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Aug 12th, 2013
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  1. $ ./decparser ../src/actors/d_spots.dec
  2. // Auto-generated by ./decparser on Mon Aug 12 23:43:29 2013
  3. #define AK_Name 0
  4. #define AK_Parent 1
  5. #define AK_RADIUS 2
  6. #define AK_HEIGHT 3
  7. #define AK_MASS 4
  8. #define AK_TAG 5
  9. #define AK_HEALTH 6
  10. #define AK_REACTIONTIME 7
  11. #define AK_SCALE 8
  12. #define AK_PICKUPMESSAGE 9
  13. #define AK_AMOUNT 10
  14. #define AK_MAXAMOUNT 11
  15. #define AK_AMMOTYPE 12
  16. #define AK_AMMOGIVE 13
  17. #define AK_AMMOUSE 14
  18. #define AK_AMMOTYPE2 15
  19. #define AK_AMMOGIVE2 16
  20. #define AK_AMMOUSE2 17
  21. #define AK_NumKeys 18
  22.  
  23. str g_actorData[18][2] = {
  24. {
  25. "_MonsterSpot"
  26. ""
  27. "20" // RADIUS
  28. "16" // HEIGHT
  29. "100" // MASS
  30. "" // TAG
  31. "1000" // HEALTH
  32. "8" // REACTIONTIME
  33. "1.0" // SCALE
  34. "" // INVENTORY.PICKUPMESSAGE
  35. "1" // INVENTORY.AMOUNT
  36. "1" // INVENTORY.MAXAMOUNT
  37. "" // WEAPON.AMMOTYPE
  38. "" // WEAPON.AMMOGIVE
  39. "" // WEAPON.AMMOUSE
  40. "" // WEAPON.AMMOTYPE2
  41. "" // WEAPON.AMMOGIVE2
  42. "" // WEAPON.AMMOUSE2
  43. },
  44. {
  45. "_NearMonsterSpot"
  46. "_MonsterSpot"
  47. "20" // RADIUS
  48. "16" // HEIGHT
  49. "100" // MASS
  50. "" // TAG
  51. "1000" // HEALTH
  52. "8" // REACTIONTIME
  53. "1.0" // SCALE
  54. "" // INVENTORY.PICKUPMESSAGE
  55. "1" // INVENTORY.AMOUNT
  56. "1" // INVENTORY.MAXAMOUNT
  57. "" // WEAPON.AMMOTYPE
  58. "" // WEAPON.AMMOGIVE
  59. "" // WEAPON.AMMOUSE
  60. "" // WEAPON.AMMOTYPE2
  61. "" // WEAPON.AMMOGIVE2
  62. "" // WEAPON.AMMOUSE2
  63. },
  64. };
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