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- [mjcWeapons.CustomWeapons]
- ;; These are initialized to the defaults for the unmodded game.
- ;; **** WARNING ****
- ;; Be sure to make a copy of your changes because this file may be
- ;; corrupted and will be overwritten whenever you update or reinstall WarZone.
- ;;;;;;;;;;;;;;;;;;;;;;
- ;; DAMAGE MODIFIERS ;;
- ; By default, AI soldiers do less than players, especially for the M1 and K98
- AIDoesReducedBulletDamage=false ; set to true or false
- ; Basic damage multipliers for all soldiers
- BulletDamageToPlayerSP=1.0
- BulletDamageToUS=1.0
- BulletDamageToGerman=1.0
- ExplosiveDamageToPlayerSP=1.0
- ExplosiveDamageToUS=1.0
- ExplosiveDamageToGerman=1.0
- OtherDamageToPlayerSP=1.0
- OtherDamageToUS=1.0
- OtherDamageToGerman=1.0
- ; Damage to AI Soldiers in MP are not modified.
- DamageToPlayerMP=1.0
- Damage_AllyMelee=1000.0 ; Damage caused by ally soldiers
- Damage_EnemyMelee=1000.0 ; Damage caused by enemy soldiers
- ;Melee will always kill in 1 hit to make it more viable
- ;; Bullet Damage, most weapons set to 2 hit kill
- Damage_MG42_=90.0
- Damage_P38_=55.0
- Damage_K98Sniper=1000.0 ;Both sniper rifles will always kill in 1 hit
- Damage_K98_=90.0
- Damage_FG42Sniper=90.0
- Damage_FG42_=90.0
- Damage_MP40_=65.0
- Damage_STG44_=80.0
- Damage_USMachineGun30cal=90.0
- Damage_USMachineGun50cal=1000.0 ;It fires a really big bullet, so it will always kill in 1 hit
- Damage_USM3A1_=70.0
- Damage_Thompson=70.0
- Damage_Bar=90.0
- Damage_Colt=60.0
- Damage_M1Carbine=70.0
- Damage_M1_=90.0
- Damage_Springfield=1000.0
- Damage_USTankMG=90.0 ; AI-Controlled Tank MGs mounted on the front
- Damage_GermanTankMG=90.0
- ;; Explosives Damage and Radius (maximum distance the explosion causes damage)
- ;; This is only for damage against infantry. See below for anti-tank settings
- Damage_USGrenade=300
- Damage_GermanGrenade=300
- Damage_MPGrenade=300
- DamageRadius_Grenade=1097.0
- DamageRadius_MPGrenade=1097.0 ;1 unit=1cm, damage radius is a little over 10m like the actual grenades
- Damage_Panzerfaust=800 ;Panzerfaust is more powerful than the US Bazooka
- Damage_Bazooka=500
- Damage_TNT=500
- DamageRadius_Panzerfaust=375
- DamageRadius_Bazooka=375
- DamageRadius_TNT=750
- DamageRadius_TNTMP=750 ;TNT radius for SP and MP matched
- Damage_TankShell=500
- Damage_Mortar=500
- Damage_Pak88_=500
- Damage_Pak36_=500
- DamageRadius_TankShell=500
- DamageRadius_Mortar=375
- DamageRadius_Pak88_=750
- DamageRadius_Pak36_=375
- ;; Global Damage Multipliers
- DamageScale_AllBullets=1.0 ; Multiplies damage by all bullets
- DamageScale_AllExplosives=1.0 ; Multiplies damage by all explosives
- DamageRadiusScale_AllExplosives=1.0 ; Multiplies range of all explosives
- ;; Tank damage is calculated separately
- ;; Use this setting to scale all anti-tank weapon damages
- ;; 5.0+ should cause any tank to blow up in one shot from any direction
- AntiTank_DamageScale=1.0
- ;;;;;;;;;;;;;;;;;;
- ;; FIRING RATES ;;
- ; Rates are represented by the time between shots, in seconds.
- ; Lower numbers will fire faster, higher numbers fire slower
- ; 0.133 = 450 rounds/min
- ; 0.12 = 500 rounds/min
- ; 0.109 = 550 rounds/min
- ; 0.1 = 600 rounds/min
- ; 0.091 = 660 rounds/min
- ; 0.06 = 1000 rounds/min
- FireRate_MG42_=0.0417
- FireRate_P38_=0.13
- FireRate_K98Sniper=1.2
- FireRate_K98_=1.2
- FireRate_FG42Sniper=0.1
- FireRate_FG42_=0.1
- FireRate_MP40_=0.12
- FireRate_STG44_=0.12
- FireRate_USM1919_=0.12
- FireRate_USMachineGun30cal=0.12
- FireRate_USMachineGun50cal=0.133
- FireRate_USM3A1_=0.133
- FireRate_Thompson=0.086
- FireRate_Bar=0.109
- FireRate_Colt=0.13
- FireRate_M1Carbine=0.135
- FireRate_M1_=0.14
- FireRate_Springfield=1.3125
- FireRate_USTankMG=0.12;
- FireRate_GermanTankMG=0.0417;
- FireRate_TankM10_MainGun=6.0
- FireRate_TankMarder_MainGun=8.0
- FireRate_TankPanzerIV_MainGun=10.0
- FireRate_TankSherman_MainGun=8.0
- FireRate_TankStuart_MainGun=6.0
- FireRate_TankStug_MainGun=8.0
- FireRate_Melee=0.2
- FireRate_Melee_AI=0.2 ;Melee is made faster to try and make it more viable
- FireRate_Panzerfaust_AI=10.0
- FireRate_Bazooka_AI=10.0
- ; Some weapons have different fire rates in MP. This will force MP weapons
- ; to fire at the same rate as in SP
- UseSPFireRatesForMP=true
- ;;;;;;;;;;;;;;;;;;;
- ;; CLIPS/MAGAZINES
- ; Thompson Magazines used in Normandy had either 20 or 30 rounds
- ThompsonMagazineRounds=20 ;In-game model uses 20 round magazine
- ; StG 44 Magazines were often limited to 25 rounds, even though they were
- ; originally designed with a 30 round capacity
- STG44MagazineRounds=25.0
- ;;;;;;;;;;;;;;;;;;;
- ;; WEAPON AIMING ;;
- ZoomWithIronSights=false ; set to true or false
- ;Iron Sight Zoom set to false makes combat ranges seem longer than they are due to Field of View limitations from a computer monitor, but I find that this works the best for gameplay
- ; Only applies to unmodded aiming (no RealSights)
- Sway_Vertical=1.0
- Sway_Horizontal=1.0
- Sway_Pistol=1.0 ; Additional multipliers for specific types of weapons
- Sway_Sniper=1.0
- Sway_MG=1.0
- ; Only applies to RealSights
- RealSway_Amp=1.0
- RealSway_Freq=1.0
- RealLag_Amp=1.0
- RealLag_Turn=0.0014
- RealLag_Recover=0.04
- ;; The lower the AccuracyError, the more accurate the weapon
- ;; Value of 0 means perfect accuracy, 3.03=1 Minute of Arc
- AccuracyError_MG42_=150 ;MG accuracy error kept higher to create a beaten zone
- AccuracyError_P38_=350
- ;AccuracyError_K98Sniper=0 ; K98Sniper has perfect accuracy and cannot be changed.
- AccuracyError_K98_=35
- AccuracyError_FG42Sniper=50
- AccuracyError_FG42_=50
- AccuracyError_MP40_=100
- AccuracyError_STG44_=75
- AccuracyError_USMachineGun=150
- AccuracyError_USM3A1_=100
- AccuracyError_Thompson=100
- AccuracyError_Bar=75 ;Accuracy error meant to make weapon accurate but still create a beaten zone
- AccuracyError_Colt=350
- AccuracyError_M1Carbine=75
- AccuracyError_M1_=50
- ;AccuracyError_Springfield=0 ; Springfield has perfect accuracy and cannot be changed.
- ; Scales AccuracyError for all weapons
- ; 1.0 is the default, while 0.0 means perfect aim.
- AccuracyErrorScale_Player=1.0 ; for human players
- AccuracyErrorScale_AI=1.0 ; for all AI/Bots
- ;; Weapon Kick from firing
- KickBack_MachineGun=250 ; for deployed MG42 and Browning 30cal
- KickBack_USMGOnTank=400 ; for the mounted usable MGs on tanks
- ;; sighted means aiming down sights
- KickBack_P38_=100
- KickBackSighted_P38_=400
- KickBack_K98_=400
- KickBackSighted_K98_=1200
- KickBack_FG42_=500
- KickBackSighted_FG42_=400
- KickBack_MP40_=350
- KickBackSighted_MP40_=200
- KickBack_STG44_=400
- KickBackSighted_STG44_=300
- KickBack_Panzerfaust=350
- KickBackSighted_Panzerfaust=600
- KickBack_USM3A1_=350
- KickBackSighted_USM3A1_=200
- KickBack_Thompson=350
- KickBackSighted_Thompson=200
- KickBack_Bar=400
- KickBackSighted_Bar=400 ;increased for balance
- KickBack_Colt=200
- KickBackSighted_Colt=600
- KickBack_M1Carbine=250
- KickBackSighted_M1Carbine=600
- KickBack_M1_=300
- KickBackSighted_M1_=600 ;lowered for balance
- KickBack_Springfield=350
- KickBackSighted_Springfield=600
- KickBack_Bazooka=600
- KickBackSighted_Bazooka=600
- KickBackScale_All=1.0 ; multiplies all kickback
- KickBackSightedScale_All=1.0
- ;;;;;;;;;;;
- ;; RANGES: extend weapon ranges for AI and all weapons
- AllowLongDistanceAIShots=true
- ; set this to 30000 to give all weapons the same range as a sniper
- MinimumWeaponRange=30000
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;; WEAPON SUPPRESSION LEVELS ;;
- SuppressionSP_FG42Sniper=1.5
- SuppressionMP_FG42Sniper=1.5
- SuppressionSP_FG42_=1.5
- SuppressionMP_FG42_=1.5
- SuppressionSP_HalftrackMG42_=10.0
- SuppressionMP_HalftrackMG42_=10.0
- SuppressionSP_K98Sniper=10.0
- SuppressionMP_K98Sniper=10.0
- SuppressionSP_K98_=3.5
- SuppressionMP_K98_=3.5
- SuppressionSP_MG42Static=10.0
- SuppressionMP_MG42Static=10.0
- SuppressionSP_MG42_=10.0
- SuppressionMP_MG42_=10.0
- SuppressionSP_MP40_=1.0
- SuppressionMP_MP40_=1.0
- SuppressionSP_P38_=0.5
- SuppressionMP_P38_=0.5
- SuppressionSP_STG44_=1.5
- SuppressionMP_STG44_=1.5
- SuppressionSP_Bar=2.0
- SuppressionMP_Bar=2.0
- SuppressionSP_Colt1911_=0.5
- SuppressionMP_Colt1911_=0.5
- SuppressionSP_M10_50cal=10.0
- SuppressionMP_M10_50cal=10.0
- SuppressionSP_M1Carbine=1.2
- SuppressionMP_M1Carbine=1.2
- SuppressionSP_M1_=1.7
- SuppressionMP_M1_=1.7
- SuppressionSP_M3A1_=0.7
- SuppressionMP_M3A1_=0.7
- SuppressionSP_Sherman50cal=10.0
- SuppressionMP_Sherman50cal=10.0
- SuppressionSP_Springfield=10.0
- SuppressionMP_Springfield=10.0
- SuppressionSP_Stuart30cal=7.0
- SuppressionMP_Stuart30cal=7.0
- SuppressionSP_Thompson=0.7
- SuppressionMP_Thompson=0.7
- SuppressionScaleSP_AllWeapons=1.0 ; multiplies suppression for all weapons
- SuppressionScaleMP_AllWeapons=1.0
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