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- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <codmod>
- #include <xs>
- #include <fun>
- #define PLUGIN "Dual Katana & Klasa Ninja"
- #define VERSION "1.0"
- #define AUTHOR "Dias"
- #define V_MODEL "models/v_katanad.mdl"
- #define P_MODEL "models/p_katanad.mdl"
- #define CSW_DUALKATANA CSW_KNIFE
- #define weapon_dualkatana "weapon_knife"
- #define WEAPON_ANIMEXT "dualpistols_1"
- #define WEAPON_ANIMEXT2 "knife"
- #define OFFSET_PRIMARYWEAPON 116
- #define DRAW_TIME 1.0
- #define SLASH_DAMAGE (40+(cod_get_user_intelligence(id, 1, 1,1))*1)
- #define SLASH_RADIUS 100
- #define SLASH_RESET_TIME 1.0
- #define SLASH1_TIME 0.25
- #define SLASH2_TIME1 0.25
- #define SLASH2_TIME2 0.5
- #define SLASH_RESET_TIME 1.0
- #define STAB_DAMAGE (80+(cod_get_user_intelligence(id, 1, 1,1))*1)
- #define STAB_RADIUS 120
- #define STAB_POINT_DIS 48
- #define STAB_TIME 0.5
- #define STAB_RESET_TIME 1.0
- #define TASK_SET_DAMAGE 1955+10
- #define TASK_RESET_DAMAGE 1955+20
- // OFFSET
- const PDATA_SAFE = 2
- const OFFSET_LINUX_WEAPONS = 4
- const OFFSET_WEAPONOWNER = 41
- const m_flNextAttack = 83
- const m_szAnimExtention = 492
- new const DualKatana_Sound[9][] =
- {
- "weapons/katanad_draw.wav",
- "weapons/katanad_hit1.wav",
- "weapons/katanad_hit2.wav",
- "weapons/katanad_hitwall.wav",
- "weapons/katanad_slash1.wav",
- "weapons/katanad_slash2.wav",
- "weapons/katanad_slash3.wav",
- "weapons/katanad_stab.wav",
- "weapons/katanad_stab_miss.wav"
- }
- enum
- {
- ATTACK_SLASH1 = 1,
- ATTACK_SLASH2,
- ATTACK_SLASH3,
- ATTACK_STAB
- }
- enum
- {
- DK_ANIM_IDLE = 0,
- DK_ANIM_FSLASH1,
- DK_ANIM_FSLASH2,
- DK_ANIM_DRAW,
- DK_ANIM_STAB,
- DK_ANIM_STAB_MISS,
- DK_ANIM_SLASH1,
- DK_ANIM_SLASH2,
- DK_ANIM_SLASH3
- }
- enum
- {
- HIT_NOTHING = 0,
- HIT_ENEMY,
- HIT_WALL
- }
- new g_Had_DualKatana[33], g_Slashing_Mode[33], g_Attack_Mode[33], g_Checking_Mode[33], g_Hit_Ing[33]
- new g_Old_Weapon[33], g_Ham_Bot, grawitacja, niewidzialnosc
- new const nazwa[] = "Ethereal Blade";
- new const opis[] = "Gets the dual-katana LPM (40DMG + int) / PPM (80DMG + int). It is invisible and very fast.";
- new const bronie = 1<<CSW_KNIFE;
- new const zdrowie = 0;
- new const kondycja = 120;
- new const inteligencja = 50;
- new const wytrzymalosc = 0;
- new bool:ma_klase[33];
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR)
- cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
- register_event("DeathMsg", "Event_Death", "a")
- register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
- register_event("ResetHUD", "ResetHUD", "abe");
- register_forward(FM_EmitSound, "fw_EmitSound")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_TraceLine, "fw_TraceLine")
- register_forward(FM_TraceHull, "fw_TraceHull")
- RegisterHam(Ham_TraceAttack, "player", "fw_PlayerTraceAttack")
- RegisterHam(Ham_Item_Deploy, weapon_dualkatana, "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1)
- grawitacja = register_cvar("s_grawitacja", "300.0")
- niewidzialnosc = register_cvar("s_niewidzialnosc", "88") // 0 - 255
- }
- public plugin_precache()
- {
- engfunc(EngFunc_PrecacheModel, V_MODEL)
- engfunc(EngFunc_PrecacheModel, P_MODEL)
- for(new i = 0; i < sizeof(DualKatana_Sound); i++)
- engfunc(EngFunc_PrecacheSound, DualKatana_Sound[i])
- }
- public cod_class_enabled(id)
- {
- g_Had_DualKatana[id] = 1
- g_Slashing_Mode[id] = 0
- g_Attack_Mode[id] = 0
- g_Checking_Mode[id] = 0
- g_Hit_Ing[id] = 0
- g_Had_DualKatana[id] = 1
- ma_klase[id] = true
- fm_give_item(id, weapon_dualkatana)
- set_user_gravity(id, get_pcvar_float(grawitacja) /800.0);
- set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(niewidzialnosc));
- if(get_user_weapon(id) == CSW_KNIFE)
- {
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- set_weapon_anim(id, DK_ANIM_DRAW)
- set_player_nextattack(id, DRAW_TIME)
- } else {
- engclient_cmd(id, weapon_dualkatana)
- }
- if(get_user_weapon(id) != CSW_KNIFE)
- {
- strip_user_weapons(id)
- set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0)
- fm_give_item(id, weapon_dualkatana)
- }
- }
- public cod_class_disabled(id)
- {
- g_Had_DualKatana[id] = 0
- g_Slashing_Mode[id] = 0
- g_Attack_Mode[id] = 0
- g_Checking_Mode[id] = 0
- g_Hit_Ing[id] = 0
- ma_klase[id] = false
- set_user_gravity(id, 1.0);
- set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
- }
- public remove_dualkatana(id)
- {
- g_Had_DualKatana[id] = 0
- g_Slashing_Mode[id] = 0
- g_Attack_Mode[id] = 0
- g_Checking_Mode[id] = 0
- g_Hit_Ing[id] = 0
- }
- public Odrodzenie(id)
- {
- if(ma_klase[id])
- {
- set_user_gravity(id, 300.0/800.0);
- set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 5);
- strip_user_weapons(id)
- set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0)
- fm_give_item(id, weapon_dualkatana)
- }
- }
- public client_putinserver(id)
- {
- if(!g_Ham_Bot && is_user_bot(id))
- {
- g_Ham_Bot = 1
- set_task(0.1, "Do_RegisterHam_Bot", id)
- }
- }
- public Do_RegisterHam_Bot(id)
- {
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_PlayerTraceAttack")
- }
- public Event_Death()
- {
- static Victim; Victim = read_data(2)
- remove_dualkatana(Victim)
- }
- public Event_CurWeapon(id)
- {
- if(!is_user_alive(id))
- return
- if(!g_Had_DualKatana[id])
- return
- if(get_user_weapon(id) == CSW_DUALKATANA && g_Old_Weapon[id] != CSW_DUALKATANA)
- {
- set_weapon_anim(id, DK_ANIM_DRAW)
- set_player_nextattack(id, DRAW_TIME)
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
- }
- g_Old_Weapon[id] = get_user_weapon(id)
- }
- public fw_CmdStart(id, uc_handle, seed)
- {
- if (!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_DUALKATANA || !g_Had_DualKatana[id])
- return
- static ent; ent = fm_get_user_weapon_entity(id, CSW_DUALKATANA)
- if(!pev_valid(ent))
- return
- if(get_pdata_float(ent, 46, OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent, 47, OFFSET_LINUX_WEAPONS) > 0.0)
- return
- static CurButton
- CurButton = get_uc(uc_handle, UC_Buttons)
- if (CurButton & IN_ATTACK)
- {
- set_uc(uc_handle, UC_Buttons, CurButton & ~IN_ATTACK)
- if(g_Slashing_Mode[id] == 0) g_Slashing_Mode[id] = 1
- g_Slashing_Mode[id]++
- if(g_Slashing_Mode[id] > ATTACK_SLASH3) g_Slashing_Mode[id] = 1
- if(g_Slashing_Mode[id] == 1)
- {
- g_Attack_Mode[id] = ATTACK_SLASH1
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT2, -1 , 20)
- g_Checking_Mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- g_Checking_Mode[id] = 0
- set_pev(id, pev_framerate, 0.75)
- set_weapons_timeidle(id, CSW_DUALKATANA, SLASH_RESET_TIME)
- set_player_nextattack(id, SLASH_RESET_TIME)
- set_weapon_anim(id, DK_ANIM_SLASH1)
- set_task(SLASH1_TIME, "Do_Slashing", id+TASK_SET_DAMAGE)
- } else if(g_Slashing_Mode[id] == 2) {
- g_Attack_Mode[id] = ATTACK_SLASH2
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT2, -1 , 20)
- g_Checking_Mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- g_Checking_Mode[id] = 0
- set_pev(id, pev_framerate, 1.0)
- set_weapons_timeidle(id, CSW_DUALKATANA, SLASH_RESET_TIME)
- set_player_nextattack(id, SLASH_RESET_TIME)
- set_weapon_anim(id, DK_ANIM_SLASH2)
- set_task(SLASH2_TIME1, "Do_Slashing", id+TASK_SET_DAMAGE)
- set_task(SLASH2_TIME2, "Do_Slashing", id+TASK_SET_DAMAGE)
- } else if(g_Slashing_Mode[id] == 3) {
- g_Attack_Mode[id] = ATTACK_SLASH3
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT2, -1 , 20)
- g_Checking_Mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- g_Checking_Mode[id] = 0
- set_pev(id, pev_framerate, 1.0)
- set_weapons_timeidle(id, CSW_DUALKATANA, SLASH_RESET_TIME)
- set_player_nextattack(id, SLASH_RESET_TIME)
- set_weapon_anim(id, DK_ANIM_SLASH3)
- set_task(SLASH2_TIME1, "Do_Slashing", id+TASK_SET_DAMAGE)
- set_task(SLASH2_TIME2, "Do_Slashing", id+TASK_SET_DAMAGE)
- }
- } else if (CurButton & IN_ATTACK2) {
- set_uc(uc_handle, UC_Buttons, CurButton & ~IN_ATTACK2)
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT2, -1 , 20)
- g_Attack_Mode[id] = ATTACK_STAB
- g_Checking_Mode[id] = 1
- ExecuteHamB(Ham_Weapon_SecondaryAttack, ent)
- g_Checking_Mode[id] = 0
- set_weapons_timeidle(id, CSW_DUALKATANA, STAB_TIME + 0.1)
- set_player_nextattack(id, STAB_TIME + 0.1)
- set_weapon_anim(id, DK_ANIM_STAB)
- remove_task(id+TASK_SET_DAMAGE)
- set_task(STAB_TIME, "Do_StabNow", id+TASK_SET_DAMAGE)
- }
- }
- public Do_Slashing(id)
- {
- id -= TASK_SET_DAMAGE
- if (!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_DUALKATANA)
- return
- if(!g_Had_DualKatana[id])
- return
- static Body, Target
- get_user_aiming(id, Target, Body, SLASH_RADIUS)
- static Ent; Ent = fm_get_user_weapon_entity(id, get_user_weapon(id))
- if(!pev_valid(Ent)) Ent = 0
- if(is_user_alive(Target))
- {
- emit_sound(id, CHAN_WEAPON, DualKatana_Sound[random_num(1, 2)], 1.0, ATTN_NORM, 0, PITCH_NORM)
- do_attack(id, Target, Ent, float(SLASH_DAMAGE))
- } else {
- if(g_Hit_Ing[id] == HIT_WALL) emit_sound(id, CHAN_WEAPON, DualKatana_Sound[3], 1.0, ATTN_NORM, 0, PITCH_NORM)
- else if(g_Hit_Ing[id] == HIT_NOTHING) emit_sound(id, CHAN_WEAPON, DualKatana_Sound[random_num(4, 6)], 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
- }
- public Do_StabNow(id)
- {
- id -= TASK_SET_DAMAGE
- if (!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_DUALKATANA)
- return
- if(!g_Had_DualKatana[id])
- return
- set_weapons_timeidle(id, CSW_DUALKATANA, STAB_RESET_TIME)
- set_player_nextattack(id, STAB_RESET_TIME)
- if(Check_StabAttack(id))
- {
- emit_sound(id, CHAN_WEAPON, DualKatana_Sound[7], 1.0, ATTN_NORM, 0, PITCH_NORM)
- } else {
- if(g_Hit_Ing[id] == HIT_WALL) emit_sound(id, CHAN_WEAPON, DualKatana_Sound[3], 1.0, ATTN_NORM, 0, PITCH_NORM)
- else if(g_Hit_Ing[id] == HIT_NOTHING) emit_sound(id, CHAN_WEAPON, DualKatana_Sound[8], 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
- g_Attack_Mode[id] = 0
- g_Hit_Ing[id] = 0
- }
- public Check_StabAttack(id)
- {
- static Float:Max_Distance, Float:Point[4][3], Float:TB_Distance, Float:Point_Dis
- Point_Dis = float(STAB_POINT_DIS)
- Max_Distance = float(STAB_RADIUS)
- TB_Distance = Max_Distance / 4.0
- static Float:VicOrigin[3], Float:MyOrigin[3]
- pev(id, pev_origin, MyOrigin)
- for(new i = 0; i < 4; i++)
- get_position(id, TB_Distance * (i + 1), 0.0, 0.0, Point[i])
- static Have_Victim; Have_Victim = 0
- static ent
- ent = fm_get_user_weapon_entity(id, get_user_weapon(id))
- if(!pev_valid(ent))
- return 0
- for(new i = 0; i < get_maxplayers(); i++)
- {
- if(!is_user_alive(i))
- continue
- if(id == i)
- continue
- if(entity_range(id, i) > Max_Distance)
- continue
- pev(i, pev_origin, VicOrigin)
- if(is_wall_between_points(MyOrigin, VicOrigin, id))
- continue
- if(get_distance_f(VicOrigin, Point[0]) <= Point_Dis
- || get_distance_f(VicOrigin, Point[1]) <= Point_Dis
- || get_distance_f(VicOrigin, Point[2]) <= Point_Dis
- || get_distance_f(VicOrigin, Point[3]) <= Point_Dis)
- {
- if(!Have_Victim) Have_Victim = 1
- do_attack(id, i, ent, float(STAB_DAMAGE))
- }
- }
- if(Have_Victim)
- return 1
- else
- return 0
- return 0
- }
- public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
- {
- if(!is_user_connected(id))
- return FMRES_IGNORED
- if(get_user_weapon(id) != CSW_DUALKATANA || !g_Had_DualKatana[id])
- return FMRES_IGNORED
- if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
- {
- if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
- {
- g_Hit_Ing[id] = HIT_NOTHING
- return FMRES_SUPERCEDE
- }
- if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't')
- {
- if (sample[17] == 'w') // wall
- {
- g_Hit_Ing[id] = HIT_WALL
- return FMRES_SUPERCEDE
- } else {
- g_Hit_Ing[id] = HIT_ENEMY
- return FMRES_SUPERCEDE
- }
- }
- if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
- return FMRES_SUPERCEDE;
- }
- return FMRES_IGNORED
- }
- public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle)
- {
- if (!is_user_alive(id))
- return FMRES_IGNORED
- if (get_user_weapon(id) != CSW_DUALKATANA || !g_Had_DualKatana[id])
- return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- if(g_Attack_Mode[id] == ATTACK_SLASH1 || g_Attack_Mode[id] == ATTACK_SLASH2 || g_Attack_Mode[id] == ATTACK_SLASH3)
- xs_vec_mul_scalar(v_forward, float(SLASH_RADIUS), v_forward)
- else if(g_Attack_Mode[id] == ATTACK_STAB) xs_vec_mul_scalar(v_forward, float(STAB_RADIUS), v_forward)
- else xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
- return FMRES_SUPERCEDE
- }
- public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle)
- {
- if (!is_user_alive(id))
- return FMRES_IGNORED
- if (get_user_weapon(id) != CSW_DUALKATANA || !g_Had_DualKatana[id])
- return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- if(g_Attack_Mode[id] == ATTACK_SLASH1 || g_Attack_Mode[id] == ATTACK_SLASH2 || g_Attack_Mode[id] == ATTACK_SLASH3)
- xs_vec_mul_scalar(v_forward, float(SLASH_RADIUS), v_forward)
- else if(g_Attack_Mode[id] == ATTACK_STAB) xs_vec_mul_scalar(v_forward, float(STAB_RADIUS), v_forward)
- else xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
- return FMRES_SUPERCEDE
- }
- public fw_PlayerTraceAttack(Victim, Attacker, Float:Damage, Float:Direction[3], TraceResult, DamageBits)
- {
- if(!is_user_alive(Attacker))
- return HAM_IGNORED
- if(!g_Had_DualKatana[Attacker] || !g_Checking_Mode[Attacker])
- return HAM_IGNORED
- return HAM_SUPERCEDE
- }
- public fw_Item_Deploy_Post(ent)
- {
- static id; id = fm_cs_get_weapon_ent_owner(ent)
- if (!pev_valid(id))
- return
- if(!g_Had_DualKatana[id])
- return
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- }
- do_attack(Attacker, Victim, Inflictor, Float:fDamage)
- {
- fake_player_trace_attack(Attacker, Victim, fDamage)
- fake_take_damage(Attacker, Victim, fDamage, Inflictor)
- }
- fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage)
- {
- // get fDirection
- new Float:fAngles[3], Float:fDirection[3]
- pev(iAttacker, pev_angles, fAngles)
- angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
- // get fStart
- new Float:fStart[3], Float:fViewOfs[3]
- pev(iAttacker, pev_origin, fStart)
- pev(iAttacker, pev_view_ofs, fViewOfs)
- xs_vec_add(fViewOfs, fStart, fStart)
- // get aimOrigin
- new iAimOrigin[3], Float:fAimOrigin[3]
- get_user_origin(iAttacker, iAimOrigin, 3)
- IVecFVec(iAimOrigin, fAimOrigin)
- // TraceLine from fStart to AimOrigin
- new ptr = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr)
- new pHit = get_tr2(ptr, TR_pHit)
- new iHitgroup = get_tr2(ptr, TR_iHitgroup)
- new Float:fEndPos[3]
- get_tr2(ptr, TR_vecEndPos, fEndPos)
- // get target & body at aiming
- new iTarget, iBody
- get_user_aiming(iAttacker, iTarget, iBody)
- // if aiming find target is iVictim then update iHitgroup
- if (iTarget == iVictim)
- {
- iHitgroup = iBody
- }
- // if ptr find target not is iVictim
- else if (pHit != iVictim)
- {
- // get AimOrigin in iVictim
- new Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
- pev(iVictim, pev_origin, fVicOrigin)
- pev(iVictim, pev_view_ofs, fVicViewOfs)
- xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
- fAimInVictim[2] = fStart[2]
- fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
- // check aim in size of iVictim
- new iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
- iAngleToVictim = abs(iAngleToVictim)
- new Float:fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
- new Float:fVicSize[3]
- pev(iVictim, pev_size , fVicSize)
- if ( fDis <= fVicSize[0] * 0.5 )
- {
- // TraceLine from fStart to aimOrigin in iVictim
- new ptr2 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
- new pHit2 = get_tr2(ptr2, TR_pHit)
- new iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
- // if ptr2 find target is iVictim
- if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) )
- {
- pHit = iVictim
- iHitgroup = iHitgroup2
- get_tr2(ptr2, TR_vecEndPos, fEndPos)
- }
- free_tr2(ptr2)
- }
- // if pHit still not is iVictim then set default HitGroup
- if (pHit != iVictim)
- {
- // set default iHitgroup
- iHitgroup = HIT_GENERIC
- new ptr3 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
- get_tr2(ptr3, TR_vecEndPos, fEndPos)
- // free ptr3
- free_tr2(ptr3)
- }
- }
- // set new Hit & Hitgroup & EndPos
- set_tr2(ptr, TR_pHit, iVictim)
- set_tr2(ptr, TR_iHitgroup, iHitgroup)
- set_tr2(ptr, TR_vecEndPos, fEndPos)
- // hitgroup multi fDamage
- new Float:fMultifDamage
- switch(iHitgroup)
- {
- case HIT_HEAD: fMultifDamage = 4.0
- case HIT_STOMACH: fMultifDamage = 1.25
- case HIT_LEFTLEG: fMultifDamage = 0.75
- case HIT_RIGHTLEG: fMultifDamage = 0.75
- default: fMultifDamage = 1.0
- }
- fDamage *= fMultifDamage
- // ExecuteHam
- fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, ptr)
- // free ptr
- free_tr2(ptr)
- }
- stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
- {
- ExecuteHamB(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
- }
- stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor = 0, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
- {
- iInflictor = (!iInflictor) ? iAttacker : iInflictor
- ExecuteHamB(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
- }
- stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
- {
- new Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
- pev(id, pev_origin, fOrigin)
- get_user_origin(id, iAimOrigin, 3) // end position from eyes
- IVecFVec(iAimOrigin, fAimOrigin)
- xs_vec_sub(fAimOrigin, fOrigin, fV1)
- new Float:fV2[3]
- xs_vec_sub(fTarget, fOrigin, fV2)
- new iResult = get_angle_between_vectors(fV1, fV2)
- if (TargetSize > 0.0)
- {
- new Float:fTan = TargetSize / get_distance_f(fOrigin, fTarget)
- new fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
- iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
- }
- return iResult
- }
- stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
- {
- new Float:fA1[3], Float:fA2[3]
- engfunc(EngFunc_VecToAngles, fV1, fA1)
- engfunc(EngFunc_VecToAngles, fV2, fA2)
- new iResult = floatround(fA1[1] - fA2[1])
- iResult = iResult % 360
- iResult = (iResult > 180) ? (iResult - 360) : iResult
- return iResult
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- if (pev_valid(ent) != PDATA_SAFE)
- return -1
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
- {
- if(!is_user_alive(id))
- return
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
- set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
- set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS)
- }
- stock set_weapon_anim(id, anim)
- {
- if(!is_user_alive(id))
- return
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
- write_byte(anim)
- write_byte(0)
- message_end()
- }
- stock get_position(ent, Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(ent, pev_origin, vOrigin)
- pev(ent, pev_view_ofs,vUp) //for player
- xs_vec_add(vOrigin,vUp,vOrigin)
- pev(ent, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock set_player_nextattack(id, Float:nexttime)
- {
- if(!is_user_alive(id))
- return
- set_pdata_float(id, m_flNextAttack, nexttime, 5)
- }
- stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent)
- {
- static ptr
- ptr = create_tr2()
- engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr)
- static Float:EndPos[3]
- get_tr2(ptr, TR_vecEndPos, EndPos)
- free_tr2(ptr)
- return floatround(get_distance_f(end, EndPos))
- }
- public ResetHUD(id)
- {
- if(!ma_klase[id])
- return;
- g_Had_DualKatana[id] = 1
- g_Slashing_Mode[id] = 0
- g_Attack_Mode[id] = 0
- g_Checking_Mode[id] = 0
- g_Hit_Ing[id] = 0
- g_Had_DualKatana[id] = 1
- ma_klase[id] = true
- fm_give_item(id, weapon_dualkatana)
- set_user_gravity(id, get_pcvar_float(grawitacja) /800.0);
- set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(niewidzialnosc));
- if(get_user_weapon(id) == CSW_KNIFE)
- {
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- set_weapon_anim(id, DK_ANIM_DRAW)
- set_player_nextattack(id, DRAW_TIME)
- } else {
- engclient_cmd(id, weapon_dualkatana)
- }
- if(get_user_weapon(id) != CSW_KNIFE)
- {
- strip_user_weapons(id)
- set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0)
- fm_give_item(id, weapon_dualkatana)
- }
- }
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