Eternal_Horizon

Anastasia A / T

Sep 27th, 2020 (edited)
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  1. Passive:
  2.  
  3. [Abnormal Intelligence] — Despite being a 14-year-old, Anastasia possesses the tactical genius of a master general and an abnormally high IQ. She displays this through many attributes, such as formulating highly complicated plans, learning different non-physical skills with ease, and rivaling even Xion's understanding of Magiteknology, despite her inability to actually create something using it. She's also very skilled with chemical usage and botany, given the materials, capable of creating potent poisons to powerful hallucinogens.
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  5. [Moderate Swordmanship] — Because of the structure of the Incarnate System, Anastasia trained to obtain some decent swordsmanship skill.
  6.  
  7. [Agile Body] — Gained through her training as a member of the Elite Squadron.
  8. - High Agility, capable of vaulting self over walls, great balance, reach a jump height of 2ft off of the ground and manage a top speed of 20 mph.
  9. - High Flexibility. Can perform splits, flips, twirls, and the like with absolute ease.
  10. - Average Strength. Can lift 125 lbs. without pushing herself, though can lift 150 lbs. at maximum.
  11. - Has a large pool of stamina.
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  13. #####################################################################
  14. Active:
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  16. [Reanimation Magic] — The unique circumstances of her birth granted her unique SOUL magic. Side effects of the magic allow her to sense reanimatable corpses and, unintentionally, makes her say often wordy and flowery verses in the presence of them. All reanimated corpses listen to her without fail.
  17. Non-Incarnate System Version:
  18. - Can touch a corpse to temporarily breathe life into it. Only can have one corpse active at a time.
  19. - Corpse regains access to all of the abilities it had before it died.
  20. - The corpse immediately begins to deteriorate, lasting at most 5 minutes. Usage of abilities quickens the deterioration based on the strength of the abilities.
  21. - Reanimation conditions:
  22. - Corpses must be in relatively good condition. Cannot reanimate mere skeletons or just ahead.
  23. - Cannot reanimate sufficiently powerful enough corpses (Also cannot reanimate entities from outside UT-based universes)
  24. - Reanimation requires 5 seconds of undisturbed concentration.
  25. Incarnate System Version:
  26. - Uses at least 1 but up to 4 of the Incarnate System Orbs to temporarily breathe life into a corpse. Can have as many corpses as available orbs (4)
  27. - Corpse regains access to all of the abilities it had before it died. The personality of the corpse may show through brief speaking moments or methods of fighting.
  28. - The corpse immediately begins to deteriorate, lasting at most 5 minutes. Usage of abilities quickens the deterioration based on the strength of the abilities. Deterioration rate with ability use is lessened with the use of more orbs than required.
  29. - Reanimation conditions:
  30. - Corpses must be in relatively good condition. Cannot reanimate mere skeletons or just a head.
  31. - Cannot reanimate sufficiently powerful enough corpses. The stronger the corpse, the more orbs required. Anything outside of a UT-based universe automatically requires 4 orbs, regardless of actual strength.
  32. - Orb must make full contact and absorption into the corpse. Thus, reanimation can be stopped by hindering the orbs.
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  34. #####################################################################
  35. Tools:
  36.  
  37. [Incarnate System V2.0] — The finalized version of a will-based weapon, created by Xion but further upgraded by Anastasia herself. A set of 4 jet black perfect spheres 4 inches in diameter. Weighing in at roughly 12 lbs. (roughly 5.44 kg) per sphere, they possess unique abilities due to their magitek origin, each one able to shapeshift into preset forms as well as move freely throughout the sky purely from the willpower of the user. They have a range limit of 10m radius from the user. Any further and the system becomes unable to process the user's will, causing the orbs to re-enter passive mode and fall from the sky.
  38. - Orb State: Passive Mode. Innate SOUL magic can be channeled through the System in this mode.
  39. - Saber State: Transforms into a simple pure black longsword. Blade length is 33 in (83.82 cm) long with a 6 in (18.24 cm) long crossguard hilt.
  40. - Blade State: Transforms into a 2ft (60.69 cm) long, pure black, spear-point blade
  41. RESTRICTIONS:
  42. - Speed caps out at Anastasia's own running speed.
  43. - Max Speed takes approximately 7 seconds to reach from stopped.
  44. - Fully mental commands take 3 seconds to process while commands given through hand/finger movements are processed instantly.
  45.  
  46. [Magitek Armor] — A non-Prototype version of the Armor, completed under Anastasia's supervision by the MDD of Rehnauros.
  47. - When engaged, the user is cloaked in red energy before the armor itself forms upon the user. The disengage process is identical. Engagement is linked to the Incarnate System, allowing the armor to activate and deactivate at will.
  48. - Absorbs most Magical Attacks on contact. Powerful enough attacks will break through the absorption mechanism, causing damage to the armor depending on the attack. Can Store the Energy for later use. The user can also send magical energy directly into the absorption mechanism from within, adding onto the stored energy.
  49. - Can release bolts of pure Magical Energy from the Magical Energy that was stored. These can range from small bolts to small beams to potent defensive shields.
  50. - Durable. Crafted from Titanium-Iron Alloys. Will typically deflect non-piercing bullet rounds, unless damaged due to continuous fire. Can overheat if exposed to too much Fire-based Magic or Fire in general. Temperatures of absorbed magic persist until they naturally dissipate.
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