FlacoBey

Untitled

May 26th, 2019
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C++ 0.40 KB | None | 0 0
  1. #include sdktools
  2.  
  3. public OnGameFrame()
  4. {
  5.     for (new i=1;i<=MaxClients;i++)
  6.     {
  7.         PrintToChatAll("")
  8.         PrintToChatAll("Test")
  9.     }
  10. }
  11.  
  12. public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
  13. {
  14.     PrintToChatAll("")
  15.     PrintToChatAll("Test")
  16. }
  17.  
  18. public OnEntityCreated(entity, const char[] classname)
  19. {
  20.     CreateEntityByName("prop_dynamic")
  21. }
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