dantarion

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May 15th, 2012
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  1. <?xml version="1.0" ?>
  2. <BCM Unk12="3" Unk13="3" Unk14="3" Unk15="1" Unk16="0" Unk17="0" Unk18="1">
  3.     <!--Generated by dantarion's PandoraPy2 @Tue May 15 06:55:40 2012-->
  4.     <Charges/>
  5.     <Inputs>
  6.         <InputMotion Name="FRONT_THROW">
  7.             <SUPEREASY>
  8.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  9.             </SUPEREASY>
  10.             <EASY>
  11.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  12.             </EASY>
  13.             <NORMAL>
  14.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  15.             </NORMAL>
  16.             <STRICT>
  17.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  18.             </STRICT>
  19.         </InputMotion>
  20.         <InputMotion Name="BACK_THROW">
  21.             <SUPEREASY>
  22.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  23.             </SUPEREASY>
  24.             <EASY>
  25.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  26.             </EASY>
  27.             <NORMAL>
  28.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  29.             </NORMAL>
  30.             <STRICT>
  31.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  32.             </STRICT>
  33.         </InputMotion>
  34.         <InputMotion Name="CROUCH">
  35.             <SUPEREASY>
  36.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  37.             </SUPEREASY>
  38.             <EASY>
  39.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  40.             </EASY>
  41.             <NORMAL>
  42.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  43.             </NORMAL>
  44.             <STRICT>
  45.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  46.             </STRICT>
  47.         </InputMotion>
  48.         <InputMotion Name="PANDORA">
  49.             <SUPEREASY>
  50.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  51.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="NEUTRAL" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  52.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  53.             </SUPEREASY>
  54.             <EASY>
  55.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  56.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="NEUTRAL" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  57.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  58.             </EASY>
  59.             <NORMAL>
  60.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  61.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="NEUTRAL" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  62.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  63.             </NORMAL>
  64.             <STRICT>
  65.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  66.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="NEUTRAL" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  67.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  68.             </STRICT>
  69.         </InputMotion>
  70.         <InputMotion Name="DASH">
  71.             <SUPEREASY>
  72.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  73.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  74.             </SUPEREASY>
  75.             <EASY>
  76.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  77.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  78.             </EASY>
  79.             <NORMAL>
  80.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  81.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  82.             </NORMAL>
  83.             <STRICT>
  84.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  85.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  86.             </STRICT>
  87.         </InputMotion>
  88.         <InputMotion Name="BACKDASH">
  89.             <SUPEREASY>
  90.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  91.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  92.             </SUPEREASY>
  93.             <EASY>
  94.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  95.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  96.             </EASY>
  97.             <NORMAL>
  98.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  99.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  100.             </NORMAL>
  101.             <STRICT>
  102.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  103.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  104.             </STRICT>
  105.         </InputMotion>
  106.         <InputMotion Name="HADO">
  107.             <SUPEREASY>
  108.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  109.             </SUPEREASY>
  110.             <EASY>
  111.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  112.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  113.             </EASY>
  114.             <NORMAL>
  115.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  116.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  117.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  118.             </NORMAL>
  119.             <STRICT>
  120.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  121.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  122.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  123.             </STRICT>
  124.         </InputMotion>
  125.         <InputMotion Name="YOGA">
  126.             <SUPEREASY>
  127.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  128.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  129.             </SUPEREASY>
  130.             <EASY>
  131.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  132.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  133.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  134.             </EASY>
  135.             <NORMAL>
  136.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  137.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  138.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  139.             </NORMAL>
  140.             <STRICT>
  141.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  142.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  143.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  144.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  145.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  146.             </STRICT>
  147.         </InputMotion>
  148.         <InputMotion Name="R_YOGA">
  149.             <SUPEREASY>
  150.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  151.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  152.             </SUPEREASY>
  153.             <EASY>
  154.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  155.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  156.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  157.             </EASY>
  158.             <NORMAL>
  159.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x1" Mash="0x0"/>
  160.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  161.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  162.             </NORMAL>
  163.             <STRICT>
  164.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  165.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  166.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  167.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  168.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  169.             </STRICT>
  170.         </InputMotion>
  171.         <InputMotion Name="SYORYU">
  172.             <SUPEREASY>
  173.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  174.             </SUPEREASY>
  175.             <EASY>
  176.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  177.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  178.             </EASY>
  179.             <NORMAL>
  180.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  181.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  182.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  183.             </NORMAL>
  184.             <STRICT>
  185.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  186.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  187.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  188.             </STRICT>
  189.         </InputMotion>
  190.         <InputMotion Name="R_SYORYU">
  191.             <SUPEREASY>
  192.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  193.             </SUPEREASY>
  194.             <EASY>
  195.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  196.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  197.             </EASY>
  198.             <NORMAL>
  199.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  200.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  201.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x8" Flags2="0x1" Mash="0x0"/>
  202.             </NORMAL>
  203.             <STRICT>
  204.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  205.                 <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  206.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  207.             </STRICT>
  208.         </InputMotion>
  209.         <InputMotion Name="TATSUMAKI">
  210.             <SUPEREASY>
  211.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
  212.             </SUPEREASY>
  213.             <EASY>
  214.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  215.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  216.             </EASY>
  217.             <NORMAL>
  218.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  219.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  220.                 <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  221.             </NORMAL>
  222.             <STRICT>
  223.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  224.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  225.                 <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
  226.             </STRICT>
  227.         </InputMotion>
  228.     </Inputs>
  229.     <Moves>
  230.         <Move Name="AI_COMBO_0" Input="" InputFlags="" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x133" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.5" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x5" _Unk29="0x5" AIFar="0x0" AIVeryFar="0x0"/>
  231.         <Move Name="5LP" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x100" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x86" AI Min Distance="0.0" AI Max Distance="0.550000011921" _Unk20="1.75" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  232.         <Move Name="TC_5LP" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x1f4" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x86" AI Min Distance="0.0" AI Max Distance="0.550000011921" _Unk20="1.75" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  233.         <Move Name="5LPF" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x106" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x87" AI Min Distance="0.0" AI Max Distance="1.0" _Unk20="1.45000004768" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  234.         <Move Name="TC_5LPF" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x1fa" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x87" AI Min Distance="0.0" AI Max Distance="1.0" _Unk20="1.45000004768" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  235.         <Move Name="5LK" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x103" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x88" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="0.600000023842" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  236.         <Move Name="TC_5LK" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x1f7" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x88" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="0.600000023842" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  237.         <Move Name="5LKF" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x109" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x89" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.85000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  238.         <Move Name="TC_5LKF" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x1fd" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x89" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.85000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  239.         <Move Name="5MP" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x101" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8a" AI Min Distance="0.0" AI Max Distance="0.75" _Unk20="1.14999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
  240.         <Move Name="TC_5MP" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x1f5" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8a" AI Min Distance="0.0" AI Max Distance="0.75" _Unk20="1.14999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
  241.         <Move Name="5MPF" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x107" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8b" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
  242.         <Move Name="TC_5MPF" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x1fb" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8b" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
  243.         <Move Name="5MK" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x104" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8c" AI Min Distance="0.0" AI Max Distance="0.600000023842" _Unk20="1.54999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  244.         <Move Name="TC_5MK" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x1f8" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8c" AI Min Distance="0.0" AI Max Distance="0.600000023842" _Unk20="1.54999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  245.         <Move Name="5MKF" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x10a" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8d" AI Min Distance="0.0" AI Max Distance="1.25" _Unk20="1.25" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  246.         <Move Name="TC_5MKF" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x1fe" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8d" AI Min Distance="0.0" AI Max Distance="1.25" _Unk20="1.25" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  247.         <Move Name="5HP" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x102" _Unk14="0xe" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8e" AI Min Distance="0.0" AI Max Distance="0.75" _Unk20="2.0" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  248.         <Move Name="TC_5HP" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x1f6" _Unk14="0xe" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8e" AI Min Distance="0.0" AI Max Distance="0.75" _Unk20="2.0" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  249.         <Move Name="5HPF" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x108" _Unk14="0xe" _Unk15="0x1b" _Unk16="0x0" _Unk17="0x8f" AI Min Distance="0.0" AI Max Distance="0.850000023842" _Unk20="1.5" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0xa" AIFar="0xa" AIVeryFar="0xa"/>
  250.         <Move Name="TC_5HPF" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x1fc" _Unk14="0xe" _Unk15="0x1b" _Unk16="0x0" _Unk17="0x8f" AI Min Distance="0.0" AI Max Distance="0.850000023842" _Unk20="1.5" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0xa" AIFar="0xa" AIVeryFar="0xa"/>
  251.         <Move Name="5HK" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x105" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x90" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="2.04999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  252.         <Move Name="TC_5HK" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x1f9" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x90" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="2.04999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  253.         <Move Name="5HKF" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x10b" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x91" AI Min Distance="1.5" AI Max Distance="0.899999976158" _Unk20="1.75" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  254.         <Move Name="TC_5HKF" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x1ff" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x91" AI Min Distance="1.5" AI Max Distance="0.899999976158" _Unk20="1.75" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  255.         <Move Name="2LP" Input="DOWN LP" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x10c" _Unk14="0x12" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x92" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
  256.         <Move Name="TC_2LP" Input="DOWN LP" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x200" _Unk14="0x12" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x92" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
  257.         <Move Name="2LK" Input="DOWN LK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x10f" _Unk14="0x15" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x93" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x19" _Unk28="0x19" _Unk29="0x19" AIFar="0x19" AIVeryFar="0x19"/>
  258.         <Move Name="TC_2LK" Input="DOWN LK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x203" _Unk14="0x15" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x93" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x19" _Unk28="0x19" _Unk29="0x19" AIFar="0x19" AIVeryFar="0x19"/>
  259.         <Move Name="2MP" Input="MP DOWN" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x10d" _Unk14="0x13" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x94" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1e" _Unk28="0x1e" _Unk29="0x14" AIFar="0xa" AIVeryFar="0x0"/>
  260.         <Move Name="TC_2MP" Input="MP DOWN" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x201" _Unk14="0x13" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x94" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1e" _Unk28="0x1e" _Unk29="0x14" AIFar="0xa" AIVeryFar="0x0"/>
  261.         <Move Name="2MK" Input="DOWN MK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x110" _Unk14="0x16" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x95" AI Min Distance="0.0" AI Max Distance="1.14999997616" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x4" _Unk28="0x14" _Unk29="0x1e" AIFar="0xa" AIVeryFar="0x2"/>
  262.         <Move Name="TC_2MK" Input="DOWN MK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x204" _Unk14="0x16" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x95" AI Min Distance="0.0" AI Max Distance="1.14999997616" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x4" _Unk28="0x14" _Unk29="0x1e" AIFar="0xa" AIVeryFar="0x2"/>
  263.         <Move Name="2HP" Input="DOWN HP" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x10e" _Unk14="0x14" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x96" AI Min Distance="0.0" AI Max Distance="0.800000011921" _Unk20="2.09999990463" _Unk21="0x24" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  264.         <Move Name="TC_2HP" Input="DOWN HP" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x202" _Unk14="0x14" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x96" AI Min Distance="0.0" AI Max Distance="0.800000011921" _Unk20="2.09999990463" _Unk21="0x24" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  265.         <Move Name="2HK" Input="DOWN HK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x111" _Unk14="0x17" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x97" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0xa" _Unk29="0xa" AIFar="0x2" AIVeryFar="0x0"/>
  266.         <Move Name="TC_2HK" Input="DOWN HK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x205" _Unk14="0x17" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x97" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0xa" _Unk29="0xa" AIFar="0x2" AIVeryFar="0x0"/>
  267.         <Move Name="8LP" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x112" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x98" AI Min Distance="0.0" AI Max Distance="0.5" _Unk20="1.35000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  268.         <Move Name="8LK" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x115" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x99" AI Min Distance="0.0" AI Max Distance="0.699999988079" _Unk20="2.15000009537" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  269.         <Move Name="8MP" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x113" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9a" AI Min Distance="0.0" AI Max Distance="0.850000023842" _Unk20="1.25" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  270.         <Move Name="8MK" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x116" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9b" AI Min Distance="0.0" AI Max Distance="1.14999997616" _Unk20="1.35000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
  271.         <Move Name="8HP" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x114" _Unk14="0xe" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9c" AI Min Distance="0.0" AI Max Distance="1.0" _Unk20="1.85000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xa" _Unk29="0x5" AIFar="0x0" AIVeryFar="0x0"/>
  272.         <Move Name="8HK" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x117" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9d" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="1.45000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
  273.         <Move Name="9LP" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x118" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9e" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.29999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  274.         <Move Name="9LK" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x11b" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9f" AI Min Distance="0.0" AI Max Distance="0.600000023842" _Unk20="0.949999988079" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  275.         <Move Name="9MP" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x119" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0xa0" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="2.29999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
  276.         <Move Name="9MK" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x11c" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0xa1" AI Min Distance="0.0" AI Max Distance="1.0" _Unk20="1.14999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x3" AIFar="0x0" AIVeryFar="0x0"/>
  277.         <Move Name="9HP" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x11a" _Unk14="0xe" _Unk15="-0x1" _Unk16="0x0" _Unk17="0xa2" AI Min Distance="0.0" AI Max Distance="0.850000023842" _Unk20="1.14999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
  278.         <Move Name="9HK" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x11d" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0xa3" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0xa" AIVeryFar="0x0"/>
  279.         <Move Name="BOOST_LAUNCH" Input="HP HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x2" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x121" _Unk14="0x18" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x83" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.5" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  280.         <Move Name="6MP" Input="MP FORWARD" InputFlags="STRICT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x132" _Unk14="0x1f" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.34210598469" _Unk20="1.35000002384" _Unk21="0x8" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x5" AIVeryFar="0x0"/>
  281.         <Move Name="6HP" Input="FORWARD HP" InputFlags="STRICT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x133" _Unk14="0x20" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.0" _Unk20="1.20000004768" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x2" _Unk29="0x2" AIFar="0x0" AIVeryFar="0x0"/>
  282.         <Move Name="TC_LAUNCH" Input="HP HK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x2" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x121" _Unk14="0x18" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.5" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  283.         <Move Name="FORWARD" Input="FORWARD" InputFlags="STRICT_DIRECTION +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x10" _Unk14="0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  284.         <Move Name="BACKWARD" Input="BACK" InputFlags="STRICT_DIRECTION +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x11" _Unk14="0x2" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  285.         <Move Name="DASH" Input="FORWARD" InputFlags="STRICT_DIRECTION +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="DASH" Script="0x12" _Unk14="0x3" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="0.0" _Unk21="0x5" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0xa" AIFar="0x5" AIVeryFar="0x0"/>
  286.         <Move Name="BACKDASH" Input="BACK" InputFlags="STRICT_DIRECTION +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="BACKDASH" Script="0x13" _Unk14="0x4" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="0.0" _Unk21="0x7" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
  287.         <Move Name="SC_L" Input="LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x830" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="HADO" Script="0x172" _Unk14="0x21" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="3.5" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x1" _Unk29="0x3" AIFar="0x5" AIVeryFar="0xa"/>
  288.         <Move Name="SC_M" Input="MP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x830" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="HADO" Script="0x176" _Unk14="0x22" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="3.5" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x1" _Unk29="0x2" AIFar="0x5" AIVeryFar="0xa"/>
  289.         <Move Name="SC_H" Input="HP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x830" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="HADO" Script="0x17a" _Unk14="0x23" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="1.20000004768" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1" _Unk28="0x2" _Unk29="0x5" AIFar="0x8" AIVeryFar="0xa"/>
  290.         <Move Name="SC_EX" Input="MP HP LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x870" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="HADO" Script="0x17e" _Unk14="0x24" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="1.0" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x1" AIFar="0x5" AIVeryFar="0x2"/>
  291.         <Move Name="TATSUMAKI_L" Input="LK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x152" _Unk14="0x2e" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.70000004768" _Unk20="1.37000000477" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x2" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  292.         <Move Name="TATSUMAKI_M" Input="MK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x153" _Unk14="0x2f" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="1.0" AI Max Distance="3.67999792099" _Unk20="1.50199902058" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1" _Unk28="0x1" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  293.         <Move Name="TATSUMAKI_H" Input="HK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x154" _Unk14="0x30" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="1.0" AI Max Distance="4.43999814987" _Unk20="1.46000003815" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1" _Unk28="0x1" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  294.         <Move Name="TATSUMAKI_EX" Input="LK MK HK" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x60" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="TATSUMAKI" Script="0x155" _Unk14="0x31" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.70000004768" _Unk20="1.48000001907" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  295.         <Move Name="AIR_TATSUMAKI_L" Input="LK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x158" _Unk14="0x32" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.74699997902" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  296.         <Move Name="FA_TATUMAKI_L" Input="LK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x16c" _Unk14="0x32" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.43379998207" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  297.         <Move Name="AIR_TATSUMAKI_M" Input="MK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x159" _Unk14="0x33" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.32999992371" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  298.         <Move Name="FA_TATUMAKI_M" Input="MK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x16d" _Unk14="0x33" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.83500003815" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  299.         <Move Name="AIR_TATSUMAKI_H" Input="HK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x15a" _Unk14="0x34" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.01799988747" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
  300.         <Move Name="FA_TATUMAKI_H" Input="HK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x16e" _Unk14="0x34" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.40600001812" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
  301.         <Move Name="AIR_TATSUMAKI_EX" Input="LK MK HK" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x60" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="TATSUMAKI" Script="0x15b" _Unk14="0x35" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="2.51799988747" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x5" AIFar="0x0" AIVeryFar="0x0"/>
  302.         <Move Name="SYORYU_L" Input="LP" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="SYORYU" Script="0x14a" _Unk14="0x2a" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.915000021458" _Unk20="1.85000002384" _Unk21="0x24" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x19" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  303.         <Move Name="SYORYU_M" Input="MP" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="SYORYU" Script="0x14b" _Unk14="0x2b" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.20000000298" AI Max Distance="1.29499995708" _Unk20="2.34999990463" _Unk21="0x20" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  304.         <Move Name="SYORYU_H" Input="HP" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="SYORYU" Script="0x14c" _Unk14="0x2c" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.15000000596" AI Max Distance="1.43499994278" _Unk20="2.54999899864" _Unk21="0x20" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xf" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  305.         <Move Name="SYORYU_EX" Input="MP HP LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x60" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="SYORYU" Script="0x162" _Unk14="0x2d" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.28500008583" _Unk20="3.75" _Unk21="0x20" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  306.         <Move Name="SOKUTOU_L" Input="LK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="YOGA" Script="0x15d" _Unk14="0x26" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  307.         <Move Name="SOKUTOU_M" Input="MK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="YOGA" Script="0x15e" _Unk14="0x27" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.23952198029" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  308.         <Move Name="SOKUTOU_H" Input="HK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="YOGA" Script="0x15f" _Unk14="0x28" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.83952188492" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  309.         <Move Name="SOKUTOU_EX" Input="LK MK HK" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x60" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="YOGA" Script="0x160" _Unk14="0x29" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.35000002384" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  310.         <Move Name="SC_SA" Input="MP HP LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x890" _Unk9="0x0" Meter Req="0x320" Meter Loss="0x320" InputMotion="HADO" Script="0x181" _Unk14="0x25" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  311.         <Move Name="SC_SA_SUPERCANCEL" Input="MP HP LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x890" _Unk9="0x0" Meter Req="0x320" Meter Loss="0x320" InputMotion="HADO" Script="0x181" _Unk14="0x25" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1" _Unk28="0x1" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  312.         <Move Name="THROW_N" Input="LK LP" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x1" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x1" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x126" _Unk14="0x19" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  313.         <Move Name="THROW_F" Input="LK LP" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x1" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x1" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="FRONT_THROW" Script="0x126" _Unk14="0x19" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  314.         <Move Name="THROW_B" Input="LK LP" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x1" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x1" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="BACK_THROW" Script="0x127" _Unk14="0x1a" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  315.         <Move Name="CHANGE" Input="MP MK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x1" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x4" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x2c" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="0.0" _Unk21="0x2" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x5" AIFar="0x5" AIVeryFar="0x5"/>
  316.         <Move Name="CROSS_ASSAULT" Input="MP MK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x200" _Unk9="0x0" Meter Req="0x4b0" Meter Loss="0x0" InputMotion="TATSUMAKI" Script="0x3c" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="5.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x4" AIFar="0x0" AIVeryFar="0x0"/>
  317.         <Move Name="CROSS_ARTS" Input="MP MK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x100" _Unk9="0x0" Meter Req="0x4b0" Meter Loss="0x4b0" InputMotion="HADO" Script="0x144" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x85" AI Min Distance="0.0" AI Max Distance="1.37379896641" _Unk20="1.54999995232" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  318.         <Move Name="PANDORA" Input="MP MK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x400" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="PANDORA" Script="0x50" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x1" AIFar="0x1" AIVeryFar="0x0"/>
  319.         <Move Name="LAUNCH" Input="HP HK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x2" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x11f" _Unk14="0x18" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="1.5" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  320.         <Move Name="GUARD_CANCEL" Input="HP HK" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x40" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="FRONT_THROW" Script="0x16a" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x84" AI Min Distance="0.0" AI Max Distance="1.70000004768" _Unk20="1.48000001907" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  321.         <Move Name="APPEAL" Input="SELECT" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x8" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x384" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
  322.     </Moves>
  323.     <Cancels>
  324.         <CancelList Name="GROUND">
  325.             <CancelData Move="AI_COMBO_0" _Unk0="0x2" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  326.             <CancelData Move="5LP" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x19" _Unk7="0xf"/>
  327.             <CancelData Move="5LPF" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x14" _Unk7="0xa"/>
  328.             <CancelData Move="5LK" _Unk0="0x0" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x14" _Unk7="0xa"/>
  329.             <CancelData Move="5LKF" _Unk0="0x0" _Unk1="0x0" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x5"/>
  330.             <CancelData Move="5MP" _Unk0="0xf" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0xf" _Unk7="0x0"/>
  331.             <CancelData Move="5MPF" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0xf" _Unk7="0x0"/>
  332.             <CancelData Move="5MK" _Unk0="0xc" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0xa" _Unk7="0x0"/>
  333.             <CancelData Move="5MKF" _Unk0="0x14" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0xf" _Unk7="0x0"/>
  334.             <CancelData Move="5HP" _Unk0="0xc" _Unk1="0xc" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  335.             <CancelData Move="5HPF" _Unk0="0xf" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xf" _Unk6="0xf" _Unk7="0xf"/>
  336.             <CancelData Move="5HK" _Unk0="0x14" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x2" _Unk7="0x0"/>
  337.             <CancelData Move="5HKF" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  338.             <CancelData Move="2LP" _Unk0="0xf" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xf" _Unk6="0x14" _Unk7="0x0"/>
  339.             <CancelData Move="2LK" _Unk0="0x19" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x23" _Unk6="0x1e" _Unk7="0x0"/>
  340.             <CancelData Move="2MP" _Unk0="0x14" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xf" _Unk7="0x0"/>
  341.             <CancelData Move="2MK" _Unk0="0x28" _Unk1="0x19" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0x19" _Unk7="0xa"/>
  342.             <CancelData Move="2HP" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  343.             <CancelData Move="2HK" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1" _Unk6="0x1" _Unk7="0x0"/>
  344.             <CancelData Move="6MP" _Unk0="0x5" _Unk1="0x19" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x14" _Unk7="0x0"/>
  345.             <CancelData Move="6HP" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x2" _Unk7="0x0"/>
  346.             <CancelData Move="SC_L" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0xf" _Unk6="0xf" _Unk7="0x0"/>
  347.             <CancelData Move="SC_M" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0xf" _Unk6="0xf" _Unk7="0x0"/>
  348.             <CancelData Move="SC_H" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0xf" _Unk6="0xf" _Unk7="0x0"/>
  349.             <CancelData Move="SC_EX" _Unk0="0x2" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
  350.             <CancelData Move="TATSUMAKI_L" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  351.             <CancelData Move="TATSUMAKI_M" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  352.             <CancelData Move="TATSUMAKI_H" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  353.             <CancelData Move="TATSUMAKI_EX" _Unk0="0xa" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0x5" _Unk7="0xa"/>
  354.             <CancelData Move="SYORYU_L" _Unk0="0x5" _Unk1="0x5" _Unk2="0x1e" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
  355.             <CancelData Move="SYORYU_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x19" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x5"/>
  356.             <CancelData Move="SYORYU_H" _Unk0="0x2" _Unk1="0x1" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x5"/>
  357.             <CancelData Move="SYORYU_EX" _Unk0="0xa" _Unk1="0x5" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x19"/>
  358.             <CancelData Move="SOKUTOU_L" _Unk0="0x2" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  359.             <CancelData Move="SOKUTOU_M" _Unk0="0x2" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  360.             <CancelData Move="SOKUTOU_H" _Unk0="0x2" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  361.             <CancelData Move="SOKUTOU_EX" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  362.             <CancelData Move="SC_SA" _Unk0="0x2" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
  363.             <CancelData Move="THROW_N" _Unk0="0xf" _Unk1="0x1e" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x1e" _Unk7="0x0"/>
  364.             <CancelData Move="THROW_F" _Unk0="0x1e" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x1e" _Unk7="0x0"/>
  365.             <CancelData Move="THROW_B" _Unk0="0x2" _Unk1="0x2" _Unk2="0x0" _Unk3="0xf" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  366.             <CancelData Move="CHANGE" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x5" _Unk7="0x0"/>
  367.             <CancelData Move="CROSS_ASSAULT" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  368.             <CancelData Move="CROSS_ARTS" _Unk0="0x1" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  369.             <CancelData Move="PANDORA" _Unk0="0x0" _Unk1="0x3" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x14"/>
  370.             <CancelData Move="LAUNCH" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  371.             <CancelData Move="APPEAL" _Unk0="0x2" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  372.         </CancelList>
  373.         <CancelList Name="AIR_V">
  374.             <CancelData Move="8LP" _Unk0="0x0" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  375.             <CancelData Move="8LK" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  376.             <CancelData Move="8MP" _Unk0="0x14" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  377.             <CancelData Move="8MK" _Unk0="0x14" _Unk1="0xa" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  378.             <CancelData Move="8HP" _Unk0="0x14" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  379.             <CancelData Move="8HK" _Unk0="0xa" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  380.             <CancelData Move="AIR_TATSUMAKI_L" _Unk0="0x5" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  381.             <CancelData Move="AIR_TATSUMAKI_M" _Unk0="0xa" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  382.             <CancelData Move="AIR_TATSUMAKI_H" _Unk0="0xa" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  383.             <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  384.         </CancelList>
  385.         <CancelList Name="AIR_F">
  386.             <CancelData Move="9LP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  387.             <CancelData Move="9LK" _Unk0="0x0" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  388.             <CancelData Move="9MP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x1e" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  389.             <CancelData Move="9MK" _Unk0="0x1e" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  390.             <CancelData Move="9HP" _Unk0="0x14" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  391.             <CancelData Move="9HK" _Unk0="0x14" _Unk1="0x14" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  392.             <CancelData Move="FA_TATUMAKI_L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  393.             <CancelData Move="FA_TATUMAKI_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  394.             <CancelData Move="FA_TATUMAKI_H" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  395.             <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  396.         </CancelList>
  397.         <CancelList Name="AIR_B">
  398.             <CancelData Move="9LP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  399.             <CancelData Move="9LK" _Unk0="0x0" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  400.             <CancelData Move="9MP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  401.             <CancelData Move="9MK" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  402.             <CancelData Move="9HP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  403.             <CancelData Move="9HK" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  404.             <CancelData Move="AIR_TATSUMAKI_L" _Unk0="0x5" _Unk1="0x5" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  405.             <CancelData Move="AIR_TATSUMAKI_M" _Unk0="0x5" _Unk1="0x5" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  406.             <CancelData Move="AIR_TATSUMAKI_H" _Unk0="0x5" _Unk1="0x5" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  407.             <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  408.         </CancelList>
  409.         <CancelList Name="REVERSAL">
  410.             <CancelData Move="SC_L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  411.             <CancelData Move="SC_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  412.             <CancelData Move="SC_H" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  413.             <CancelData Move="SC_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  414.             <CancelData Move="TATSUMAKI_L" _Unk0="0xa" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  415.             <CancelData Move="TATSUMAKI_M" _Unk0="0x5" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  416.             <CancelData Move="TATSUMAKI_H" _Unk0="0x0" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  417.             <CancelData Move="TATSUMAKI_EX" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x5" _Unk7="0x14"/>
  418.             <CancelData Move="SYORYU_L" _Unk0="0xa" _Unk1="0x5" _Unk2="0x28" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x1e"/>
  419.             <CancelData Move="SYORYU_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x5"/>
  420.             <CancelData Move="SYORYU_H" _Unk0="0x5" _Unk1="0x5" _Unk2="0x1e" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0xa"/>
  421.             <CancelData Move="SYORYU_EX" _Unk0="0xf" _Unk1="0x5" _Unk2="0x19" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0xa"/>
  422.             <CancelData Move="SOKUTOU_L" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
  423.             <CancelData Move="SOKUTOU_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
  424.             <CancelData Move="SOKUTOU_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
  425.             <CancelData Move="SOKUTOU_EX" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
  426.             <CancelData Move="SC_SA" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  427.             <CancelData Move="CROSS_ASSAULT" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x5" _Unk7="0x0"/>
  428.             <CancelData Move="CROSS_ARTS" _Unk0="0xa" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x5"/>
  429.             <CancelData Move="PANDORA" _Unk0="0x1" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  430.         </CancelList>
  431.         <CancelList Name="JUMP_IN">
  432.             <CancelData Move="SC_L" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  433.             <CancelData Move="SC_M" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  434.             <CancelData Move="SC_H" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  435.             <CancelData Move="SC_EX" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  436.             <CancelData Move="TATSUMAKI_L" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  437.             <CancelData Move="TATSUMAKI_M" _Unk0="0x14" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  438.             <CancelData Move="TATSUMAKI_H" _Unk0="0x14" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  439.             <CancelData Move="TATSUMAKI_EX" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x5" _Unk7="0x14"/>
  440.             <CancelData Move="SYORYU_L" _Unk0="0x5" _Unk1="0x5" _Unk2="0x28" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
  441.             <CancelData Move="SYORYU_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
  442.             <CancelData Move="SYORYU_H" _Unk0="0x3" _Unk1="0x1" _Unk2="0x1e" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
  443.             <CancelData Move="SYORYU_EX" _Unk0="0x5" _Unk1="0x2" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
  444.             <CancelData Move="SOKUTOU_L" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  445.             <CancelData Move="SOKUTOU_M" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  446.             <CancelData Move="SOKUTOU_H" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  447.             <CancelData Move="SOKUTOU_EX" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  448.             <CancelData Move="SC_SA" _Unk0="0xa" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x2"/>
  449.             <CancelData Move="CROSS_ASSAULT" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x5" _Unk7="0x0"/>
  450.             <CancelData Move="CROSS_ARTS" _Unk0="0xa" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x5"/>
  451.             <CancelData Move="PANDORA" _Unk0="0x1" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  452.         </CancelList>
  453.         <CancelList Name="SPECIAL_MOVE">
  454.             <CancelData Move="SC_L" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  455.             <CancelData Move="SC_M" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  456.             <CancelData Move="SC_H" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  457.             <CancelData Move="SC_EX" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
  458.             <CancelData Move="TATSUMAKI_L" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  459.             <CancelData Move="TATSUMAKI_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  460.             <CancelData Move="TATSUMAKI_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  461.             <CancelData Move="TATSUMAKI_EX" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x5" _Unk7="0xa"/>
  462.             <CancelData Move="SYORYU_L" _Unk0="0x5" _Unk1="0x0" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
  463.             <CancelData Move="SYORYU_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x5"/>
  464.             <CancelData Move="SYORYU_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0xa"/>
  465.             <CancelData Move="SYORYU_EX" _Unk0="0x5" _Unk1="0x0" _Unk2="0x19" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0x0" _Unk7="0x14"/>
  466.             <CancelData Move="SOKUTOU_L" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  467.             <CancelData Move="SOKUTOU_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  468.             <CancelData Move="SOKUTOU_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  469.             <CancelData Move="SOKUTOU_EX" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  470.             <CancelData Move="SC_SA" _Unk0="0xa" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x2"/>
  471.             <CancelData Move="CROSS_ASSAULT" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x5" _Unk7="0x0"/>
  472.             <CancelData Move="CROSS_ARTS" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x2"/>
  473.         </CancelList>
  474.         <CancelList Name="SUPER_CANCEL">
  475.             <CancelData Move="SC_SA_SUPERCANCEL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  476.         </CancelList>
  477.         <CancelList Name="GUARD_CANCEL">
  478.             <CancelData Move="GUARD_CANCEL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x5"/>
  479.         </CancelList>
  480.         <CancelList Name="L">
  481.             <CancelData Move="TC_5MP" _Unk0="0x19" _Unk1="0x19" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xf" _Unk6="0xa" _Unk7="0x0"/>
  482.             <CancelData Move="TC_5MPF" _Unk0="0x19" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xf" _Unk7="0x0"/>
  483.             <CancelData Move="TC_5MK" _Unk0="0xf" _Unk1="0x19" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0xa" _Unk7="0x0"/>
  484.             <CancelData Move="TC_5MKF" _Unk0="0x19" _Unk1="0x19" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xf" _Unk7="0x0"/>
  485.             <CancelData Move="TC_5HP" _Unk0="0xa" _Unk1="0xa" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  486.             <CancelData Move="TC_5HPF" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0xa" _Unk7="0xa"/>
  487.             <CancelData Move="TC_5HK" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  488.             <CancelData Move="TC_5HKF" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  489.             <CancelData Move="TC_2MP" _Unk0="0x19" _Unk1="0x23" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xa" _Unk7="0x0"/>
  490.             <CancelData Move="TC_2MK" _Unk0="0x2d" _Unk1="0x23" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xa" _Unk7="0x0"/>
  491.             <CancelData Move="TC_2HP" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  492.             <CancelData Move="TC_2HK" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  493.             <CancelData Move="TC_LAUNCH" _Unk0="0x1" _Unk1="0x1" _Unk2="0x1" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  494.         </CancelList>
  495.         <CancelList Name="M">
  496.             <CancelData Move="TC_5HP" _Unk0="0x14" _Unk1="0x14" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
  497.             <CancelData Move="TC_5HPF" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x14"/>
  498.             <CancelData Move="TC_5HK" _Unk0="0x14" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x2" _Unk7="0x0"/>
  499.             <CancelData Move="TC_5HKF" _Unk0="0x5" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  500.             <CancelData Move="TC_2HP" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  501.             <CancelData Move="TC_2HK" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  502.             <CancelData Move="TC_LAUNCH" _Unk0="0x2" _Unk1="0x2" _Unk2="0x2" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  503.         </CancelList>
  504.         <CancelList Name="H">
  505.             <CancelData Move="TC_LAUNCH" _Unk0="0x4" _Unk1="0x4" _Unk2="0x4" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x0" _Unk7="0x0"/>
  506.         </CancelList>
  507.         <CancelList Name="BOOST_LAUNCH">
  508.             <CancelData Move="BOOST_LAUNCH" _Unk0="0x0" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
  509.         </CancelList>
  510.         <CancelList Name="RAPID_L">
  511.             <CancelData Move="TC_5LP" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x14" _Unk7="0xf"/>
  512.             <CancelData Move="TC_5LPF" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x19" _Unk7="0xa"/>
  513.             <CancelData Move="TC_5LK" _Unk0="0x0" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x19" _Unk7="0xa"/>
  514.             <CancelData Move="TC_5LKF" _Unk0="0x0" _Unk1="0x0" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x5"/>
  515.             <CancelData Move="TC_2LP" _Unk0="0xf" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xf" _Unk6="0x19" _Unk7="0x0"/>
  516.             <CancelData Move="TC_2LK" _Unk0="0x19" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x19" _Unk7="0x0"/>
  517.         </CancelList>
  518.         <CancelList Name="JUMP_9MP">
  519.             <CancelData Move="AIR_TATSUMAKI_L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  520.             <CancelData Move="AIR_TATSUMAKI_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  521.             <CancelData Move="AIR_TATSUMAKI_H" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  522.             <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  523.         </CancelList>
  524.         <CancelList Name="AIR_TATUMAKI">
  525.             <CancelData Move="AIR_TATSUMAKI_L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  526.             <CancelData Move="AIR_TATSUMAKI_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  527.             <CancelData Move="AIR_TATSUMAKI_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
  528.         </CancelList>
  529.         <CancelList Name="C_CANCEL">
  530.             <CancelData Move="DASH" _Unk0="0x1" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x2" _Unk7="0x0"/>
  531.             <CancelData Move="BACKDASH" _Unk0="0x0" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x4" _Unk7="0x5"/>
  532.         </CancelList>
  533.         <CancelList Name="EX_SMOVE">
  534.             <CancelData Move="SC_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  535.             <CancelData Move="TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  536.             <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
  537.             <CancelData Move="SYORYU_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  538.             <CancelData Move="SOKUTOU_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  539.             <CancelData Move="SC_SA" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
  540.         </CancelList>
  541.     </Cancels>
  542. </BCM>
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