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Destroyer_again2

I am p,p,p,p,p proto

Dec 16th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. Character = game.Players.LocalPlayer.Character
  7. Head = Character.Head
  8.  
  9. CV="Blue"
  10. p = game.Players.LocalPlayer
  11. char = p.Character
  12. local txt = Instance.new("BillboardGui", char)
  13. txt.Adornee = char .Head
  14. txt.Name = "_status"
  15. txt.Size = UDim2.new(2, 0, 1.2, 0)
  16. txt.StudsOffset = Vector3.new(-9, 8, 0)
  17. local text = Instance.new("TextLabel", txt)
  18. text.Size = UDim2.new(10, 0, 7, 0)
  19. text.FontSize = "Size24"
  20. text.TextScaled = true
  21. text.TextTransparency = 0
  22. text.BackgroundTransparency = 1
  23. text.TextTransparency = 0
  24. text.TextStrokeTransparency = 0
  25. text.Font = "Cartoon"
  26. text.TextStrokeColor3 = BrickColor.new("Really blue").Color
  27. v=Instance.new("Part")
  28. v.Name = "ColorBrick"
  29. v.Parent=p.Character
  30. v.FormFactor="Symmetric"
  31. v.Anchored=true
  32. v.CanCollide=false
  33. v.BottomSurface="Smooth"
  34. v.TopSurface="Smooth"
  35. v.Size=Vector3.new(10,5,3)
  36. v.Transparency=1
  37. v.CFrame=char.Torso.CFrame
  38. v.BrickColor=BrickColor.new(CV)
  39. v.Transparency=1
  40. text.TextColor3 = BrickColor.new("Deep orange").Color
  41. v.Shape="Block"
  42. text.Text = "Wither with A Anti-Virus"
  43.  
  44. m = game:service'Players'.LocalPlayer:GetMouse()
  45.  
  46. function Aesthetics()
  47.  
  48.  
  49. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404993746"
  50. end
  51.  
  52.  
  53. Aesthetics()
  54.  
  55.  
  56. m.KeyDown:connect(function(k)
  57. if k == "z" then
  58. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404993746"
  59. end
  60. end)
  61.  
  62. m.KeyDown:connect(function(k)
  63. if k == "c" then
  64. char.Head.face.Texture = "http://www.roblox.com/asset/?id=405630280"
  65. end
  66. end)
  67.  
  68. m.KeyDown:connect(function(k)
  69. if k == "v" then
  70. char.Head.face.Texture = "http://www.roblox.com/asset/?id=262361214"
  71. end
  72. end)
  73.  
  74. m.KeyDown:connect(function(k)
  75. if k == "h" then
  76. char.Head.face.Texture = "http://www.roblox.com/asset/?id=420819650"
  77. end
  78. end)
  79.  
  80. m.KeyDown:connect(function(k)
  81. if k == "n" then
  82. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176699876"
  83. end
  84. end)
  85.  
  86. m.KeyDown:connect(function(k)
  87. if k == "b" then
  88. char.Head.face.Texture = "http://www.roblox.com/asset/?id=258268895"
  89. end
  90. end)
  91.  
  92. sound = Instance.new("Sound", char)
  93. sound.SoundId = "rbxassetid://989714243"
  94. sound.Volume = 3
  95. sound.EmitterSize = 25
  96. sound:Play()
  97. sound.Looped = true
  98.  
  99. Player = game:GetService("Players").LocalPlayer
  100. Character = Player.Character
  101. PlayerGui = Player.PlayerGui
  102. Backpack = Player.Backpack
  103. Torso = Character.Torso
  104. Head = Character.Head
  105. Humanoid = Character.Humanoid
  106. RootPart = Character.HumanoidRootPart
  107. RootJoint = RootPart.RootJoint
  108. LeftArm = Character["Left Arm"]
  109. LeftLeg = Character["Left Leg"]
  110. RightArm = Character["Right Arm"]
  111. RightLeg = Character["Right Leg"]
  112. LS = Torso["Left Shoulder"]
  113. LH = Torso["Left Hip"]
  114. RS = Torso["Right Shoulder"]
  115. RH = Torso["Right Hip"]
  116. Face = Head.face
  117. Neck = Torso.Neck
  118. it = Instance.new
  119. vt = Vector3.new
  120. cf = CFrame.new
  121. rad = math.rad
  122. euler = CFrame.fromEulerAnglesXYZ
  123. angles = CFrame.Angles
  124. Mouse = Player:GetMouse()
  125. coroutine.resume(coroutine.create(function()
  126. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  127. Text = "Fixed by PixelFir3 / Cortana#8155";
  128. Color = Color3.new(0, 1, 1);
  129. Font = Enum.Font.Code;
  130. FontSize = Enum.FontSize.Size24;
  131. })
  132. end))
  133. ArtificialHB = Instance.new("BindableEvent", script)
  134. ArtificialHB.Name = "ArtificialHB"
  135. script:WaitForChild("ArtificialHB")
  136. frame = 0.016666666666667
  137. tf = 0
  138. allowframeloss = false
  139. tossremainder = false
  140. lastframe = tick()
  141. script.ArtificialHB:Fire()
  142. game:GetService("RunService").Heartbeat:connect(function(s, p)
  143.  
  144. tf = tf + s
  145. if frame <= tf then
  146. if allowframeloss then
  147. script.ArtificialHB:Fire()
  148. lastframe = tick()
  149. else
  150. for i = 1, math.floor(tf / frame) do
  151. script.ArtificialHB:Fire()
  152. end
  153. lastframe = tick()
  154. end
  155. if tossremainder then
  156. tf = 0
  157. else
  158. tf = tf - frame * math.floor(tf / frame)
  159. end
  160. end
  161. end
  162. )
  163. local animationspeed = 2
  164. hbwait = function(number)
  165.  
  166. if number == 0 or number == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 0, number do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. local Stats = Instance.new("Folder", Character)
  176. Stats.Name = "Stats"
  177. local Defense = Instance.new("NumberValue", Stats)
  178. Defense.Name = "Defense"
  179. Defense.Value = 0.1
  180. local Movement = Instance.new("NumberValue", Stats)
  181. Movement.Name = "Movement"
  182. Movement.Value = 0.35
  183. local Damage = Instance.new("NumberValue", Stats)
  184. Damage.Name = "Damage"
  185. Damage.Value = 0
  186. local Mana = Instance.new("NumberValue", Stats)
  187. Mana.Name = "Mana"
  188. Mana.Value = 0
  189. local Rooted = Instance.new("BoolValue", Stats)
  190. Rooted.Name = "Rooted"
  191. Rooted.Value = false
  192. local BlockValue = Instance.new("BoolValue", Stats)
  193. BlockValue.Name = "BlockValue"
  194. BlockValue.Value = false
  195. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  196. StaggerHitAnim.Name = "StaggerHitAnim"
  197. StaggerHitAnim.Value = false
  198. local StaggerAnim = Instance.new("BoolValue", Stats)
  199. StaggerAnim.Name = "StaggerAnim"
  200. StaggerAnim.Value = false
  201. local StunAnim = Instance.new("BoolValue", Stats)
  202. StunAnim.Name = "StunAnim"
  203. StunAnim.Value = false
  204. local StunValue = Instance.new("NumberValue", Stats)
  205. StunValue.Name = "StunValue"
  206. StunValue.Value = 0
  207. local CanCrit = Instance.new("BoolValue", Stats)
  208. CanCrit.Name = "CanCrit"
  209. CanCrit.Value = false
  210. local CritChance = Instance.new("NumberValue", Stats)
  211. CritChance.Name = "CritChance"
  212. CritChance.Value = 20
  213. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  214. CanPenetrateArmor.Name = "CanPenetrateArmor"
  215. CanPenetrateArmor.Value = false
  216. local AntiTeamKill = Instance.new("BoolValue", Stats)
  217. AntiTeamKill.Name = "AntiTeamKill"
  218. AntiTeamKill.Value = false
  219. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  220. RootCF = angles(rad(-90), 0, rad(180))
  221. local idle = 0
  222. local Anim = "Idle"
  223. local animtype = math.floor(math.random(1, 3))
  224. local attacktype = 1
  225. local attack = false
  226. local equipped = false
  227. local LastPoint = nil
  228. local staggerhitanim = false
  229. local staggeranim = false
  230. local stunanim = false
  231. local CritChanceNumber = 0
  232. local idlen = 0
  233. local donum = 0
  234. local sine = 0
  235. local change = 2 / animationspeed
  236. local walkinganim = false
  237. local handidle = false
  238. local walk = 0
  239. local stundelay = 0
  240. local manadelay = 0
  241. local robloxidleanimation = Instance.new("Animation", Torso)
  242. robloxidleanimation.Name = "robloxidleanimation"
  243. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  244. local Animator = Humanoid:FindFirstChild("Animator")
  245. local Animate = Character:FindFirstChild("Animate")
  246. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  247. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  248. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  249. local HitBlockSounds = {199148933, 199148947}
  250. local cooldown1 = 0
  251. local cooldown2 = 0
  252. local cooldown3 = 0
  253. local cooldown4 = 0
  254. local scrn = Instance.new("ScreenGui", PlayerGui)
  255. local ud = UDim2.new
  256. local c3 = Color3.new
  257. local skillcolorscheme = c3(1, 1, 1)
  258. subtractmana = function(k)
  259.  
  260. if k <= Mana.Value then
  261. Mana.Value = Mana.Value - k
  262. end
  263. end
  264.  
  265. local co1 = 0
  266. local co2 = 0
  267. local co3 = 0
  268. local co4 = 0
  269. local maxmana = 0
  270. local maxstun = 1
  271. local recovermana = 0
  272. local losestun = 0
  273. local stunwait = 0
  274. local manawait = 0
  275. local skill1mana = 0
  276. local skill2mana = 0
  277. local skill3mana = 0
  278. local skill4mana = 0
  279. local menuupdatespeed = 0
  280. local constantupdate = false
  281. local showstats = false
  282. local allowstunbar = false
  283. local CustomColor = Torso.BrickColor
  284. local Colorpart1 = CustomColor.r
  285. local Colorpart2 = CustomColor.g
  286. local Colorpart3 = CustomColor.b
  287. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  288. makeframe = function(par, trans, pos, size, color, name)
  289.  
  290. local frame = Instance.new("Frame")
  291. frame.Parent = par
  292. frame.BackgroundTransparency = trans
  293. frame.BorderSizePixel = 2
  294. frame.Position = pos
  295. frame.Size = size
  296. frame.BackgroundColor3 = color
  297. frame.Name = name
  298. return frame
  299. end
  300.  
  301. makelabel = function(par, text, trans, stroketrans, name)
  302.  
  303. local label = Instance.new("TextLabel")
  304. label.Parent = par
  305. label.BackgroundTransparency = 1
  306. label.Size = ud(1, 0, 1, 0)
  307. label.Position = ud(0, 0, 0, 0)
  308. label.TextColor3 = c3(255, 255, 255)
  309. label.TextStrokeTransparency = stroketrans
  310. label.TextTransparency = trans
  311. label.FontSize = Enum.FontSize.Size32
  312. label.Font = Enum.Font.Legacy
  313. label.BorderSizePixel = 0
  314. label.TextScaled = true
  315. label.Text = text
  316. label.Name = name
  317. return label
  318. end
  319.  
  320. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  321. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  322. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  323. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  324. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  325. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  326. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  327. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  328. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  329. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  330. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  331. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  332. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  333. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  334. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  335. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  336. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  337. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  338. if allowstunbar == true then
  339. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  340. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  341. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  342. end
  343. if showstats == true then
  344. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  345. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  346. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  347. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  348. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  349. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  350. end
  351. NoOutline = function(Part)
  352.  
  353. Part.TopSurface = 10
  354. end
  355.  
  356. local weldBetween = function(a, b)
  357.  
  358. local weldd = Instance.new("ManualWeld")
  359. weldd.Part0 = a
  360. weldd.Part1 = b
  361. weldd.C0 = CFrame.new()
  362. weldd.C1 = b.CFrame:inverse() * a.CFrame
  363. weldd.Parent = a
  364. return weldd
  365. end
  366.  
  367. nooutline = function(part)
  368.  
  369. part.TopSurface = 10
  370. end
  371.  
  372. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  373.  
  374. local fp = it("Part")
  375. fp.formFactor = formfactor
  376. fp.Parent = parent
  377. fp.Reflectance = reflectance
  378. fp.Transparency = transparency
  379. fp.CanCollide = false
  380. fp.Locked = true
  381. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  382. fp.Name = name
  383. fp.Size = size
  384. fp.Position = Character.Torso.Position
  385. nooutline(fp)
  386. fp.Material = material
  387. fp:BreakJoints()
  388. return fp
  389. end
  390.  
  391. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  392.  
  393. local mesh = it(Mesh)
  394. mesh.Parent = part
  395. if Mesh == "SpecialMesh" then
  396. mesh.MeshType = meshtype
  397. mesh.MeshId = meshid
  398. end
  399. mesh.Offset = offset
  400. mesh.Scale = scale
  401. return mesh
  402. end
  403.  
  404. weld = function(parent, part0, part1, c0, c1)
  405.  
  406. local weld = it("Motor")
  407. weld.Parent = parent
  408. weld.Part0 = part0
  409. weld.Part1 = part1
  410. weld.C0 = c0
  411. weld.C1 = c1
  412. return weld
  413. end
  414.  
  415. local WeaponName = "Russian Kick"
  416. local ClassName = "Russian Kick"
  417. local PlayerSize = 1
  418. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  419. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  420. if PlayerSize ~= 1 then
  421. RootPart.Size = RootPart.Size * PlayerSize
  422. Torso.Size = Torso.Size * PlayerSize
  423. Head.Size = Head.Size * PlayerSize
  424. RightArm.Size = RightArm.Size * PlayerSize
  425. LeftArm.Size = LeftArm.Size * PlayerSize
  426. RightLeg.Size = RightLeg.Size * PlayerSize
  427. LeftLeg.Size = LeftLeg.Size * PlayerSize
  428. RootJoint.Parent = RootPart
  429. Neck.Parent = Torso
  430. LS.Parent = Torso
  431. RS.Parent = Torso
  432. LH.Parent = Torso
  433. RH.Parent = Torso
  434. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  435. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  436. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  437. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  438. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  439. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  440. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  441. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  442. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  443. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  444. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  445. for _,v in pairs(Character:GetChildren()) do
  446. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  447. v.Parent = nil
  448. v.Parent = Character
  449. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  450. for _,b in pairs(v.Handle:GetChildren()) do
  451. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  452. local p1 = b.Part1
  453. b.Part1 = nil
  454. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  455. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  456. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  457. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  458. b.Part1 = p1
  459. end
  460. end
  461. end
  462. end
  463. end
  464. m = Instance.new("Model", Character)
  465. m.Name = WeaponName
  466. Effects = Instance.new("Folder", m)
  467. Effects.Name = "Effects"
  468. Humanoid.Died:connect(function()
  469.  
  470. attack = true
  471. for _,v in pairs(Character:GetChildren()) do
  472. if v.ClassName == "Model" then
  473. v:Destroy()
  474. end
  475. end
  476. end
  477. )
  478. for i,v in pairs(Character:GetChildren()) do
  479. if v.ClassName == "Model" then
  480. for _,c in pairs(v:GetChildren()) do
  481. if c.ClassName == "Part" then
  482. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  483. end
  484. end
  485. end
  486. end
  487. print(ClassName .. " loaded.")
  488. clerp = function(a, b, t)
  489. return a:lerp(b, t)
  490. end
  491.  
  492. positiveangle = function(number)
  493.  
  494. if number > 0 then
  495. number = 0
  496. end
  497. return number
  498. end
  499.  
  500. negativeangle = function(number)
  501.  
  502. if number < 0 then
  503. number = 0
  504. end
  505. return number
  506. end
  507.  
  508. so = function(id, par, vol, pit)
  509.  
  510. coroutine.resume(coroutine.create(function()
  511.  
  512. local sou = Instance.new("Sound", par or workspace)
  513. sou.Volume = vol
  514. sou.Pitch = pit or 1
  515. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  516. hbwait()
  517. sou:play()
  518. game:GetService("Debris"):AddItem(sou, 10)
  519. end
  520. ))
  521. end
  522.  
  523. GetDistance = function(Part1, Part2, magnitude)
  524.  
  525. local target = Part1.Position - Part2.Position
  526. local mag = target.magnitude
  527. if mag <= magnitude then
  528. return true
  529. else
  530. return false
  531. end
  532. end
  533.  
  534. rayCast = function(Pos, Dir, Max, Ignore)
  535.  
  536. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  537. end
  538.  
  539. DamageStatLabel = function(labeltype, cframe, text, color)
  540.  
  541. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  542. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  543. game:GetService("Debris"):AddItem(c, 5)
  544. Instance.new("BodyGyro", c)
  545. local f = Instance.new("BodyPosition", c)
  546. f.P = 2000
  547. f.D = 100
  548. f.maxForce = vt(math.huge, math.huge, math.huge)
  549. if labeltype == "Normal" then
  550. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  551. else
  552. if labeltype == "Debuff" then
  553. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  554. else
  555. if labeltype == "Interruption" then
  556. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  557. end
  558. end
  559. end
  560. game:GetService("Debris"):AddItem(c, 5)
  561. local bg = Instance.new("BillboardGui", c)
  562. bg.Adornee = c
  563. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  564. bg.StudsOffset = vt(-2, 2, 0)
  565. bg.AlwaysOnTop = false
  566. local tl = Instance.new("TextLabel", bg)
  567. tl.BackgroundTransparency = 1
  568. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  569. tl.Text = text
  570. tl.Font = Enum.Font.SourceSans
  571. tl.FontSize = Enum.FontSize.Size42
  572. tl.TextColor3 = color
  573. tl.TextScaled = false
  574. tl.TextStrokeTransparency = 0
  575. tl.TextScaled = true
  576. tl.TextWrapped = true
  577. f.Parent = c
  578. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  579.  
  580. wait(0.25)
  581. for i = 1, 5 do
  582. wait()
  583. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  584. end
  585. wait(1.25)
  586. for i = 1, 5 do
  587. wait()
  588. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  589. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  590. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  591. end
  592. Part.Parent = nil
  593. end
  594. ), c, f, tl)
  595. end
  596.  
  597. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  598.  
  599. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  600.  
  601. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  602.  
  603. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  604. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  605. if ShowTheStat == true then
  606. if Stat == "Defense" then
  607. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  608. else
  609. if Stat == "Damage" then
  610. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  611. else
  612. if Stat == "Movement" then
  613. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  614. end
  615. end
  616. end
  617. end
  618. coroutine.resume(coroutine.create(function(CurrentDecrease)
  619.  
  620. wait(Duration)
  621. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  622. end
  623. ), Location.Stats[Stat])
  624. end
  625. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  626. end
  627.  
  628. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  629.  
  630. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  631.  
  632. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  633.  
  634. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  635. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  636. if ShowTheStat == true then
  637. if Stat == "Defense" then
  638. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  639. else
  640. if Stat == "Damage" then
  641. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  642. else
  643. if Stat == "Movement" then
  644. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  645. end
  646. end
  647. end
  648. end
  649. coroutine.resume(coroutine.create(function(CurrentDecrease)
  650.  
  651. wait(Duration)
  652. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  653. end
  654. ), Location.Stats[Stat])
  655. end
  656. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  657. end
  658.  
  659. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  660.  
  661. if hit.Parent == nil then
  662. return
  663. end
  664. h = hit.Parent:FindFirstChild("Humanoid")
  665. for _,v in pairs(hit.Parent:GetChildren()) do
  666. if v:IsA("Humanoid") then
  667. h = v
  668. end
  669. end
  670. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  671. StaggerHitAnim.Value = true
  672. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  673. return
  674. end
  675. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  676. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  677. end
  678. if hit.Parent.className == "Hat" then
  679. hit = hit.Parent.Parent:FindFirstChild("Head")
  680. end
  681. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  682. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  683. return
  684. end
  685. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  686. return
  687. end
  688. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  689. return
  690. end
  691. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  692. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  693. end
  694. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  695. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  696. end
  697. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  698. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  699. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  700. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  701. BlockDebounce.Name = "BlockDebounce"
  702. BlockDebounce.Value = true
  703. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  704. end
  705. do
  706. if ranged ~= true then
  707. do
  708. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  709. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  710. BlockDebounce2.Name = "BlockDebounce2"
  711. BlockDebounce2.Value = true
  712. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  713. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  714. end
  715. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  716. StaggerAnim.Value = true
  717. do return end
  718. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  719. if DecreaseTheStat == "Defense" then
  720. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  721. else
  722. if DecreaseTheStat == "Damage" then
  723. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  724. else
  725. if DecreaseTheStat == "Movement" then
  726. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  727. end
  728. end
  729. end
  730. end
  731. local D = math.random(minim, maxim) * Damage.Value
  732. if hit.Parent:FindFirstChild("Stats") ~= nil then
  733. if hit.Parent.Stats:FindFirstChild("Defense") then
  734. if CanPenetrateArmor.Value == true then
  735. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  736. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  737.  
  738. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  739. CritChanceNumber = math.random(1, CritChance.Value)
  740. if CritChanceNumber == CritChance.Value then
  741. D = D * 2
  742. end
  743. end
  744. D = math.floor(D)
  745. h.Health = h.Health - D
  746. if D <= 3 and staggerhit == true then
  747. if ranged ~= true then
  748. StaggerHitAnim.Value = true
  749. end
  750. if ranged ~= true then
  751. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  752. end
  753. else
  754. if D > 3 and ranged ~= true then
  755. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  756. end
  757. end
  758. if D > 3 and D < 20 then
  759. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  760. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  761. so("296102734", hit, 1, 1)
  762. else
  763. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  764. end
  765. else
  766. if D >= 20 then
  767. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  768. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  769. so("296102734", hit, 1, 1)
  770. else
  771. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  772. end
  773. else
  774. if D <= 3 then
  775. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  776. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  777. so("296102734", hit, 1, 1)
  778. else
  779. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  780. end
  781. end
  782. end
  783. end
  784. do
  785. if Type == "Normal" then
  786. local vp = Instance.new("BodyVelocity")
  787. vp.P = 500
  788. vp.maxForce = vt(math.huge, 0, math.huge)
  789. if KnockbackType == 1 then
  790. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  791. else
  792. if KnockbackType == 2 then
  793. vp.Velocity = Property.CFrame.lookVector * knockback
  794. end
  795. end
  796. if knockback > 0 then
  797. vp.Parent = hit.Parent.Torso
  798. end
  799. game:GetService("Debris"):AddItem(vp, 0.5)
  800. end
  801. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  802. DebounceHit.Name = "DebounceHit"
  803. DebounceHit.Value = true
  804. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  805. end
  806. end
  807. end
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814. end
  815.  
  816. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  817.  
  818. for _,c in pairs(workspace:GetChildren()) do
  819. local hum = (c:FindFirstChild("Humanoid"))
  820. local head = nil
  821. if hum ~= nil then
  822. head = c:FindFirstChild("Torso")
  823. if head ~= nil then
  824. local targ = head.Position - Part.Position
  825. local mag = targ.magnitude
  826. if mag <= magni and c.Name ~= Player.Name then
  827. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  828. end
  829. end
  830. do
  831. for _,d in pairs(c:GetChildren()) do
  832. if d.ClassName == "Model" and ranged ~= true then
  833. head = d:FindFirstChild("Hitbox")
  834. if head ~= nil then
  835. local targ = head.Position - Part.Position
  836. local mag = targ.magnitude
  837. if mag <= magni and c.Name ~= Player.Name then
  838. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  839. hitrefpart.Anchored = true
  840. hitrefpart.CFrame = cf(head.Position)
  841. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  842. StaggerHitAnim.Value = true
  843. end
  844. end
  845. end
  846. end
  847. do
  848. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  849.  
  850. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  851.  
  852. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  853.  
  854. end
  855. end
  856. end
  857. end
  858. end
  859.  
  860. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  861.  
  862. if Player.Neutral == true then
  863. if Type == "Buff" then
  864. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  865. else
  866. if Type == "Debuff" then
  867. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  868. end
  869. end
  870. end
  871. for _,c in pairs(workspace:GetChildren()) do
  872. local hum = (c:FindFirstChild("Humanoid"))
  873. local head = nil
  874. if hum ~= nil then
  875. head = c:FindFirstChild("Torso")
  876. if head ~= nil then
  877. local targ = head.Position - Part.Position
  878. local mag = targ.magnitude
  879. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  880.  
  881. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  882. if Type == "Buff" then
  883. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  884. else
  885. if Type == "Debuff" then
  886. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  887. end
  888. end
  889. end
  890. end
  891. end
  892. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  893. if Type == "Buff" then
  894. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  895. else
  896. if Type == "Debuff" then
  897. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  898. end
  899. end
  900. end
  901. end
  902. end
  903.  
  904. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  905.  
  906. local magz = p0 - p1.magnitude
  907. local curpos = p0
  908. local trz = {-ofs, ofs}
  909. for i = 1, tym do
  910. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  911. do
  912. li.Anchored = true
  913. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  914. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  915. if tym == i then
  916. local magz2 = curpos - p1.magnitude
  917. li.Size = vt(th, th, magz2)
  918. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  919. else
  920. do
  921. do
  922. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  923. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  924. game.Debris:AddItem(li, last)
  925. coroutine.resume(coroutine.create(function()
  926.  
  927. while li.Transparency ~= 1 do
  928. for i = 0, 1, last do
  929. hbwait()
  930. li.Transparency = li.Transparency + 0.1 / last
  931. end
  932. end
  933. end
  934. ))
  935. end
  936. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  937.  
  938. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  939.  
  940. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  941.  
  942. end
  943. end
  944. end
  945. end
  946. end
  947.  
  948. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  949.  
  950. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  951. prt.Anchored = true
  952. prt.CFrame = cframe
  953. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  954. game:GetService("Debris"):AddItem(prt, 10)
  955. coroutine.resume(coroutine.create(function(Part, Mesh)
  956.  
  957. for i = 0, 1, delay do
  958. hbwait()
  959. Part.CFrame = Part.CFrame
  960. Part.Transparency = i
  961. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  962. end
  963. Part.Parent = nil
  964. end
  965. ), prt, msh)
  966. end
  967.  
  968. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  969.  
  970. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  971. prt.Anchored = true
  972. prt.CFrame = cframe
  973. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  974. game:GetService("Debris"):AddItem(prt, 10)
  975. coroutine.resume(coroutine.create(function(Part, Mesh)
  976.  
  977. for i = 0, 1, delay do
  978. hbwait()
  979. Part.CFrame = Part.CFrame
  980. Part.Transparency = i
  981. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  982. end
  983. Part.Parent = nil
  984. end
  985. ), prt, msh)
  986. end
  987.  
  988. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  989.  
  990. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  991. prt.Anchored = true
  992. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  993. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  994. game:GetService("Debris"):AddItem(prt, 10)
  995. coroutine.resume(coroutine.create(function(Part, Mesh)
  996.  
  997. for i = 0, 1, delay do
  998. hbwait()
  999. if rotate == true then
  1000. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1001. end
  1002. Part.Transparency = i
  1003. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1004. end
  1005. Part.Parent = nil
  1006. end
  1007. ), prt, msh)
  1008. end
  1009.  
  1010. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1011.  
  1012. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1013. prt.Anchored = true
  1014. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1015. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1016. game:GetService("Debris"):AddItem(prt, 10)
  1017. CF = prt.CFrame
  1018. num = math.random(5, 20)
  1019. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1020.  
  1021. for i = 0, 1, delay do
  1022. hbwait()
  1023. if rotate == true then
  1024. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1025. else
  1026. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1027. end
  1028. Part.Transparency = i
  1029. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1030. end
  1031. Part.Parent = nil
  1032. end
  1033. ), prt, msh, CF, num)
  1034. end
  1035.  
  1036. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1037.  
  1038. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1039. prt.Anchored = true
  1040. prt.CFrame = cframe
  1041. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1042. game:GetService("Debris"):AddItem(prt, 10)
  1043. coroutine.resume(coroutine.create(function(Part, Mesh)
  1044.  
  1045. for i = 0, 1, delay do
  1046. hbwait()
  1047. Part.Transparency = i
  1048. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1049. end
  1050. Part.Parent = nil
  1051. end
  1052. ), prt, msh)
  1053. end
  1054.  
  1055. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1056.  
  1057. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1058. prt.Anchored = true
  1059. prt.CFrame = cframe
  1060. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1061. game:GetService("Debris"):AddItem(prt, 10)
  1062. coroutine.resume(coroutine.create(function(Part, Mesh)
  1063.  
  1064. for i = 0, 1, delay do
  1065. hbwait()
  1066. Part.Transparency = i
  1067. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1068. end
  1069. Part.Parent = nil
  1070. end
  1071. ), prt, msh)
  1072. end
  1073.  
  1074. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1075.  
  1076. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1077. prt.Anchored = true
  1078. prt.CFrame = cframe
  1079. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1080. game:GetService("Debris"):AddItem(prt, 10)
  1081. coroutine.resume(coroutine.create(function(Part, Mesh)
  1082.  
  1083. for i = 0, 1, delay do
  1084. hbwait()
  1085. Part.Transparency = i
  1086. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1087. end
  1088. Part.Parent = nil
  1089. end
  1090. ), prt, msh)
  1091. end
  1092.  
  1093. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1094.  
  1095. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1096. prt.Anchored = true
  1097. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1098. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1099. game:GetService("Debris"):AddItem(prt, 10)
  1100. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1101.  
  1102. CF = Part.CFrame
  1103. Numbb = 0
  1104. randnumb = math.random() - math.random()
  1105. for i = 0, 1, delay do
  1106. hbwait()
  1107. CF = CF * cf(0, 1, 0)
  1108. if rotate == true then
  1109. Part.CFrame = CF * angles(Numbb, 0, 0)
  1110. else
  1111. if rotate == false then
  1112. Part.CFrame = CF
  1113. end
  1114. end
  1115. Part.Transparency = i
  1116. Numbb = Numbb + (randnumb)
  1117. end
  1118. Part.Parent = nil
  1119. end
  1120. ), prt, CF, Numbb, randnumb)
  1121. end
  1122.  
  1123. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1124.  
  1125. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1126. prt.Anchored = true
  1127. prt.CFrame = cf
  1128. xval = math.random()
  1129. yval = math.random()
  1130. zval = math.random()
  1131. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1132. game:GetService("Debris"):AddItem(prt, 10)
  1133. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1134.  
  1135. for i = 0, 1, delay do
  1136. hbwait()
  1137. Part.CFrame = Part.CFrame
  1138. xvaal = xvaal - 0.1 * (delay * 10)
  1139. yvaal = yvaal - 0.1 * (delay * 10)
  1140. zvaal = zvaal - 0.1 * (delay * 10)
  1141. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1142. Part.Transparency = i
  1143. end
  1144. Part.Parent = nil
  1145. end
  1146. ), prt, msh, xval, yval, zval)
  1147. end
  1148.  
  1149. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1150.  
  1151. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1152. if magnitudecframe > 0.01 then
  1153. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1154. prt.Anchored = true
  1155. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1156. local TheMeshType = "BlockMesh"
  1157. if meshtype == "Cylinder" then
  1158. TheMeshType = "CylinderMesh"
  1159. end
  1160. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1163.  
  1164. for i = 0, 1, delay do
  1165. hbwait()
  1166. Part.Transparency = i
  1167. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1168. end
  1169. Part.Parent = nil
  1170. end
  1171. ), prt, msh, currentcf, oldcf)
  1172. end
  1173. end
  1174.  
  1175. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1176.  
  1177. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1178. prt.Anchored = true
  1179. prt.CFrame = cframe
  1180. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1181. game:GetService("Debris"):AddItem(prt, 10)
  1182. local TheLastPoint = cframe
  1183. coroutine.resume(coroutine.create(function(Part)
  1184.  
  1185. for i = 1, duration do
  1186. hbwait()
  1187. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1188. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1189. TheLastPoint = Part.CFrame
  1190. end
  1191. Part.Parent = nil
  1192. end
  1193. ), prt)
  1194. end
  1195.  
  1196. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1197.  
  1198. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1199. prt.Anchored = true
  1200. prt.CFrame = cframe
  1201. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1202. game:GetService("Debris"):AddItem(prt, 10)
  1203. coroutine.resume(coroutine.create(function(Part, Mesh)
  1204.  
  1205. for i = 0, 1, delay do
  1206. hbwait()
  1207. Part.Transparency = i
  1208. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1209. end
  1210. Part.Parent = nil
  1211. end
  1212. ), prt, msh)
  1213. end
  1214.  
  1215. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1216.  
  1217. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1218. prt.Anchored = true
  1219. prt.CFrame = cframe
  1220. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1221. game:GetService("Debris"):AddItem(prt, 10)
  1222. coroutine.resume(coroutine.create(function(Part, Mesh)
  1223.  
  1224. for i = 0, 1, delay do
  1225. hbwait()
  1226. Part.Transparency = i
  1227. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1228. end
  1229. Part.Parent = nil
  1230. end
  1231. ), prt, msh)
  1232. end
  1233.  
  1234. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1235.  
  1236. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1237. prt.Anchored = true
  1238. prt.CFrame = cframe
  1239. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1240. game:GetService("Debris"):AddItem(prt, 10)
  1241. coroutine.resume(coroutine.create(function(Part, Mesh)
  1242.  
  1243. for i = 0, 1, delay do
  1244. hbwait()
  1245. Part.Transparency = i
  1246. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1247. end
  1248. Part.Parent = nil
  1249. end
  1250. ), prt, msh)
  1251. end
  1252.  
  1253. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1254.  
  1255. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1256. prt.Anchored = true
  1257. prt.CFrame = cframe
  1258. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1259. game:GetService("Debris"):AddItem(prt, 10)
  1260. coroutine.resume(coroutine.create(function(Part, Mesh)
  1261.  
  1262. for i = 0, 1, delay do
  1263. hbwait()
  1264. Part.Transparency = i
  1265. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1266. end
  1267. Part.Parent = nil
  1268. end
  1269. ), prt, msh)
  1270. end
  1271.  
  1272. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1273.  
  1274. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1275. prt.Anchored = true
  1276. prt.CFrame = cframe
  1277. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1278. game:GetService("Debris"):AddItem(prt, 10)
  1279. coroutine.resume(coroutine.create(function(Part, Mesh)
  1280.  
  1281. for i = 0, 1, delay do
  1282. hbwait()
  1283. Part.Transparency = i
  1284. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1285. end
  1286. Part.Parent = nil
  1287. end
  1288. ), prt, msh)
  1289. end
  1290.  
  1291. local startequipped = true
  1292. local startequippedwithequipanimation = false
  1293. local disableanimator = true
  1294. local disableanimate = true
  1295. local alternatewalk = false
  1296. local hidemenu = false
  1297. local allowmenutofunction = false
  1298. local allowabilitiestofunction = false
  1299. local canunequiporequip = false
  1300. local allowwalking = false
  1301. local disablemovingarms = false
  1302. local usemotorsinsteadofwelds = false
  1303. local leftarm = false
  1304. local rightarm = false
  1305. local allowhopperbin = false
  1306. local showstunbar = false
  1307. local walkspeeddependsonmovementvalue = true
  1308. local alternatemanaregensystem = false
  1309. local showhealthmanaandstunnumbers = false
  1310. local changebarcolorsifnotenoughmana = false
  1311. local disablejump = false
  1312. if hidemenu == true or allowmenutofunction == false then
  1313. for _,v in pairs(scrn:GetChildren()) do
  1314. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1315. v.Visible = false
  1316. v.BorderSizePixel = 0
  1317. end
  1318. end
  1319. end
  1320. do
  1321. Humanoid.Changed:connect(function(Jump)
  1322.  
  1323. if Jump == "Jump" and disablejump == true then
  1324. Humanoid.Jump = false
  1325. end
  1326. end
  1327. )
  1328. if allowmenutofunction == true then
  1329. for _,v in pairs(scrn:GetChildren()) do
  1330. if v.ClassName == "Frame" then
  1331. for _,b in pairs(v:GetChildren()) do
  1332. if b.ClassName == "TextLabel" then
  1333. coroutine.resume(coroutine.create(function(TheTextLabel)
  1334.  
  1335. wait(menuupdatespeed)
  1336. for i = 1, 0, -0.1 do
  1337. hbwait()
  1338. TheTextLabel.TextTransparency = i
  1339. TheTextLabel.TextStrokeTransparency = i
  1340. end
  1341. TheTextLabel.TextTransparency = 0
  1342. TheTextLabel.TextStrokeTransparency = 0
  1343. end
  1344. ), b)
  1345. if showstats == true then
  1346. coroutine.resume(coroutine.create(function(TheTextLabel)
  1347.  
  1348. wait(menuupdatespeed)
  1349. for i = 1, 0, -0.1 do
  1350. hbwait()
  1351. TheTextLabel.TextTransparency = i
  1352. TheTextLabel.TextStrokeTransparency = i
  1353. end
  1354. TheTextLabel.TextTransparency = 0
  1355. TheTextLabel.TextStrokeTransparency = 0
  1356. end
  1357. ), b)
  1358. end
  1359. if showstunbar == true then
  1360. coroutine.resume(coroutine.create(function(TheTextLabel)
  1361.  
  1362. wait(menuupdatespeed)
  1363. for i = 1, 0, -0.1 do
  1364. hbwait()
  1365. TheTextLabel.TextTransparency = i
  1366. TheTextLabel.TextStrokeTransparency = i
  1367. end
  1368. TheTextLabel.TextTransparency = 0
  1369. TheTextLabel.TextStrokeTransparency = 0
  1370. end
  1371. ), b)
  1372. end
  1373. if allowabilitiestofunction == true then
  1374. coroutine.resume(coroutine.create(function(TheTextLabel)
  1375.  
  1376. wait(menuupdatespeed)
  1377. for i = 1, 0, -0.1 do
  1378. hbwait()
  1379. TheTextLabel.TextTransparency = i
  1380. TheTextLabel.TextStrokeTransparency = i
  1381. end
  1382. TheTextLabel.TextTransparency = 0
  1383. TheTextLabel.TextStrokeTransparency = 0
  1384. end
  1385. ), b)
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end
  1391. end
  1392. do
  1393. if allowhopperbin == true then
  1394. if script.Parent.className ~= "HopperBin" then
  1395. Tool = Instance.new("HopperBin")
  1396. Tool.Parent = Backpack
  1397. Tool.Name = WeaponName
  1398. script.Parent = Tool
  1399. end
  1400. Bin = script.Parent
  1401. end
  1402. if disablemovingarms == true then
  1403. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1404. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1405. RSH = nil
  1406. if usemotorsinsteadofwelds == true then
  1407. RW = Instance.new("Motor")
  1408. LW = Instance.new("Motor")
  1409. else
  1410. RW = Instance.new("Weld")
  1411. LW = Instance.new("Weld")
  1412. end
  1413. RW.Name = "Right Shoulder"
  1414. LW.Name = "Left Shoulder"
  1415. RSH = Torso["Right Shoulder"]
  1416. LSH = Torso["Left Shoulder"]
  1417. RSH.Parent = Torso
  1418. LSH.Parent = Torso
  1419. RW.Name = "Right Shoulder"
  1420. RW.Part0 = Torso
  1421. RW.C0 = cf(1.5, 0.5, 0)
  1422. RW.C1 = cf(0, 0.5, 0)
  1423. RW.Part1 = Character["Right Arm"]
  1424. RW.Parent = nil
  1425. LW.Name = "Left Shoulder"
  1426. LW.Part0 = Torso
  1427. LW.C0 = cf(-1.5, 0.5, 0)
  1428. LW.C1 = cf(0, 0.5, 0)
  1429. LW.Part1 = Character["Left Arm"]
  1430. LW.Parent = nil
  1431. else
  1432. RW = Torso["Right Shoulder"]
  1433. LW = Torso["Left Shoulder"]
  1434. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1435. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1436. end
  1437. equipanim = function()
  1438.  
  1439. attack = true
  1440. Movement.Value = Movement.Value - 0.1
  1441. Defense.Value = Defense.Value + 0.4
  1442. for i = 0, 1, 0.08 / animationspeed do
  1443. hbwait()
  1444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1445. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1446. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1447. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1448. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1449. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1450. end
  1451. attack = false
  1452. end
  1453.  
  1454. unequipanim = function()
  1455.  
  1456. attack = true
  1457. for i = 0, 1, 0.08 / animationspeed do
  1458. hbwait()
  1459. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1460. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1461. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1462. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1463. if disablemovingarms == false then
  1464. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1465. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1466. end
  1467. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1468. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1469. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1470. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1471. end
  1472. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1473. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1474. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1475. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1476. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1477. if disablemovingarms == false then
  1478. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1479. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1480. end
  1481. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1482. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1483. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1484. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1485. Movement.Value = Movement.Value + 0.1
  1486. Defense.Value = Defense.Value - 0.4
  1487. attack = false
  1488. end
  1489.  
  1490. if startequipped == true then
  1491. equipped = true
  1492. if disableanimate == true then
  1493. Animate.Disabled = true
  1494. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1495. idleanimation:Play()
  1496. end
  1497. if disableanimator == true then
  1498. Animator.Parent = nil
  1499. end
  1500. if disablemovingarms == true then
  1501. RW.Parent = Torso
  1502. LW.Parent = Torso
  1503. RSH.Parent = nil
  1504. LSH.Parent = nil
  1505. end
  1506. Movement.Value = Movement.Value - 0.1
  1507. Defense.Value = Defense.Value + 0.4
  1508. end
  1509. if startequippedwithequipanimation == true then
  1510. equipped = true
  1511. if disableanimate == true then
  1512. Animate.Disabled = true
  1513. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1514. idleanimation:Play()
  1515. end
  1516. if disableanimator == true then
  1517. Animator.Parent = nil
  1518. end
  1519. if disablemovingarms == true then
  1520. RW.Parent = Torso
  1521. LW.Parent = Torso
  1522. RSH.Parent = nil
  1523. LSH.Parent = nil
  1524. end
  1525. coroutine.resume(coroutine.create(function()
  1526.  
  1527. hbwait()
  1528. equipanim()
  1529. end
  1530. ))
  1531. end
  1532.  
  1533. StaggerHit = function()
  1534.  
  1535. attack = true
  1536. if Hitbox ~= nil then
  1537. for i = 1, math.random(2, 4) do
  1538. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1539. end
  1540. end
  1541. do
  1542. for i = 0, 1, 0.1 / animationspeed do
  1543. hbwait()
  1544. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1545. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1546. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1547. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1548. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1549. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1550. if StaggerAnim.Value ~= true then
  1551. do
  1552. if StunAnim.Value == true then
  1553. break
  1554. end
  1555. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1556.  
  1557. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1558.  
  1559. end
  1560. end
  1561. end
  1562. attack = false
  1563. end
  1564. end
  1565.  
  1566. Stagger = function()
  1567.  
  1568. attack = true
  1569. disablejump = true
  1570. if Hitbox ~= nil then
  1571. for i = 1, math.random(2, 4) do
  1572. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1573. end
  1574. end
  1575. do
  1576. attacktype = 1
  1577. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1578. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1579. staggervelocity.P = 500
  1580. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1581. if Rooted.Value == false then
  1582. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1583. end
  1584. for i = 0, 1, 0.35 / animationspeed do
  1585. hbwait()
  1586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1587. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1588. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1589. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1590. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1591. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1592. end
  1593. for i = 0, 1, 0.2 / animationspeed do
  1594. hbwait()
  1595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1596. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1597. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1598. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1599. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1600. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1601. end
  1602. staggervelocity:Destroy()
  1603. for i = 0, 1, 0.015 / animationspeed do
  1604. hbwait()
  1605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1606. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1607. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1608. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1609. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1610. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1611. if StunAnim.Value == true then
  1612. break
  1613. end
  1614. end
  1615. do
  1616. attacktype = 1
  1617. disablejump = false
  1618. attack = false
  1619. end
  1620. end
  1621. end
  1622.  
  1623. Stun = function()
  1624.  
  1625. attack = true
  1626. disablejump = true
  1627. attacktype = 1
  1628. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1629. for i = 0, 1, 0.4 / animationspeed do
  1630. hbwait()
  1631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1632. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1633. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1634. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1635. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1636. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1637. end
  1638. for i = 0, 1, 0.4 / animationspeed do
  1639. hbwait()
  1640. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1641. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1642. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1643. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1644. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1645. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1646. end
  1647. for i = 0, 1, 0.4 / animationspeed do
  1648. hbwait()
  1649. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1650. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1651. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1652. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1653. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1654. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1655. end
  1656. Humanoid.AutoRotate = false
  1657. for i = 1, 70 * animationspeed do
  1658. hbwait()
  1659. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1660. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1661. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1662. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1663. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1664. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1665. end
  1666. for i = 0, 1, 0.15 / animationspeed do
  1667. hbwait()
  1668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1669. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1670. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1671. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1672. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1673. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1674. end
  1675. Humanoid.AutoRotate = true
  1676. attacktype = 1
  1677. disablejump = false
  1678. attack = false
  1679. end
  1680.  
  1681. EAbility = function()
  1682.  
  1683. attack = true
  1684. attack = false
  1685. end
  1686.  
  1687. Attack1 = function()
  1688.  
  1689. attack = true
  1690. attack = false
  1691. end
  1692.  
  1693. Attack2 = function()
  1694.  
  1695. attack = true
  1696. attack = false
  1697. end
  1698.  
  1699. Attack3 = function()
  1700.  
  1701. attack = true
  1702. attack = false
  1703. end
  1704.  
  1705. Attack4 = function()
  1706.  
  1707. attack = true
  1708. attack = false
  1709. end
  1710.  
  1711. Move1 = function()
  1712.  
  1713. attack = true
  1714. attack = false
  1715. end
  1716.  
  1717. Move2 = function()
  1718.  
  1719. attack = true
  1720. attack = false
  1721. end
  1722.  
  1723. Move3 = function()
  1724.  
  1725. attack = true
  1726. attack = false
  1727. end
  1728.  
  1729. Move4 = function()
  1730.  
  1731. attack = true
  1732. attack = false
  1733. end
  1734.  
  1735. hold = false
  1736. Mouse.Button1Down:connect(function()
  1737.  
  1738. if attack == true or equipped == false then
  1739. return
  1740. end
  1741. hold = true
  1742. if attacktype == 1 then
  1743. attacktype = 2
  1744. Attack1()
  1745. else
  1746. if attacktype == 2 then
  1747. attacktype = 3
  1748. Attack2()
  1749. else
  1750. if attacktype == 3 then
  1751. attacktype = 4
  1752. Attack3()
  1753. else
  1754. if attacktype == 4 then
  1755. attacktype = 1
  1756. Attack4()
  1757. end
  1758. end
  1759. end
  1760. end
  1761. coroutine.resume(coroutine.create(function()
  1762.  
  1763. for i = 1, 50 do
  1764. if attack == false then
  1765. hbwait()
  1766. end
  1767. end
  1768. if attack == false then
  1769. attacktype = 1
  1770. end
  1771. end
  1772. ))
  1773. end
  1774. )
  1775. if allowhopperbin == true then
  1776. ob1u = function(Mouse)
  1777.  
  1778. hold = false
  1779. end
  1780.  
  1781. end
  1782. Mouse.KeyDown:connect(function(key)
  1783.  
  1784. if key == "f" and canunequiporequip == true and attack == false then
  1785. if equipped == false then
  1786. equipped = true
  1787. if disableanimate == true then
  1788. Animate.Disabled = true
  1789. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1790. idleanimation:Play()
  1791. end
  1792. if disableanimator == true then
  1793. Animator.Parent = nil
  1794. end
  1795. if disablemovingarms == true then
  1796. RW.Parent = Torso
  1797. LW.Parent = Torso
  1798. RSH.Parent = nil
  1799. LSH.Parent = nil
  1800. end
  1801. equipanim()
  1802. elseif equipped == true then
  1803. equipped = false
  1804. unequipanim()
  1805. hbwait()
  1806. if disablemovingarms == true then
  1807. RW.Parent = nil
  1808. LW.Parent = nil
  1809. RSH.Parent = Torso
  1810. LSH.Parent = Torso
  1811. end
  1812. if disableanimator == true then
  1813. Animator.Parent = Humanoid
  1814. end
  1815. if disableanimate == true then
  1816. Animate.Disabled = false
  1817. end
  1818. end
  1819. end
  1820. if key == "e" and attack == false and equipped == true then
  1821. if animtype < 3 then
  1822. animtype = animtype + 1
  1823. elseif animtype >= 3 then
  1824. animtype = 1
  1825. end
  1826. end
  1827. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1828. subtractmana(skill1mana)
  1829. cooldown1 = 0
  1830. Move1()
  1831. end
  1832. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1833. subtractmana(skill2mana)
  1834. cooldown2 = 0
  1835. Move2()
  1836. end
  1837. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1838. subtractmana(skill3mana)
  1839. cooldown3 = 0
  1840. Move3()
  1841. end
  1842. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1843. subtractmana(skill4mana)
  1844. cooldown4 = 0
  1845. Move4()
  1846. end
  1847. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1848. if key == "q" then
  1849. Mana.Value = 100
  1850. cooldown1 = co1
  1851. cooldown2 = co2
  1852. cooldown3 = co3
  1853. cooldown4 = co4
  1854. end
  1855. if key == "p" then
  1856. StaggerHitAnim.Value = true
  1857. end
  1858. if key == "[" then
  1859. StaggerAnim.Value = true
  1860. end
  1861. if key == "]" then
  1862. StunAnim.Value = true
  1863. end
  1864. end
  1865. end
  1866. )
  1867. Mouse.KeyUp:connect(function(key2)
  1868.  
  1869. end
  1870. )
  1871. if allowhopperbin == true then
  1872. s = function(Mouse)
  1873.  
  1874. Mouse.Button1Down:connect(function()
  1875.  
  1876. ob1d(Mouse)
  1877. end
  1878. )
  1879. Mouse.Button1Up:connect(function()
  1880.  
  1881. ob1u(Mouse)
  1882. end
  1883. )
  1884. Mouse.KeyDown:connect(key)
  1885. Mouse.KeyUp:connect(key2)
  1886. end
  1887.  
  1888. end
  1889. if allowhopperbin == true then
  1890. ds = function(Mouse)
  1891.  
  1892. end
  1893.  
  1894. end
  1895. if allowhopperbin == true then
  1896. Bin.Selected:connect(s)
  1897. Bin.Deselected:connect(ds)
  1898. end
  1899. updateskills = function()
  1900.  
  1901. if allowabilitiestofunction == true then
  1902. if cooldown1 <= co1 then
  1903. cooldown1 = cooldown1 + 0.033333333333333
  1904. if co1 <= cooldown1 then
  1905. cooldown1 = co1
  1906. end
  1907. end
  1908. if cooldown2 <= co2 then
  1909. cooldown2 = cooldown2 + 0.033333333333333
  1910. if co2 <= cooldown2 then
  1911. cooldown2 = co2
  1912. end
  1913. end
  1914. if cooldown3 <= co3 then
  1915. cooldown3 = cooldown3 + 0.033333333333333
  1916. if co3 <= cooldown3 then
  1917. cooldown3 = co3
  1918. end
  1919. end
  1920. if cooldown4 <= co4 then
  1921. cooldown4 = cooldown4 + 0.033333333333333
  1922. if co4 <= cooldown4 then
  1923. cooldown4 = co4
  1924. end
  1925. end
  1926. if changebarcolorsifnotenoughmana == true then
  1927. if Mana.Value <= skill1mana then
  1928. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1929. else
  1930. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1931. end
  1932. if Mana.Value <= skill2mana then
  1933. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1934. else
  1935. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1936. end
  1937. if Mana.Value <= skill3mana then
  1938. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1939. else
  1940. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1941. end
  1942. if Mana.Value <= skill4mana then
  1943. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1944. else
  1945. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1946. end
  1947. else
  1948. if changebarcolorsifnotenoughmana == false then
  1949. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1950. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1951. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1952. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1953. end
  1954. end
  1955. end
  1956. if alternatemanaregensystem == false then
  1957. if Mana.Value <= maxmana then
  1958. Mana.Value = Mana.Value + recovermana / 30
  1959. else
  1960. if maxmana <= Mana.Value then
  1961. Mana.Value = maxmana
  1962. end
  1963. end
  1964. else
  1965. if alternatemanaregensystem == true then
  1966. if maxmana <= Mana.Value then
  1967. Mana.Value = maxmana
  1968. else
  1969. if manadelay <= manawait then
  1970. manadelay = manadelay + 1
  1971. else
  1972. manadelay = 0
  1973. Mana.Value = Mana.Value + 1
  1974. end
  1975. end
  1976. end
  1977. end
  1978. if allowstunbar == true then
  1979. if StunValue.Value <= 0 then
  1980. StunValue.Value = 0
  1981. else
  1982. if stundelay <= stunwait then
  1983. stundelay = stundelay + 1
  1984. else
  1985. stundelay = 0
  1986. StunValue.Value = StunValue.Value - 1
  1987. end
  1988. end
  1989. else
  1990. if allowstunbar == false then
  1991. StunValue.Value = 0
  1992. end
  1993. end
  1994. end
  1995.  
  1996. if allowmenutofunction == true then
  1997. ArtificialHB.Event:connect(function()
  1998.  
  1999. updateskills()
  2000. if allowabilitiestofunction == true then
  2001. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2002. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2003. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2004. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2005. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2006. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2007. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2008. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2009. end
  2010. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2011. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2012. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2013. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2014. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2015. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2016. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2017. end
  2018. if showhealthmanaandstunnumbers == true then
  2019. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2020. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2021. if allowstunbar == true and showstunbar == true then
  2022. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2023. end
  2024. end
  2025. if showstats == true then
  2026. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2027. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2028. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2029. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2030. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2031. if Rooted.Value == false then
  2032. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2033. else
  2034. if Rooted.Value == true or Movement.Value <= 0 then
  2035. movementtext.Text = "Movement: 0%"
  2036. end
  2037. end
  2038. end
  2039. end
  2040. )
  2041. end
  2042. while 1 do
  2043. hbwait()
  2044. if Hitbox ~= nil then
  2045. if attack == true then
  2046. Hitbox.Name = "Hitbox"
  2047. else
  2048. if attack == false then
  2049. Hitbox.Name = "NilHitbox"
  2050. end
  2051. end
  2052. end
  2053. if 0 < Humanoid.Health then
  2054. if walkspeeddependsonmovementvalue == true then
  2055. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2056. Humanoid.WalkSpeed = 0
  2057. else
  2058. Humanoid.WalkSpeed = 16 * Movement.Value
  2059. end
  2060. end
  2061. if maxstun <= StunValue.Value then
  2062. StunValue.Value = 0
  2063. StunAnim.Value = true
  2064. end
  2065. if StaggerAnim.Value == true and staggeranim == false then
  2066. coroutine.resume(coroutine.create(function()
  2067.  
  2068. staggeranim = true
  2069. while attack == true do
  2070. hbwait()
  2071. end
  2072. Stagger()
  2073. StaggerAnim.Value = false
  2074. staggeranim = false
  2075. end
  2076. ))
  2077. end
  2078. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2079. coroutine.resume(coroutine.create(function()
  2080.  
  2081. staggerhitanim = true
  2082. while attack == true do
  2083. hbwait()
  2084. end
  2085. StaggerHit()
  2086. StaggerHitAnim.Value = false
  2087. staggerhitanim = false
  2088. end
  2089. ))
  2090. end
  2091. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2092. coroutine.resume(coroutine.create(function()
  2093.  
  2094. StunValue.Value = 0
  2095. stunanim = true
  2096. while attack == true do
  2097. hbwait()
  2098. end
  2099. Stun()
  2100. StunAnim.Value = false
  2101. stunanim = false
  2102. end
  2103. ))
  2104. end
  2105. sine = sine + change
  2106. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2107. local velderp = RootPart.Velocity.y
  2108. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2109. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2110. if 0.5 <= donum then
  2111. handidle = true
  2112. else
  2113. if donum <= 0 then
  2114. handidle = false
  2115. end
  2116. end
  2117. if handidle == false then
  2118. donum = donum + 0.003 / animationspeed
  2119. else
  2120. donum = donum - 0.003 / animationspeed
  2121. end
  2122. if equipped == true or equipped == false then
  2123. if attack == false then
  2124. idle = idle + 1
  2125. else
  2126. idle = 0
  2127. end
  2128. if leftarm == true then
  2129. if Anim == "Walk" and equipped == true and attack == false then
  2130. if alternatewalk == false then
  2131. if walkinganim == true then
  2132. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2133. else
  2134. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2135. end
  2136. else
  2137. if walkinganim == true then
  2138. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2139. else
  2140. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2141. end
  2142. end
  2143. else
  2144. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2145.  
  2146. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2147. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2148. end
  2149. end
  2150. end
  2151. if rightarm == true then
  2152. if Anim == "Walk" and equipped == true and attack == false then
  2153. if alternatewalk == false then
  2154. if walkinganim == true then
  2155. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2156. else
  2157. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2158. end
  2159. else
  2160. if walkinganim == true then
  2161. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2162. else
  2163. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2164. end
  2165. end
  2166. else
  2167. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2168.  
  2169. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2170. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2171. end
  2172. end
  2173. end
  2174. if allowwalking == true then
  2175. if Anim == "Walk" and equipped == true then
  2176. if alternatewalk == false then
  2177. if walkinganim == true then
  2178. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2179. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2180. else
  2181. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2182. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2183. end
  2184. else
  2185. if walkinganim == true then
  2186. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2187. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2188. else
  2189. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2190. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2191. end
  2192. end
  2193. else
  2194. if Anim ~= "Walk" and equipped == true then
  2195. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2196. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2197. end
  2198. end
  2199. end
  2200. Anim = "Idle"
  2201. if attack == false then
  2202. if equipped == true then
  2203. if animtype == 1 then
  2204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2205. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2206. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2207. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2208. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2209. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2210. end
  2211. if animtype == 2 then
  2212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2213. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2214. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2215. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2216. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2217. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2218. end
  2219. end
  2220. if animtype == 3 then
  2221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2222. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2223. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2224. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2225. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2226. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2227. end
  2228. end
  2229. end
  2230. end
  2231. end
  2232. end
  2233. end
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