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Jun 21st, 2018
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  1. cout << "Name\t\tFaction\tLevel\tHP\tSP\tPwr\tDex\tAgi\tVit\tInt\tSpi\tLuck\t\tAttack\tDefense\tHit\tEvade\tbBspeed\tSpeed" << endl;
  2. for(vector<Char_battle_data>::size_type i = 0; i != battle_characters.size(); ++i) {
  3. cout << battle_characters[i].name << "\t\t" << battle_characters[i].faction << "\t" << battle_characters[i].level << "\t"
  4. << battle_characters[i].HP << "\t" << battle_characters[i].SP << "\t"
  5. << battle_characters[i].pwr << "\t" << battle_characters[i].dex << "\t"
  6. << battle_characters[i].agi << "\t" << battle_characters[i].vit << "\t"
  7. << battle_characters[i].intel << "\t" << battle_characters[i].spi << "\t"
  8. << battle_characters[i].luk << "\t" << battle_characters[i].attack << "\t"
  9. << battle_characters[i].defense << "\t" << battle_characters[i].hit << "\t"
  10. << battle_characters[i].evade << "\t" << battle_characters[i].battleBaseSpeed << "\t"
  11. << battle_characters[i].speed << endl;
  12. }
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