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- tomtominc04/11/2019
- @everyone
- RELEASE NOTES BETA (1.8.3b):
- NEW CONTENT:
- * Added a Boss Gift popup that appears when defeating the Phantom King Omega (will contain his flashlight randomly)
- * Updated the Game Complete screen with new art assets.
- * Updated the room transition screen with new art assets.
- * Added flavor text for flashlights - viewable in the pause menu.
- * Giant skulls that fire lasers look visually different than the regular skulls.
- UPDATES/FEEDBACK:
- * Zappy Taffy and Moonlit Bubblegum can never appear in the same run.
- * Zappy Taffy takes 6 seconds to charge 1 level (3 seconds before) for a total of 18 seconds for full charge (9 seconds before).
- * Greatly reduced how many soul hearts Zeke can spawn.
- * Void Curse now only takes half your maximum HP.
- * Photograph debuff
- * Photograph will be removed from players accounts.
- * Photograph can now only be obtained by beating the game with Olli’s flashlight
- * Fixed typo in Worm light description saying only up to 2 can spawn (for levels 1 & 2) when 3 can actually spawn and 3 can spawn (for levels 3 & 4) when 4 can actually spawn.
- * Reduced the amount of contact damage the Spitter Spider could do (8->4).
- * Removed fire sprites on Pyro Jacks vines for optimization.
- * There’s now 50% more delay time (1 sec -> 1.5 sec) between vine attacks during Pyro Jacks vine assault attack.
- * Swift Charm now gives a 0.25x resistance to physical damage on level 2.
- * Reduced the speed of the Necro Scholar falling skulls.
- * Added share images for CC Mode.
- * Jacks vines don’t affect the Firefly (Firefly curse) anymore.
- * Fire Spirit debuff, moves slower during chase attack + only drops embers when health is lower than 5. Also drops less embers.
- * Lucky Break Charm: Increased the no damage percentage.
- * Lucky Break Charm: Reduced the CP cost to 1
- * Lucky Break Charm: Rarity is now Rare (from common)
- * Lucky Break Charm: When the charm lets the player take no damage an effect now plays and ectoplasm spawns around the player.
- * Dinette of Doom (regular mode) made wave 4 a bit easier.
- * Edits to the intro tutorial
- * Confirm Upgrade button (flashlight/charm) now has a different sound as the regular button press.
- * Molli now shows her flashlight a couple frames early when entering a room (looks more natural).
- * Increased the upgrade cost for boss flashlights.
- * Spitter Spider balls can now be destroyed if Molli has the clash charm equipped.
- * Banshee screams can now be destroyed if Molli has the clash charm equipped.
- * Bones summoned by the Necro Skeletons now make a sound when it spawns and right when it fires to notify the player.
- BUG FIXES:
- * Fixed a bug that made the game crash after selecting a treasure.
- * Blast Ghosts/Bomber Slimes no longer linger after the boss spawns.
- * Spitter spiders now delay the activation of their hurt boxes until after they spawn.
- * Venom Wraith Bubbles animations have been fixed (spawn/idle/explode were not working).
- * Jack bombs are no longer triggered by Familiars.
- * Jack bomb animation speed set back to normal when he uses his Bomb Mine attack.
- * Fix for the Phantom King hitbox (was a bit high)
- * PKO no longer spawns spikes when using the trailblazer charm.
- * PKO red laser projectiles are now destroyed when they leave the screen (optimization + sfx fire fix)
- * Fix for phantom churra and phantom goober camping on a single floor.
- * PKO now fades the bubble shield in-out while using his teleport animation.
- * PKO now shows the lock icon graphic when he’s invincible.
- * Churra now only damages enemies when doing it’s attack animation.
- * Fixed Necro Scythe & Jack O Slash staying on the first frame while the player holds in a direction.
- * Fixed Necro Scythe & Jack O Slash hit box
- * Necro Scythe now destroys the oldest skeleton spawned when Molli takes 4 damage.
- * Fixed damage values increasing up to 16 when certain modifiers are equipped.
- * Fixed Zeke using his punching animation on loop during intros.
- * Bubblegum Skeletons, Bubblegum Ghosts, Jack O Slash Bombs and Worm BonBons are now kept alive when entering a boss fight.
- * ^ Objects are destroyed when leaving a room.
- * Typos reported have been fixed.
- * Fixed a bug where the flashlight or charm pickup sprite was replaced with an ectoplasm sprite.
- * Skip button for ending fixed.
- * Fixed Dinette of Doom lighting.
- * Fixed Key strange behaviour in regular mode, should act normally now.
- * Bunbers bombs are now removed when a boss is defeated.
- * When the Phantom King (regular) is defeated, everything in the room is removed.
- * Now the Magnet charm makes pickups go instantly to Molli (without physics movement)
- * If Hopscotch is charging and Molli has the Magnet equipped the same behaviour applies to Hopscotch.
- NEED MORE INFORMATION:
- * Necro Witch: some of the poison floor sprites from when she's summoning skeletons seem to be displaying upside down
- * Gienio reporting that every time they interact with something (pick-up treasures, opening gifts, etc) the screen shakes
- * Sometimes in CC Halls of Sorrow, [Platinum] is falling through 2 floors at once when he jumps downward
- * Players avoiding damage during PKO red beam attack by hugging a wall inside the beam and against the spikes (with our new hitbox system, this seems off)
- * Pyro Jack: sometimes, when his head spawns on the bottom floor, he doesn't spawn the vine barrier above Molli
- * Necro Witch: some of the poison floor sprites from when she's summoning skeletons seem to be displaying upside down
- tomtominc04/12/2019
- @everyone
- PATCH NOTES BETA (1.8.3.4b)
- NEW CONTENT:
- - Gift box ghost sounds lowered.
- - Bombs produced by Jacks Blade now do 2 damage.
- BUG FIXES:
- - Gift popup fix
- - PKO freeze bug fix
- EXPERIMENTS:
- - Using a new APK compression method that is supposed to give better performance. Let us know if this works for you (or ends up being worse). This might have visual glitches but shouldn’t create new bugs.
- - Testing a more optimized input method for swipes (due to laggy swipe input feedback)
- tomtominc04/18/2019
- @everyone
- RELEASE NOTES BETA (1.8.4b)
- NEW CONTENT
- - Inventors Charm: Unlocked for everyone in the beta (try it out!).
- - Peppermint of Souls is now upgradeable [through curse absorption]
- - Added Spicy Feet curse.
- - Hopscotch: Spawns poison puddles on every floor he passes on the way down from attacking (Level 3 only).
- UPDATES/FEEDBACK
- - Increased souls obtained from iAPs
- - Necro Scholar Giant Skulls: The skulls now fire lasers in a set pattern, every 3rd row.
- - Bubble Gum Skulls & Ghosts are now destroyed when the boss is defeated. Worm Bon Bons are still destroyed when leaving a room (by design).
- - Sword hurt boxes are now more accurate.
- - Phantom Goober/Churra: Now despawn when the king enters his peppermint swirl attack, blue beam attack and red beam attack.
- - Phantom King Trailblazer charm: Hurtbox is slightly bigger so the player can’t cheese the attack by hugging the wall.
- - Discovery charm now increases the chances to find undiscovered items in gift boxes +5% and +10% for levels respectively.
- - Discovery charm cost 2->3.
- - RNG system updated:
- - Charms that are not owned will have an increased percent chance to be obtained in gift boxes every time the player gets an owned charm inside a gift box.
- - Boss Flashlights will have an increased percent chance of dropping every time you defeat a boss until it’s obtained.
- - Phantom Churra: Doesn’t attack the same floor twice in a row.
- BUG FIXES
- - Magnet Charm: All drops except for charms and flashlights are now affected.
- - Blaze Devil Flame Pillars: Now destroyed when the boss is defeated.
- - Sword in preview mode does not spawn a slash effect.
- - Fire pillar bombs now loop their “about to explode” animation
- - Ember bombs now loop their “about to explode” animation
- - Intro Cutscene: Now plays when a player starts a new game.
- - Slash effects produced by swords no longer linger.
- - Info container (when getting an item or flashlight) will now stay open after getting back to back items.
- - Pyro Jack: Now always spawns the vine barrier if you’re on the first floor.
- MISC
- - Boss Flashlight % now at the normal 5% drop rate
- tomtominc04/18/2019
- @everyone
- PATCH NOTES BETA (1.8.4.2b)
- UPDATES/FEEDBACK:
- - Magnet pull is a little bit slower.
- - When at full health, hearts do not come to you even with the magnet equipped.
- BUG FIXES:
- - Fix for Jack vines
- - Hearts are collectable again.
- - The Phantom Token UI is now removed when the game is paused.
- - Fixed a bug that didn’t update your current health when your max health was lowered.
- - Fixed the info box for flashlights not showing up.
- - Fix for the Peppermint upgrades.
- tomtominc05/05/2019
- @everyone
- RELEASE NOTES BETA (1.9.9b):
- NEW CONTENT:
- - Chocolate mousse candy implemented.
- - Added an old school scanline screen effect (activated in settings by clicking the “Developed by Tako Studios” text on the upper right).
- UPDATES/FEEDBACK:
- - Optimizations.
- - Bunber Intro Tutorial: Now uses his new spawn and despawn animations.
- - Jack: The most fire pillar bombs that can spawn is now maxed at 3 (from 4).
- - Pyro Jack: The most fire pillar bombs that can spawn is now maxed at 3 (from 4).
- - Pyro Jack: Reduced the amount of flames the Giant Vines drop
- - Necro Scholar: Bones are now projectiles. (can be destroyed with clash charm and will damage Molli 3x while equipped).
- - Now if the object can’t be destroyed by the clash charm isn’t not considered a projectile.
- - Bon Bons are now destroyed last to first (tail to head) order.
- - Fortune Charm Buff: Now costs 2 CP and boosts heart drop rate by 3x at max level.
- - PKO Trailblazer Phase: delay between spawns has been increased & attack length has been decreased.
- - When losing all HP and SHP you’ll get 1 SHP instead of the normal 1 HP / 4 MHP.
- - PKO: Swapped Phantom Goober & Soul Taffy treasure munch phases.
- - Updated all the cutscenes for improved flow.
- - Bunber dialogue box (in big form) now scales to fix text instead of breaking it up for better readability.
- - Improved Tutorial.
- - Blades: Updated hitboxes to be more accurate (for realz this time)
- - Blades: When swiping in the same direction with a blade (holding or otherwise), it won’t cancel your previous swipe until after your 5th animation frame.
- - Blades: Swiping in a different direction will cancel the previous slash (same as before)
- - Necro Scythe: At max level, Bubble Gum bones that are destroyed spawn a poison puddle.
- - Necro Scythe: Bubble Gum Bones are destroyed when Molli takes any damage (from Molli needing to take at least 4 damage).
- - Necro Scholar: Removed Bat Cyclone attack.
- - Pyro Jack: Reduced number of vine phases in the Vine Assault attack. (8->4).
- - Molli Floor Effects: Sorting layer priority decreased.
- - PKO: Increased shockwave speed
- - PKO: reduced shockwave waves
- - PKO: Reduced the amount of SHP gained from Soul Taffy
- - PKO: reduced peppermint swirl attack duration.
- - PKO: peppermint swirl randomized.
- - PKO: reduced red beam attack duration.
- BALANCE CHANGES:
- - Steamy Bones damage reduction (6->4)
- - Bookworm Bones damage reduction (6->4)
- - Blight Bones damage reduction (6->4)
- - Blast Shade contact damage reduction (6->4)
- - Blast Shade projectile damage reduction (4->2)
- - Miasma Knight damage reduction (8->4)
- - Inferno Knight damage reduction (8->4)
- - Blast Banneret damage reduction (8->6)
- - Blast Banneret Bomb damage reduction (10->4)
- - Banshee scream damage reduction (4->2)
- - Bone damage reduction (4->2)
- - Ember Wraith lava drop damage reduction (4->2)
- - Living statue projectile damage reduction (4->2)
- - Spitter Spider Shot damage reduction (10->6)
- - Blast Worm Bomb damage increase (1->6)
- - PKO Peppermint Swirl Peppermint damage reduction (6->4)
- - PKO Trailblazer lava drop damage reduction (6->2)
- - PKO Eye Candy projectile damage reduction (12->6)
- - PKO Phantom Shockwave damage reduction (6->4)
- - Phantom King Eye candy projectile damage reduction (8->4)
- - Sugar Bomb damage increased (1->2)
- - Ghost Baron damage reduced (8->4)
- - Ghost Baron Fakes damage reduced (8->4)
- - Ghost Baron health reduction (10->6)
- BUG FIXES:
- - Fixed a bug where Olli would create 2 shadows.
- - Spicy Feet: Now damages Molli (replaced sprite with a normal red Magma gloop sprite)
- - Worm Light BonBon: Now is layered on top of the Ember Cellar top floor & has a light attached to it.
- - Churra: Fixed a bug where her attack fx would be stuck on screen causing severe lag.
- - Pyro Jack: Fix bug for soft locking when jack’s head despawns.
- - Phantom King: Fixed a rendering issue with the ending sequence.
- - Phantom Tokens: Fixed a bug where you would still be able to collect Phantom Tokens when the charm wasn’t equipped.
- - Treasure Room: Fixed a bug that allowed Molli to jump down before talking to an NPC. (I think I fixed this but it’s hard to say since it was not easy to do in the first place).
- - Maltose Machine: Fixed bug where if you obtained a bubble gum shield it would be layered under Molli sometimes.
- tomtominc05/05/2019
- KNOWN ISSUES
- - Jack 'o Slash creates way too many bombs, bombs are also not being destroyed if the player creates over 3.
- tomtominc05/10/2019
- @everyone
- RELEASE NOTES BETA (2.0.0):
- NEW CONTENT
- - Boss human forms are now revealed.
- - Added new achievements for the new bosses and unlocking all secret flashlights.
- UPDATES/FEEDBACK
- - All bosses now play pre-boss music
- - All CC bosses now use a remixed version of the boss battle music.
- - Pickups: Now only souls are affected by hopscotch charging (instead of all pickups).
- - Spicy Feet Curse: Changed behaviour to only spawning a lava pool when landing from a jump.
- - Zappy Taffy: Quiet sfx now go off when you gain a charge level. SFX + Hit Pause when activated.
- - Botanical Ballroom CC: The last wave (with the vine walls) is now easier. There are no Torch Spitters & only one Inferno Knight is alive.
- - Banshee: Added an SFX for when he shoots his scream.
- - Hot Heads Chamberstick: Wisps now have an extra 3 frames of damage before it’s snuffed out.
- - Necro Scholar: Added SFX to bones that are fired from the bone barrier.
- - Necro Scholar: Updated the ‘control-loop’ animation.
- - Necro Scholar: Reduced the duration of the necro raining skull phase.
- - Necro Scholar: Reduced the delay when attacking with bone barrier.
- - Lowered the SFX for collecting a Phantom Token.
- - Major UI improvements for tall displays. (iPhone X etc)
- - Pyromancer: Added SFX to attack.
- - Increased the efficiency and range of the void curse.
- - Player is now able to go from normal mode to hard mode (cc mode) in 1 run.
- - Better feedback for overcharming and pressing the play button (now uses an error sfx)
- - Better feedback for clicking on the locked play button (now uses an error sfx and shakes the button)
- BUG FIXES
- - Phantom King: Health set back to 6 [Health was set to 1 to test ending cutscene]
- - Jack O’ Slash Blade: Fixed a bug where it spawned too many bombs.
- - Jack O’ Slash Blade: Fixed a bug where the blade would be able to spawn vines without destroying bombs first.
- - Necro Scholar: Fixed a bug where her intro would loop
- - Necro Scholar: Fixed a bug where her intro would play even if the music was disabled.
- - Pyro Jack: Fixed a bug where defeated him wouldn’t upgrade your Peppermint of Souls.
- - Pickups: Fixed a bug where if Hopscotch was charging while defeating a boss the pickups would still move to Hopscotch’s location.
- - Hopscotch: fixed a bug that made it so souls won’t go to Hopscotch.
- - Inferno Knight: When the boss spawns his spirit form is destroyed.
- - Miasma Knight: When the boss spawns his cloud no longer spawns.
- - Blast Worm: Fixed a bug where sometimes the beam would stay on screen.
- - Maltose Machine: Fixed formatting for gaining/losing hearts/soul hearts/max hearts by multiplying the displayed value by 4.
- - Hopscotch: Fixed a bug where Hopscotch could appear in the transition screen.
- - Fixed an issue where the conflicting accounts popup would appear in the middle of playing.
- - Mousse: Fixed a bug on mousse that made him stop moving complete (still looking for other bugs). *Please report anything you find, duplicates are okay if you have new information.
- tomtominc05/10/2019
- @everyone
- PATCH NOTES BETA (2.0.0.1)
- NEW CONTENT
- - Added remixed room music
- BUG FIXES
- - Fixed a bug with lanterns.
- tomtominc05/13/2019
- @everyone PATCH NOTES BETA (2.0.0.2)
- BUG FIXES
- - Rooms music is now looping again.
- - Fixed a bug with the pause menu when the player had more than 5 treasures.
- - Fixed a visual glitch with Jack's dialogue box.
- tomtomincLast Wednesday at 6:19 PM
- @everyone
- With the release drawing close and the bug reports that came in we're doing one final build here, unless any major bugs are found, we will release this build tonight as the official release. So please feel free to break it so we can make sure it works properly.
- RELEASE NOTES BETA (2.0.0.4):
- UPDATES/FEEDBACK:
- - Void Curse debuff
- - Spicy Feet Curse: Adds fire resistance. Changed the description.
- - Blast Worm: Spawns less bomber slimes and increases the amount spawned when health is decreased.
- - PKO: Removed the spikes during the red beam attack.
- - Added Hint when looking at locked Photograph Charm: “Only through perseverance, discipline, and suffering can this charm be unlocked. Wield the weapon of a tragic, lovestruck boy and go forth in your quest to crush the curse.”
- BALANCE CHANGES:
- - Charm CP Cost Changes:
- - Chain Link: 3 → 1
- - Ecto Meter: 3 → 2
- - Soul Meter: 3 → 2
- - Vigor Charm: 3 → 2
- - Wave Changes:
- - DoD Wave 4: Took out Blight Bones
- - DoD Wave5: Took out Toxicmancer, took out 1 of the Miasma Knights (so only 1 present)
- - BB All Waves: 1 Inferno Knight per wave.
- - BB Wave 5: Took out 1 of the Flambeaus
- - SSS Wave 4: Took out the Miasma Knight
- - SSS Wave 5: Took out the Blast Banneret, take out 1 of the Flambeaus
- - SSS Wave 6: Took out 1 of the Blast Bannerets, take out the Blight Bones/Scorch Skellies
- BUG FIXES:
- - Fixed a bug causing bosses to disappear when watching an ad revive/reviving
- - Fixed a bug that caused the button to stay in a mode other than play/cc play
- - Many other small bug fixes.
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