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Sep 5th, 2022
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  1. Running script test7.lua...
  2. table: 0xeab09ac0
  3. AcceptInput = function: 0xf07fb108
  4. AddOutputFromAcceptInput = function: 0xf07fc600
  5. AddOutputFromKeyValue = function: 0xf07fc5e8
  6. AdminOnly = false
  7. AmmoAmount = 10
  8. AmmoEntMax = 10
  9. AmmoMax = 20
  10. AmmoType = 357
  11. Author =
  12. AutoSpawnable = true
  13. AutomaticFrameAdvance = false
  14. Base = base_ammo_ttt
  15. BaseClass:
  16. AcceptInput = function: 0xf07fb108
  17. AddOutputFromAcceptInput = function: 0xf07fc600
  18. AddOutputFromKeyValue = function: 0xf07fc5e8
  19. AdminOnly = false
  20. AmmoAmount = 1
  21. AmmoEntMax = 1
  22. AmmoMax = 10
  23. AmmoType = Pistol
  24. Author =
  25. AutomaticFrameAdvance = false
  26. Base = base_entity
  27. BaseClass:
  28. AcceptInput = function: 0xf07fb108
  29. AddOutputFromAcceptInput = function: 0xf07fc600
  30. AddOutputFromKeyValue = function: 0xf07fc5e8
  31. AdminOnly = false
  32. Author =
  33. AutomaticFrameAdvance = false
  34. Base = base_entity
  35. BaseClass:
  36. AcceptInput = function: 0xf07fb108
  37. AddOutputFromAcceptInput = function: 0xf07fc600
  38. AddOutputFromKeyValue = function: 0xf07fc5e8
  39. AdminOnly = false
  40. Base = base_entity
  41. ClassName = base_entity
  42. Folder = entities/base_entity
  43. Initialize = function: 0xf07f9cf8
  44. KeyValue = function: 0xf07f9d10
  45. OnRestore = function: 0xf07f9d28
  46. SpawnFunction = function: 0xf07fb150
  47. Spawnable = false
  48. StoreOutput = function: 0xf07fc5d0
  49. Think = function: 0xf07fb138
  50. TriggerOutput = function: 0xf07fcdc0
  51. Type = anim
  52. UpdateTransmitState = function: 0xf07fb120
  53. ClassName = base_anim
  54. Contact =
  55. EndTouch = function: 0xf16cbfd0
  56. Folder = entities/base_anim
  57. Initialize = function: 0xf07f9cf8
  58. Instructions =
  59. KeyValue = function: 0xf07f9d10
  60. OnRemove = function: 0xf0d0e4e0
  61. OnRestore = function: 0xf07f9d28
  62. OnTakeDamage = function: 0xf0cfddd8
  63. PhysicsCollide = function: 0xf0d00308
  64. PhysicsSimulate = function: 0xf1858f28
  65. PhysicsUpdate = function: 0xf0cfd290
  66. PrintName =
  67. Purpose =
  68. SetAutomaticFrameAdvance = function: 0xf07f5408
  69. SpawnFunction = function: 0xf07fb150
  70. Spawnable = false
  71. StartTouch = function: 0xf16350d8
  72. StoreOutput = function: 0xf07fc5d0
  73. Think = function: 0xf07fb138
  74. Touch = function: 0xf161fef0
  75. TriggerOutput = function: 0xf07fcdc0
  76. Type = anim
  77. UpdateTransmitState = function: 0xf07fb120
  78. Use = function: 0xf0cf5748
  79. CheckForWeapon = function: 0xf0ce55d0
  80. ClassName = base_ammo_ttt
  81. Contact =
  82. EndTouch = function: 0xf16cbfd0
  83. Folder = entities/base_ammo_ttt
  84. Initialize = function: 0xf0ce8d10
  85. Instructions =
  86. KeyValue = function: 0xf07f9d10
  87. Model = models/items/boxsrounds.mdl
  88. OnRemove = function: 0xf0d0e4e0
  89. OnRestore = function: 0xf07f9d28
  90. OnTakeDamage = function: 0xf1980500
  91. PhysicsCollide = function: 0xf0d00308
  92. PhysicsSimulate = function: 0xf1858f28
  93. PhysicsUpdate = function: 0xf0cfd290
  94. PlayerCanPickup = function: 0xf0ce9610
  95. PrintName =
  96. Purpose =
  97. RealInit = function: 0xf0cb1110
  98. SetAutomaticFrameAdvance = function: 0xf07f5408
  99. SpawnFunction = function: 0xf07fb150
  100. Spawnable = false
  101. StartTouch = function: 0xf16350d8
  102. StoreOutput = function: 0xf07fc5d0
  103. Think = function: 0xf0cd5280
  104. Touch = function: 0xf1b7f998
  105. TriggerOutput = function: 0xf07fcdc0
  106. Type = anim
  107. UpdateTransmitState = function: 0xf07fb120
  108. Use = function: 0xf0cf5748
  109. CheckForWeapon = function: 0xf0ce55d0
  110. ClassName = item_ammo_357_ttt
  111. Contact =
  112. EndTouch = function: 0xf16cbfd0
  113. Entity = Entity [736][item_ammo_357_ttt]
  114. Folder = entities/item_ammo_357_ttt
  115. Initialize = function: 0xf0ce8d10
  116. Instructions =
  117. KeyValue = function: 0xf07f9d10
  118. Model = models/items/357ammo.mdl
  119. OnRemove = function: 0xf0d0e4e0
  120. OnRestore = function: 0xf07f9d28
  121. OnTakeDamage = function: 0xf1980500
  122. PhysicsCollide = function: 0xf0d00308
  123. PhysicsSimulate = function: 0xf1858f28
  124. PhysicsUpdate = function: 0xf0cfd290
  125. PlayerCanPickup = function: 0xf0ce9610
  126. PrintName =
  127. Purpose =
  128. RealInit = function: 0xf0cb1110
  129. SetAutomaticFrameAdvance = function: 0xf07f5408
  130. SpawnFunction = function: 0xf07fb150
  131. Spawnable = false
  132. StartTouch = function: 0xf16350d8
  133. StoreOutput = function: 0xf07fc5d0
  134. Touch = function: 0xf1b7f998
  135. TriggerOutput = function: 0xf07fcdc0
  136. Type = anim
  137. UpdateTransmitState = function: 0xf07fb120
  138. Use = function: 0xf0cf5748
  139. first_think = true
  140. tickRemoval = false
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