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AC super boots no TD

Mar 29th, 2018
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  1. This route does Jr. Troopa Skip, Parakarryless Seed, Record Skip, Bow Skip, Ultra Boots Skip and is overall very risky. Do not use this route unless grinding for the WR in All Cards. This route skip Ultra Boots and Triple Dip.
  2.  
  3. -- Prologue --
  4.  
  5. - Jr. Troopa Skip
  6. - Bush coin [1 coin]
  7. - Playground 10 coin Block [11 coins]
  8. - Coin block [12 coins]
  9. - 4 Trampoline coins [16 coins]
  10. - Equip Power Jump
  11. - Goomnut
  12. - 2 Block coins [18 coins]
  13. - Get Close Call
  14.  
  15. Red and Blue Goomba:
  16. T1: Power Jump Red; Headbonk Red [3FP]
  17. T2: Power Jump Blue; Do Nothing [1FP]
  18. T3: Fire Flower [Up 1]
  19.  
  20. - Eat Goomnut [Mash A] [4FP]
  21.  
  22. Goomba King:
  23. T1: Power Jump King; Headbonk Tree
  24. T2: Power Jump King; Headbonk King
  25.  
  26. Magikoopa:
  27. T1: Power Jump; Do Nothing
  28. T2: Power Jump [1 FP]
  29.  
  30. -- Chapter 1 --
  31.  
  32. - 1 Block coin [19 coins]
  33. - 1 Fright Jar
  34. - 1 POW Block
  35. - 10 coin Block [29 coins]
  36. - Buy 2 POW and 2 Fire Flowers [5 coins]
  37.  
  38. Fuzzy Shell Fight:
  39. T1: Fire Flower [Mash A]
  40.  
  41. - Get HP Plus
  42. - Bush Coin [6 coins]
  43. - 5 Path coins [11 coins]
  44. - T. Bolt
  45. - Hidden Fire Flower
  46. - Hit Heart Block
  47.  
  48. Koopa Fight 1: Key
  49. T1: Power Jump; Power Shell (untimed) [0FP]
  50.  
  51. - Hit Heart Block before talking to Bombette
  52.  
  53. Jail Fight:
  54. T1: Fire Flower [Mash A]; Body Slam
  55.  
  56. - 9 Jail Fight coins [20 coins]
  57. - First Strike with Bomb
  58.  
  59. Pit Fight 1:
  60. T1: Bomb [2FP]
  61.  
  62. Pit Fight 2:
  63. T1: Fright Jar [Up 1]
  64. T2: T. Bolt [Mash A]
  65. ~ 1 Fail: T. Bolt the Paratroopa, Level Up FP Early, Hit Heart Block before or after Cannons, Slow Jr. Troopa Fight
  66.  
  67. - First Strike with Bomb
  68.  
  69. Pit Fight 3:
  70. T1: Power Jump; Body Slam (untimed)
  71.  
  72. Level Up: FP
  73. 10, 10, 3
  74.  
  75. - Both Fire Bar coins [40 coins]
  76.  
  77. Cannons:
  78. T1: POW Block [Up 1]; Do Nothing
  79. T2: POW Block [Up 1]
  80.  
  81. - 10 cannon coins [50 coins]
  82.  
  83. Koopa Bros: Bowser
  84. T1: Power Jump; Bomb
  85. T2: Power Jump
  86.  
  87. Koopa Bros:
  88. T1: Bomb
  89. T2: POW Block [Up 1]; Do Nothing
  90. T3: Fire Flower [Up 1]
  91.  
  92. Peach Scene: Yes to all 3 questions
  93.  
  94. -- Parakarry --
  95.  
  96. - Say No to Both Tutorials
  97. - Honey Syrup
  98. - Say Yes to Jr. Troopa
  99.  
  100. Jr. Troopa:
  101. T1: Power Jump; Bomb
  102. T2: T. Bolt [Up 1]; Bomb
  103.  
  104. - Get Speedy Spin
  105. - Take off Power Jump
  106. - Equip Power Bounce and Speedy Spin
  107. - Get Seed
  108. - Ride train
  109.  
  110. - Find Parakarry's Letters and bring them to him
  111. - Get 1 Whacka
  112. - Get Damage Dodge
  113. - Collect 3 Letters
  114. - Get 2nd Flower Seed Early
  115. - Hit Heart Block
  116. - Go to Toad Town
  117.  
  118. -- Sushie --
  119.  
  120. - Blue House Skip
  121.  
  122. Blooper: 30 HP
  123. T1: Power Bounce; Sky Dive
  124. T2: Power Bounce; Shell Shot
  125.  
  126. Level UP: FP
  127. 10, 15, 3
  128.  
  129. - Get Jammin' Jelly
  130. - Get Sushie
  131.  
  132. - Get Power Quake
  133. - Take off Power Bounce
  134. - Equip Power Quake
  135. - Chapter 5 pipe to sewers
  136. - Go left into Dark Koopa room
  137.  
  138. - Let them all first strike you for Peril
  139. - Avoid heart drops
  140. - Collect 18-20 coins from the Dark Koopas [18-20 coins]
  141.  
  142. Koopa 1:
  143. T1: Power Quake; Do Nothing [11 FP]
  144. T2: Power Quake [7 FP]
  145.  
  146. - Eat Honey Syrup if no FP drop [Up 1]
  147.  
  148. Koopa 2:
  149. T1: Power Quake; Do Nothing [8 FP]
  150. T2: Power Quake [4 FP]
  151.  
  152. - Eat Jammin' Jelly [Mash A]
  153.  
  154. Koopa 3:
  155. T1: Power Quake; Switch to Bombette [Up 2] [11 FP]
  156. T2: Power Quake [7 FP]
  157.  
  158. - Double FP drop = [9 FP]
  159.  
  160. - Enter pipe to Boo's mansion
  161. - Record Skip
  162. ~ Pushing the Boo 2 or 3 times makes this trick much more lenient
  163. - Place Weight
  164. - Get Super Boots; Switch to Parakarry [Down 1]
  165. - Get Super Shroom from right Box
  166. - Get Strange Leaf only if you had to use the Honey Syrup or didn't get double FP drop
  167.  
  168. -- Chapter 3 --
  169.  
  170. - Do Bow Skip
  171. - Do Stanley Save
  172. - Get Repel Gel
  173. - Go left for Key
  174. - Upgrade Parakarry [Up 2]
  175. - Get caught by guard
  176. - Go right, open door
  177. - Get Key in Spike room
  178. - Get the 6 coins on the bed [24-26 coins]
  179. - Get Mega Rush
  180. - Don't eat Honey if you have [9 FP]
  181. - Eat Strange Leaf if bad RNG [Down 1]
  182. ~ Eat Honey Syrup if good RNG [Up 1]
  183. - Get Maple Syrup
  184. - Get Key
  185. - Open chest for talking key
  186. - Run away from Tubba
  187. ~ Make sure you have 9 FP for the Heart Fight
  188. - Take off Power Quake and Speedy Spin
  189. - Equip Power Bounce and Mega Rush
  190.  
  191. Tubba's Heart: 50 HP [Runs at 45 HP]
  192. T1: Bounce x5; Shell Shot
  193. T2: Bounce x5; [6 + 4 Works too]
  194.  
  195. Tubba Blubba: 10 HP
  196. T1: Jump x2
  197.  
  198. Level Up: BP
  199. 10, 15, 6
  200.  
  201. -- Enter Volcano --
  202.  
  203. - Say Yes to Bow
  204. - Equip Power Quake and Speedy Spin
  205. - Jump LZS into card
  206. - Run to Chapter 5 by blue pipe and Sushie platform
  207. - Enter Volcano
  208.  
  209. -- Chapter 5--
  210.  
  211. - Get hidden Life Shroom
  212. - Get Ultra Hammer
  213. - Get into Peril from Fire Bars
  214. - You can jump the last fire bar 10 times to try and get a few coins but its not necessary
  215. - Switch to Sushie before fight [Down 1] (swap while talking to Kolorado)
  216.  
  217. Lava Piranha: 40 HP each Phase
  218. Phase 1:
  219. T1: Bounce x6; Do Nothing / Untimed Belly Flop if 5 or 4 capped
  220. T2: Bounce x5; Belly Flop if (4 + 4) / Untimed Belly Flop
  221.  
  222. (6 + 5) = 0 HP skip belly flop
  223. (6 + 4) = 0 HP with untimed belly flop
  224. (5 + 5) = 0 HP
  225. (5 + 4) = 2 HP
  226. (4 + 4) = 4 HP (this is why we belly flop)
  227. (3 + 5) = 5 HP (Do two timed belly flops)
  228.  
  229. Phase 2:
  230. T1: Squirt; Bounce x4
  231. T2: Bounce x3
  232.  
  233. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  234.  
  235. -- Lantern Ghost --
  236.  
  237. - Seed
  238. - Switch to Sushie [Down 2]
  239. - Enter Blue Pipe and exit sewers using sushie
  240. - Switch to Parakarry [Up 1]
  241. - Enter Chapter 4
  242. - Go to Green Station (Hit right switch) [Down 1]
  243. - Go to Pink Station (Hit right switch) [Down 2]
  244. - Fix Track
  245.  
  246. Fuzzy Fight:
  247. T1: Power Quake
  248.  
  249. - Get 4 coins from winning [28-30 coins]
  250. - Get Frying Pan
  251. - Go to Red Station (Hit left switch) [Down 1]
  252. - Hit Heart Block
  253. - Get Volt Shroom
  254.  
  255. Lantern Ghost: 40 HP - Block (1/2)
  256. T1: Volt Shroom [Mash A]; Do Nothing
  257. T2: Do Nothing; Switch to Goombario [Down 2]
  258. T3: Headbonk x2; Power Bounce x5
  259. T4: Headbonk x2; Power Bounce x4
  260.  
  261. - Upgrade Watt [Up 2]
  262. - Switch to Bombette [Up or Down 3]
  263. - Switch to Watt [Down 2]
  264.  
  265. General Guy:
  266. Phase 1:
  267. T1: Jump x2; Electro Dash
  268. T2: Power Quake
  269. T3: Jump x2; Power Shock
  270. T4: Jump x2
  271.  
  272. Phase 2:
  273. T1: Repel [Down 1]; Electro Dash
  274. T2: Bounce x4; Electro Dash
  275. T3: Jump x2; Electro Dash
  276.  
  277. Level Up: FP
  278. 10, 20, 6
  279.  
  280. -- Enter Ruins --
  281.  
  282. - Jump LZS into card
  283. - Go to Blue Station (Hit Right Switch) [Mash A]
  284. - Enter Forever Forest
  285. - Right x2
  286. - Left x1
  287. - Left x1
  288. - Go left for Flower Seed 4
  289. From the Seed:
  290. - Right x1
  291. - Enter Toad Town Tunnels from green pipe
  292. - Smash Super Block to fight Electro Blooper
  293.  
  294. Electro Blooper: Block (0/2)
  295. T1: Do Nothing; Do Nothing
  296. T2: Jump x2; Do Nothing
  297. T3: Jump x1; Do Nothing
  298. T4: Bounce x5; Switch to Parakarry [Up 2]
  299. T5: Shell Shot; Bounce x4
  300.  
  301. - Enter left pipe
  302. - Enter Dry Dry Desert
  303. - Left one, then up left for the rest of the rooms
  304.  
  305. -- Tutankoopa --
  306.  
  307. - Get Key in sand (bottom)
  308. - Go right for another Key
  309. - Go to the bottom-right room
  310.  
  311. ~ First Strike with Jump, beware of heart drops
  312. Stone Chomp 1: Triangle
  313. T1: Jump x1; Star Storm if you missed the first strike
  314.  
  315. - Open Both doors
  316. - Drop to basement and go right
  317.  
  318. ~ Grab this with hammer from far left
  319.  
  320. Stone Chomp 2: Moon
  321. T1: Power Quake (untimed)
  322.  
  323. - Get Super Hammer
  324. - Go down-left to blow up wall
  325. - Upgrade Bombette [Down 2]
  326. - Blow up wall
  327.  
  328. Stone Chomp 3: Star
  329. T1: Power Quake (untimed)
  330.  
  331. - Triangle [Up 1], Star [Up 1], Moon (TSM)
  332.  
  333. Tutankoopa:
  334. T1: Bounce x4; Do Nothing
  335. T2: Jump x2
  336. ~ 3 cap backup is switch to Parakarry T1 and Sky Dive T2
  337.  
  338. Level Up: BP (Jar fail only)
  339. 10, 20, 9
  340.  
  341. -- Enter Flower Fields --
  342.  
  343. - Jump LZS into card
  344. - Exit ruins
  345. - Go right once, then down right for the rest of the rooms
  346. - Eat Maple Syrup [Mash A]
  347. - Take Blue Pipe
  348. - Place Seeds
  349.  
  350. -- Chapter 6 --
  351.  
  352. - Mole order is Bottom Right and Counterclockwise
  353.  
  354. Bottom Right Mole:
  355. T1: Untimed Power Quake; Power Bomb
  356.  
  357. Level Up: BP
  358. 10, 20, 9
  359.  
  360. Top Right Mole:
  361. T1: Do Nothing; Power Bomb
  362. T2: Untimed Power Quake
  363.  
  364. - Grab Red Berry
  365.  
  366. Top Left Mole:
  367. T1: Jump x2
  368.  
  369. Bottom Left Mole:
  370. T1: Untimed Power Quake; Power Bomb
  371.  
  372. - Switch to Parakarry [Down 1]
  373. - Give Red Berry
  374. - Get Both Yellow Berries
  375. - Eat Yellow Berry [Mash A]
  376. - Give Yellow Berry to Yellow flower
  377. - Talk to Lily
  378. - Get Blue Berry and give to Blue flower
  379.  
  380. Lakitu Fight:
  381. T1: Shell Shot Lakitu; Star Storm
  382. Spinyless: Block (0/1)
  383. T2: Jump x1
  384. Spiny Spawn:
  385. T2: Star Storm
  386.  
  387. Level Up: BP
  388. 10, 20, 12
  389.  
  390. - Equip Power Jump and HP Plus
  391. - Take off Power Quake
  392. - Talk to Rosie
  393. - Talk to Posie
  394. - Talk to Rosie
  395. - Switch to Sushie [Down 2]
  396. - Talk to Lily
  397. - Get Bubble Berry and give to Bubble plant
  398. - Switch to Parakarry [Up 2]
  399. - Get Shooting Star
  400. - Switch to Bombette and break rock [Up 1]
  401.  
  402. Lakilester: Block (3/3)
  403. T1: Power Jump; Switch to Parakarry [Down 1]
  404. T2: Power Jump; Shell Shot
  405. T3: Power Jump; Shell Shot
  406. T4: Bounce x5; Shell Shot if 4 capped
  407.  
  408. ~ Risky Strats ~
  409. Switch to Parakarry before fight
  410. Start fight with 9 hp (fall in spikes)
  411. Risky Lakilester: Block (0/2)
  412. T1: Power Jump; Shell Shot
  413. T2: Power Jump; Shell Shot
  414. T3: Bounce x5; Shell Shot
  415.  
  416. - Eat Super Shroom [Down 1]
  417. - Get hidden Thunder Rage
  418.  
  419. Machine Fight:
  420. T1: Thunder Rage [Mash A]; Do Nothing
  421. T2: Star Storm
  422.  
  423. - Get S. Jump Charge
  424. - Equip S. Jump Charge
  425. - Eat Whacka [Up 1]
  426.  
  427. Huff N' Puff: Block (1/3)
  428. T1: Charge; Do Nothing - Don't Block
  429. T2: Charge; Do Nothing - Go for 5 on Wind
  430. T3: Charge; Switch to Parakarry [Up 3] - Block (If you got 4 on Wind on accident, don't block)
  431. T4: Bounce x5; Shell Shot if 4 capped
  432.  
  433. Level Up: BP
  434. 10+5, 20, 15
  435.  
  436. ~ Spiny Spawn - Level Up on Huff
  437. ~ Spinyless - Level Up on Clubba 1
  438.  
  439. Peach Scene: Sneaky Parasol
  440.  
  441. - Switch to Sushie [Down 2]
  442. - Switch to Lakilester [Mash A]
  443. - Do Peach Warp
  444.  
  445. -- Chapter 7 --
  446.  
  447. - Go Right and get the Key
  448. - Mirror Clip
  449. - Enter Top door, break panel and leave
  450. - Hit Red Button
  451. - Switch to Bombette [Down 3]
  452. - Go to Bottom door and get Red Key
  453. - Bombette is the 4th one from left
  454. - Hit Blue Button
  455.  
  456. Clubba 1:
  457. T1: Power Jump [Down 1]; Bomb
  458.  
  459. Level Up: BP
  460. 10+5, 20, 15
  461.  
  462. Clubba 2:
  463. T1: Up & Away [Up 1]
  464.  
  465. Clubba 3:
  466. T1: Shooting Star [Mash A]; Power Bomb
  467.  
  468. - Hidden Jammin' Jelly
  469. - Get P-Up D-Down
  470. - Get Key
  471. - Switch to Watt [Down 3]
  472. - Hit Heart Block
  473. - Take off Power Jump and Power Quake
  474. - Equip Damage Dodge, P-Up D-Down, and Close Call
  475.  
  476. Crystal King: 70 HP - Block (3/4)
  477. T1: Charge; Electro Dash a Crystal Bit
  478. T2: Charge; Do Nothing
  479. T3: Charge; Electro Dash a Crystal Bit
  480. T4: Charge; Electro Dash
  481. T5: Bounce x5; Electro Dash if 4 capped
  482.  
  483. Level Up: FP
  484. 10+5, 25, 15
  485.  
  486. Peach Scene: Hold B
  487.  
  488. -- Jr. Troopa --
  489.  
  490. - Get Repel Gel
  491. - Take off Power Bounce
  492. - Equip Power Quake
  493. - Switch to Bombette [Up 3]
  494.  
  495. Star Haven Shop:
  496. - Buy 3 Life Shrooms
  497.  
  498. Koopatrols:
  499. T1: Untimed Power Quake; Power Bomb
  500.  
  501. Level Up: FP
  502. 10+5, 25, 15
  503.  
  504. - Take off Power Quake
  505. - Equip Power Bounce
  506. - Get Jail Life Shroom
  507. - Switch to Lakilester [Up 3]
  508. - Get Block Life Shroom
  509. - Switch to Parakarry [Up 3]
  510. - Blockless Block Clip
  511. - Switch to Lakielester [Down 3]
  512. - Fast Flood Room
  513. - Cannonless
  514. - Switch to Kooper [Down 2]
  515. - Quiz: 1, 1, 2, 1, 1
  516. - Up, down, down, up, down, up
  517. - Hit Heart Block
  518.  
  519. Duplighosts:
  520. T1: Up & Away [Up 2]; Air Lift
  521.  
  522. - Switch to Watt [Down 1]
  523.  
  524. Jr. Troopa: Block (0/3)
  525. T1: Charge; Untimed Electro Dash
  526. T2: Charge; Untimed Electro Dash
  527. T3: Charge; Turbo Charge - Life Shroom
  528. T4: Bounce x5; Electro Dash if 4 capped
  529.  
  530. ~ Risky Jr. Troopa: Block (2/2) ~ likely not worth it unless you want that life shroom
  531. T1: Charge; Electro Dash
  532. T2: Charge; Electro Dash
  533. T3: Power Shock; Charge (timeout, charge, bounce if p shock fails)
  534. T4: Bounce x5; Electro Dash if 4 capped
  535.  
  536. - Eat Jammin' Jelly [Up 1]
  537. - Take off S. Jump Charge, HP Plus
  538. - Equip on Power Jump, Triple Dip
  539.  
  540. Hallway Bowser: Turn 1 Power Shock
  541. T1: Bounce x4; Power Shock
  542. T2: Bounce x4; Do Nothing
  543. T3: Bounce x3
  544.  
  545. ~ 4 + 4 + 3 = Dead
  546. ~ 5 + 4 + 2 = Dead
  547.  
  548. - Take off Speedy Spin
  549. - Equip Power Jump
  550.  
  551. Final Bowser Phase 1:
  552. T1: Turbo Charge; Bounce [6+5+4] [84]
  553. Close Call:
  554. T2: Bounce; Electro Dash [65]
  555. No Close Call:
  556. T1: Power Jump; Electro Dash [74]
  557.  
  558. Phase 2:
  559. Fire - Block, this is good.
  560. Buttstomp - Don't Block, this is good if he takes away hammer.
  561. Claw - Block, this is bad.
  562.  
  563. Phase 2:
  564. T1: Charge - ls
  565. T2: Charge - ls
  566. T3: Charge - ls
  567. T4: Repel [Mash A if no close call P1] [Up 1 if close call P1]
  568. T5: Charge
  569. T6: Peach Beam; Electro Dash [61 or 70]
  570. T7: Bounce x4 if close call Phase 1
  571. T7: Bounce x5 if no close call Phase 1; Electro Dash - Get Close Call
  572. T8: Power Jump
  573.  
  574. - Take off Power Jump
  575. - Equip Speedy Spin
  576.  
  577. - Luigi Skip :)
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