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- This route does Jr. Troopa Skip, Parakarryless Seed, Record Skip, Bow Skip, Ultra Boots Skip and is overall very risky. Do not use this route unless grinding for the WR in All Cards. This route skip Ultra Boots and Triple Dip.
- -- Prologue --
- - Jr. Troopa Skip
- - Bush coin [1 coin]
- - Playground 10 coin Block [11 coins]
- - Coin block [12 coins]
- - 4 Trampoline coins [16 coins]
- - Equip Power Jump
- - Goomnut
- - 2 Block coins [18 coins]
- - Get Close Call
- Red and Blue Goomba:
- T1: Power Jump Red; Headbonk Red [3FP]
- T2: Power Jump Blue; Do Nothing [1FP]
- T3: Fire Flower [Up 1]
- - Eat Goomnut [Mash A] [4FP]
- Goomba King:
- T1: Power Jump King; Headbonk Tree
- T2: Power Jump King; Headbonk King
- Magikoopa:
- T1: Power Jump; Do Nothing
- T2: Power Jump [1 FP]
- -- Chapter 1 --
- - 1 Block coin [19 coins]
- - 1 Fright Jar
- - 1 POW Block
- - 10 coin Block [29 coins]
- - Buy 2 POW and 2 Fire Flowers [5 coins]
- Fuzzy Shell Fight:
- T1: Fire Flower [Mash A]
- - Get HP Plus
- - Bush Coin [6 coins]
- - 5 Path coins [11 coins]
- - T. Bolt
- - Hidden Fire Flower
- - Hit Heart Block
- Koopa Fight 1: Key
- T1: Power Jump; Power Shell (untimed) [0FP]
- - Hit Heart Block before talking to Bombette
- Jail Fight:
- T1: Fire Flower [Mash A]; Body Slam
- - 9 Jail Fight coins [20 coins]
- - First Strike with Bomb
- Pit Fight 1:
- T1: Bomb [2FP]
- Pit Fight 2:
- T1: Fright Jar [Up 1]
- T2: T. Bolt [Mash A]
- ~ 1 Fail: T. Bolt the Paratroopa, Level Up FP Early, Hit Heart Block before or after Cannons, Slow Jr. Troopa Fight
- - First Strike with Bomb
- Pit Fight 3:
- T1: Power Jump; Body Slam (untimed)
- Level Up: FP
- 10, 10, 3
- - Both Fire Bar coins [40 coins]
- Cannons:
- T1: POW Block [Up 1]; Do Nothing
- T2: POW Block [Up 1]
- - 10 cannon coins [50 coins]
- Koopa Bros: Bowser
- T1: Power Jump; Bomb
- T2: Power Jump
- Koopa Bros:
- T1: Bomb
- T2: POW Block [Up 1]; Do Nothing
- T3: Fire Flower [Up 1]
- Peach Scene: Yes to all 3 questions
- -- Parakarry --
- - Say No to Both Tutorials
- - Honey Syrup
- - Say Yes to Jr. Troopa
- Jr. Troopa:
- T1: Power Jump; Bomb
- T2: T. Bolt [Up 1]; Bomb
- - Get Speedy Spin
- - Take off Power Jump
- - Equip Power Bounce and Speedy Spin
- - Get Seed
- - Ride train
- - Find Parakarry's Letters and bring them to him
- - Get 1 Whacka
- - Get Damage Dodge
- - Collect 3 Letters
- - Get 2nd Flower Seed Early
- - Hit Heart Block
- - Go to Toad Town
- -- Sushie --
- - Blue House Skip
- Blooper: 30 HP
- T1: Power Bounce; Sky Dive
- T2: Power Bounce; Shell Shot
- Level UP: FP
- 10, 15, 3
- - Get Jammin' Jelly
- - Get Sushie
- - Get Power Quake
- - Take off Power Bounce
- - Equip Power Quake
- - Chapter 5 pipe to sewers
- - Go left into Dark Koopa room
- - Let them all first strike you for Peril
- - Avoid heart drops
- - Collect 18-20 coins from the Dark Koopas [18-20 coins]
- Koopa 1:
- T1: Power Quake; Do Nothing [11 FP]
- T2: Power Quake [7 FP]
- - Eat Honey Syrup if no FP drop [Up 1]
- Koopa 2:
- T1: Power Quake; Do Nothing [8 FP]
- T2: Power Quake [4 FP]
- - Eat Jammin' Jelly [Mash A]
- Koopa 3:
- T1: Power Quake; Switch to Bombette [Up 2] [11 FP]
- T2: Power Quake [7 FP]
- - Double FP drop = [9 FP]
- - Enter pipe to Boo's mansion
- - Record Skip
- ~ Pushing the Boo 2 or 3 times makes this trick much more lenient
- - Place Weight
- - Get Super Boots; Switch to Parakarry [Down 1]
- - Get Super Shroom from right Box
- - Get Strange Leaf only if you had to use the Honey Syrup or didn't get double FP drop
- -- Chapter 3 --
- - Do Bow Skip
- - Do Stanley Save
- - Get Repel Gel
- - Go left for Key
- - Upgrade Parakarry [Up 2]
- - Get caught by guard
- - Go right, open door
- - Get Key in Spike room
- - Get the 6 coins on the bed [24-26 coins]
- - Get Mega Rush
- - Don't eat Honey if you have [9 FP]
- - Eat Strange Leaf if bad RNG [Down 1]
- ~ Eat Honey Syrup if good RNG [Up 1]
- - Get Maple Syrup
- - Get Key
- - Open chest for talking key
- - Run away from Tubba
- ~ Make sure you have 9 FP for the Heart Fight
- - Take off Power Quake and Speedy Spin
- - Equip Power Bounce and Mega Rush
- Tubba's Heart: 50 HP [Runs at 45 HP]
- T1: Bounce x5; Shell Shot
- T2: Bounce x5; [6 + 4 Works too]
- Tubba Blubba: 10 HP
- T1: Jump x2
- Level Up: BP
- 10, 15, 6
- -- Enter Volcano --
- - Say Yes to Bow
- - Equip Power Quake and Speedy Spin
- - Jump LZS into card
- - Run to Chapter 5 by blue pipe and Sushie platform
- - Enter Volcano
- -- Chapter 5--
- - Get hidden Life Shroom
- - Get Ultra Hammer
- - Get into Peril from Fire Bars
- - You can jump the last fire bar 10 times to try and get a few coins but its not necessary
- - Switch to Sushie before fight [Down 1] (swap while talking to Kolorado)
- Lava Piranha: 40 HP each Phase
- Phase 1:
- T1: Bounce x6; Do Nothing / Untimed Belly Flop if 5 or 4 capped
- T2: Bounce x5; Belly Flop if (4 + 4) / Untimed Belly Flop
- (6 + 5) = 0 HP skip belly flop
- (6 + 4) = 0 HP with untimed belly flop
- (5 + 5) = 0 HP
- (5 + 4) = 2 HP
- (4 + 4) = 4 HP (this is why we belly flop)
- (3 + 5) = 5 HP (Do two timed belly flops)
- Phase 2:
- T1: Squirt; Bounce x4
- T2: Bounce x3
- Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- -- Lantern Ghost --
- - Seed
- - Switch to Sushie [Down 2]
- - Enter Blue Pipe and exit sewers using sushie
- - Switch to Parakarry [Up 1]
- - Enter Chapter 4
- - Go to Green Station (Hit right switch) [Down 1]
- - Go to Pink Station (Hit right switch) [Down 2]
- - Fix Track
- Fuzzy Fight:
- T1: Power Quake
- - Get 4 coins from winning [28-30 coins]
- - Get Frying Pan
- - Go to Red Station (Hit left switch) [Down 1]
- - Hit Heart Block
- - Get Volt Shroom
- Lantern Ghost: 40 HP - Block (1/2)
- T1: Volt Shroom [Mash A]; Do Nothing
- T2: Do Nothing; Switch to Goombario [Down 2]
- T3: Headbonk x2; Power Bounce x5
- T4: Headbonk x2; Power Bounce x4
- - Upgrade Watt [Up 2]
- - Switch to Bombette [Up or Down 3]
- - Switch to Watt [Down 2]
- General Guy:
- Phase 1:
- T1: Jump x2; Electro Dash
- T2: Power Quake
- T3: Jump x2; Power Shock
- T4: Jump x2
- Phase 2:
- T1: Repel [Down 1]; Electro Dash
- T2: Bounce x4; Electro Dash
- T3: Jump x2; Electro Dash
- Level Up: FP
- 10, 20, 6
- -- Enter Ruins --
- - Jump LZS into card
- - Go to Blue Station (Hit Right Switch) [Mash A]
- - Enter Forever Forest
- - Right x2
- - Left x1
- - Left x1
- - Go left for Flower Seed 4
- From the Seed:
- - Right x1
- - Enter Toad Town Tunnels from green pipe
- - Smash Super Block to fight Electro Blooper
- Electro Blooper: Block (0/2)
- T1: Do Nothing; Do Nothing
- T2: Jump x2; Do Nothing
- T3: Jump x1; Do Nothing
- T4: Bounce x5; Switch to Parakarry [Up 2]
- T5: Shell Shot; Bounce x4
- - Enter left pipe
- - Enter Dry Dry Desert
- - Left one, then up left for the rest of the rooms
- -- Tutankoopa --
- - Get Key in sand (bottom)
- - Go right for another Key
- - Go to the bottom-right room
- ~ First Strike with Jump, beware of heart drops
- Stone Chomp 1: Triangle
- T1: Jump x1; Star Storm if you missed the first strike
- - Open Both doors
- - Drop to basement and go right
- ~ Grab this with hammer from far left
- Stone Chomp 2: Moon
- T1: Power Quake (untimed)
- - Get Super Hammer
- - Go down-left to blow up wall
- - Upgrade Bombette [Down 2]
- - Blow up wall
- Stone Chomp 3: Star
- T1: Power Quake (untimed)
- - Triangle [Up 1], Star [Up 1], Moon (TSM)
- Tutankoopa:
- T1: Bounce x4; Do Nothing
- T2: Jump x2
- ~ 3 cap backup is switch to Parakarry T1 and Sky Dive T2
- Level Up: BP (Jar fail only)
- 10, 20, 9
- -- Enter Flower Fields --
- - Jump LZS into card
- - Exit ruins
- - Go right once, then down right for the rest of the rooms
- - Eat Maple Syrup [Mash A]
- - Take Blue Pipe
- - Place Seeds
- -- Chapter 6 --
- - Mole order is Bottom Right and Counterclockwise
- Bottom Right Mole:
- T1: Untimed Power Quake; Power Bomb
- Level Up: BP
- 10, 20, 9
- Top Right Mole:
- T1: Do Nothing; Power Bomb
- T2: Untimed Power Quake
- - Grab Red Berry
- Top Left Mole:
- T1: Jump x2
- Bottom Left Mole:
- T1: Untimed Power Quake; Power Bomb
- - Switch to Parakarry [Down 1]
- - Give Red Berry
- - Get Both Yellow Berries
- - Eat Yellow Berry [Mash A]
- - Give Yellow Berry to Yellow flower
- - Talk to Lily
- - Get Blue Berry and give to Blue flower
- Lakitu Fight:
- T1: Shell Shot Lakitu; Star Storm
- Spinyless: Block (0/1)
- T2: Jump x1
- Spiny Spawn:
- T2: Star Storm
- Level Up: BP
- 10, 20, 12
- - Equip Power Jump and HP Plus
- - Take off Power Quake
- - Talk to Rosie
- - Talk to Posie
- - Talk to Rosie
- - Switch to Sushie [Down 2]
- - Talk to Lily
- - Get Bubble Berry and give to Bubble plant
- - Switch to Parakarry [Up 2]
- - Get Shooting Star
- - Switch to Bombette and break rock [Up 1]
- Lakilester: Block (3/3)
- T1: Power Jump; Switch to Parakarry [Down 1]
- T2: Power Jump; Shell Shot
- T3: Power Jump; Shell Shot
- T4: Bounce x5; Shell Shot if 4 capped
- ~ Risky Strats ~
- Switch to Parakarry before fight
- Start fight with 9 hp (fall in spikes)
- Risky Lakilester: Block (0/2)
- T1: Power Jump; Shell Shot
- T2: Power Jump; Shell Shot
- T3: Bounce x5; Shell Shot
- - Eat Super Shroom [Down 1]
- - Get hidden Thunder Rage
- Machine Fight:
- T1: Thunder Rage [Mash A]; Do Nothing
- T2: Star Storm
- - Get S. Jump Charge
- - Equip S. Jump Charge
- - Eat Whacka [Up 1]
- Huff N' Puff: Block (1/3)
- T1: Charge; Do Nothing - Don't Block
- T2: Charge; Do Nothing - Go for 5 on Wind
- T3: Charge; Switch to Parakarry [Up 3] - Block (If you got 4 on Wind on accident, don't block)
- T4: Bounce x5; Shell Shot if 4 capped
- Level Up: BP
- 10+5, 20, 15
- ~ Spiny Spawn - Level Up on Huff
- ~ Spinyless - Level Up on Clubba 1
- Peach Scene: Sneaky Parasol
- - Switch to Sushie [Down 2]
- - Switch to Lakilester [Mash A]
- - Do Peach Warp
- -- Chapter 7 --
- - Go Right and get the Key
- - Mirror Clip
- - Enter Top door, break panel and leave
- - Hit Red Button
- - Switch to Bombette [Down 3]
- - Go to Bottom door and get Red Key
- - Bombette is the 4th one from left
- - Hit Blue Button
- Clubba 1:
- T1: Power Jump [Down 1]; Bomb
- Level Up: BP
- 10+5, 20, 15
- Clubba 2:
- T1: Up & Away [Up 1]
- Clubba 3:
- T1: Shooting Star [Mash A]; Power Bomb
- - Hidden Jammin' Jelly
- - Get P-Up D-Down
- - Get Key
- - Switch to Watt [Down 3]
- - Hit Heart Block
- - Take off Power Jump and Power Quake
- - Equip Damage Dodge, P-Up D-Down, and Close Call
- Crystal King: 70 HP - Block (3/4)
- T1: Charge; Electro Dash a Crystal Bit
- T2: Charge; Do Nothing
- T3: Charge; Electro Dash a Crystal Bit
- T4: Charge; Electro Dash
- T5: Bounce x5; Electro Dash if 4 capped
- Level Up: FP
- 10+5, 25, 15
- Peach Scene: Hold B
- -- Jr. Troopa --
- - Get Repel Gel
- - Take off Power Bounce
- - Equip Power Quake
- - Switch to Bombette [Up 3]
- Star Haven Shop:
- - Buy 3 Life Shrooms
- Koopatrols:
- T1: Untimed Power Quake; Power Bomb
- Level Up: FP
- 10+5, 25, 15
- - Take off Power Quake
- - Equip Power Bounce
- - Get Jail Life Shroom
- - Switch to Lakilester [Up 3]
- - Get Block Life Shroom
- - Switch to Parakarry [Up 3]
- - Blockless Block Clip
- - Switch to Lakielester [Down 3]
- - Fast Flood Room
- - Cannonless
- - Switch to Kooper [Down 2]
- - Quiz: 1, 1, 2, 1, 1
- - Up, down, down, up, down, up
- - Hit Heart Block
- Duplighosts:
- T1: Up & Away [Up 2]; Air Lift
- - Switch to Watt [Down 1]
- Jr. Troopa: Block (0/3)
- T1: Charge; Untimed Electro Dash
- T2: Charge; Untimed Electro Dash
- T3: Charge; Turbo Charge - Life Shroom
- T4: Bounce x5; Electro Dash if 4 capped
- ~ Risky Jr. Troopa: Block (2/2) ~ likely not worth it unless you want that life shroom
- T1: Charge; Electro Dash
- T2: Charge; Electro Dash
- T3: Power Shock; Charge (timeout, charge, bounce if p shock fails)
- T4: Bounce x5; Electro Dash if 4 capped
- - Eat Jammin' Jelly [Up 1]
- - Take off S. Jump Charge, HP Plus
- - Equip on Power Jump, Triple Dip
- Hallway Bowser: Turn 1 Power Shock
- T1: Bounce x4; Power Shock
- T2: Bounce x4; Do Nothing
- T3: Bounce x3
- ~ 4 + 4 + 3 = Dead
- ~ 5 + 4 + 2 = Dead
- - Take off Speedy Spin
- - Equip Power Jump
- Final Bowser Phase 1:
- T1: Turbo Charge; Bounce [6+5+4] [84]
- Close Call:
- T2: Bounce; Electro Dash [65]
- No Close Call:
- T1: Power Jump; Electro Dash [74]
- Phase 2:
- Fire - Block, this is good.
- Buttstomp - Don't Block, this is good if he takes away hammer.
- Claw - Block, this is bad.
- Phase 2:
- T1: Charge - ls
- T2: Charge - ls
- T3: Charge - ls
- T4: Repel [Mash A if no close call P1] [Up 1 if close call P1]
- T5: Charge
- T6: Peach Beam; Electro Dash [61 or 70]
- T7: Bounce x4 if close call Phase 1
- T7: Bounce x5 if no close call Phase 1; Electro Dash - Get Close Call
- T8: Power Jump
- - Take off Power Jump
- - Equip Speedy Spin
- - Luigi Skip :)
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