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- local ccode = "c_code"
- local function getcode()
- for _,a in pairs(debug.getregistry()) do
- if type(a) == "function" and pcall(function() return debug.getupvalues(a) end) then
- if debug.getupvalues(a)['c_code'] then
- ccode = debug.getupvalues(a)['c_code']
- return ccode
- end
- end
- end
- end
- getcode()
- if ccode and ccode ~= "c_code" then
- for _,a in pairs(debug.getregistry()) do
- if type(a) == "function" and pcall(function() return debug.getupvalues(a) end) then
- if debug.getupvalues(a)["updateCaseBux"] then
- local b = debug.getupvalues(a)["updateCaseBux"]
- game:GetService("RunService").RenderStepped:Connect(function() b:FireServer(ccode) end)
- end
- end
- end
- end
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