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- [v1.3] - 2016-06-09
- NPCs
- - Miraak:
- Fixed him not using the new spells
- Get staggered 50% less
- Fixed him not getting the staff and sword
- Will use the staff in battle (has unlimited charges now)
- Will attack the player with the sword
- Added a ton of vanilla perks to him
- Animals/Creatures
- - Lurkers:
- Deal much more damage from their ranged attacks now, also have 100% poison resistance, and get staggered 50-90% less.
- Decreased their size by 10% (they were too large)
- Will get boosts of damage resistance/unarmed damage at levels 70/80/90/100
- - Decreased Bear(s) size(s) by 5%
- - Increased troll size by 10%
- Trolls/Frost Trolls get a damage reduction and unarmed damage boost at levels 28/40 respectively
- - Atronachs are 50% weaker to their opposite element (from 33%)
- - Skeletons have:
- 70% resistance to fire, bows,
- 25% resistance to one handed weapons (excluding maces),
- 90% to frost,
- 70% weakness to two handed weapons and maces.
- - To emulate their lack of tissue and critical organs
- - Draugr have:
- 75% resistance to frost,
- 30% to bows,
- 35% weaker to fire/two handed weapons/maces.
- - To emulate their small amount of critical points in the body and decaying tissues
- Items
- - Ultimate Potions restore 999999 points instead of 9999
- - Black Soul Gems have 0.5 weight (was 1.0)
- - Arrows are now 50% faster compared to vanilla. And as people requested, i added gravity (60% less gravity compared to vanilla).
- - Removed all records related to the daedric artefacts. I will re-tweak those and add them again in v1.4
- Spells
- - Fixed the Conjure Lurker spell. They receive the same bonuses as standard lurkers as you level up.
- Bugfixes
- - Fixed Blades, Dawnbreaker, Dwarven and Nightingale swords not having a sheath when equipped by NPCs.
- Misc
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