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- 835
- gleaming sickle "Harvester" (+5, 5d4+5) [+5, +0] {To+5}
- It increases your luck.
- It increases your visibility radius.
- It is a plant slayer.
- It modifies your toughness attribute by +5.
- It is very good at scoring critical hits in melee.
- It grants the ability to breath water.
- It grants resistance to confusion attacks.
- It grants immunity to disease.
- ---
- 836
- horn of plenty
- It on average recharges in 250-4000 turns (depending on other factors).
- It grants luck.
- Zapping in creates a pile of food items.
- ---
- 837
- mushroom of the swirly mind
- Eating it causes confusion.
- ---
- 838
- fly mushroom
- Eating it causes sickness.
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- 839
- mushroom of immobility
- Eating it causes paralysis.
- ---
- 840
- mushroom of indomitability
- Eating it increases and boosts willpower.
- ---
- 841
- mushroom of hardiness
- Eating it increases and boosts toughness.
- ---
- 842
- muscle mushroom
- Eating it increases and boosts strength.
- ---
- 843
- mushroom of the glow
- Eating it increases and boost appearance.
- ---
- 844
- mushroom of energy
- Eating it increases or decreases max HP.
- ---
- 845
- mushroom of kaboom
- Eating it increases of decrease max HP.
- ---
- 846
- mushroom of resilience
- Eating it increases PV.
- ---
- 847
- mushroom of ecstacy
- Eating it permanently blesses the PC.
- ---
- 848
- mushroom of purity
- Eating it removes some corruption.
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- 849
- mushroom of meditiation
- Eating it increases piety.
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- 850
- mushroom of inner light
- Eating it grants a random skill and spell.
- ---
- 851
- mushroom of shivering
- Eating it can cause PC to drop wielded items.
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- 852
- mushroom of lost thoughts
- Eating it acts as a scroll of amnesia.
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- 853
- curved dagger "Fang" (+0, 1d4) (+1 spd)
- It modifies your speed by +1.
- It sucks blood from the wounds of your enemies in order to grow in might.
- It uses the blood of your enemies to increase its precision in melee.
- It uses the blood of your enemies to increase its lethality in melee.
- It uses the blood of your enemies to help you move faster.
- ---
- 854
- deformed mace "Masher" (+4, 4d5+4) [-2, +0] {St+0}
- It modifies your strength attribute by +0.
- It sucks blood from the wounds of your enemies in order to grow in might.
- It uses the blood of your enemies to increase its precision in melee.
- It uses the blood of your enemies to increase its lethality in melee.
- It uses the blood of your enemies to enhance your strength.
- It grants resistance to stunning.
- It grants the ability to see invisible things.
- It grants resistance to confusion attacks.
- ---
- 855
- vibrating rapier "Hornet's Sting" (+1, 3d6+1) [+1, +1] (+0 spd)
- It modifies your speed by +0.
- It sucks blood from the wounds of your enemies in order to grow in might.
- It uses the blood of your enemies to increase its ability to parry attacks.
- It uses the blood of your enemies to increase its ability to block attacks.
- It uses the blood of your enemies to increase its precision in melee.
- It uses the blood of your enemies to help you move faster.
- It grants teleporting powers.
- It allows you to control teleportation.
- ---
- 856
- whip of the vampire snake (-2, 5d3+7) {Dx+7} (+7 spd)
- It modifies your dexterity attribute by +7.
- It modifies your speed by +7.
- It sucks blood from the wounds of your enemies in order to grow in might.
- It uses the blood of your enemies to increase its lethality in melee.
- It uses the blood of your enemies to increase its precision in melee.
- It uses the blood of your enemies to help you move faster.
- It grants resistnace to poison.
- ---
- 857
- rune-covered halberd "Arak's Guard" (+4, 6d7+1) [-2, +0] {To+5}
- It modifies your toughness attribute by +5.
- It sucks blood from the wounds of your enemies in order to grow in might.
- It uses the blood of your enemies to increase its precision in melee.
- It uses the blood of your enemies to increase its lethality in melee.
- It uses the blood of your enemies to enhance your toughness.
- ---
- 858
- executioners blade "Judge & Jury" (-6, 4d9+10) {Dx+4}
- It modifies your dexterity attribute by +4.
- It sucks blood from the wounds of your enemies in order to grow in might.
- It uses the blood of your enemies to increase its lethality in melee.
- It uses the blood of your enemies to enhance your dexterity.
- It grants resistance to death attacks.
- It grants resistance to shock attacks.
- It grants the ability to see invisible things.
- ---
- 859
- gleaming drakish scurgar "Devilbarn" (+15, 2d8+9)
- It is a demon slayer
- This weapon returns when thrown.
- ---
- 860
- twisted quarterstaff "Kalmius' Shield" (+0, 2d15+10) [+15, +0] {Wi+5}
- It modifies your willpower attribute by +5.
- It enchances your power point regeneration.
- It grants resistance to death attacks.
- It grants resistance to paralyzation.
- Each tick of PP regen recovers 1 more PP.
- ---
- 861
- ring of the archmages [+10, +5]
- It modifies your mana attribute by +0.
- It enhances your power point regeneration.
- It grants resistance to sleep attacks.
- It allows your to control teleportation.
- It grants resistance to death attacks.
- It grants resistance to paralyzation.
- It grants resistance to shock attacks.
- It grants the ability to see invisble things.
- Each tick of PP regen recovers 1 more PP.
- ---
- 862
- helm of the Night Watchman [+0, +8] {Pe+4}
- It modifies your perception attribute by +4.
- It grants resistance to sleep attacks.
- It grants resistance to stunning.
- It grants resistance to confusion attacks.
- ---
- 863
- quicksilver bracers [+7, +3] (+6 spd)
- They modify your speed by +6.
- They grant resistance to petrification.
- They grant resistance to paralyzation.
- They grant resistance to shock attacks.
- ---
- 864
- lead great axe (+4, 3d12+8) [-4, +0]
- It is a plant slayer.
- It is very good at scoring critical hits in melee.
- It bleeds poison constantly.
- ---
- 865
- staff of wonder (+0, 3d3+3) [+4, +0] {Ma+4}
- It modifies your mana attribute by +4.
- It contains the essence of Chaos and Corruption.
- It on average recharges in 6-96 turns (depending on other factors).
- It enhances your power point regeneration.
- It grants luck.
- It makes Fate smile upon you.
- It grants resistance to confusion attacks.
- Each tick of PP regen recovers one more PP.
- Zapping it crashes the game.
- ---
- 866
- jet-black dagger (+6, 4d4+6) {Dx+9}
- It is a humanoid slayer.
- It modifies your dexterity attribute by +9.
- This weapon returns when thrown.
- It sucks blood from the wounds of your enemies in order to grow in might.
- It uses the blood of your enemies to increase its precision in melee.
- It uses the blood of your enemies to increase its lethality in melee.
- It bleeds poison constantly.
- It grants resistance to poison.
- It grants luck.
- It makes Fate smile upon you.
- It grants resistance to sleep attacks.
- It grants resistance to death attacks.
- It grants the ability to see invisible things.
- It grants the ability to breath water.
- --
- 867
- mighty tower shield "Silence of the Dead" (-2) [+20, +10] {To+5}
- It modifies your toughness attribute by +5.
- It grants resistance to stunning.
- ---
- 868
- boots of the far wanderer "The Wall" [+4, +2] {Wi+7} (+7 spd)
- They modify your willpower attribute by +7.
- They modify your speed by +7.
- They grant resistance to sleep attaks.
- They grant teleporting powers.
- They allow you to control teleportation.
- They grant the ability to breathe water.
- ---
- 869
- thorny whip "Bloody Rose" (+7, 7d3+7) [+4, +0]
- It is very good at scoring critical hits in melee.
- It grants resistance to stunning.
- It grants resistance to shock attacks.
- ---
- 870
- chain mail of the martyred crusader (-1, -3) [-1, +10] {Wi+12}
- It modifies your willpower attribute by +12.
- It protects against background corruption.
- It enhances your power point regeneration.
- It grants resistance to poison.
- It grants luck.
- It makes Fate smile upon you.
- It grants resistance to death attacks.
- It grants immunity to shock attacks.
- It grants the ability to breathe water.
- It grants resistance to confusion attacks.
- It grants immunity to disease.
- Each tick of PP regen recovers one more PP.
- ---
- 871
- Helmet
- glowing gem "Third Eye" [+4, +0] {Pe+8}
- It modifies your perception attribute by +8.
- It grants the ability to see invisible things.
- ---
- 872
- karmic dragon scale mail "Wyrm's Behest" (-1, -4) [-1, +12]
- It grants luck.
- It grants resistance to shock attacks.
- It grants immunity to fire.
- It grants immunity to acid.
- It grants immunity to cold attacks.
- It grants immunity to shock attacks.
- ---
- 873
- circlet of the pure mind [+2, +2] {Wi+8}
- It modifies your willpower attribute by +8.
- It enchances your power point regeneration.
- It grants resistance to death attacks.
- It grants resistance to confusion attacks.
- Each tick of PP regen recovers one more PP.
- ---
- 874
- Bracers
- manacles of madness [-4, +4] {Le+5}
- They modify your learning attribute by +5.
- They are a permanently cursed item.
- They enchance power point regeneration.
- They grant resistance to acid.
- They grant teleporting powers.
- They grant the ability to see invisible things.
- Each tick of PP regen recovers one more PP.
- ---
- 875
- beheading axe "Headman's Hand" (+6, 4d7+6) [-2, +0]
- It is very good at scoring critical hits in melee.
- It sucks blood from the wounds of your enemies in order to grow in might.
- It uses the blood of your enemies to increase its precision in melee.
- It uses the blood of your enemies to increase its lethality in melee.
- It grants resistance to death attacks.
- It grants immunity to cold attacks.
- ---
- 876
- glowing green cloak "Venom Mantle" [+4, +4]
- It grants resistance to poison.
- It grants immunity to acid.
- ---
- 877
- scroll of the finder
- Not consumed by reading.
- Reading produces one of the following effects:
- Blessed magic mapping
- Item detection
- Gold detection
- Monster detection
- Gold creation
- ---
- 878
- intricate wooden staff "Nature's Breath" (+0, 2d18) [+4, +4]
- It is an unlife slayer.
- It on average recharges in 50-800 turns (depending on other factors).
- It grants resistance to poison.
- It grants resistance to sleep attacks.
- It grants resistance to paralyzation.
- It grants resistance to disease.
- ---
- 879
- wicked spear "Scorpion's Sting" (+1, 6d6+1) (+9 spd)
- It modifies your speed by +9.
- It bleed poison constantly.
- It grants resistance to poison.
- It grants luck.
- It grants the ability to see invisible things.
- It grants resistance to confusion attacks.
- ---
- 880
- potion belt [+0, +1]
- Protects potions from item destruction.
- ---
- 881
- bracers of pure might [+4, +4] {St+8} (+8 spd)
- They modify your strength attribute by +8.
- they modify your speed by +8.
- They protect against background corruption.
- They grant the ability to see invisible things.
- ---
- 882
- robe of the master monk (+6, +0) [+8, +4] {Wi+10} (+10 spd)
- It modifies your willpower attribute by +10.
- It modifies your speed by +10.
- It grants resistance to fire.
- It grants resistance to poison.
- It grants resistance to cold.
- It grants resistance to sleep attacks.
- It grants resistance to shock attacks.
- It grants the ability to see invisible things.
- It grants the ability to breath water.
- It grants resistance to confusion attacks.
- It grants immunity to disease.
- ---
- 883
- amulet of indomitable life {To+10}
- It causes your wounds to regenerate.
- It modifies your toughness attribute by +10.
- It grants resistance to poison.
- It grants resistance to death attacks.
- It grants immunity to disease.
- ---
- 884
- black whip of extinction (-4, 4d8)
- It is a dragon slayer.
- It is an undead slayer.
- It is an unlife slayer.
- It is a humanoid slayer.
- It is a giant slayer.
- It is a demon slayer.
- It is an insect slayer.
- It is a plant slayer.
- It is a jelly slayer.
- ---
- 885
- glistening scimitar "Eagle's Claw" (+4, 4d9+9) [+2, +0]
- It is an undead slayer.
- It is an unlife slayer.
- It is an insect slayer.
- It is very good at scoring critical hits in melee.
- It grants immunity to cold attacks.
- It grants resistance to confusion attacks.
- ---
- 886
- lightning-etched boomerang "Sonic Boom" (+15, 4d12+6) {Dx+10} (+10 spd)
- It modifies your dexterity attribute by +10.
- This weapon returns when thrown.
- It grants resistance to shock attacks.
- It grants immunity to shock attacks.
- It grants resistance to confusion attacks.
- ---
- 887
- tattered cloak of the dark souls [+6, +3] {Wi-3}
- It modifies your willpower attribute by -3.
- It is a permanently cursed item.
- It grants resistance to sleep attacks.
- It grants invisbility.
- ---
- 888
- cornucopia {Ma+13}
- It modifies your mana attribute by +13.
- It on average recharging in 375-6000 (depending on other factors).
- It grants luck.
- It makes Fate smile upon you.
- Zapping it crashes the game.
- ---
- 889
- Necklace
- stone of the ages {Le+6}
- It modifies your learning attribute by +6.
- It grants resistance to petrification.
- It grants resistance to death attacks.
- It grants resistance to paralyzation.
- ---
- 890
- heavy spiked mace "Michals Transmogrifier" (+6, 4d5+6) [-2, +0} {Ch+5}
- It modifies your charisma attribute by +5.
- It spreads terror.
- It grants resistance to shock attacks.
- ---
- 891
- weird fire starter
- ---
- 892
- scroll of omnipotence
- ---
- 893
- chain mail of raw steel (-1, -3) [+4, +16] {To+0}
- It causes your wounds to regenerate.
- It modifies your toughness attribute by +0.
- It contains the essence of Chaos and Corruption.
- It grants resistance to cold.
- It grants resistance to acid.
- It grants resistance to death attacks.
- It grants resistance to paralyzation.
- It grants immunity to fire.
- ---
- 894
- scroll of entropy
- Reading it causes confusion.
- Not an artifact.
- ---
- 895
- prayer scroll
- Lots of flavor(?) text.
- Not an artfact.
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