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BH.cfg

Sep 15th, 2013
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  1. //mHax Configuration File
  2.  
  3. //Maphack Configuration
  4. Missile Color[Player]: 0x97
  5. Missile Color[Neutral]: 0x0A
  6. Missile Color[Partied]: 0x84
  7. Missile Color[Hostile]: 0x5B
  8.  
  9. Monster Color[Normal]: 0x5B
  10. Monster Color[Minion]: 0x60
  11. Monster Color[Champion]: 0x91
  12. Monster Color[Boss]: 0x84
  13.  
  14. Reveal Map: True, None
  15. Show Monsters: True, None
  16. Show Missiles: False, None
  17. Force Light Radius: True, None
  18. Remove Weather: True, None
  19. Infravision: True, None
  20. Display Level Names: True, None
  21. RevealMode: 1
  22.  
  23. //Screen Info Configuration
  24. AutomapInfo[0]: Game Name: %GAMENAME%
  25. AutomapInfo[1]: Game Password: %GAMEPASS%
  26. AutomapInfo[2]: %LEVEL%
  27. AutomapInfo[3]: Difficulty: %GAMEDIFF%
  28. AutomapInfo[4]: Ip: %GAMEIP%
  29. AutomapInfo[5]: %GAMETIME%
  30. AutomapInfo[6]: %REALTIME%
  31.  
  32. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  33. Quest Drop Warning: False
  34.  
  35. //Gamefilter Configuration
  36. GameListRefresh: 1500
  37.  
  38. //Bnet Configuration
  39. Show Last Game: False
  40. Fail To Join: 4000
  41.  
  42. //Character Configuration
  43. Character Stats VK_8
  44.  
  45. //Item Configuration
  46. Show Ethereal: True, None
  47. Show Sockets: True, None
  48. Show iLvl: True, None
  49. Show Rune Numbers: True, None
  50. Alt Item Style: True, None
  51. Color Mod: False, None
  52. Shorten Item Names: False, None
  53. Show Players Gear: VK_0
  54.  
  55. //AutoTele Configuration
  56. Display Messages: True, None
  57. Draw Path: True, None
  58. Draw Destination: True, None
  59. CP to cave: False, None
  60. Fast Teleport: False, None
  61.  
  62. Next Tele: VK_NUMPAD0
  63. Other Tele: VK_NUMPAD1
  64. Waypoint Tele: VK_NUMPAD2
  65. Prev Tele: VK_NUMPAD3
  66.  
  67. Path Color: 97
  68. Next Color: 0x97
  69. Other Color: 0x0A
  70. WP Color: 0x84
  71. Prev Color: 0x5B
  72.  
  73. //Party Configuration
  74. Party Enabled: False, VK_9
  75. Looting Enabled: False, VK_7
  76.  
  77. //Using Potions in Inventory
  78. Use Healing Potion: False, VK_NUMPADMULTIPLY
  79. Use Mana Potion: False, VK_NUMPADSUBTRACT
  80.  
  81. //Spam Filter Configuration
  82. Log Chat: False, None
  83. Log Blocks: False, None
  84. Enabled: False, None
  85. Autosave: False, None
  86. Log File: chatlog.txt
  87. Update URL:
  88. Token DB: tokens.db
  89.  
  90. //Slippitty's Config v1.0.4j
  91. //Fog's Custom Config (Revision 4.0) for BH v0.1.4
  92. //Shoutout to underbent for updates of BH and a great wiki
  93.  
  94. //Item Display Configuration
  95. Advanced Item Display: True, None
  96.  
  97. //Ignore Miscellaneous potions, potion and scroll renaming
  98. ItemDisplay[tsc]: %GREEN%¥ %WHITE%TP
  99. ItemDisplay[isc]: %GREEN%¥ %WHITE%ID
  100. ItemDisplay[vps]:
  101. ItemDisplay[yps]:
  102. ItemDisplay[wms]:
  103. ItemDisplay[gps]:
  104. ItemDisplay[ops]:
  105. ItemDisplay[gpm]:
  106. ItemDisplay[opm]:
  107. ItemDisplay[gpl]:
  108. ItemDisplay[opl]:
  109. ItemDisplay[hp1]: %RED%¥ %WHITE%H1
  110. ItemDisplay[hp2]: %RED%¥ %WHITE%H2
  111. ItemDisplay[hp3]: %RED%¥ %WHITE%H3
  112. ItemDisplay[hp4]: %RED%¥ %WHITE%H4
  113. ItemDisplay[hp5]: %RED%¥ %WHITE%H5
  114. ItemDisplay[mp1]: %BLUE%¥ %WHITE%M1
  115. ItemDisplay[mp2]: %BLUE%¥ %WHITE%M2
  116. ItemDisplay[mp3]: %BLUE%¥ %WHITE%M3
  117. ItemDisplay[mp4]: %BLUE%¥ %WHITE%M4
  118. ItemDisplay[mp5]: %BLUE%¥ %WHITE%M5
  119. ItemDisplay[rvs]: %PURPLE%¥ %WHITE%R1
  120. ItemDisplay[rvl]: %PURPLE%¥ %WHITE%R2
  121.  
  122. //Minimap for following:
  123. //Ebug bases, 0os/4os eth GT/TH/CA/GPA, Paladin Spirit and Exile bases
  124.  
  125. ItemDisplay[EQ2 !SUP ETH NMAG ELT SOCK=0 DEF>750]: %NAME%%MAP%%CONTINUE%
  126. ItemDisplay[WP8 ELT !7vo !7o7 !SUP ETH NMAG SOCK=0]: %NAME%%MAP%%CONTINUE%
  127. ItemDisplay[WP8 ELT !7vo !7o7 ETH SOCK=4]: %NAME%%MAP%%CONTINUE%
  128. ItemDisplay[CL3 ELT ETH NMAG RES>29 SOCK=0]: %NAME%%MAP%%CONTINUE%
  129. ItemDisplay[CL3 ELT !ETH NMAG RES>39 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%%MAP%%CONTINUE%
  130.  
  131. //GEMS
  132. //Colour coded indicator, truncated name
  133.  
  134. //Amethysts
  135. ItemDisplay[gcv]: %PURPLE%o %WHITE%Chipped
  136. ItemDisplay[gfv]: %PURPLE%o %WHITE%Flawed
  137. ItemDisplay[gsv]: %PURPLE%o %WHITE%Normal
  138. ItemDisplay[gzv]: %PURPLE%o %WHITE%Flawless
  139. ItemDisplay[gpv]: %PURPLE%o %WHITE%Perfect
  140.  
  141. //Topazes
  142. ItemDisplay[gcy]: %YELLOW%o %WHITE%Chipped
  143. ItemDisplay[gfy]: %YELLOW%o %WHITE%Flawed
  144. ItemDisplay[gsy]: %YELLOW%o %WHITE%Normal
  145. ItemDisplay[gly]: %YELLOW%o %WHITE%Flawless
  146. ItemDisplay[gpy]: %YELLOW%o %WHITE%Perfect
  147.  
  148. //Sapphires
  149. ItemDisplay[gcb]: %BLUE%o %WHITE%Chipped
  150. ItemDisplay[gfb]: %BLUE%o %WHITE%Flawed
  151. ItemDisplay[gsb]: %BLUE%o %WHITE%Normal
  152. ItemDisplay[glb]: %BLUE%o %WHITE%Flawless
  153. ItemDisplay[gpb]: %BLUE%o %WHITE%Perfect
  154.  
  155. //Emeralds
  156. ItemDisplay[gcg]: %GREEN%o %WHITE%Chipped
  157. ItemDisplay[gfg]: %GREEN%o %WHITE%Flawed
  158. ItemDisplay[gsg]: %GREEN%o %WHITE%Normal
  159. ItemDisplay[glg]: %GREEN%o %WHITE%Flawless
  160. ItemDisplay[gpg]: %GREEN%o %WHITE%Perfect
  161.  
  162. //Rubies
  163. ItemDisplay[gcr]: %RED%o %WHITE%Chipped
  164. ItemDisplay[gfr]: %RED%o %WHITE%Flawed
  165. ItemDisplay[gsr]: %RED%o %WHITE%Normal
  166. ItemDisplay[glr]: %RED%o %WHITE%Flawless
  167. ItemDisplay[gpr]: %RED%o %WHITE%Perfect
  168.  
  169. //Diamonds
  170. ItemDisplay[gcw]: o Chipped
  171. ItemDisplay[gfw]: o Flawed
  172. ItemDisplay[gsw]: o Normal
  173. ItemDisplay[glw]: o Flawless
  174. ItemDisplay[gpw]: o Perfect
  175.  
  176. //Skulls
  177. ItemDisplay[skc]: %GRAY%o %WHITE%Chipped
  178. ItemDisplay[skf]: %GRAY%o %WHITE%Flawed
  179. ItemDisplay[sku]: %GRAY%o %WHITE%Normal
  180. ItemDisplay[skl]: %GRAY%o %WHITE%Flawless
  181. ItemDisplay[skz]: %GRAY%o %WHITE%Perfect
  182.  
  183. //RUNES
  184. //El -> Fal: Grey Indicator, Orange text, no map icon
  185. //Lem -> Ist: Red Indicator, Orange text, red map icon
  186. //Gul -> Zod: Purple Indicator, Orange text, purple map icon
  187.  
  188. ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  189. ItemDisplay[RUNE>24]: %PURPLE%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  190. ItemDisplay[RUNE>19]: %RED%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  191.  
  192. //Add Indicators
  193. //Indicators: Grey (Normal), Red (Exceptional), Purple (Elite)
  194.  
  195. //Uniques
  196. ItemDisplay[UNI NORM]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  197. ItemDisplay[UNI ci2]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  198. ItemDisplay[UNI ci1]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  199. ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%
  200. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  201.  
  202. //Set Items
  203. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  204. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  205. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  206. ItemDisplay[SET ci0]: %RED%0 %GREEN%%NAME%%CONTINUE%
  207. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  208.  
  209. //Rares
  210. ItemDisplay[RARE rin]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  211. ItemDisplay[RARE amu]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  212. ItemDisplay[RARE ci0]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  213. ItemDisplay[RARE ci1]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  214. ItemDisplay[RARE ci2]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  215. ItemDisplay[RARE ci3]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  216.  
  217. //Display rares, sets and uniques on the map with indicators
  218.  
  219. //Elite Rares
  220. ItemDisplay[RARE !NORM !EXC]: %NAME%%YELLOW%%MAP%%CONTINUE%
  221.  
  222. //Unique Hats
  223. ItemDisplay[UNI xh9]: %GOLD%%MAP%%NAME%%CONTINUE%
  224. ItemDisplay[UNI uap]: %GOLD%%MAP%%NAME%%CONTINUE%
  225. ItemDisplay[UNI uhm]: %ORANGE%%MAP%%NAME%%CONTINUE%
  226. ItemDisplay[UNI urn]: %ORANGE%%MAP%%NAME%%CONTINUE%
  227. ItemDisplay[UNI usk]: %GOLD%%MAP%%NAME%%CONTINUE%
  228. ItemDisplay[UNI uh9]: %GOLD%%MAP%%NAME%%CONTINUE%
  229. ItemDisplay[UNI ci3]: %ORANGE%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  230.  
  231. //Body Armor
  232. ItemDisplay[UNI xea]: %GOLD%%MAP%%NAME%%CONTINUE%
  233. ItemDisplay[UNI ETH xrs]: %GOLD%%MAP%%NAME%%CONTINUE%
  234. ItemDisplay[UNI uui]: %GOLD%%MAP%%NAME%%CONTINUE%
  235. ItemDisplay[UNI upl]: %GOLD%%MAP%%NAME%%CONTINUE%
  236. ItemDisplay[UNI xhn]: %GOLD%%MAP%%NAME%%CONTINUE%
  237. ItemDisplay[UNI uld]: %GOLD%%MAP%%NAME%%CONTINUE%
  238. ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE%
  239.  
  240. //Shields
  241. ItemDisplay[UNI uit]: %GOLD%%MAP%%NAME%%CONTINUE%
  242.  
  243. //Gloves
  244. ItemDisplay[UNI uvg]: %GOLD%%MAP%%NAME%%CONTINUE%
  245. ItemDisplay[UNI uhg]: %GOLD%%MAP%%NAME%%CONTINUE%
  246.  
  247. //Boots
  248. ItemDisplay[UNI xvb]: %GOLD%%MAP%%NAME%%CONTINUE%
  249. ItemDisplay[UNI xtb]: %GOLD%%MAP%%NAME%%CONTINUE%
  250. ItemDisplay[UNI xhb]: %GOLD%%MAP%%NAME%%CONTINUE%
  251. ItemDisplay[UNI !ETH uvb]: %GOLD%%MAP%%NAME%%CONTINUE%
  252. ItemDisplay[UNI ETH uvb]: %ORANGE%%MAP%%NAME%%CONTINUE%
  253. ItemDisplay[UNI umb]: %GOLD%%MAP%%NAME%%CONTINUE%
  254. ItemDisplay[UNI uhb]: %GOLD%%MAP%%NAME%%CONTINUE%
  255.  
  256. //Belts
  257. ItemDisplay[UNI ulc]: %ORANGE%%MAP%%NAME%%CONTINUE%
  258. ItemDisplay[UNI umc]: %GOLD%%MAP%%NAME%%CONTINUE%
  259.  
  260. //Class Armor
  261. ItemDisplay[UNI dra]: %GOLD%%MAP%%NAME%%CONTINUE%
  262. ItemDisplay[UNI baa]: %GOLD%%MAP%%NAME%%CONTINUE%
  263. ItemDisplay[UNI pa9]: %GOLD%%MAP%%NAME%%CONTINUE%
  264. ItemDisplay[UNI nea]: %GOLD%%MAP%%NAME%%CONTINUE%
  265.  
  266. //Weapons
  267. ItemDisplay[UNI ETH 72a]: %GOLD%%MAP%%NAME%%CONTINUE%
  268. ItemDisplay[UNI !ETH 7wa]: %GOLD%%MAP%%NAME%%CONTINUE%
  269. ItemDisplay[UNI ETH 7wa]: %ORANGE%%MAP%%NAME%%CONTINUE%
  270. ItemDisplay[UNI 7fl]: %GOLD%%MAP%%NAME%%CONTINUE%
  271. ItemDisplay[UNI ETH 7s8]: %GOLD%%MAP%%NAME%%CONTINUE%
  272. ItemDisplay[UNI ETH 7pa]: %ORANGE%%MAP%%NAME%%CONTINUE%
  273. ItemDisplay[UNI 6lw]: %GOLD%%MAP%%NAME%%CONTINUE%
  274. ItemDisplay[UNI 7sc]: %GOLD%%MAP%%NAME%%CONTINUE%
  275. ItemDisplay[UNI 7gw]: %ORANGE%%MAP%%NAME%%CONTINUE%
  276. ItemDisplay[UNI 7ws]: %GOLD%%MAP%%NAME%%CONTINUE%
  277.  
  278. //Class Weapons
  279. ItemDisplay[UNI 9tw]: %RED%O %GOLD%%MAP%%NAME%%CONTINUE%
  280. ItemDisplay[UNI oba]: %GOLD%%MAP%%NAME%%CONTINUE%
  281. ItemDisplay[UNI obc]: %GOLD%%MAP%%NAME%%CONTINUE%
  282. ItemDisplay[UNI obf]: %ORANGE%%MAP%%NAME%%CONTINUE%
  283. ItemDisplay[UNI ama]: %GOLD%%MAP%%NAME%%CONTINUE%
  284. ItemDisplay[UNI amf]: %GOLD%%MAP%%NAME%%CONTINUE%
  285.  
  286. //Misc Uniques
  287. ItemDisplay[UNI cm1]: %GOLD%%MAP%%NAME%%CONTINUE%
  288. ItemDisplay[UNI cm2]: %GOLD%%MAP%%NAME%%CONTINUE%
  289. ItemDisplay[UNI cm3]: %GOLD%%MAP%%NAME%%CONTINUE%
  290. ItemDisplay[UNI rin]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  291. ItemDisplay[UNI amu]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  292. ItemDisplay[UNI jew]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  293.  
  294. //Optional Uniques
  295. //ItemDisplay[UNI xpl]: %GOLD%%MAP%%NAME%%CONTINUE%
  296. //ItemDisplay[UNI mgl]: %GOLD%%MAP%%NAME%%CONTINUE%
  297. //ItemDisplay[UNI tgl]: %GOLD%%MAP%%NAME%%CONTINUE%
  298. //ItemDisplay[UNI xsh]: %GOLD%%MAP%%NAME%%CONTINUE%
  299.  
  300. //Set Equips
  301. ItemDisplay[SET urn]: %NAME%%GREEN%%MAP%%CONTINUE%
  302. ItemDisplay[SET paf]: %NAME%%GREEN%%MAP%%CONTINUE%
  303. ItemDisplay[SET 7ws]: %NAME%%GREEN%%MAP%%CONTINUE%
  304. ItemDisplay[SET uar]: %NAME%%GREEN%%MAP%%CONTINUE%
  305. ItemDisplay[SET uth]: %NAME%%GREEN%%MAP%%CONTINUE%
  306. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%MAP%%CONTINUE%
  307. ItemDisplay[SET ci3]: %PURPLE%0 %GREEN%%NAME%%MAP%%CONTINUE%
  308.  
  309. //Display charms and jewels on the map, and ilvl
  310. ItemDisplay[cm1]: %NAME% [L%ILVL%]%BLUE%%MAP%
  311. ItemDisplay[cm2]: %NAME% [L%ILVL%]%BLUE%%MAP%
  312. ItemDisplay[cm3]: %NAME% [L%ILVL%]%BLUE%%MAP%
  313. ItemDisplay[jew]: %NAME% [L%ILVL%]%BLUE%%MAP%
  314.  
  315. //Keys on the Map
  316. ItemDisplay[pk1]: %WHITE%%MAP%%ORANGE%%NAME%%CONTINUE%
  317. ItemDisplay[pk2]: %WHITE%%MAP%%ORANGE%%NAME%%CONTINUE%
  318. ItemDisplay[pk3]: %WHITE%%MAP%%ORANGE%%NAME%%CONTINUE%
  319.  
  320. //Add ethereality, sockets, ilvl to the name
  321. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  322. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  323. ItemDisplay[]: %NAME% [L%ILVL%]
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