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- MHXX Prowler Motion Values
- Draw Attack = 14
- Right Side Slash (X1) = 10
- Left Side Slash (X2) = 14
- Jumping Overhead Slash (X3) = 16
- Jumping Up Slash (X4) = 18
- Jumping Spinning Slash (X5) = 12 per hit
- Forward Lunge (X after A) = 20
- Boomerang throw (A1) = 8
- Charged Boomerang (hold A) = 9
- Follow Up Boomerang (A2) = 8 or 9 if charged
- Boomerang melee spin combo (A3) = 26+8
- Jump Attack (X in the air) = 24
- Big Boomerangs:
- - Boomerang throw (A1) = 12
- - Charged Boomerang (hold A) = 14
- - Boomerang melee spin combo (A3) = 38
- Piercing Boomerangs:
- - Boomerang throw (A1) = 10 + 3×n (n = number of hits up to 2)
- - Charged Boomerang (A2) = 11 + 3×n
- - Boomerang melee spin combo (A3) = 50
- Big Boomerangs + Piercing Boomerangs:
- - Boomerang throw (A1) = 15 + 4×n
- - Charged Boomerang (hold A) = 18 + 4×n
- - Boomerang melee spin combo (A3) = 62
- Piercing Boomerang Elemental damage modifiers:
- - 1st hit = 150% element
- - 2nd hit = 50% element
- - 3rd hit = 50% element
- Felyne Hurler food skill: = +10% Boomerang damage
- Felyne Fury mode:
- +30% affinity
- Rock Steady skill (knockback and tripping protection + Earplugs + Wind Res (Lo))
- Support gauge fills faster
- Furr-ious Flurry (X+A, X, X, X... X+A) = 8×n + 30
- Beast:
- Forward Claws (X1) = 10x2 (Element = 0.7x2 = 1.4)
- Triple Hook (X2) = 8x3 (Element = 0.5x3 = 1.5)
- Backflip (X3) = 11x2 (Element = 0.7x2 = 1.4)
- Finisher (X4) = 10x4 (Element = 1.0x4 = 4)
- Frontflip (A1) = 12x2 (Element = 0.7x2 = 1.4)
- Forward Thrust (A2) = 5+5+7+7 (Element = 0.5x4 = 2)
- Charged Forward Thrust = 6+6+9+9 (Element = 0.8x4 = 3.2)
- Super Finisher (A3) = 4 per hit (Element = 0.4x(# of hits))
- Ledge Attack (X after jumping from ledge) = 6x(# of hits) + 12
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