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- void World::SendPlayerGoldInArea(WorldPacket * packet, uint32 areaid, uint32 TeamId, int gold, WorldSession * self)
- {
- m_sessionlock.AcquireReadLock();
- SessionMap::iterator itr;
- for(itr = m_sessions.begin(); itr != m_sessions.end(); itr++)
- {
- if (itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
- {
- if (itr->second->GetPlayer()->GetAreaID() == areaid && itr->second->GetPlayer()->GetTeam() == TeamId)
- {
- itr->second->GetPlayer()->ModGold(gold);
- itr->second->SendPacket(packet);
- }
- }
- }
- m_sessionlock.ReleaseReadLock();
- }
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