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Telefon 1

May 12th, 2019
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  1. #include <a_samp>
  2. #include <zcmd>
  3. //============================================================
  4. //--->>> Variables
  5. //============================================================
  6. new PlayerText:PhoneGUI[MAX_PLAYERS][44];
  7. new bool:PhoneShow[MAX_PLAYERS];
  8. new PhoneLocked[MAX_PLAYERS] = 0; //0- reseted, 1- locked, 2- unlocked, 3- Internet Item in list
  9. //============================================================
  10. //--->>> Publics
  11. //============================================================
  12. public OnPlayerConnect(playerid)
  13. {
  14.     PhoneModeInit(playerid);
  15.     PhoneShow[playerid] = false;
  16.     PhoneLocked[playerid] = 0;
  17.     return 1;
  18. }
  19.  
  20. public OnPlayerDisconnect(playerid, reason)
  21. {
  22.     for(new i = 0; i < 44; i++)
  23.     {
  24.         PlayerTextDrawDestroy(playerid, PhoneGUI[playerid][i]);
  25.     }
  26.     PhoneShow[playerid] = false;
  27.     PhoneLocked[playerid] = 0;
  28.     return 1;
  29. }
  30.  
  31. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  32. {
  33.     if(newkeys == KEY_YES)
  34.     {
  35.         if(PhoneShow[playerid] == true && PhoneLocked[playerid] == 1)
  36.         {
  37.             ShowPlayerPhoneMenu(playerid);
  38.             SelectTextDraw(playerid, 0xFFD900FF);
  39.             PhoneLocked[playerid] = 2;
  40.             SendClientMessage(playerid, -1, "DEBUG: Phone is unlocked!");
  41.         }
  42.     }
  43.     return 1;
  44. }
  45.  
  46. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  47. {
  48.     if(clickedid == Text:INVALID_TEXT_DRAW)// ESC
  49.     {
  50.         if(PhoneShow[playerid] == true && PhoneLocked[playerid] == 2 || PhoneLocked[playerid] == 3)
  51.         {
  52.             HideWholePhone(playerid);
  53.             PhoneLocked[playerid] = 0;
  54.             PhoneShow[playerid] = false;
  55.             TogglePlayerControllable(playerid, 1);
  56.             CancelSelectTextDraw(playerid);
  57.             SendClientMessage(playerid, -1, "DEBUG: Phone is reseted also hidden becouse of ESC!");
  58.         }
  59.     }
  60.     return 1;
  61. }
  62.  
  63. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  64. {
  65.     if(playertextid == PhoneGUI[playerid][36])//Back botton
  66.     {
  67.         if(PhoneLocked[playerid] == 2)
  68.         {
  69.             HidePlayerPhoneMenu(playerid);
  70.             PhoneLocked[playerid] = 1;
  71.             CancelSelectTextDraw(playerid);
  72.             SendClientMessage(playerid, -1, "DEBUG: Phone is locked also you clicked on BACK!");
  73.         }
  74.         else if(PhoneLocked[playerid] == 3)
  75.         {
  76.             ShowPlayerPhoneMenu(playerid);
  77.             PlayerTextDrawHide(playerid, PhoneGUI[playerid][31]);
  78.             PhoneLocked[playerid] = 2;
  79.             SendClientMessage(playerid, -1, "DEBUG: Phone is unlocked also you clicked on BACK to the main menu!");
  80.         }
  81.     }
  82.     if(playertextid == PhoneGUI[playerid][37])//Call
  83.     {
  84.         if(PhoneLocked[playerid] == 2)
  85.         {
  86.             HidePlayerPhoneMenu(playerid);
  87.             PhoneLocked[playerid] = 1;
  88.             CancelSelectTextDraw(playerid);
  89.             SendClientMessage(playerid, -1, "DEBUG: Phone is locked also you clicked on CALL!");
  90.         }
  91.     }
  92.     if(playertextid == PhoneGUI[playerid][38])//SMS
  93.     {
  94.         if(PhoneLocked[playerid] == 2)
  95.         {
  96.             HidePlayerPhoneMenu(playerid);
  97.             PhoneLocked[playerid] = 1;
  98.             CancelSelectTextDraw(playerid);
  99.             SendClientMessage(playerid, -1, "DEBUG: Phone is locked also you clicked on SMS!");
  100.         }
  101.     }
  102.     if(playertextid == PhoneGUI[playerid][39])//Add Contacts
  103.     {
  104.        if(PhoneLocked[playerid] == 2)
  105.         {
  106.             HidePlayerPhoneMenu(playerid);
  107.             PhoneLocked[playerid] = 1;
  108.             CancelSelectTextDraw(playerid);
  109.             SendClientMessage(playerid, -1, "DEBUG: Phone is locked also you clicked on ADD CONTACTS!");
  110.         }
  111.     }
  112.     if(playertextid == PhoneGUI[playerid][40])//List Contacts
  113.     {
  114.         if(PhoneLocked[playerid] == 2)
  115.         {
  116.             HidePlayerPhoneMenu(playerid);
  117.             PhoneLocked[playerid] = 1;
  118.             CancelSelectTextDraw(playerid);
  119.             SendClientMessage(playerid, -1, "DEBUG: Phone is locked also you clicked on LIST OF CONTACTS!");
  120.         }
  121.     }
  122.     if(playertextid == PhoneGUI[playerid][41])//Camera
  123.     {
  124.         if(PhoneLocked[playerid] == 2)
  125.         {
  126.             HidePlayerPhoneMenu(playerid);
  127.             PhoneLocked[playerid] = 1;
  128.             CancelSelectTextDraw(playerid);
  129.             SendClientMessage(playerid, -1, "DEBUG: Phone is locked also you clicked on CAMERA!");
  130.         }
  131.     }
  132.     if(playertextid == PhoneGUI[playerid][42])//Internet
  133.     {
  134.         if(PhoneLocked[playerid] == 2)
  135.         {
  136.             HidePlayerPhoneMenu(playerid);
  137.             PlayerTextDrawHide(playerid, PhoneGUI[playerid][43]);
  138.             PlayerTextDrawHide(playerid, PhoneGUI[playerid][29]);
  139.             PlayerTextDrawHide(playerid, PhoneGUI[playerid][27]);
  140.             PlayerTextDrawShow(playerid, PhoneGUI[playerid][31]);
  141.             PlayerTextDrawShow(playerid, PhoneGUI[playerid][35]);
  142.             PlayerTextDrawShow(playerid, PhoneGUI[playerid][36]);
  143.             PhoneLocked[playerid] = 3;
  144.             SendClientMessage(playerid, -1, "DEBUG: Phone is locked also you clicked on INTERNET!");
  145.         }  
  146.     }
  147.     return 1;
  148. }
  149.  
  150. //============================================================
  151. //--->>> Stocks
  152. //============================================================
  153. stock PhoneModeInit(playerid)
  154. {
  155.     PhoneGUI[playerid][0] = CreatePlayerTextDraw(playerid,543.000000, 300.000000, "_");
  156.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][0], 255);
  157.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][0], 1);
  158.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][0], 0.500000, 13.300001);
  159.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][0], -1);
  160.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][0], 0);
  161.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][0], 1);
  162.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][0], 1);
  163.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][0], 1);
  164.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][0], 255);
  165.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][0], 621.000000, 0.000000);
  166.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][0], 0);
  167.  
  168.     PhoneGUI[playerid][1] = CreatePlayerTextDraw(playerid,534.000000, 238.000000, "LD_BEAT:chit");
  169.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][1], 255);
  170.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][1], 4);
  171.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][1], 0.500000, 1.000000);
  172.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][1], 255);
  173.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][1], 0);
  174.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][1], 1);
  175.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][1], 1);
  176.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][1], 1);
  177.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][1], 255);
  178.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][1], 19.000000, 21.000000);
  179.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][1], 0);
  180.  
  181.     PhoneGUI[playerid][2] = CreatePlayerTextDraw(playerid,611.000000, 238.000000, "LD_BEAT:chit");
  182.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][2], 255);
  183.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][2], 4);
  184.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][2], 0.500000, 1.000000);
  185.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][2], 255);
  186.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][2], 0);
  187.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][2], 1);
  188.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][2], 1);
  189.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][2], 1);
  190.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][2], 255);
  191.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][2], 19.000000, 21.000000);
  192.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][2], 0);
  193.  
  194.     PhoneGUI[playerid][3] = CreatePlayerTextDraw(playerid,611.000000, 404.000000, "LD_BEAT:chit");
  195.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][3], 255);
  196.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][3], 4);
  197.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][3], 0.500000, 1.000000);
  198.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][3], 255);
  199.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][3], 0);
  200.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][3], 1);
  201.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][3], 1);
  202.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][3], 1);
  203.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][3], 255);
  204.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][3], 19.000000, 21.000000);
  205.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][3], 0);
  206.  
  207.     PhoneGUI[playerid][4] = CreatePlayerTextDraw(playerid,534.000000, 404.000000, "LD_BEAT:chit");
  208.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][4], 255);
  209.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][4], 4);
  210.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][4], 0.500000, 1.000000);
  211.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][4], 255);
  212.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][4], 0);
  213.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][4], 1);
  214.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][4], 1);
  215.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][4], 1);
  216.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][4], 255);
  217.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][4], 19.000000, 21.000000);
  218.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][4], 0);
  219.  
  220.     PhoneGUI[playerid][5] = CreatePlayerTextDraw(playerid,539.000000, 248.000000, "_");
  221.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][5], 255);
  222.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][5], 1);
  223.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][5], 0.500000, 18.400001);
  224.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][5], -1);
  225.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][5], 0);
  226.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][5], 1);
  227.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][5], 1);
  228.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][5], 1);
  229.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][5], 255);
  230.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][5], 625.000000, 0.000000);
  231.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][5], 0);
  232.  
  233.     PhoneGUI[playerid][6] = CreatePlayerTextDraw(playerid,545.000000, 243.000000, "_");
  234.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][6], 255);
  235.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][6], 1);
  236.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][6], 0.500000, 18.100000);
  237.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][6], -1);
  238.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][6], 0);
  239.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][6], 1);
  240.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][6], 1);
  241.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][6], 1);
  242.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][6], 255);
  243.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][6], 619.000000, 1.000000);
  244.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][6], 0);
  245.  
  246.     PhoneGUI[playerid][7] = CreatePlayerTextDraw(playerid,542.000000, 246.000000, "ld_grav:sky");
  247.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][7], 255);
  248.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][7], 4);
  249.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][7], 0.500000, 1.000000);
  250.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][7], -1);
  251.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][7], 0);
  252.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][7], 1);
  253.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][7], 1);
  254.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][7], 1);
  255.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][7], 255);
  256.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][7], 80.000000, 112.000000);
  257.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][7], 0);
  258.  
  259.     PhoneGUI[playerid][8] = CreatePlayerTextDraw(playerid,552.000000, 368.000000, "1");
  260.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][8], 3);
  261.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][8], 255);
  262.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][8], 1);
  263.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][8], 0.379999, 1.200000);
  264.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][8], -1);
  265.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][8], 0);
  266.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][8], 1);
  267.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][8], 1);
  268.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][8], 0);
  269.  
  270.     PhoneGUI[playerid][9] = CreatePlayerTextDraw(playerid,554.000000, 384.000000, "4");
  271.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][9], 3);
  272.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][9], 255);
  273.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][9], 1);
  274.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][9], 0.379999, 1.200000);
  275.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][9], -1);
  276.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][9], 0);
  277.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][9], 1);
  278.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][9], 1);
  279.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][9], 0);
  280.  
  281.     PhoneGUI[playerid][10] = CreatePlayerTextDraw(playerid,554.000000, 399.000000, "7");
  282.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][10], 3);
  283.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][10], 255);
  284.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][10], 1);
  285.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][10], 0.379999, 1.200000);
  286.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][10], -1);
  287.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][10], 0);
  288.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][10], 1);
  289.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][10], 1);
  290.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][10], 0);
  291.  
  292.     PhoneGUI[playerid][11] = CreatePlayerTextDraw(playerid,552.000000, 373.000000, ".");
  293.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][11], 255);
  294.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][11], 1);
  295.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][11], 0.379999, 0.799998);
  296.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][11], -1);
  297.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][11], 0);
  298.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][11], 1);
  299.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][11], 1);
  300.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][11], 0);
  301.  
  302.     PhoneGUI[playerid][12] = CreatePlayerTextDraw(playerid,553.000000, 390.000000, "ghi");
  303.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][12], 255);
  304.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][12], 1);
  305.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][12], 0.200000, 0.799998);
  306.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][12], -1);
  307.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][12], 0);
  308.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][12], 1);
  309.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][12], 1);
  310.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][12], 0);
  311.  
  312.     PhoneGUI[playerid][13] = CreatePlayerTextDraw(playerid,552.000000, 403.000000, "pqrs");
  313.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][13], 255);
  314.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][13], 1);
  315.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][13], 0.209999, 0.799998);
  316.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][13], -1);
  317.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][13], 0);
  318.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][13], 1);
  319.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][13], 1);
  320.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][13], 0);
  321.  
  322.     PhoneGUI[playerid][14] = CreatePlayerTextDraw(playerid,580.000000, 369.000000, "2");
  323.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][14], 3);
  324.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][14], 255);
  325.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][14], 1);
  326.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][14], 0.379999, 1.200000);
  327.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][14], -1);
  328.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][14], 0);
  329.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][14], 1);
  330.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][14], 1);
  331.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][14], 0);
  332.  
  333.     PhoneGUI[playerid][15] = CreatePlayerTextDraw(playerid,580.000000, 385.000000, "5");
  334.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][15], 3);
  335.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][15], 255);
  336.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][15], 1);
  337.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][15], 0.379999, 1.200000);
  338.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][15], -1);
  339.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][15], 0);
  340.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][15], 1);
  341.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][15], 1);
  342.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][15], 0);
  343.  
  344.     PhoneGUI[playerid][16] = CreatePlayerTextDraw(playerid,580.000000, 400.000000, "8");
  345.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][16], 3);
  346.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][16], 255);
  347.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][16], 1);
  348.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][16], 0.379999, 1.200000);
  349.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][16], -1);
  350.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][16], 0);
  351.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][16], 1);
  352.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][16], 1);
  353.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][16], 0);
  354.  
  355.     PhoneGUI[playerid][17] = CreatePlayerTextDraw(playerid,580.000000, 368.000000, "abc");
  356.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][17], 255);
  357.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][17], 1);
  358.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][17], 0.189999, 0.799998);
  359.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][17], -1);
  360.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][17], 0);
  361.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][17], 1);
  362.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][17], 1);
  363.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][17], 0);
  364.  
  365.     PhoneGUI[playerid][18] = CreatePlayerTextDraw(playerid,580.000000, 383.000000, "jkl");
  366.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][18], 255);
  367.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][18], 1);
  368.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][18], 0.189999, 0.799998);
  369.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][18], -1);
  370.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][18], 0);
  371.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][18], 1);
  372.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][18], 1);
  373.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][18], 0);
  374.  
  375.     PhoneGUI[playerid][19] = CreatePlayerTextDraw(playerid,579.000000, 398.000000, "tuv");
  376.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][19], 255);
  377.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][19], 1);
  378.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][19], 0.200000, 0.799998);
  379.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][19], -1);
  380.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][19], 0);
  381.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][19], 1);
  382.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][19], 1);
  383.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][19], 0);
  384.  
  385.     PhoneGUI[playerid][20] = CreatePlayerTextDraw(playerid,605.000000, 370.000000, "3");
  386.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][20], 3);
  387.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][20], 255);
  388.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][20], 1);
  389.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][20], 0.379999, 1.200000);
  390.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][20], -1);
  391.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][20], 0);
  392.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][20], 1);
  393.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][20], 1);
  394.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][20], 0);
  395.  
  396.     PhoneGUI[playerid][21] = CreatePlayerTextDraw(playerid,605.000000, 386.000000, "6");
  397.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][21], 3);
  398.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][21], 255);
  399.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][21], 1);
  400.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][21], 0.379999, 1.200000);
  401.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][21], -1);
  402.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][21], 0);
  403.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][21], 1);
  404.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][21], 1);
  405.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][21], 0);
  406.  
  407.     PhoneGUI[playerid][22] = CreatePlayerTextDraw(playerid,605.000000, 400.000000, "9");
  408.     PlayerTextDrawAlignment(playerid,PhoneGUI[playerid][22], 3);
  409.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][22], 255);
  410.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][22], 1);
  411.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][22], 0.379999, 1.200000);
  412.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][22], -1);
  413.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][22], 0);
  414.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][22], 1);
  415.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][22], 1);
  416.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][22], 0);
  417.  
  418.     PhoneGUI[playerid][23] = CreatePlayerTextDraw(playerid,604.000000, 375.000000, "der");
  419.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][23], 255);
  420.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][23], 1);
  421.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][23], 0.189999, 0.799998);
  422.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][23], -1);
  423.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][23], 0);
  424.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][23], 1);
  425.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][23], 1);
  426.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][23], 0);
  427.  
  428.     PhoneGUI[playerid][24] = CreatePlayerTextDraw(playerid,604.000000, 391.000000, "mno");
  429.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][24], 255);
  430.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][24], 1);
  431.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][24], 0.189999, 0.799998);
  432.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][24], -1);
  433.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][24], 0);
  434.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][24], 1);
  435.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][24], 1);
  436.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][24], 0);
  437.  
  438.     PhoneGUI[playerid][25] = CreatePlayerTextDraw(playerid,604.000000, 404.000000, "wxyz");
  439.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][25], 255);
  440.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][25], 1);
  441.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][25], 0.189999, 0.799998);
  442.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][25], -1);
  443.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][25], 0);
  444.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][25], 1);
  445.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][25], 1);
  446.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][25], 0);
  447.  
  448.     PhoneGUI[playerid][26] = CreatePlayerTextDraw(playerid,624.000000, 247.000000, "_");
  449.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][26], 255);
  450.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][26], 1);
  451.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][26], 0.500000, 0.599999);
  452.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][26], -1);
  453.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][26], 0);
  454.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][26], 1);
  455.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][26], 1);
  456.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][26], 1);
  457.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][26], 102);
  458.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][26], 540.000000, 0.000000);
  459.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][26], 0);
  460.  
  461.     PhoneGUI[playerid][27] = CreatePlayerTextDraw(playerid,550.000000, 349.000000, "Press ~h~~g~Y ~w~to unlock.");
  462.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][27], 255);
  463.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][27], 1);
  464.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][27], 0.200000, 1.000000);
  465.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][27], -1);
  466.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][27], 1);
  467.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][27], 1);
  468.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][27], 0);
  469.  
  470.     PhoneGUI[playerid][28] = CreatePlayerTextDraw(playerid,624.000000, 350.000000, "_");
  471.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][28], 255);
  472.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][28], 1);
  473.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][28], 0.500000, 0.799998);
  474.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][28], -1);
  475.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][28], 0);
  476.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][28], 1);
  477.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][28], 1);
  478.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][28], 1);
  479.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][28], 102);
  480.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][28], 540.000000, 0.000000);
  481.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][28], 0);
  482.  
  483.     PhoneGUI[playerid][29] = CreatePlayerTextDraw(playerid,553.000000, 268.000000, "19:24");
  484.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][29], 255);
  485.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][29], 2);
  486.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][29], 0.500000, 3.000000);
  487.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][29], -1);
  488.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][29], 1);
  489.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][29], 1);
  490.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][29], 0);
  491.  
  492.     PhoneGUI[playerid][30] = CreatePlayerTextDraw(playerid,622.000000, 249.000000, "_");
  493.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][30], 255);
  494.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][30], 1);
  495.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][30], 0.500000, 0.199998);
  496.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][30], -1);
  497.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][30], 0);
  498.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][30], 1);
  499.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][30], 1);
  500.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][30], 1);
  501.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][30], -1);
  502.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][30], 617.000000, -1.000000);
  503.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][30], 0);
  504.  
  505.     PhoneGUI[playerid][31] = CreatePlayerTextDraw(playerid,547.000000, 276.000000, "Error:404 ~n~Page not found!");
  506.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][31], 255);
  507.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][31], 2);
  508.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][31], 0.189998, 1.100000);
  509.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][31], -1);
  510.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][31], 1);
  511.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][31], 1);
  512.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][31], 0);
  513.  
  514.     PhoneGUI[playerid][32] = CreatePlayerTextDraw(playerid,616.000000, 250.000000, "_");
  515.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][32], 255);
  516.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][32], 1);
  517.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][32], 0.500000, 0.099998);
  518.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][32], -1);
  519.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][32], 0);
  520.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][32], 1);
  521.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][32], 1);
  522.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][32], 1);
  523.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][32], -1);
  524.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][32], 616.000000, -1.000000);
  525.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][32], 0);
  526.  
  527.     PhoneGUI[playerid][33] = CreatePlayerTextDraw(playerid,545.000000, 249.000000, "_");
  528.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][33], 255);
  529.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][33], 1);
  530.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][33], 0.500000, 0.199998);
  531.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][33], -1);
  532.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][33], 0);
  533.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][33], 1);
  534.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][33], 1);
  535.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][33], 1);
  536.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][33], 102);
  537.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][33], 554.000000, -1.000000);
  538.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][33], 0);
  539.  
  540.     PhoneGUI[playerid][34] = CreatePlayerTextDraw(playerid,545.000000, 249.000000, "_");
  541.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][34], 255);
  542.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][34], 1);
  543.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][34], 0.500000, 0.199998);
  544.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][34], -1);
  545.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][34], 0);
  546.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][34], 1);
  547.     PlayerTextDrawSetShadow(playerid,PhoneGUI[playerid][34], 1);
  548.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][34], 1);
  549.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][34], -1);
  550.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][34], 548.000000, -1.000000);
  551.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][34], 0);
  552.  
  553.     PhoneGUI[playerid][35] = CreatePlayerTextDraw(playerid,544.000000, 349.000000, "~h~~g~Select");
  554.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][35], 255);
  555.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][35], 1);
  556.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][35], 0.200000, 1.000000);
  557.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][35], -1);
  558.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][35], 1);
  559.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][35], 1);
  560.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][35], 0);
  561.  
  562.     PhoneGUI[playerid][36] = CreatePlayerTextDraw(playerid,605.000000, 349.000000, "~h~~r~Back");
  563.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][36], 255);
  564.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][36], 1);
  565.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][36], 0.200000, 1.000000);
  566.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][36], -1);
  567.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][36], 1);
  568.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][36], 1);
  569.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][36], 1);
  570.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][36], 0);
  571.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][36], 620.000000, 8.000000);
  572.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][36], 1);
  573.  
  574.     PhoneGUI[playerid][37] = CreatePlayerTextDraw(playerid,549.000000, 261.000000, "Call");
  575.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][37], 255);
  576.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][37], 2);
  577.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][37], 0.209999, 1.100000);
  578.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][37], -1);
  579.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][37], 1);
  580.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][37], 1);
  581.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][37], 1);
  582.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][37], 0);
  583.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][37], 571.000000, 10.000000);
  584.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][37], 1);
  585.  
  586.     PhoneGUI[playerid][38] = CreatePlayerTextDraw(playerid,549.000000, 274.000000, "SMS");
  587.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][38], 255);
  588.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][38], 2);
  589.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][38], 0.209999, 1.100000);
  590.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][38], -1);
  591.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][38], 1);
  592.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][38], 1);
  593.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][38], 1);
  594.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][38], 0);
  595.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][38], 567.000000, 10.000000);
  596.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][38], 1);
  597.  
  598.     PhoneGUI[playerid][39] = CreatePlayerTextDraw(playerid,549.000000, 291.000000, "Add Contacts");
  599.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][39], 255);
  600.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][39], 2);
  601.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][39], 0.209999, 1.100000);
  602.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][39], -1);
  603.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][39], 1);
  604.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][39], 1);
  605.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][39], 1);
  606.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][39], 0);
  607.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][39], 617.000000, 10.000000);
  608.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][39], 1);
  609.  
  610.     PhoneGUI[playerid][40] = CreatePlayerTextDraw(playerid,549.000000, 304.000000, "List Contacts");
  611.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][40], 255);
  612.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][40], 2);
  613.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][40], 0.209999, 1.100000);
  614.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][40], -1);
  615.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][40], 1);
  616.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][40], 1);
  617.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][40], 1);
  618.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][40], 0);
  619.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][40], 617.000000, 10.000000);
  620.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][40], 1);
  621.  
  622.     PhoneGUI[playerid][41] = CreatePlayerTextDraw(playerid,549.000000, 319.000000, "Camera");
  623.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][41], 255);
  624.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][41], 2);
  625.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][41], 0.209999, 1.100000);
  626.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][41], -1);
  627.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][41], 1);
  628.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][41], 1);
  629.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][41], 1);
  630.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][41], 0);
  631.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][41], 585.000000, 10.000000);
  632.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][41], 1);
  633.  
  634.     PhoneGUI[playerid][42] = CreatePlayerTextDraw(playerid,549.000000, 333.000000, "Internet");
  635.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][42], 255);
  636.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][42], 2);
  637.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][42], 0.209999, 1.100000);
  638.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][42], -1);
  639.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][42], 1);
  640.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][42], 1);
  641.     PlayerTextDrawUseBox(playerid,PhoneGUI[playerid][42], 1);
  642.     PlayerTextDrawBoxColor(playerid,PhoneGUI[playerid][42], 0);
  643.     PlayerTextDrawTextSize(playerid,PhoneGUI[playerid][42], 592.000000, 10.000000);
  644.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][42], 1);
  645.  
  646.     PhoneGUI[playerid][43] = CreatePlayerTextDraw(playerid,553.000000, 291.000000, "Roleplay");
  647.     PlayerTextDrawBackgroundColor(playerid,PhoneGUI[playerid][43], 255);
  648.     PlayerTextDrawFont(playerid,PhoneGUI[playerid][43], 2);
  649.     PlayerTextDrawLetterSize(playerid,PhoneGUI[playerid][43], 0.259999, 1.399999);
  650.     PlayerTextDrawColor(playerid,PhoneGUI[playerid][43], -1);
  651.     PlayerTextDrawSetOutline(playerid,PhoneGUI[playerid][43], 1);
  652.     PlayerTextDrawSetProportional(playerid,PhoneGUI[playerid][43], 1);
  653.     PlayerTextDrawSetSelectable(playerid,PhoneGUI[playerid][43], 0);
  654.     return 1;
  655. }
  656.  
  657. stock ShowPlayerPhone(playerid)
  658. {
  659.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][0]);
  660.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][1]);
  661.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][2]);
  662.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][3]);
  663.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][4]);
  664.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][5]);
  665.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][6]);
  666.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][7]);
  667.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][8]);
  668.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][9]);
  669.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][10]);
  670.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][11]);
  671.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][12]);
  672.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][13]);
  673.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][14]);
  674.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][15]);
  675.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][16]);
  676.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][17]);
  677.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][18]);
  678.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][19]);
  679.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][20]);
  680.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][21]);
  681.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][22]);
  682.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][23]);
  683.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][24]);
  684.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][25]);
  685.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][26]);
  686.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][27]);
  687.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][28]);
  688.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][29]);
  689.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][30]);
  690.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][32]);
  691.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][33]);
  692.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][34]);
  693.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][43]);
  694.     return 1;
  695. }
  696.  
  697. stock HidePlayerPhone(playerid)
  698. {
  699.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][0]);
  700.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][1]);
  701.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][2]);
  702.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][3]);
  703.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][4]);
  704.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][5]);
  705.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][6]);
  706.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][7]);
  707.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][8]);
  708.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][9]);
  709.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][10]);
  710.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][11]);
  711.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][12]);
  712.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][13]);
  713.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][14]);
  714.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][15]);
  715.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][16]);
  716.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][17]);
  717.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][18]);
  718.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][19]);
  719.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][20]);
  720.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][21]);
  721.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][22]);
  722.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][23]);
  723.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][24]);
  724.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][25]);
  725.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][26]);
  726.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][27]);
  727.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][28]);
  728.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][29]);
  729.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][31]);
  730.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][30]);
  731.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][32]);
  732.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][33]);
  733.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][34]);
  734.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][43]);
  735.     return 1;
  736. }
  737.  
  738. stock ShowPlayerPhoneMenu(playerid)
  739. {
  740.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][43]);
  741.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][29]);
  742.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][27]);
  743.  
  744.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][0]);
  745.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][1]);
  746.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][2]);
  747.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][3]);
  748.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][4]);
  749.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][5]);
  750.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][6]);
  751.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][7]);
  752.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][8]);
  753.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][9]);
  754.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][10]);
  755.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][11]);
  756.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][12]);
  757.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][13]);
  758.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][14]);
  759.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][15]);
  760.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][16]);
  761.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][17]);
  762.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][18]);
  763.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][19]);
  764.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][20]);
  765.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][21]);
  766.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][22]);
  767.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][23]);
  768.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][24]);
  769.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][25]);
  770.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][26]);
  771.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][28]);
  772.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][30]);
  773.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][32]);
  774.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][33]);
  775.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][34]);
  776.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][35]);
  777.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][36]);
  778.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][37]);
  779.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][38]);
  780.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][39]);
  781.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][40]);
  782.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][41]);
  783.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][42]);
  784.     return 1;
  785. }
  786.  
  787. stock HidePlayerPhoneMenu(playerid)
  788. {
  789.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][35]);
  790.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][36]);
  791.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][37]);
  792.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][38]);
  793.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][39]);
  794.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][40]);
  795.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][41]);
  796.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][42]);
  797.  
  798.  
  799.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][0]);
  800.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][1]);
  801.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][2]);
  802.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][3]);
  803.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][4]);
  804.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][5]);
  805.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][6]);
  806.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][7]);
  807.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][8]);
  808.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][9]);
  809.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][10]);
  810.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][11]);
  811.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][12]);
  812.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][13]);
  813.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][14]);
  814.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][15]);
  815.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][16]);
  816.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][17]);
  817.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][18]);
  818.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][19]);
  819.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][20]);
  820.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][21]);
  821.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][22]);
  822.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][23]);
  823.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][24]);
  824.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][25]);
  825.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][26]);
  826.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][27]);
  827.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][28]);
  828.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][29]);
  829.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][30]);
  830.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][32]);
  831.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][33]);
  832.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][34]);
  833.     PlayerTextDrawShow(playerid, PhoneGUI[playerid][43]);
  834.     return 1;
  835. }
  836.  
  837. stock HideWholePhone(playerid)
  838. {
  839.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][35]);
  840.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][36]);
  841.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][37]);
  842.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][38]);
  843.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][39]);
  844.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][40]);
  845.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][41]);
  846.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][42]);
  847.  
  848.  
  849.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][0]);
  850.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][1]);
  851.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][2]);
  852.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][3]);
  853.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][4]);
  854.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][5]);
  855.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][6]);
  856.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][7]);
  857.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][8]);
  858.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][9]);
  859.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][10]);
  860.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][11]);
  861.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][12]);
  862.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][13]);
  863.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][14]);
  864.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][15]);
  865.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][16]);
  866.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][17]);
  867.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][18]);
  868.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][19]);
  869.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][20]);
  870.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][21]);
  871.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][22]);
  872.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][23]);
  873.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][24]);
  874.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][25]);
  875.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][26]);
  876.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][27]);
  877.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][28]);
  878.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][29]);
  879.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][30]);
  880.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][32]);
  881.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][33]);
  882.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][34]);
  883.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][43]);
  884.     PlayerTextDrawHide(playerid, PhoneGUI[playerid][31]);
  885.     return 1;
  886. }
  887. //============================================================
  888. //--->>> Commands
  889. //============================================================
  890. CMD:phone(playerid, params[])
  891. {
  892.     if(PhoneShow[playerid] == false)
  893.     {
  894.         ShowPlayerPhone(playerid);
  895.         PhoneShow[playerid] = true;
  896.         PhoneLocked[playerid] = 1;
  897.         SendClientMessage(playerid, -1, "DEBUG: Phone is showed up!");
  898.         TogglePlayerControllable(playerid, 0);
  899.     }
  900.     else
  901.     {
  902.         HideWholePhone(playerid);
  903.         PhoneShow[playerid] = false;
  904.         PhoneLocked[playerid] = 0;
  905.         SendClientMessage(playerid, -1, "DEBUG: Phone is hidden!");
  906.         TogglePlayerControllable(playerid, 1);
  907.         CancelSelectTextDraw(playerid);
  908.     }
  909.     return 1;
  910. }
  911.  
  912. CMD:sc(playerid, params[])
  913. {
  914.     SelectTextDraw(playerid, 0xFFD900FF);
  915.     return 1;
  916. }
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