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- D:\steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 15.542 sec
- gdtDB: successfully updated database.
- D:\steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 3017537
- Build Machine: CODBUILD8-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- D:\steam\steamapps\common\Call of Duty Black Ops III\share\devraw
- D:\steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
- D:\steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
- D:\steam\steamapps\common\Call of Duty Black Ops III\bin\raw
- D:\steam\steamapps\common\Call of Duty Black Ops III\share\raw
- D:\steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
- D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
- D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
- D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
- D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
- D:\steam\steamapps\common\Call of Duty Black Ops III\bin\main
- D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\main
- D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\players
- D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
- D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
- ----------------------
- Connected to data signature database
- Loading map file D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map
- Layer '000_Global/No Comp' ignored
- W
- ARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
- restricting BSP to sky brushes
- writing D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer.d3dprt
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 0 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 4 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- Ignoring empty brush model entity
- Map D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map entity 13
- Ignoring empty brush model entity
- Map D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map entity 18
- Ignoring empty brush model entity
- Map D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map entity 39
- splitting up large himip volumes...
- surfCount went from 12 to 17
- begin navmesh generation...
- Umbra Visibility Groups: 1 groups
- <worldvisgroup> 0
- Umbra Tome Triggers: 0 total
- UMBRA smallest_occluder=72.000 small_hole=4.000
- removed 0 duplicate triangles from set of 884 - 0.0 seconds
- generating Nav Mesh ...
- Removing tiny boundary edges...
- done - 0.0 seconds
- WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
- ERROR: Could not drop node at (816.2,825.2,191.2) to the navmesh.
- W
- riting D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer_navmesh.hkt
- Writing D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer_navvolume.hkt
- Writing D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer.d3dbsp
- WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
- WARNING: Texture ($default) repeats more than once per inch. (x6)
- D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map
- entity 0 brush 19 at -107 -241 -47, 696 -1306 -47, 696 -241 -47, 696 -241 -47, 696 825 -47, 1499 -241 -47
- 2 seconds elapsed
- main: 2.16297 secs
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