Advertisement
Guest User

Untitled

a guest
Nov 15th, 2019
280
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.96 KB | None | 0 0
  1. D:\steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
  2.  
  3. gdtDB: updating
  4.  
  5. processed (0 GDTs) (0 assets) in 15.542 sec
  6.  
  7. gdtDB: successfully updated database.
  8.  
  9. D:\steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer.d3dbsp
  10.  
  11. main: Enter
  12.  
  13. FPU Precision set to 64 bits
  14. CoD2Map: T7
  15. Build Changelist: 3017537
  16. Build Machine: CODBUILD8-764
  17. ---- cod2map ----
  18. navmesh = true
  19. navvolume = full generation
  20. ----- FS_Startup -----
  21. Current search path:
  22. D:\steam\steamapps\common\Call of Duty Black Ops III\share\devraw
  23. D:\steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
  24. D:\steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
  25. D:\steam\steamapps\common\Call of Duty Black Ops III\bin\raw
  26. D:\steam\steamapps\common\Call of Duty Black Ops III\share\raw
  27. D:\steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
  28. D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
  29. D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
  30. D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
  31. D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
  32. D:\steam\steamapps\common\Call of Duty Black Ops III\bin\main
  33. D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\main
  34. D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\players
  35. D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
  36. D:/steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
  37. ----------------------
  38. Connected to data signature database
  39. Loading map file D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map
  40. Layer '000_Global/No Comp' ignored
  41.  
  42. W
  43. ARNING: Material 'jun_art_wood_plywood_dark03' is missing
  44. WARNING: Material 'jun_art_wood_plywood_dark03' is missing
  45. WARNING: Material 'jun_art_wood_plywood_dark03' is missing
  46. WARNING: Material 'jun_art_wood_plywood_dark03' is missing
  47. WARNING: Material 'jun_art_wood_plywood_dark03' is missing
  48. WARNING: Material 'jun_art_wood_plywood_dark03' is missing
  49.  
  50. reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
  51.  
  52. restricting BSP to sky brushes
  53. writing D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer.d3dprt
  54.  
  55. finding triangle windings...
  56. assigning primary lights...
  57. splitting windings into lightable areas...
  58. coalescing coincident windings...
  59. removing occluded winding fragments...
  60. finding sun shadow casters...
  61.  
  62. splitting large windings...
  63. merging into concave windings...
  64. fixing t-junctions...
  65. tethering holes to their concave windings...
  66. finding index mapping and snapping vertices...
  67. triangulating all windings...
  68. 0 self-tjunctions fixed
  69. 0 degenerate tris removed
  70. smoothing normals...
  71. emitting triangles...
  72. 0 vertices couldn't be merged because the textures point different ways
  73. emitting cells and portals...
  74.  
  75. building curve/terrain collision...
  76.  
  77. Adding brush neighbor bevels...
  78. Removing redundant brush collision planes...
  79. removed 4 brush sides
  80. elapsed time 0 seconds
  81. Finished processing world entity
  82.  
  83. Ignoring empty brush model entity
  84. Map D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map entity 13
  85.  
  86. Ignoring empty brush model entity
  87. Map D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map entity 18
  88. Ignoring empty brush model entity
  89. Map D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map entity 39
  90. splitting up large himip volumes...
  91. surfCount went from 12 to 17
  92. begin navmesh generation...
  93.  
  94. Umbra Visibility Groups: 1 groups
  95.  
  96. <worldvisgroup> 0
  97.  
  98.  
  99. Umbra Tome Triggers: 0 total
  100.  
  101.  
  102.  
  103. UMBRA smallest_occluder=72.000 small_hole=4.000
  104. removed 0 duplicate triangles from set of 884 - 0.0 seconds
  105. generating Nav Mesh ...
  106. Removing tiny boundary edges...
  107. done - 0.0 seconds
  108. WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
  109. ERROR: Could not drop node at (816.2,825.2,191.2) to the navmesh.
  110.  
  111. W
  112. riting D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer_navmesh.hkt
  113. Writing D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer_navvolume.hkt
  114. Writing D:\steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_testsewer.d3dbsp
  115. WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
  116. WARNING: Texture ($default) repeats more than once per inch. (x6)
  117. D:\steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_testsewer.map
  118. entity 0 brush 19 at -107 -241 -47, 696 -1306 -47, 696 -241 -47, 696 -241 -47, 696 825 -47, 1499 -241 -47
  119.  
  120. 2 seconds elapsed
  121. main: 2.16297 secs
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement