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- command /stef [<text>] [<text>]:
- trigger:
- if player doesn't have permission "stefan.knugi.admin":
- send "&cNo permission."
- stop
- if arg 1 is not set:
- send "&aKomendy:"
- send "&7/stef ench set &b*targeted block*"
- send "&7/stef tp set &b*location of player*"
- send "&7/stef tp tp &b*teleport*"
- send "&7/stef event on &b*start*"
- stop
- if arg 1 is "event":
- if arg 2 is "on":
- if {stef.ench.loc} is not set:
- send "Ustaw enchant"
- stop
- if {stef.tp} is not set:
- send "Ustaw tp"
- stop
- set {stef.event} to true
- send "&aAktywowales event"
- broadcast "&cGracz &6%player% &caktywowal event enchanting"
- set {stef.event.time} to 60 * 20
- stop
- send "/stef event on"
- stop
- if arg 1 is "5":
- set {stef.event.time} to 5
- if arg 1 is "czas":
- send "%{stef.event.time}%"
- if arg 1 is "ench":
- if arg 2 is not set:
- send "/stef ench set"
- stop
- if arg 2 is "set":
- set {stef.ench.loc} to location of targeted block
- send "&cUstawiles lokacje enchantu"
- stop
- send "/stef ench set"
- stop
- if arg 1 is "tp":
- if arg 2 is "tp":
- if {stef.tp} is set:
- teleport player to {stef.tp}
- send "&cTeleportowales sie do komnaty"
- stop
- send "&cLokacja nie jest dostepna"
- stop
- if arg 2 is "set":
- set {stef.tp} to location of player
- send "&cUstawiles lokacje komnaty"
- stop
- send "/stef tp tp/set"
- stop
- execute player command "stef"
- stop
- on join:
- if {stef.player.%player%} is set:
- loop {stef.players::*}:
- if "%loop-value%" is "%player%":
- remove loop-value from {stef.players::*}
- exit loop
- clear {stef.player.%player%}
- teleport player to {stef.ench.loc}
- every 1 second:
- if {stef.event.time} is larger than 0:
- remove 1 from {stef.event.time}
- if {stef.event.time} is smaller than or equal to 0:
- clear {stef.event.time}
- clear {stef.event}
- broadcast "Event sie skonczyl!"
- loop {stef.players::*}:
- loop all players:
- broadcast "%Loop-player% - %loop-value%"
- if "%loop-player%" is "%loop-value%":
- teleport loop-player to {stef.ench.loc}
- clear {stef.player.%loop-player%}
- on rightclick on enchantment table:
- if "%{stef.ench.loc}%" is "%location of event-block%":
- if {stef.event} is set:
- if {stef.player.%player%} is not set:
- teleport player to {stef.tp}
- add player to {stef.players::*}
- set {stef.player.%player%} to true
- stop
- teleport player to {stef.tp}
- stop
- send "&cNie jest teraz aktywny event"
- stop
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