning.
  712. Tempest initiates 4 Lightning damage to Celestial Adjudicator.
  713. Celestial Adjudicator reduces the damage dealt to Celestial Adjudicator by Tempest by 1.
  714. Tempest deals Celestial Adjudicator 3 Lightning damage.
  715. Celestial Adjudicator is now at 9 HP.
  716. Ball Lightning will destroy 2 ongoing cards.
  717. GameController moved Ball Lightning to Tempest's trash.
  718. Went from Tempest's PlayCard phase to UsePower phase.
  719. Tempest uses the power on Tempest.
  720. Tempest initiates 1 Projectile damage to Chokepoint.
  721. Chokepoint reduces the damage dealt to Chokepoint by Tempest by 1.
  722. Damage amount was 0, so no damage was dealt.
  723. Tempest initiates 1 Projectile damage to Celestial Adjudicator.
  724. Celestial Adjudicator reduces the damage dealt to Celestial Adjudicator by Tempest by 1.
  725. Damage amount was 0, so no damage was dealt.
  726. Went from Tempest's UsePower phase to DrawCard phase.
  727. Tempest draws Lightning Slash.
  728. Went from Tempest's DrawCard phase to End phase.
  729. Went from Tempest's End phase to The Visionary's Start phase.
  730. Went from The Visionary's Start phase to PlayCard phase.
  731. GameController plays Wrest the Mind.
  732. GameController moved Wrest the Mind from The Visionary's hand next to Celestial Adjudicator.
  733. Went from The Visionary's PlayCard phase to UsePower phase.
  734. The Visionary uses the power on The Visionary Unleashed.
  735. The Visionary Unleashed initiates 3 Psychic damage to Chokepoint.
  736. Chokepoint reduces the damage dealt to Chokepoint by The Visionary Unleashed by 1.
  737. The Visionary Unleashed deals Chokepoint 2 Psychic damage.
  738. Chokepoint is now at 28 HP.
  739. Went from The Visionary's UsePower phase to DrawCard phase.
  740. The Visionary draws Precognition.
  741. Went from The Visionary's DrawCard phase to End phase.
  742. Went from The Visionary's End phase to The Argent Adept's Start phase.
  743. Went from The Argent Adept's Start phase to PlayCard phase.
  744. GameController plays Silver Shadow.
  745. The Argent Adept activates the text on Inventive Preparation.
  746. Inventive Preparation plays Better Punching!.
  747. While in preview mode, a decision made the result unknowable.
  748. While in preview mode, a decision made the result unknowable.
  749. The Idealist initiates 1 Melee damage to Chokepoint.
  750. Twist the Ether changes the damage type to Infernal.
  751. Monster of Id increases the damage dealt by The Idealist by 1.
  752. Twist the Ether increases the damage dealt by The Idealist by 1.
  753. Chokepoint cannot reduce the damage, because it is irreducible.
  754. The Idealist deals Chokepoint 3 Infernal damage.
  755. Chokepoint is now at 25 HP.
  756. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  757. Chokepoint reduces the damage dealt to Chokepoint by Autonomous Blade by 1.
  758. Autonomous Blade deals Chokepoint 1 Energy damage.
  759. Chokepoint is now at 24 HP.
  760. Void Guard The Idealist uses the power on The Idealist.
  761. Void Guard The Idealist draws Strained Superego.
  762. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  763. Better Punching! was moved under Giant Floaty Head.
  764. The Argent Adept draws Xu's Bell.
  765. GameController moved Silver Shadow to The Argent Adept's trash.
  766. Went from The Argent Adept's PlayCard phase to UsePower phase.
  767. The Argent Adept uses the power on Dark Conductor Argent Adept.
  768. Revealed card: Augmented Energy Field
  769. Revealed card: Strained Superego
  770. Dark Conductor Argent Adept's Dark Dynamics puts Strained Superego into play.
  771. Dark Conductor Argent Adept moved Augmented Energy Field from Chokepoint's revealed cards to the villain trash.
  772. Went from The Argent Adept's UsePower phase to DrawCard phase.
  773. The Argent Adept draws Instrumental Conjuration.
  774. Went from The Argent Adept's DrawCard phase to End phase.
  775. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  776. Went from Captain Cosmic's Start phase to PlayCard phase.
  777. GameController plays Vitality Conduit.
  778. GameController moved Vitality Conduit from Captain Cosmic's hand next to The Idealist.
  779. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  780. Captain Cosmic uses the power on Captain Cosmic Requital.
  781. Revealed card: Cosmic Weapon
  782. Revealed card: Autonomous Blade
  783. Revealed card: Augmented Ally
  784. ***** LOADED UNDO FILE: undo-181-CaptainCosmic-UsePower *****
  785. Possible achievement: Base_RedirectMany
  786. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  787. Possible achievement: Base_LastHeroStanding
  788. Possible achievement: Base_WinFullHP
  789. Possible achievement: Base_NoPowers
  790. Possible achievement: Base_NoCards
  791. Possible achievement: Base_CumulativeDamage, progress: 100
  792. Possible achievement: Base_LargeAttack
  793. Possible achievement: Base_CumulativeHeal, progress: 2084.5
  794. Possible achievement: Base_WinGame
  795. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  796. Captain Cosmic draws Cosmic Weapon.
  797. Went from Captain Cosmic's DrawCard phase to End phase.
  798. Went from Captain Cosmic's End phase to The Celestial Tribunal's Start phase.
  799. Revealed card: Character Witness
  800. Revealed matching card: Found Wanting
  801. Celestial Adjudicator puts Found Wanting into play.
  802. GameController moved Found Wanting from The Celestial Tribunal's revealed cards next to Chokepoint.
  803. Celestial Adjudicator moved Character Witness from The Celestial Tribunal's revealed cards to the environment trash.
  804. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  805. GameController plays Called to Judgement.
  806. Void Guard The Idealist uses the power on Haka.
  807. While in preview mode, a decision made the result unknowable.
  808. While in preview mode, a decision made the result unknowable.
  809. The Idealist initiates 2 Melee damage to Chokepoint.
  810. Twist the Ether changes the damage type to Infernal.
  811. Monster of Id increases the damage dealt by The Idealist by 1.
  812. Twist the Ether increases the damage dealt by The Idealist by 1.
  813. Chokepoint reduces the damage dealt to Chokepoint by The Idealist by 1.
  814. The Idealist deals Chokepoint 3 Infernal damage.
  815. Chokepoint is now at 21 HP.
  816. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  817. Chokepoint reduces the damage dealt to Chokepoint by Autonomous Blade by 1.
  818. Autonomous Blade deals Chokepoint 1 Energy damage.
  819. Chokepoint is now at 20 HP.
  820. Called to Judgement was moved to the environment trash.
  821. Called to Judgement moves 2 cards to the top of The Celestial Tribunal's Deck.
  822. The Celestial Tribunal shuffles their the environment deck.
  823. Went from The Celestial Tribunal's PlayCard phase to End phase.
  824. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  825. Went from Chokepoint's Start phase to PlayCard phase.
  826. GameController plays Shocking Animation.
  827. Shocking Animation was flipped to its back side.
  828. Went from Chokepoint's PlayCard phase to End phase.
  829. Chokepoint destroys Focusing Tiara!
  830. GameController moved one of Void Guard The Idealist's cards to Void Guard The Idealist's trash.
  831. Chokepoint initiates 6 Projectile damage to Tempest.
  832. Chokepoint increases the damage dealt by Chokepoint by 1.
  833. Otherworldly Resilience reduces the damage dealt to Tempest by Chokepoint by 1.
  834. Chokepoint deals Tempest 6 Projectile damage.
  835. Tempest is now at 13 HP.
  836. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  837. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  838. GameController plays Hedgy Hogs.
  839. While in preview mode, a decision made the result unknowable.
  840. While in preview mode, a decision made the result unknowable.
  841. The Idealist initiates 2 Melee damage to Celestial Adjudicator.
  842. Twist the Ether changes the damage type to Psychic.
  843. Monster of Id increases the damage dealt by The Idealist by 1.
  844. Twist the Ether increases the damage dealt by The Idealist by 1.
  845. Celestial Adjudicator reduces the damage dealt to Celestial Adjudicator by The Idealist by 1.
  846. The Idealist deals Celestial Adjudicator 3 Psychic damage.
  847. Celestial Adjudicator is now at 6 HP.
  848. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  849. Chokepoint reduces the damage dealt to Chokepoint by Autonomous Blade by 1.
  850. Autonomous Blade deals Chokepoint 1 Energy damage.
  851. Chokepoint is now at 19 HP.
  852. While in preview mode, a decision made the result unknowable.
  853. While in preview mode, a decision made the result unknowable.
  854. The Idealist initiates 2 Melee damage to Chokepoint.
  855. Twist the Ether changes the damage type to Lightning.
  856. Monster of Id increases the damage dealt by The Idealist by 1.
  857. Twist the Ether increases the damage dealt by The Idealist by 1.
  858. Chokepoint reduces the damage dealt to Chokepoint by The Idealist by 1.
  859. The Idealist deals Chokepoint 3 Lightning damage.
  860. Chokepoint is now at 16 HP.
  861. Hedgy Hogs was moved under Giant Floaty Head.
  862. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  863. Void Guard The Idealist uses the power on The Idealist.
  864. Void Guard The Idealist draws Sound Beating.
  865. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  866. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  867. Void Guard The Idealist draws Better Punching!.
  868. Went from Void Guard The Idealist's DrawCard phase to End phase.
  869. Monster of Id moved Better Punching! from under Giant Floaty Head under Monster of Id.
  870. Strained Superego moved Better Punching! from under Monster of Id under Giant Floaty Head.
  871. Void Guard The Idealist uses the power on Strained Superego.
  872. Strained Superego plays Hedgy Hogs.
  873. While in preview mode, a decision made the result unknowable.
  874. While in preview mode, a decision made the result unknowable.
  875. The Idealist initiates 2 Melee damage to Celestial Adjudicator.
  876. Twist the Ether changes the damage type to Infernal.
  877. Monster of Id increases the damage dealt by The Idealist by 1.
  878. Twist the Ether increases the damage dealt by The Idealist by 1.
  879. Celestial Adjudicator reduces the damage dealt to Celestial Adjudicator by The Idealist by 1.
  880. The Idealist deals Celestial Adjudicator 3 Infernal damage.
  881. Celestial Adjudicator is now at 3 HP.
  882. While in preview mode, a decision made the result unknowable.
  883. While in preview mode, a decision made the result unknowable.
  884. The Idealist initiates 2 Melee damage to Chokepoint.
  885. Twist the Ether changes the damage type to Energy.
  886. Monster of Id increases the damage dealt by The Idealist by 1.
  887. Twist the Ether increases the damage dealt by The Idealist by 1.
  888. Chokepoint reduces the damage dealt to Chokepoint by The Idealist by 1.
  889. The Idealist deals Chokepoint 3 Energy damage.
  890. Chokepoint is now at 13 HP.
  891. Hedgy Hogs was moved under Giant Floaty Head.
  892. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  893. Tempest initiates 1 Lightning damage to Celestial Adjudicator.
  894. Celestial Adjudicator reduces the damage dealt to Celestial Adjudicator by Tempest by 1.
  895. Damage amount was 0, so no damage was dealt.
  896. Tempest initiates 1 Lightning damage to Chokepoint.
  897. Chokepoint reduces the damage dealt to Chokepoint by Tempest by 1.
  898. Damage amount was 0, so no damage was dealt.
  899. Went from Tempest's Start phase to PlayCard phase.
  900. GameController plays Lightning Slash.
  901. Tempest initiates 5 Lightning damage to Chokepoint.
  902. Chokepoint reduces the damage dealt to Chokepoint by Tempest by 1.
  903. Tempest deals Chokepoint 4 Lightning damage.
  904. Chokepoint is now at 9 HP.
  905. GameController moved Lightning Slash to Tempest's trash.
  906. Went from Tempest's PlayCard phase to UsePower phase.
  907. Went from Tempest's UsePower phase to DrawCard phase.
  908. Tempest draws Flash Flood.
  909. Went from Tempest's DrawCard phase to End phase.
  910. Went from Tempest's End phase to The Visionary's Start phase.
  911. Went from The Visionary's Start phase to PlayCard phase.
  912. GameController plays Precognition.
  913. Revealed card: Empowered Self-Repair
  914. Revealed card: Stripped Resources
  915. Revealed card: Newfound Power
  916. Precognition moved Newfound Power from Chokepoint's revealed cards to the villain deck.
  917. Precognition moved Empowered Self-Repair from Chokepoint's revealed cards to the bottom of the villain deck.
  918. Precognition moved Stripped Resources from Chokepoint's revealed cards to the bottom of the villain deck.
  919. GameController moved Precognition to The Visionary's trash.
  920. Went from The Visionary's PlayCard phase to UsePower phase.
  921. The Visionary uses the power on The Visionary Unleashed.
  922. The Visionary Unleashed initiates 3 Psychic damage to Chokepoint.
  923. Chokepoint reduces the damage dealt to Chokepoint by The Visionary Unleashed by 1.
  924. The Visionary Unleashed deals Chokepoint 2 Psychic damage.
  925. Chokepoint is now at 7 HP.
  926. Went from The Visionary's UsePower phase to DrawCard phase.
  927. The Visionary draws Mind Spike.
  928. Went from The Visionary's DrawCard phase to End phase.
  929. Went from The Visionary's End phase to The Argent Adept's Start phase.
  930. Went from The Argent Adept's Start phase to PlayCard phase.
  931. GameController plays Xu's Bell.
  932. Went from The Argent Adept's PlayCard phase to UsePower phase.
  933. The Argent Adept uses the power on Xu's Bell.
  934. ***** LOADED UNDO FILE: undo-207-TheArgentAdept-UsePower *****
  935. Possible achievement: Base_RedirectMany
  936. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  937. Possible achievement: Base_LastHeroStanding
  938. Possible achievement: Base_WinFullHP
  939. Possible achievement: Base_NoPowers
  940. Possible achievement: Base_NoCards
  941. Possible achievement: Base_CumulativeDamage, progress: 100
  942. Possible achievement: Base_LargeAttack
  943. Possible achievement: Base_CumulativeHeal, progress: 2084.5
  944. Possible achievement: Base_WinGame
  945. The Argent Adept uses the power on Dark Conductor Argent Adept.
  946. Revealed card: Newfound Power
  947. Revealed card: Conceptualize
  948. Dark Conductor Argent Adept's Dark Dynamics puts Conceptualize into play.
  949. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  950. Conceptualize moves 4 cards to the top of Void Guard The Idealist's Deck.
  951. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  952. Conceptualize was moved under Giant Floaty Head.
  953. Dark Conductor Argent Adept moved Newfound Power from Chokepoint's revealed cards to the villain trash.
  954. Went from The Argent Adept's UsePower phase to DrawCard phase.
  955. The Argent Adept draws Counterpoint Bulwark.
  956. Went from The Argent Adept's DrawCard phase to End phase.
  957. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  958. Went from Captain Cosmic's Start phase to PlayCard phase.
  959. GameController plays Cosmic Weapon.
  960. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Captain Cosmic Requital.
  961. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  962. Captain Cosmic uses the power on Captain Cosmic Requital (contributed by Cosmic Weapon).
  963. Captain Cosmic Requital initiates 3 Energy damage to Chokepoint.
  964. Chokepoint reduces the damage dealt to Chokepoint by Captain Cosmic Requital by 1.
  965. Captain Cosmic Requital deals Chokepoint 2 Energy damage.
  966. Chokepoint is now at 5 HP.
  967. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  968. Captain Cosmic draws Autonomous Blade.
  969. Went from Captain Cosmic's DrawCard phase to End phase.
  970. Went from Captain Cosmic's End phase to The Celestial Tribunal's Start phase.
  971. Revealed matching card: Paragon of Sentience
  972. Celestial Adjudicator puts Paragon of Sentience into play.
  973. GameController moved Paragon of Sentience from The Celestial Tribunal's revealed cards next to Dark Conductor Argent Adept.
  974. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  975. GameController plays Found Wanting.
  976. GameController moved Found Wanting from the environment deck to the environment trash.
  977. Went from The Celestial Tribunal's PlayCard phase to End phase.
  978. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  979. Went from Chokepoint's Start phase to PlayCard phase.
  980. GameController plays Empowered Self-Repair.
  981. Empowered Self-Repair caused Chokepoint to regain 5 HP. HP is now 10.
  982. Chokepoint initiates 5 Energy damage to Celestial Adjudicator.
  983. Celestial Adjudicator reduces the damage dealt to Celestial Adjudicator by Chokepoint by 1.
  984. Chokepoint deals Celestial Adjudicator 4 Energy damage.
  985. Celestial Adjudicator is now at -1 HP.
  986. Chokepoint destroys Celestial Adjudicator!
  987. GameController moved Celestial Adjudicator to the environment trash.
  988. Wrest the Mind destroys itself!
  989. GameController moved Wrest the Mind to The Visionary's trash.
  990. Empowered Self-Repair caused Chokepoint to regain 10 HP. HP is now 20.
  991. GameController moved Empowered Self-Repair to the villain trash.
  992. Went from Chokepoint's PlayCard phase to End phase.
  993. Chokepoint destroys Vivid Thoughts!
  994. GameController moved one of Void Guard The Idealist's cards to Void Guard The Idealist's trash.
  995. Chokepoint initiates 6 Projectile damage to The Idealist.
  996. Chokepoint deals The Idealist 6 Projectile damage.
  997. The Idealist is now at 12 HP.
  998. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  999. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1000. GameController plays Better Punching!.
  1001. While in preview mode, a decision made the result unknowable.
  1002. The Idealist initiates 1 Melee damage to Chokepoint.
  1003. Twist the Ether changes the damage type to Psychic.
  1004. Monster of Id increases the damage dealt by The Idealist by 1.
  1005. Twist the Ether increases the damage dealt by The Idealist by 1.
  1006. The Idealist deals Chokepoint 3 Psychic damage.
  1007. Chokepoint is now at 17 HP.
  1008. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  1009. Chokepoint reduces the damage dealt to Chokepoint by Autonomous Blade by 1.
  1010. Autonomous Blade deals Chokepoint 1 Energy damage.
  1011. Chokepoint is now at 16 HP.
  1012. Void Guard The Idealist uses the power on The Idealist.
  1013. Void Guard The Idealist draws Focusing Tiara.
  1014. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
  1015. Better Punching! was moved under Giant Floaty Head.
  1016. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1017. Void Guard The Idealist uses the power on Strained Superego.
  1018. Strained Superego plays Sound Beating.
  1019. While in preview mode, a decision made the result unknowable.
  1020. The Idealist initiates 3 Sonic damage to Chokepoint.
  1021. Twist the Ether changes the damage type to Melee.
  1022. Monster of Id increases the damage dealt by The Idealist by 1.
  1023. Twist the Ether increases the damage dealt by The Idealist by 1.
  1024. The Idealist deals Chokepoint 5 Melee damage.
  1025. Chokepoint is now at 11 HP.
  1026. Sound Beating was moved under Giant Floaty Head.
  1027. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1028. Void Guard The Idealist draws Conceptualize.
  1029. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1030. Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
  1031. Strained Superego moved Better Punching! from under Giant Floaty Head under Monster of Id.
  1032. ***** LOADED UNDO FILE: undo-225-VoidGuardTheIdealist-End *****
  1033. Possible achievement: Base_RedirectMany
  1034. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1035. Possible achievement: Base_LastHeroStanding
  1036. Possible achievement: Base_WinFullHP
  1037. Possible achievement: Base_NoPowers
  1038. Possible achievement: Base_NoCards
  1039. Possible achievement: Base_CumulativeDamage, progress: 100
  1040. Possible achievement: Base_LargeAttack
  1041. Possible achievement: Base_CumulativeHeal, progress: 2084.5
  1042. Possible achievement: Base_WinGame
  1043. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1044. Monster of Id moved Spark of Inspiration from under Giant Floaty Head under Monster of Id.
  1045. Strained Superego moved Bright Idea from under Monster of Id under Giant Floaty Head.
  1046. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1047. Tempest initiates 1 Lightning damage to Chokepoint.
  1048. Chokepoint reduces the damage dealt to Chokepoint by Tempest by 1.
  1049. Damage amount was 0, so no damage was dealt.
  1050. Went from Tempest's Start phase to PlayCard phase.
  1051. GameController plays Ball Lightning.
  1052. Tempest initiates 4 Lightning damage to Chokepoint.
  1053. Chokepoint reduces the damage dealt to Chokepoint by Tempest by 1.
  1054. Tempest deals Chokepoint 3 Lightning damage.
  1055. Chokepoint is now at 8 HP.
  1056. Ball Lightning will destroy 2 ongoing cards.
  1057. GameController moved Ball Lightning to Tempest's trash.
  1058. Went from Tempest's PlayCard phase to UsePower phase.
  1059. Went from Tempest's UsePower phase to DrawCard phase.
  1060. Tempest draws Otherworldly Resilience.
  1061. Went from Tempest's DrawCard phase to End phase.
  1062. Went from Tempest's End phase to The Visionary's Start phase.
  1063. Went from The Visionary's Start phase to PlayCard phase.
  1064. GameController plays Mind Spike.
  1065. The Visionary Unleashed initiates 3 Psychic damage to Chokepoint.
  1066. Chokepoint reduces the damage dealt to Chokepoint by The Visionary Unleashed by 1.
  1067. The Visionary Unleashed deals Chokepoint 2 Psychic damage.
  1068. Chokepoint is now at 6 HP.
  1069. GameController moved Mind Spike to The Visionary's trash.
  1070. Went from The Visionary's PlayCard phase to UsePower phase.
  1071. The Visionary uses the power on The Visionary Unleashed.
  1072. The Visionary Unleashed initiates 2 Psychic damage to Chokepoint.
  1073. Chokepoint reduces the damage dealt to Chokepoint by The Visionary Unleashed by 1.
  1074. The Visionary Unleashed deals Chokepoint 1 Psychic damage.
  1075. Chokepoint is now at 5 HP.
  1076. Went from The Visionary's UsePower phase to DrawCard phase.
  1077. The Visionary draws Cerebral Hemorrhage.
  1078. Went from The Visionary's DrawCard phase to End phase.
  1079. Went from The Visionary's End phase to The Argent Adept's Start phase.
  1080. Went from The Argent Adept's Start phase to PlayCard phase.
  1081. GameController plays Counterpoint Bulwark.
  1082. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1083. The Argent Adept uses the power on Xu's Bell.
  1084. The Argent Adept activates the text on Counterpoint Bulwark.
  1085. Applying ongoing effect: Reduce damage dealt to The Idealist by 1.
  1086. Applying ongoing effect: Reduce damage dealt to The Visionary Unleashed by 1.
  1087. The Argent Adept activates the text on Inventive Preparation.
  1088. Inventive Preparation plays Sound Beating.
  1089. While in preview mode, a decision made the result unknowable.
  1090. The Idealist initiates 3 Sonic damage to Chokepoint.
  1091. Twist the Ether changes the damage type to Infernal.
  1092. Monster of Id increases the damage dealt by The Idealist by 1.
  1093. Twist the Ether reduces the damage dealt to Chokepoint by The Idealist by 1.
  1094. The Idealist deals Chokepoint 3 Infernal damage.
  1095. Chokepoint is now at 2 HP.
  1096. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  1097. Chokepoint reduces the damage dealt to Chokepoint by Autonomous Blade by 1.
  1098. Autonomous Blade deals Chokepoint 1 Energy damage.
  1099. Chokepoint is now at 1 HP.
  1100. Sound Beating was moved under Giant Floaty Head.
  1101. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1102. The Argent Adept draws Rhapsody of Vigor.
  1103. Went from The Argent Adept's DrawCard phase to End phase.
  1104. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  1105. Went from Captain Cosmic's Start phase to PlayCard phase.
  1106. GameController plays Unflagging Animation.
  1107. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1108. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  1109. Captain Cosmic draws Augmented Ally.
  1110. Went from Captain Cosmic's DrawCard phase to End phase.
  1111. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  1112. Captain Cosmic Requital deals Captain Cosmic Requital 1 Psychic damage.
  1113. Captain Cosmic Requital is now at 16 HP.
  1114. Went from Captain Cosmic's End phase to The Celestial Tribunal's Start phase.
  1115. The Celestial Chamber puts Celestial Adjudicator into play.
  1116. Revealed card: Called to Judgement
  1117. Revealed card: Celestial Executioner
  1118. Revealed card: Celestial Executioner
  1119. Revealed card: The Celestial Chamber
  1120. Revealed card: Celestial Executioner
  1121. Revealed card: Character Witness
  1122. Revealed card: Celestial Executioner
  1123. Ran out of cards to reveal.
  1124. Celestial Adjudicator moved Called to Judgement from The Celestial Tribunal's revealed cards to the environment trash.
  1125. Celestial Adjudicator moved Celestial Executioner from The Celestial Tribunal's revealed cards to the environment trash.
  1126. Celestial Adjudicator moved Celestial Executioner from The Celestial Tribunal's revealed cards to the environment trash.
  1127. Celestial Adjudicator moved The Celestial Chamber from The Celestial Tribunal's revealed cards to the environment trash.
  1128. Celestial Adjudicator moved Celestial Executioner from The Celestial Tribunal's revealed cards to the environment trash.
  1129. Celestial Adjudicator moved Character Witness from The Celestial Tribunal's revealed cards to the environment trash.
  1130. Celestial Adjudicator moved Celestial Executioner from The Celestial Tribunal's revealed cards to the environment trash.
  1131. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  1132. GameController moves 8 cards to the top of The Celestial Tribunal's Deck.
  1133. The Celestial Tribunal shuffles their the environment deck.
  1134. GameController plays Celestial Executioner.
  1135. Went from The Celestial Tribunal's PlayCard phase to End phase.
  1136. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  1137. Went from Chokepoint's Start phase to PlayCard phase.
  1138. GameController plays Stripped Resources.
  1139. Stripped Resources destroys Celestial Adjudicator!
  1140. Action of GameController was cancelled by Stripped Resources.
  1141. Stripped Resources moved Celestial Adjudicator to Chokepoint's play area.
  1142. Celestial Adjudicator was flipped to its back side.
  1143. Stripped Resources destroys Celestial Executioner!
  1144. Action of GameController was cancelled by Stripped Resources.
  1145. Stripped Resources moved Celestial Executioner to Chokepoint's play area.
  1146. Celestial Executioner was flipped to its back side.
  1147. Found Wanting plays Character Witness.
  1148. Stripped Resources destroys Found Wanting!
  1149. GameController moved Found Wanting to the environment trash.
  1150. Stripped Resources destroys Character Witness!
  1151. GameController moved Character Witness to the environment trash.
  1152. Paragon of Sentience plays Called to Judgement.
  1153. Called to Judgement was moved to the environment trash.
  1154. Called to Judgement moves 3 cards to the top of The Celestial Tribunal's Deck.
  1155. The Celestial Tribunal shuffles their the environment deck.
  1156. Stripped Resources destroys Paragon of Sentience!
  1157. GameController moved Paragon of Sentience to the environment trash.
  1158. Paragon of Sentience plays Found Wanting.
  1159. GameController moved Found Wanting from the environment deck next to Chokepoint.
  1160. Stripped Resources destroys Paragon of Sentience!
  1161. GameController moved Paragon of Sentience to the environment trash.
  1162. Found Wanting plays Celestial Executioner.
  1163. Stripped Resources destroys Found Wanting!
  1164. GameController moved Found Wanting to the environment trash.
  1165. Stripped Resources destroys Celestial Executioner!
  1166. Action of GameController was cancelled by Stripped Resources.
  1167. Stripped Resources moved Celestial Executioner to Chokepoint's play area.
  1168. Celestial Executioner was flipped to its back side.
  1169. Paragon of Sentience plays Celestial Executioner.
  1170. Stripped Resources destroys Paragon of Sentience!
  1171. GameController moved Paragon of Sentience to the environment trash.
  1172. Stripped Resources destroys Celestial Executioner!
  1173. Action of GameController was cancelled by Stripped Resources.
  1174. Stripped Resources moved Celestial Executioner to Chokepoint's play area.
  1175. Celestial Executioner was flipped to its back side.
  1176. Stripped Resources destroys Representative of Earth!
  1177. Representative of Earth moved Haka to out of game.
  1178. GameController moved Representative of Earth to the environment trash.
  1179. Stripped Resources destroys The Celestial Chamber!
  1180. GameController moved The Celestial Chamber to the environment trash.
  1181. GameController moved Stripped Resources to the villain trash.
  1182. Went from Chokepoint's PlayCard phase to End phase.
  1183. Chokepoint destroys Unflagging Animation!
  1184. GameController moved one of Captain Cosmic's cards to Captain Cosmic's trash.
  1185. Chokepoint initiates 6 Projectile damage to The Visionary Unleashed.
  1186. Chokepoint increases the damage dealt by Chokepoint by 1.
  1187. Counterpoint Bulwark reduces the damage dealt to The Visionary Unleashed by Chokepoint by 1.
  1188. Chokepoint deals The Visionary Unleashed 6 Projectile damage.
  1189. The Visionary Unleashed is now at 11 HP.
  1190. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  1191. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1192. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1193. Void Guard The Idealist uses the power on Giant Floaty Head.
  1194. Giant Floaty Head destroys Better Punching!!
  1195. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1196. Giant Floaty Head destroys Better Punching!!
  1197. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1198. Giant Floaty Head destroys Bright Idea!
  1199. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1200. Giant Floaty Head destroys Bright Idea!
  1201. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1202. Giant Floaty Head destroys Bright Idea!
  1203. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1204. Giant Floaty Head destroys Conceptualize!
  1205. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1206. Giant Floaty Head destroys Hedgy Hogs!
  1207. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  1208. Giant Floaty Head destroys Hedgy Hogs!
  1209. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  1210. Giant Floaty Head destroys Sound Beating!
  1211. GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
  1212. Giant Floaty Head destroys Sound Beating!
  1213. GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
  1214. Void Guard The Idealist draws Giant Floaty Head.
  1215. Void Guard The Idealist draws Strained Superego.
  1216. Void Guard The Idealist draws Making Things Up.
  1217. Void Guard The Idealist draws Bored Now.
  1218. Void Guard The Idealist draws Bored Now.
  1219. Void Guard The Idealist draws Hedgy Hogs.
  1220. Void Guard The Idealist draws Focusing Tiara.
  1221. Void Guard The Idealist draws Vivid Thoughts.
  1222. Giant Floaty Head moves 11 cards to the top of Void Guard The Idealist's Deck.
  1223. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1224. Void Guard The Idealist draws Better Punching!.
  1225. Void Guard The Idealist draws Bright Idea.
  1226. Void Guard The Idealist draws Hedgy Hogs.
  1227. Giant Floaty Head destroys Celestial Executioner!
  1228. GameController moved one of The Celestial Tribunal's cards to the environment trash.
  1229. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1230. Void Guard The Idealist draws Hedgy Hogs.
  1231. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1232. The Idealist initiates 3 Psychic damage to The Idealist.
  1233. Monster of Id increases the damage dealt by The Idealist by 1.
  1234. Twist the Ether reduces the damage dealt to The Idealist by The Idealist by 1.
  1235. Counterpoint Bulwark reduces the damage dealt to The Idealist by The Idealist by 1.
  1236. The Idealist deals The Idealist 2 Psychic damage.
  1237. The Idealist is now at 10 HP.
  1238. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  1239. Chokepoint reduces the damage dealt to Chokepoint by Autonomous Blade by 1.
  1240. Autonomous Blade deals Chokepoint 1 Energy damage.
  1241. Chokepoint is now at 0 HP.
  1242. The Idealist, Tempest, The Visionary Unleashed, Dark Conductor Argent Adept and Captain Cosmic Requital all defeated Chokepoint! Congratulations!
RAW Paste Data
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