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jeck95

MHXX Prowler MVs

Jul 21st, 2018
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  1. MHXX Prowler Motion Values
  2.  
  3. Draw Attack = 14
  4. Right Side Slash (X1) = 10
  5. Left Side Slash (X2) = 14
  6. Jumping Overhead Slash (X3) = 16
  7. Jumping Up Slash (X4) = 18
  8. Jumping Spinning Slash (X5) = 12 per hit
  9. Forward Lunge (X after A) = 20
  10. Boomerang throw (A1) = 8
  11. Charged Boomerang (hold A) = 9
  12. Follow Up Boomerang (A2) = 8 or 9 if charged
  13. Boomerang melee spin combo (A3) = 26+8
  14. Jump Attack (X in the air) = 24
  15.  
  16. Big Boomerangs:
  17. - Boomerang throw (A1) = 12
  18. - Charged Boomerang (hold A) = 14
  19. - Boomerang melee spin combo (A3) = 38
  20.  
  21. Piercing Boomerangs:
  22. - Boomerang throw (A1) = 10 + 3×n (n = number of hits up to 2)
  23. - Charged Boomerang (A2) = 11 + 3×n
  24. - Boomerang melee spin combo (A3) = 50
  25.  
  26. Big Boomerangs + Piercing Boomerangs:
  27. - Boomerang throw (A1) = 15 + 4×n
  28. - Charged Boomerang (hold A) = 18 + 4×n
  29. - Boomerang melee spin combo (A3) = 62
  30.  
  31. Piercing Boomerang Elemental damage modifiers:
  32. - 1st hit = 150% element
  33. - 2nd hit = 50% element
  34. - 3rd hit = 50% element
  35.  
  36. Felyne Hurler food skill: = +10% Boomerang damage
  37.  
  38. Felyne Fury mode:
  39. +30% affinity
  40. Rock Steady skill (knockback and tripping protection + Earplugs + Wind Res (Lo))
  41. Support gauge fills faster
  42. Furr-ious Flurry (X+A, X, X, X... X+A) = 8×n + 30
  43.  
  44. Beast:
  45. Forward Claws (X1) = 10x2 (Element = 0.7x2 = 1.4)
  46. Triple Hook (X2) = 8x3 (Element = 0.5x3 = 1.5)
  47. Backflip (X3) = 11x2 (Element = 0.7x2 = 1.4)
  48. Finisher (X4) = 10x4 (Element = 1.0x4 = 4)
  49. Frontflip (A1) = 12x2 (Element = 0.7x2 = 1.4)
  50. Forward Thrust (A2) = 5+5+7+7 (Element = 0.5x4 = 2)
  51. Charged Forward Thrust = 6+6+9+9 (Element = 0.8x4 = 3.2)
  52. Super Finisher (A3) = 4 per hit (Element = 0.4x(# of hits))
  53. Ledge Attack (X after jumping from ledge) = 6x(# of hits) + 12
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