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Matt34

Untitled

Jun 26th, 2013
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  1. if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
  2.  
  3. while {custom_monitor} do
  4. {
  5. _kills = player getVariable["zombieKills",0];
  6. _killsH = player getVariable["humanKills",0];
  7. _killsB = player getVariable["banditKills",0];
  8. _humanity = player getVariable["humanity",0];
  9. _headShots = player getVariable["headShots",0];
  10. _zombies = count entities "zZombie_Base";
  11. _zombiesA = {alive _x} count entities "zZombie_Base";
  12. _fps = diag_fps;
  13. hintSilent parseText format ["
  14. <t size='1'font='Bitstream'align='center'>%1</t><br/>
  15. <t size='1'font='Bitstream'align='left'>Midochlorians Left:</t><t size='1.5' font='Bitstream'align='right'>%2</t><br/>
  16. <t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1.5'font='Bitstream'align='right'>%3</t><br/>
  17. <t size='1'font='Bitstream'align='left'>Noobs Killed:</t><t size='1.5'font='Bitstream'align='right'>%4</t><br/>
  18. <t size='1'font='Bitstream'align='left'>Assholes Killed:</t><t size='1.5'font='Bitstream'align='right'>%5</t><br/>
  19. <t size='1'font='Bitstream'align='left'>Zombitches Killed:</t><t size='1.5'font='Bitstream'align='right'>%6</t><br/>
  20. <t size='1'font='Bitstream'align='left'>Headshots:</t><t size='1.5'font='Bitstream'align='right'>%7</t><br/>
  21. <t size='1' font='Bitstream' align='left'>Zombitches (alive/total): </t><t size='1' font='Bitstream' align='right'>%9/%8</t><br/>
  22. <t size='1' font='Bitstream' align='left'>FPS: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
  23. <t size='1'font='Bitstream'align='center'>TAK DayZ </t><br/>
  24.  
  25. ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps];
  26. sleep 1;
  27. };
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