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- global.item_0 = ds_map_create();
- ds_map_add(global.item_0, 0, "Potion");
- ds_map_add(global.item_0, 1, "Gold");
- ds_map_add(global.item_0, 2, "Sword");
- ds_map_add(global.item_0, 3, "Shield");
- ds_map_add(global.item_0, 4, "Armor");
- global.item_1 = ds_map_create();
- ds_map_add(global.item_1, 0, "+50 to Health");
- ds_map_add(global.item_1, 1, "1 Gold Coin");
- ds_map_add(global.item_1, 2, "10 Damage");
- ds_map_add(global.item_1, 3, "10 Defense");
- ds_map_add(global.item_1, 4, "15 Defense");
- global.item_2 = ds_map_create();
- ds_map_add(global.item_2, 0, "Potion");
- ds_map_add(global.item_2, 1, "Gold");
- ds_map_add(global.item_2, 2, "1H Sword");
- ds_map_add(global.item_2, 3, "Shield");
- ds_map_add(global.item_2, 4, "Chest");
- global.item_sprite = ds_list_create();
- ds_list_add(global.item_sprite, spr_potion);
- ds_list_add(global.item_sprite, spr_gold);
- ds_list_add(global.item_sprite, spr_sword);
- ds_list_add(global.item_sprite, spr_shield);
- ds_list_add(global.item_sprite, spr_armor);
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