Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" ?>
- <BCM Unk12="3" Unk13="3" Unk14="3" Unk15="1" Unk16="0" Unk17="0" Unk18="1">
- <!--Generated by dantarion's PandoraPy2 @Tue May 15 06:55:40 2012-->
- <Charges/>
- <Inputs>
- <InputMotion Name="FRONT_THROW">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="BACK_THROW">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="CROUCH">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="PANDORA">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="NEUTRAL" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="NEUTRAL" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="NEUTRAL" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="NEUTRAL" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="DASH">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="BACKDASH">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="NEUTRAL" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="HADO">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="YOGA">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="R_YOGA">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x1" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="SYORYU">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="FORWARD" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN FORWARD" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="R_SYORYU">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x8" Flags2="0x1" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x8" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- <InputMotion Name="TATSUMAKI">
- <SUPEREASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x1000" Flags2="0x2" Mash="0x0"/>
- </SUPEREASY>
- <EASY>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="LENIENT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </EASY>
- <NORMAL>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0xc" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </NORMAL>
- <STRICT>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="DOWN BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- <InputMotionEntry Type="NORMAL" Buffer="0x4" Input="BACK" InputFlags="STRICT_DIRECTION" Flags1="0x0" Flags2="0x0" Mash="0x0"/>
- </STRICT>
- </InputMotion>
- </Inputs>
- <Moves>
- <Move Name="AI_COMBO_0" Input="" InputFlags="" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x133" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.5" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x5" _Unk29="0x5" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5LP" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x100" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x86" AI Min Distance="0.0" AI Max Distance="0.550000011921" _Unk20="1.75" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5LP" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x1f4" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x86" AI Min Distance="0.0" AI Max Distance="0.550000011921" _Unk20="1.75" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5LPF" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x106" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x87" AI Min Distance="0.0" AI Max Distance="1.0" _Unk20="1.45000004768" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5LPF" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x1fa" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x87" AI Min Distance="0.0" AI Max Distance="1.0" _Unk20="1.45000004768" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5LK" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x103" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x88" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="0.600000023842" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5LK" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x1f7" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x88" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="0.600000023842" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5LKF" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x109" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x89" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.85000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5LKF" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x1fd" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x89" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.85000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5MP" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x101" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8a" AI Min Distance="0.0" AI Max Distance="0.75" _Unk20="1.14999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5MP" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x1f5" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8a" AI Min Distance="0.0" AI Max Distance="0.75" _Unk20="1.14999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5MPF" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x107" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8b" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5MPF" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x1fb" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8b" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5MK" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x104" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8c" AI Min Distance="0.0" AI Max Distance="0.600000023842" _Unk20="1.54999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5MK" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x1f8" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8c" AI Min Distance="0.0" AI Max Distance="0.600000023842" _Unk20="1.54999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5MKF" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x10a" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8d" AI Min Distance="0.0" AI Max Distance="1.25" _Unk20="1.25" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5MKF" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x1fe" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8d" AI Min Distance="0.0" AI Max Distance="1.25" _Unk20="1.25" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5HP" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x102" _Unk14="0xe" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8e" AI Min Distance="0.0" AI Max Distance="0.75" _Unk20="2.0" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5HP" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x1f6" _Unk14="0xe" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x8e" AI Min Distance="0.0" AI Max Distance="0.75" _Unk20="2.0" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5HPF" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x108" _Unk14="0xe" _Unk15="0x1b" _Unk16="0x0" _Unk17="0x8f" AI Min Distance="0.0" AI Max Distance="0.850000023842" _Unk20="1.5" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0xa" AIFar="0xa" AIVeryFar="0xa"/>
- <Move Name="TC_5HPF" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x1fc" _Unk14="0xe" _Unk15="0x1b" _Unk16="0x0" _Unk17="0x8f" AI Min Distance="0.0" AI Max Distance="0.850000023842" _Unk20="1.5" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0xa" AIFar="0xa" AIVeryFar="0xa"/>
- <Move Name="5HK" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x105" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x90" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="2.04999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5HK" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="FAR" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x1f9" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x90" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="2.04999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="5HKF" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x10b" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x91" AI Min Distance="1.5" AI Max Distance="0.899999976158" _Unk20="1.75" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_5HKF" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="CLOSE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.800000011921" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x1ff" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x91" AI Min Distance="1.5" AI Max Distance="0.899999976158" _Unk20="1.75" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="2LP" Input="DOWN LP" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x10c" _Unk14="0x12" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x92" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_2LP" Input="DOWN LP" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x200" _Unk14="0x12" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x92" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="2LK" Input="DOWN LK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x10f" _Unk14="0x15" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x93" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x19" _Unk28="0x19" _Unk29="0x19" AIFar="0x19" AIVeryFar="0x19"/>
- <Move Name="TC_2LK" Input="DOWN LK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x203" _Unk14="0x15" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x93" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x19" _Unk28="0x19" _Unk29="0x19" AIFar="0x19" AIVeryFar="0x19"/>
- <Move Name="2MP" Input="MP DOWN" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x10d" _Unk14="0x13" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x94" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1e" _Unk28="0x1e" _Unk29="0x14" AIFar="0xa" AIVeryFar="0x0"/>
- <Move Name="TC_2MP" Input="MP DOWN" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x201" _Unk14="0x13" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x94" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1e" _Unk28="0x1e" _Unk29="0x14" AIFar="0xa" AIVeryFar="0x0"/>
- <Move Name="2MK" Input="DOWN MK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x110" _Unk14="0x16" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x95" AI Min Distance="0.0" AI Max Distance="1.14999997616" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x4" _Unk28="0x14" _Unk29="0x1e" AIFar="0xa" AIVeryFar="0x2"/>
- <Move Name="TC_2MK" Input="DOWN MK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x204" _Unk14="0x16" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x95" AI Min Distance="0.0" AI Max Distance="1.14999997616" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x4" _Unk28="0x14" _Unk29="0x1e" AIFar="0xa" AIVeryFar="0x2"/>
- <Move Name="2HP" Input="DOWN HP" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x10e" _Unk14="0x14" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x96" AI Min Distance="0.0" AI Max Distance="0.800000011921" _Unk20="2.09999990463" _Unk21="0x24" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_2HP" Input="DOWN HP" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x202" _Unk14="0x14" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x96" AI Min Distance="0.0" AI Max Distance="0.800000011921" _Unk20="2.09999990463" _Unk21="0x24" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="2HK" Input="DOWN HK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x111" _Unk14="0x17" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x97" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0xa" _Unk29="0xa" AIFar="0x2" AIVeryFar="0x0"/>
- <Move Name="TC_2HK" Input="DOWN HK" InputFlags="LENIENT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x205" _Unk14="0x17" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x97" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="0.40000000596" _Unk21="0x14" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0xa" _Unk29="0xa" AIFar="0x2" AIVeryFar="0x0"/>
- <Move Name="8LP" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x112" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x98" AI Min Distance="0.0" AI Max Distance="0.5" _Unk20="1.35000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="8LK" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x115" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x99" AI Min Distance="0.0" AI Max Distance="0.699999988079" _Unk20="2.15000009537" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="8MP" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x113" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9a" AI Min Distance="0.0" AI Max Distance="0.850000023842" _Unk20="1.25" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="8MK" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x116" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9b" AI Min Distance="0.0" AI Max Distance="1.14999997616" _Unk20="1.35000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="8HP" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x114" _Unk14="0xe" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9c" AI Min Distance="0.0" AI Max Distance="1.0" _Unk20="1.85000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xa" _Unk29="0x5" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="8HK" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x117" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9d" AI Min Distance="0.0" AI Max Distance="1.04999995232" _Unk20="1.45000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="9LP" Input="LP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x118" _Unk14="0xc" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9e" AI Min Distance="0.0" AI Max Distance="0.899999976158" _Unk20="1.29999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="9LK" Input="LK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x11b" _Unk14="0xf" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x9f" AI Min Distance="0.0" AI Max Distance="0.600000023842" _Unk20="0.949999988079" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="9MP" Input="MP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x119" _Unk14="0xd" _Unk15="-0x1" _Unk16="0x0" _Unk17="0xa0" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="2.29999995232" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="9MK" Input="MK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x11c" _Unk14="0x10" _Unk15="-0x1" _Unk16="0x0" _Unk17="0xa1" AI Min Distance="0.0" AI Max Distance="1.0" _Unk20="1.14999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x3" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="9HP" Input="HP" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x11a" _Unk14="0xe" _Unk15="-0x1" _Unk16="0x0" _Unk17="0xa2" AI Min Distance="0.0" AI Max Distance="0.850000023842" _Unk20="1.14999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="9HK" Input="HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xa" InputMotion="NONE" Script="0x11d" _Unk14="0x11" _Unk15="-0x1" _Unk16="0x0" _Unk17="0xa3" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="1.10000002384" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x14" AIFar="0xa" AIVeryFar="0x0"/>
- <Move Name="BOOST_LAUNCH" Input="HP HK" InputFlags="+ON_PRESS BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x2" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x121" _Unk14="0x18" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x83" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.5" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="6MP" Input="MP FORWARD" InputFlags="STRICT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x132" _Unk14="0x1f" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.34210598469" _Unk20="1.35000002384" _Unk21="0x8" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x5" AIVeryFar="0x0"/>
- <Move Name="6HP" Input="FORWARD HP" InputFlags="STRICT_DIRECTION +ON_PRESS BUTTONS +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0x5" InputMotion="NONE" Script="0x133" _Unk14="0x20" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.0" _Unk20="1.20000004768" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x2" _Unk29="0x2" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TC_LAUNCH" Input="HP HK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x2" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x121" _Unk14="0x18" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.949999988079" _Unk20="1.5" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="FORWARD" Input="FORWARD" InputFlags="STRICT_DIRECTION +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x10" _Unk14="0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="BACKWARD" Input="BACK" InputFlags="STRICT_DIRECTION +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x11" _Unk14="0x2" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="DASH" Input="FORWARD" InputFlags="STRICT_DIRECTION +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="DASH" Script="0x12" _Unk14="0x3" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="0.0" _Unk21="0x5" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0xa" AIFar="0x5" AIVeryFar="0x0"/>
- <Move Name="BACKDASH" Input="BACK" InputFlags="STRICT_DIRECTION +DIRECTION" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x0" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="BACKDASH" Script="0x13" _Unk14="0x4" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="0.0" _Unk21="0x7" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SC_L" Input="LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x830" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="HADO" Script="0x172" _Unk14="0x21" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="3.5" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x1" _Unk29="0x3" AIFar="0x5" AIVeryFar="0xa"/>
- <Move Name="SC_M" Input="MP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x830" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="HADO" Script="0x176" _Unk14="0x22" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="3.5" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x1" _Unk29="0x2" AIFar="0x5" AIVeryFar="0xa"/>
- <Move Name="SC_H" Input="HP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x830" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="HADO" Script="0x17a" _Unk14="0x23" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="1.20000004768" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1" _Unk28="0x2" _Unk29="0x5" AIFar="0x8" AIVeryFar="0xa"/>
- <Move Name="SC_EX" Input="MP HP LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x870" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="HADO" Script="0x17e" _Unk14="0x24" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="1.0" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x4" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x1" AIFar="0x5" AIVeryFar="0x2"/>
- <Move Name="TATSUMAKI_L" Input="LK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x152" _Unk14="0x2e" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.70000004768" _Unk20="1.37000000477" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x2" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TATSUMAKI_M" Input="MK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x153" _Unk14="0x2f" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="1.0" AI Max Distance="3.67999792099" _Unk20="1.50199902058" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1" _Unk28="0x1" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TATSUMAKI_H" Input="HK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x154" _Unk14="0x30" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="1.0" AI Max Distance="4.43999814987" _Unk20="1.46000003815" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1" _Unk28="0x1" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="TATSUMAKI_EX" Input="LK MK HK" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x60" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="TATSUMAKI" Script="0x155" _Unk14="0x31" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.70000004768" _Unk20="1.48000001907" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="AIR_TATSUMAKI_L" Input="LK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x158" _Unk14="0x32" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.74699997902" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="FA_TATUMAKI_L" Input="LK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x16c" _Unk14="0x32" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.43379998207" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="AIR_TATSUMAKI_M" Input="MK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x159" _Unk14="0x33" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.32999992371" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="FA_TATUMAKI_M" Input="MK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x16d" _Unk14="0x33" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.83500003815" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="AIR_TATSUMAKI_H" Input="HK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x15a" _Unk14="0x34" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.01799988747" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="FA_TATUMAKI_H" Input="HK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="TATSUMAKI" Script="0x16e" _Unk14="0x34" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.40600001812" _Unk20="1.20000004768" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0xa" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="AIR_TATSUMAKI_EX" Input="LK MK HK" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="HIGH" _Unk3="0x0" _Unk4="0x4" _Unk5="0x0" PositionRestrictionDistance="0.5" Restriction="0x0" _Unk8="0x60" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="TATSUMAKI" Script="0x15b" _Unk14="0x35" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="2.51799988747" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x5" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SYORYU_L" Input="LP" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="SYORYU" Script="0x14a" _Unk14="0x2a" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.915000021458" _Unk20="1.85000002384" _Unk21="0x24" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x19" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SYORYU_M" Input="MP" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="SYORYU" Script="0x14b" _Unk14="0x2b" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.20000000298" AI Max Distance="1.29499995708" _Unk20="2.34999990463" _Unk21="0x20" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SYORYU_H" Input="HP" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="SYORYU" Script="0x14c" _Unk14="0x2c" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.15000000596" AI Max Distance="1.43499994278" _Unk20="2.54999899864" _Unk21="0x20" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xf" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SYORYU_EX" Input="MP HP LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x60" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="SYORYU" Script="0x162" _Unk14="0x2d" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.28500008583" _Unk20="3.75" _Unk21="0x20" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0xa" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SOKUTOU_L" Input="LK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="YOGA" Script="0x15d" _Unk14="0x26" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.10000002384" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SOKUTOU_M" Input="MK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="YOGA" Script="0x15e" _Unk14="0x27" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.23952198029" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SOKUTOU_H" Input="HK" InputFlags="+ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x20" _Unk9="0x0" Meter Req="0x0" Meter Loss="-0xf" InputMotion="YOGA" Script="0x15f" _Unk14="0x28" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="2.83952188492" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SOKUTOU_EX" Input="LK MK HK" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE BUTTONS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x60" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="YOGA" Script="0x160" _Unk14="0x29" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="1.35000002384" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SC_SA" Input="MP HP LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x1" _Unk8="0x890" _Unk9="0x0" Meter Req="0x320" Meter Loss="0x320" InputMotion="HADO" Script="0x181" _Unk14="0x25" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="SC_SA_SUPERCANCEL" Input="MP HP LP" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x890" _Unk9="0x0" Meter Req="0x320" Meter Loss="0x320" InputMotion="HADO" Script="0x181" _Unk14="0x25" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="1.39999997616" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x1" _Unk28="0x1" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="THROW_N" Input="LK LP" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x1" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x1" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x126" _Unk14="0x19" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="THROW_F" Input="LK LP" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x1" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x1" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="FRONT_THROW" Script="0x126" _Unk14="0x19" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="THROW_B" Input="LK LP" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x1" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x1" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="BACK_THROW" Script="0x127" _Unk14="0x1a" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="1.60000002384" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0xf" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="CHANGE" Input="MP MK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x1" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x4" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x2c" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="0.0" _Unk21="0x2" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x5" AIFar="0x5" AIVeryFar="0x5"/>
- <Move Name="CROSS_ASSAULT" Input="MP MK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x200" _Unk9="0x0" Meter Req="0x4b0" Meter Loss="0x0" InputMotion="TATSUMAKI" Script="0x3c" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="5.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x5" _Unk28="0x5" _Unk29="0x4" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="CROSS_ARTS" Input="MP MK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x100" _Unk9="0x0" Meter Req="0x4b0" Meter Loss="0x4b0" InputMotion="HADO" Script="0x144" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x85" AI Min Distance="0.0" AI Max Distance="1.37379896641" _Unk20="1.54999995232" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="PANDORA" Input="MP MK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x400" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="PANDORA" Script="0x50" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="10.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x1" AIFar="0x1" AIVeryFar="0x0"/>
- <Move Name="LAUNCH" Input="HP HK" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x2" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x11f" _Unk14="0x18" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.649999976158" _Unk20="1.5" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x14" _Unk28="0x14" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="GUARD_CANCEL" Input="HP HK" InputFlags="ALL_BUTTONS +ON_PRESS +ON_RELEASE" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x40" _Unk9="0x0" Meter Req="0x190" Meter Loss="0x190" InputMotion="FRONT_THROW" Script="0x16a" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="0x84" AI Min Distance="0.0" AI Max Distance="1.70000004768" _Unk20="1.48000001907" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0xa" _Unk28="0x5" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- <Move Name="APPEAL" Input="SELECT" InputFlags="ALL_BUTTONS +ON_PRESS" PositionRestriction="NONE" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" PositionRestrictionDistance="0.0" Restriction="0x0" _Unk8="0x8" _Unk9="0x0" Meter Req="0x0" Meter Loss="0x0" InputMotion="NONE" Script="0x384" _Unk14="-0x1" _Unk15="-0x1" _Unk16="0x0" _Unk17="-0x1" AI Min Distance="0.0" AI Max Distance="0.0" _Unk20="0.0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="-0x1" _Unk25="-0x1" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" AIFar="0x0" AIVeryFar="0x0"/>
- </Moves>
- <Cancels>
- <CancelList Name="GROUND">
- <CancelData Move="AI_COMBO_0" _Unk0="0x2" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="5LP" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x19" _Unk7="0xf"/>
- <CancelData Move="5LPF" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x14" _Unk7="0xa"/>
- <CancelData Move="5LK" _Unk0="0x0" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x14" _Unk7="0xa"/>
- <CancelData Move="5LKF" _Unk0="0x0" _Unk1="0x0" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x5"/>
- <CancelData Move="5MP" _Unk0="0xf" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="5MPF" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="5MK" _Unk0="0xc" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="5MKF" _Unk0="0x14" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="5HP" _Unk0="0xc" _Unk1="0xc" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="5HPF" _Unk0="0xf" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xf" _Unk6="0xf" _Unk7="0xf"/>
- <CancelData Move="5HK" _Unk0="0x14" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x2" _Unk7="0x0"/>
- <CancelData Move="5HKF" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="2LP" _Unk0="0xf" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xf" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="2LK" _Unk0="0x19" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x23" _Unk6="0x1e" _Unk7="0x0"/>
- <CancelData Move="2MP" _Unk0="0x14" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="2MK" _Unk0="0x28" _Unk1="0x19" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0x19" _Unk7="0xa"/>
- <CancelData Move="2HP" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="2HK" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1" _Unk6="0x1" _Unk7="0x0"/>
- <CancelData Move="6MP" _Unk0="0x5" _Unk1="0x19" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="6HP" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x2" _Unk7="0x0"/>
- <CancelData Move="SC_L" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0xf" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="SC_M" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0xf" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="SC_H" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0xf" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="SC_EX" _Unk0="0x2" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_L" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_M" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_H" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_EX" _Unk0="0xa" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0x5" _Unk7="0xa"/>
- <CancelData Move="SYORYU_L" _Unk0="0x5" _Unk1="0x5" _Unk2="0x1e" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
- <CancelData Move="SYORYU_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x19" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x5"/>
- <CancelData Move="SYORYU_H" _Unk0="0x2" _Unk1="0x1" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x5"/>
- <CancelData Move="SYORYU_EX" _Unk0="0xa" _Unk1="0x5" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x19"/>
- <CancelData Move="SOKUTOU_L" _Unk0="0x2" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_M" _Unk0="0x2" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_H" _Unk0="0x2" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_EX" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SC_SA" _Unk0="0x2" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="THROW_N" _Unk0="0xf" _Unk1="0x1e" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x1e" _Unk7="0x0"/>
- <CancelData Move="THROW_F" _Unk0="0x1e" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x1e" _Unk7="0x0"/>
- <CancelData Move="THROW_B" _Unk0="0x2" _Unk1="0x2" _Unk2="0x0" _Unk3="0xf" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="CHANGE" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="CROSS_ASSAULT" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="CROSS_ARTS" _Unk0="0x1" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="PANDORA" _Unk0="0x0" _Unk1="0x3" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x14"/>
- <CancelData Move="LAUNCH" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="APPEAL" _Unk0="0x2" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="AIR_V">
- <CancelData Move="8LP" _Unk0="0x0" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="8LK" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="8MP" _Unk0="0x14" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="8MK" _Unk0="0x14" _Unk1="0xa" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="8HP" _Unk0="0x14" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="8HK" _Unk0="0xa" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_L" _Unk0="0x5" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_M" _Unk0="0xa" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_H" _Unk0="0xa" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="AIR_F">
- <CancelData Move="9LP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="9LK" _Unk0="0x0" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="9MP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x1e" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="9MK" _Unk0="0x1e" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="9HP" _Unk0="0x14" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="9HK" _Unk0="0x14" _Unk1="0x14" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="FA_TATUMAKI_L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="FA_TATUMAKI_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="FA_TATUMAKI_H" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="AIR_B">
- <CancelData Move="9LP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="9LK" _Unk0="0x0" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="9MP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="9MK" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="9HP" _Unk0="0x0" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="9HK" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_L" _Unk0="0x5" _Unk1="0x5" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_M" _Unk0="0x5" _Unk1="0x5" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_H" _Unk0="0x5" _Unk1="0x5" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="REVERSAL">
- <CancelData Move="SC_L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_H" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_L" _Unk0="0xa" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_M" _Unk0="0x5" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_H" _Unk0="0x0" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_EX" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x5" _Unk7="0x14"/>
- <CancelData Move="SYORYU_L" _Unk0="0xa" _Unk1="0x5" _Unk2="0x28" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x1e"/>
- <CancelData Move="SYORYU_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x5"/>
- <CancelData Move="SYORYU_H" _Unk0="0x5" _Unk1="0x5" _Unk2="0x1e" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0xa"/>
- <CancelData Move="SYORYU_EX" _Unk0="0xf" _Unk1="0x5" _Unk2="0x19" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0xa"/>
- <CancelData Move="SOKUTOU_L" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_EX" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="SC_SA" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="CROSS_ASSAULT" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="CROSS_ARTS" _Unk0="0xa" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x5"/>
- <CancelData Move="PANDORA" _Unk0="0x1" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="JUMP_IN">
- <CancelData Move="SC_L" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_M" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_H" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_EX" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_L" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_M" _Unk0="0x14" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_H" _Unk0="0x14" _Unk1="0x1" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_EX" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x5" _Unk7="0x14"/>
- <CancelData Move="SYORYU_L" _Unk0="0x5" _Unk1="0x5" _Unk2="0x28" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
- <CancelData Move="SYORYU_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
- <CancelData Move="SYORYU_H" _Unk0="0x3" _Unk1="0x1" _Unk2="0x1e" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
- <CancelData Move="SYORYU_EX" _Unk0="0x5" _Unk1="0x2" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
- <CancelData Move="SOKUTOU_L" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_M" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_H" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_EX" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SC_SA" _Unk0="0xa" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x2"/>
- <CancelData Move="CROSS_ASSAULT" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="CROSS_ARTS" _Unk0="0xa" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x5"/>
- <CancelData Move="PANDORA" _Unk0="0x1" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="SPECIAL_MOVE">
- <CancelData Move="SC_L" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_M" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_H" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="SC_EX" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x2" _Unk4="0x0" _Unk5="0x14" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_L" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_EX" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x5" _Unk7="0xa"/>
- <CancelData Move="SYORYU_L" _Unk0="0x5" _Unk1="0x0" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x14"/>
- <CancelData Move="SYORYU_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x5"/>
- <CancelData Move="SYORYU_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0xa"/>
- <CancelData Move="SYORYU_EX" _Unk0="0x5" _Unk1="0x0" _Unk2="0x19" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0x0" _Unk7="0x14"/>
- <CancelData Move="SOKUTOU_L" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_EX" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SC_SA" _Unk0="0xa" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x2"/>
- <CancelData Move="CROSS_ASSAULT" _Unk0="0x5" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x5" _Unk7="0x0"/>
- <CancelData Move="CROSS_ARTS" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x2"/>
- </CancelList>
- <CancelList Name="SUPER_CANCEL">
- <CancelData Move="SC_SA_SUPERCANCEL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="GUARD_CANCEL">
- <CancelData Move="GUARD_CANCEL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x5"/>
- </CancelList>
- <CancelList Name="L">
- <CancelData Move="TC_5MP" _Unk0="0x19" _Unk1="0x19" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xf" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="TC_5MPF" _Unk0="0x19" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="TC_5MK" _Unk0="0xf" _Unk1="0x19" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="TC_5MKF" _Unk0="0x19" _Unk1="0x19" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xf" _Unk7="0x0"/>
- <CancelData Move="TC_5HP" _Unk0="0xa" _Unk1="0xa" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_5HPF" _Unk0="0xa" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0xa" _Unk7="0xa"/>
- <CancelData Move="TC_5HK" _Unk0="0xa" _Unk1="0xa" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_5HKF" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_2MP" _Unk0="0x19" _Unk1="0x23" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="TC_2MK" _Unk0="0x2d" _Unk1="0x23" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x19" _Unk6="0xa" _Unk7="0x0"/>
- <CancelData Move="TC_2HP" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_2HK" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_LAUNCH" _Unk0="0x1" _Unk1="0x1" _Unk2="0x1" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="M">
- <CancelData Move="TC_5HP" _Unk0="0x14" _Unk1="0x14" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_5HPF" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x14"/>
- <CancelData Move="TC_5HK" _Unk0="0x14" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x2" _Unk7="0x0"/>
- <CancelData Move="TC_5HKF" _Unk0="0x5" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_2HP" _Unk0="0x0" _Unk1="0x0" _Unk2="0xa" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_2HK" _Unk0="0x5" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TC_LAUNCH" _Unk0="0x2" _Unk1="0x2" _Unk2="0x2" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="H">
- <CancelData Move="TC_LAUNCH" _Unk0="0x4" _Unk1="0x4" _Unk2="0x4" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="BOOST_LAUNCH">
- <CancelData Move="BOOST_LAUNCH" _Unk0="0x0" _Unk1="0x5" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="RAPID_L">
- <CancelData Move="TC_5LP" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x14" _Unk7="0xf"/>
- <CancelData Move="TC_5LPF" _Unk0="0x14" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x19" _Unk7="0xa"/>
- <CancelData Move="TC_5LK" _Unk0="0x0" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x19" _Unk7="0xa"/>
- <CancelData Move="TC_5LKF" _Unk0="0x0" _Unk1="0x0" _Unk2="0xf" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x5"/>
- <CancelData Move="TC_2LP" _Unk0="0xf" _Unk1="0x14" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xf" _Unk6="0x19" _Unk7="0x0"/>
- <CancelData Move="TC_2LK" _Unk0="0x19" _Unk1="0xf" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x1e" _Unk6="0x19" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="JUMP_9MP">
- <CancelData Move="AIR_TATSUMAKI_L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_M" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_H" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="AIR_TATUMAKI">
- <CancelData Move="AIR_TATSUMAKI_L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_M" _Unk0="0x5" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_H" _Unk0="0x5" _Unk1="0x0" _Unk2="0x14" _Unk3="0x0" _Unk4="0x0" _Unk5="0x14" _Unk6="0x14" _Unk7="0x0"/>
- </CancelList>
- <CancelList Name="C_CANCEL">
- <CancelData Move="DASH" _Unk0="0x1" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x5" _Unk6="0x2" _Unk7="0x0"/>
- <CancelData Move="BACKDASH" _Unk0="0x0" _Unk1="0x0" _Unk2="0x5" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x4" _Unk7="0x5"/>
- </CancelList>
- <CancelList Name="EX_SMOVE">
- <CancelData Move="SC_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="AIR_TATSUMAKI_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SYORYU_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SOKUTOU_EX" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- <CancelData Move="SC_SA" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0xa" _Unk6="0x0" _Unk7="0x0"/>
- </CancelList>
- </Cancels>
- </BCM>
Advertisement
Add Comment
Please, Sign In to add comment