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- on join:
- if {liste.joueurs::*} where [player is object input] is set:
- stop
- else:
- add player to {liste.joueurs::*}
- command /top5:
- trigger:
- set {_tops::1} to 0
- loop {liste.joueurs::*}:
- loop-value is greater than {_tops::1}
- set {_tops::1} to loop-value
- set {_tops::1p} to loop-index
- set {_tops::2} to 0
- loop {liste.joueurs::*}:
- loop-value is greater than {_tops::2}
- loop-index is not {_tops::1p}
- set {_tops::2} to loop-value
- set {_tops::2p} to loop-index
- set {_tops::3} to 0
- loop {liste.joueurs::*}:
- loop-value is greater than {_tops::3}
- loop-index is not {_tops::1p} or {_tops::2p}
- set {_tops::3} to loop-value
- set {_tops::3p} to loop-index
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