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- $ ./decparser ../src/actors/d_spots.dec
- // Auto-generated by ./decparser on Mon Aug 12 23:43:29 2013
- #define AK_Name 0
- #define AK_Parent 1
- #define AK_RADIUS 2
- #define AK_HEIGHT 3
- #define AK_MASS 4
- #define AK_TAG 5
- #define AK_HEALTH 6
- #define AK_REACTIONTIME 7
- #define AK_SCALE 8
- #define AK_PICKUPMESSAGE 9
- #define AK_AMOUNT 10
- #define AK_MAXAMOUNT 11
- #define AK_AMMOTYPE 12
- #define AK_AMMOGIVE 13
- #define AK_AMMOUSE 14
- #define AK_AMMOTYPE2 15
- #define AK_AMMOGIVE2 16
- #define AK_AMMOUSE2 17
- #define AK_NumKeys 18
- str g_actorData[18][2] = {
- {
- "_MonsterSpot"
- ""
- "20" // RADIUS
- "16" // HEIGHT
- "100" // MASS
- "" // TAG
- "1000" // HEALTH
- "8" // REACTIONTIME
- "1.0" // SCALE
- "" // INVENTORY.PICKUPMESSAGE
- "1" // INVENTORY.AMOUNT
- "1" // INVENTORY.MAXAMOUNT
- "" // WEAPON.AMMOTYPE
- "" // WEAPON.AMMOGIVE
- "" // WEAPON.AMMOUSE
- "" // WEAPON.AMMOTYPE2
- "" // WEAPON.AMMOGIVE2
- "" // WEAPON.AMMOUSE2
- },
- {
- "_NearMonsterSpot"
- "_MonsterSpot"
- "20" // RADIUS
- "16" // HEIGHT
- "100" // MASS
- "" // TAG
- "1000" // HEALTH
- "8" // REACTIONTIME
- "1.0" // SCALE
- "" // INVENTORY.PICKUPMESSAGE
- "1" // INVENTORY.AMOUNT
- "1" // INVENTORY.MAXAMOUNT
- "" // WEAPON.AMMOTYPE
- "" // WEAPON.AMMOGIVE
- "" // WEAPON.AMMOUSE
- "" // WEAPON.AMMOTYPE2
- "" // WEAPON.AMMOGIVE2
- "" // WEAPON.AMMOUSE2
- },
- };
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