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  1. plr = game:GetService("Players").LocalPlayer char = plr.Character hum = char:FindFirstChildOfClass'Humanoid' hum.BodyDepthScale.Value = 1 hum.BodyHeightScale.Value = 1 hum.BodyWidthScale.Value = 1 hum.HeadScale.Value = 1 lclick = false mouse = plr:GetMouse() size = 1 rlick = false human = char.Humanoid root = char.HumanoidRootPart head = char.Head lshold = char["LeftUpperArm"].LeftShoulder rshold = char["RightUpperArm"].RightShoulder lelbow = char["LeftLowerArm"].LeftElbow relbow = char["RightLowerArm"].RightElbow lelbo = lelbow.C0 relbo = relbow.C0 rsho = rshold.C0 lsho = lshold.C0 jumping = false chipmesh = "" rad = math.rad firec = 'Deep orange' shield = false disguise = "" slam = false ff=Instance.new('ForceField', char) ff.Visible = false numb = Instance.new('NumberValue') numb.Name = 'IceVal' dis = false neck = char.Head.Neck local ang = -5 local ang2 = -5 local sine = 0 local change = 0.5 arm = 0 if char:FindFirstChild'Animate' then char:FindFirstChild'Animate':Destroy() end hum.Animator.Parent = nil nec = neck.C0 punch = false spikek = false cooldown = true random = math.random mainc = char.Head.BrickColor chip = false colr = char.Head.BrickColor mainf = char.Head.face.Texture wings = false face = mainf lleg = char["LeftUpperLeg"].LeftHip rleg = char["RightUpperLeg"].RightHip rle = rleg.C0 lle = lleg.C0 lkk = char['LeftLowerLeg'].LeftKnee rkk = char['RightLowerLeg'].RightKnee rootp = char.HumanoidRootPart.CFrame lk = lkk.C0 rk = rkk.C0 ice = "" torso = char:FindFirstChild('UpperTorso') butf = false previ = "" jir = false legslamm = false waist = torso.Waist wais = waist.C0 rtorso = char.LowerTorso.Root rtors = rtorso.C0 float = false signs = false fold = Instance.new('Folder', char) sat = false asdasd = false rootpart = root fly = false fire = false canfly = false pcd = true stop = false mode = "None" firemode = false icemode = false bothmode = false nonemode = true speed = 50 bend = 35 idle = false color = 'Baby blue' tfreeze = {} slidecolors = { 'Baby blue', 'Bright red' } freezed = {} freez = {} burnt = {} ices = {} spike = {} local Head = char.Head local plr = game.Players.LocalPlayer local chr = plr.Character local RightUpperArm = chr["RightUpperArm"] local LeftUpperArm = chr["LeftUpperArm"] local LeftUpperLeg = chr["LeftUpperLeg"] local RightUpperLeg = chr["RightUpperLeg"] local UpperTorso = chr["UpperTorso"] local LowerTorso = chr["LowerTorso"] local HRP = chr["HumanoidRootPart"] local RightLowerArm = chr["RightLowerArm"] local RightLowerLeg = chr["RightLowerLeg"] local LeftLowerLeg = chr["LeftLowerLeg"] local LeftLowerArm = chr["LeftLowerArm"] LN = LeftLowerLeg:FindFirstChild("LeftKnee") RN = RightLowerLeg:FindFirstChild("RightKnee") RH = RightUpperLeg:FindFirstChild("RightHip") LH = LeftUpperLeg:FindFirstChild("LeftHip") LE = LeftLowerArm:FindFirstChild("LeftElbow") LS = LeftUpperArm:FindFirstChild("LeftShoulder") RS = RightUpperArm:FindFirstChild("RightShoulder") RE = RightLowerArm:FindFirstChild("RightElbow") Waist = UpperTorso:FindFirstChild("Waist") local lfoot = char['LeftFoot'].LeftAnkle local rfoot = char['RightFoot'].RightAnkle local lf = lfoot.C0 local rf = rfoot.C0 local LeftFoot = chr["LeftFoot"] RAA = LeftFoot:FindFirstChild("LeftAnkle") local RightFoot = chr["RightFoot"] RAA = RightFoot:FindFirstChild("RightAnkle") local Root = char.LowerTorso.Root LHc0 = LH.C0 RHc0 = RH.C0 LSc0 = LS.C0 RSc0 = RS.C0 neck0 = neck.C0 Rootc0 = Root.C0 Waistc0 = Waist.C0 --// Sound effects local s5 = Instance.new('Sound', char.LeftFoot) -- walk (grass) s5.Volume = 6 s5.SoundId = "rbxassetid://429617891" s5.Looped = true local s6 = Instance.new('Sound', char.LeftFoot) -- walk (metals) s6.Volume = 6 s6.SoundId = "rbxassetid://174216216" s6.Looped = true local s7 = Instance.new('Sound', char.LeftFoot) -- walk (sand) s7.Volume = 6 s7.SoundId = "rbxassetid://336575096" s7.Looped = true local s8 = Instance.new('Sound', char.LeftFoot) -- walk (ice) s8.Volume = 6 s8.SoundId = "rbxassetid://138214900" s8.Looped = true local s12 = Instance.new('Sound', char.LeftFoot) -- walk (metal) s12.Volume = 6 s12.SoundId = "rbxassetid://549006073" s12.Looped = true local s13 = Instance.new('Sound', char.LeftFoot) -- walk (bricks and stuff) s13.Volume = 6 s13.SoundId = "rbxassetid://156659098" s13.Looped = true local s14 = Instance.new('Sound', char.LeftFoot) -- walk (carpet) s14.Volume = 9 s14.SoundId = "rbxassetid://133705377" s14.Looped = true --// fly local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = mouse.Hit.lookVector * 100 local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.P = 10000 bg.D = 100 --// Outfit hum.WalkSpeed = 12 for _, a in pairs(char:children()) do if a:IsA('Pants') or a:IsA('Shirt') or a:IsA('CharacterMesh') or a:IsA('Accessory') then a:Destroy() end end bc = char:FindFirstChild('Body Colors') bc.HeadColor = BrickColor.new('Light orange') bc.LeftArmColor = BrickColor.new('Light orange') bc.RightArmColor = BrickColor.new('Light orange') bc.LeftLegColor = BrickColor.new('Light orange') bc.RightLegColor = BrickColor.new('Light orange') bc.TorsoColor = BrickColor.new('Light orange') local p1 = Instance.new('Part', char) p1.Anchored = false p1.CanCollide = false p1.BrickColor = BrickColor.new('Rust') local w = Instance.new('Weld', p1) w.Part0 = p1 w.Part1 = char:FindFirstChild'Head' w.C0 = CFrame.new(.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0)) local m1 = Instance.new('SpecialMesh', p1) m1.MeshId = "rbxassetid://62246019" m1.TextureId = "rbxassetid://56350922" m1.Scale = Vector3.new(.62,0.7,.85) local p1 = Instance.new('Part', char) p1.Anchored = false p1.CanCollide = false p1.BrickColor = BrickColor.new('Rust') local w = Instance.new('Weld', p1) w.Part0 = p1 w.Part1 = char:FindFirstChild'Head' w.C0 = CFrame.new(-.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0)) local m1 = Instance.new('SpecialMesh', p1) m1.MeshId = "rbxassetid://62246019" m1.TextureId = "rbxassetid://267233089" m1.Scale = Vector3.new(.62,0.7,0.85) char.Head:FindFirstChild('face').Texture = "rbxassetid://882767153" local s = Instance.new('Shirt', char) s.ShirtTemplate = "rbxassetid://941881045" local p2 = Instance.new('Pants', char) p2.PantsTemplate = "rbxassetid://982585123" local HBill = Instance.new("BillboardGui", char.Head) local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame") local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel") HBill.Size = UDim2.new(15,0,2.2,0) HBill.Name = "Display" HBill.StudsOffset = Vector3.new(0,3.5,0) HBill.AlwaysOnTop = false HBill.MaxDistance = 50 HBill.Enabled = true HMain.BackgroundColor3 = BrickColor.new("Really black").Color HMain.BackgroundTransparency = 0.8 HMain.Size = UDim2.new(1,0,1,0) HBarBack.Parent = HMain HBarBack.BackgroundColor3 = Color3.new(0,255,0) HBarBack.BorderColor3 = Color3.new(0,0,0) HBarBack.BorderSizePixel = .25 HBarBack.BackgroundTransparency = .5 HBarBack.Position = UDim2.new(.025, 0, .55, 0) HBarBack.Size = UDim2.new(.95, 0, .3, 0) HHealth.BackgroundTransparency = .7 HHealth.Size = UDim2.new(1,0,1,0) HHealth.Font = "SourceSansBold" HHealth.Text = "" HHealth.TextScaled = true HHealth.TextColor3 = BrickColor.new("Really black").Color HHealth.TextStrokeTransparency = 1 HName.Parent = HMain HName.BackgroundTransparency = 1 HName.Size = UDim2.new(1,0,.7,0) HName.Font = "SourceSansBold" HName.Text = "Shouto Todoroki" HName.TextScaled = true HName.TextColor3 = BrickColor.new("Cyan").Color HName.TextStrokeTransparency = 1 HName.TextYAlignment = "Top" hum.MaxHealth = "inf" hum.Health = hum.MaxHealth --// Sfx local s1 = Instance.new('Sound', lleg.Parent) s1.SoundId = "rbxassetid://138210320" s1.Volume = 1 local s2 = Instance.new('Sound', char.Head) s2.SoundId = "rbxassetid://959349317" s2.Volume = 0 s2.Looped = true local s3 = Instance.new('Sound', char.RightHand) s3.SoundId = "rbxassetid://260433522" s3.Volume = 1 s3.Looped = false local s4 = Instance.new('Sound', char.RightHand) s4.SoundId = "rbxassetid://304448425" s4.Volume = 1 s4.Looped = false --// Functions s2:Stop() coroutine.resume(coroutine.create(function() for i = 1,35 do wait() s2.Volume = s2.Volume + 0.1 end end)) local fire1 = Instance.new("ParticleEmitter", char.LeftHand) fire1.Texture = "rbxassetid://160041569" fire1.Rotation = NumberRange.new(4, 9) fire1.RotSpeed = NumberRange.new(5, 9) fire1.Speed = NumberRange.new(5, 7) fire1.Lifetime = NumberRange.new(0.25, .28) fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color) fire1.Rate = 200,300 fire1.Acceleration = Vector3.new( 8, 6, 6 ) fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 ) fire1.LightEmission = 0.860 fire1.Size = NumberSequence.new(1) fire1.LightInfluence = 0 fire1.SpreadAngle = Vector2.new(28, 28) fire2 = fire1:Clone() fire2.Parent = char.LeftUpperArm fire3 = fire1:Clone() fire3.Parent = char.LeftLowerArm fire1.Enabled = false fire2.Enabled = false fire3.Enabled = false local fx = Instance.new("ParticleEmitter", root) fx.Texture = "http://www.roblox.com/asset/?id=258126401" fx.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color) fx.Rotation = NumberRange.new(-180, 180) fx.RotSpeed = NumberRange.new(-50, 50) fx.Speed = NumberRange.new(0) fx.Lifetime = NumberRange.new(0.625, 0.75) fx.Rate = 62.500 fx.Transparency = NumberSequence.new(.5) fx.LightEmission = .5 fx.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25) fx.LightInfluence = 0 fx.Enabled = false fx.SpreadAngle = Vector2.new(150) local ice1 = Instance.new("ParticleEmitter", char.RightHand) ice1.Texture = "rbxassetid://258128463" ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392)) ice1.Rotation = NumberRange.new(-180, 180) ice1.RotSpeed = NumberRange.new(-90, 90) ice1.Speed = NumberRange.new(0) ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046) ice1.Rate = 50 ice1.Transparency = NumberSequence.new(.5) ice1.LightEmission = 0.125 ice1.Size = NumberSequence.new(.7, 1, .7) ice1.LightInfluence = 0 ice1.SpreadAngle = Vector2.new(150) ice2 = ice1:Clone() ice2.Parent = char.RightUpperArm ice3 = ice1:Clone() ice3.Parent = char.RightLowerArm ice1.Enabled = false ice2.Enabled = false ice3.Enabled = false function ice(a) local ice1 = Instance.new("ParticleEmitter", a) ice1.Texture = "rbxassetid://258128463" ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392)) ice1.Rotation = NumberRange.new(-180, 180) ice1.RotSpeed = NumberRange.new(-90, 90) ice1.Speed = NumberRange.new(0) ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046) ice1.Rate = 50 ice1.Transparency = NumberSequence.new(.5) ice1.LightEmission = 0.125 ice1.Size = NumberSequence.new(.7, 1, .7) ice1.LightInfluence = 0 ice1.SpreadAngle = Vector2.new(150) end function debris(a, c) for j = 1, c do wait() local pr = Instance.new("Part") pr.Name = "" pr.Anchored = true pr.BrickColor = BrickColor.new('Light bluish green') pr.CanCollide = true pr.Material = 'Ice' pr.Transparency = 0.25 pr.Size = Vector3.new(math.random(10, 14), math.random(40,60), math.random(10, 14)) pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) pr.Parent = workspace game.Debris:AddItem(pr, 15) end end function firer(a) local fire1 = Instance.new("ParticleEmitter", a) fire1.Texture = "rbxassetid://160041569" fire1.Rotation = NumberRange.new(4, 9) fire1.RotSpeed = NumberRange.new(5, 9) fire1.Speed = NumberRange.new(5, 7) fire1.Lifetime = NumberRange.new(0.2,0.6) fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color) fire1.Rate = 10000 fire1.Acceleration = Vector3.new( 8, 6, 6 ) fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 ) fire1.LightEmission = 0.860 fire1.Size = NumberSequence.new(1) fire1.LightInfluence = 0 fire1.SpreadAngle = Vector2.new(28, 28) end function fireit(a) local fire1 = Instance.new("ParticleEmitter", a) fire1.Texture = "rbxassetid://160041569" fire1.Rotation = NumberRange.new(5, 10) fire1.RotSpeed = NumberRange.new(3, 12) fire1.Speed = NumberRange.new(6, 12) fire1.Lifetime = NumberRange.new(0.2,0.6) fire1.Color = ColorSequence.new(BrickColor.new('Deep orange').Color) fire1.Rate = 100000 fire1.Acceleration = Vector3.new( 0, 0, 10 ) fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 ) fire1.LightEmission = 1 fire1.Size = NumberSequence.new(1.5) fire1.LightInfluence = 0 fire1.SpreadAngle = Vector2.new(1,1) return fireit end function ic(a) local fire1 = Instance.new("ParticleEmitter", a) fire1.Texture = "http://www.roblox.com/asset/?id=258126401" fire1.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color) fire1.Rotation = NumberRange.new(-180, 180) fire1.RotSpeed = NumberRange.new(-50, 50) fire1.Speed = NumberRange.new(0) fire1.Lifetime = NumberRange.new(0.625, 0.75) fire1.Rate = 62.500 fire1.Transparency = NumberSequence.new(.5) fire1.LightEmission = .5 fire1.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25) fire1.LightInfluence = 0 fire1.SpreadAngle = Vector2.new(150) end local sous = {} function scan(p) coroutine.resume(coroutine.create(function() for _,v in pairs(p:GetChildren()) do if v:IsA("BodyVelocity") or v:IsA('BodyPosition') or v:IsA('BodyGyro') then v:Destroy() end scan(v) end end)) end function tw(string) coroutine.resume(coroutine.create(function() if mode == "Fire" then HHealth.TextColor3 = BrickColor.new("Crimson").Color elseif mode == "Ice" then HHealth.TextColor3 = BrickColor.new("Baby blue").Color else HHealth.TextColor3 = BrickColor.new("Institutional white").Color end local String = string local Length = string.len(String) for i=1,Length do wait(.05) HHealth.Text = string.sub(String,1,i) end wait(.3) HHealth.Text = "" end)) end tw('Created by Humans') function firestream() for i = 1,40 do for i = 1,30 do neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(6.646),rad(0)),.03) LS.C0 = LS.C0:lerp(CFrame.new(-0.9,0.5,.05)*CFrame.Angles(rad(90.126),rad(0),rad(0)),.03) LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.03) RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-2.693),rad(-27.617),rad(85.313)),.03) RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(90.699),rad(1.49),rad(0)),.03) Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-4.526),rad(0)),.03) LH.C0 = LH.C0:lerp(CFrame.new(0, -0.275, 0.046)*CFrame.Angles(rad(80.501),rad(0),rad(0)),0.1) RH.C0 = RH.C0:lerp(CFrame.new(0.082, -0.038, 0.23)*CFrame.Angles(rad(-20.798),rad(9.339),rad(22.231)),0.1) LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-82.506),rad(0),rad(0)),0.1) RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-27.617),rad(0),rad(0)),0.1) LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(0, -0.094, 0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05) end end wait(1) fireit(char["LeftUpperArm"]) wait(1) fireit(char["LeftLowerArm"]) wait(1) fireit(char["LeftHand"]) local s = .05 for i=1, 30 do local flame = Instance.new("Part", char) flame.Name = "StreamOfFlames" flame.Touched:connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= plr.Name then hit.Parent:BreakJoints() firer(hit) end end) flame.Transparency = 1 flame.Size = Vector3.new(5, 5, 5) flame.CanCollide = true flame.CFrame = char["LeftHand"].CFrame + Vector3.new(0,1,0) flame.Anchored = false fireit(flame) flame.ParticleEmitter.Size = NumberSequence.new(10, 14, 10, 16, 18) local bv = Instance.new("BodyVelocity", flame) bv.Velocity = plr:GetMouse().Hit.lookVector * 50 bv.MaxForce = Vector3.new(1e8, 7.5, 1e8) wait(.2) end wait(1) for i,v in pairs(char:GetChildren())do if v.Name == "LeftHand" or v.Name == "LeftUpperArm" or v.Name == "LeftLowerArm" then for i,a in pairs(v:GetChildren())do if a:IsA("ParticleEmitter") then if a.LightEmission == 1 then a:Destroy() end end end end if v.Name == "StreamOfFlames" then v:Destroy() end end end function firemove() fire1.Enabled = true fire2.Enabled = true fire3.Enabled = true wait(.6) for i = 0,1,0.1 do wait() lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0.036, -0.178, -0.051) * CFrame.Angles(math.rad(78), 0, math.rad(25)),i) rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.143, -0.209, -0.185) * CFrame.Angles(math.rad(78), math.rad(-3), math.rad(-25)),i) lelbow.C0 = lelbow.C0:lerp(lelbo*CFrame.Angles(0, 0, math.rad(26)),i) relbow.C0 = relbow.C0:lerp(relbo*CFrame.Angles(0, 0, math.rad(-26)),i) end local fball = Instance.new('Part', char) firer(fball) fball.Touched:connect(function(hit) if hit.Parent and hit and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then local targ = hit.Parent local humtarg = targ:FindFirstChildOfClass'Humanoid' targ:BreakJoints() local _t = 0 repeat wait(.3) local _p = fball:Clone() if _p:FindFirstChild("BodyVelocity") then _p.BodyVelocity.Velocity = Vector3.new(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)) end if _p:FindFirstChildOfClass("ParticleEmitter") then _p:FindFirstChildOfClass("ParticleEmitter").Size = NumberSequence.new(.1) end _p.Size = (_p.Size/3) _p.Transparency = .5 until _t == 20 end end) fball.Name = 'fireball' fball.Size = Vector3.new(0.1,0.1,0.1) fball.Shape = 'Ball' fball.BrickColor = BrickColor.new'Crimson' fball.TopSurface = 0 fball.BottomSurface = 0 fball.Anchored = false fball.CanCollide = false fball.Material = 'Slate' local w = Instance.new('Weld', char) w.Name = 'itsjustaweldbro' w.Part0 = fball w.Part1 = char.LeftHand w.C0 = CFrame.new(0,-0.5,0) for i = 1,25 do fball.Size = fball.Size + Vector3.new(.0225,.0225,.0225) local w = Instance.new('Weld', char) w.Name = 'itsjustaweldbro' w.Part0 = fball w.Part1 = char.LeftHand w.C0 = CFrame.new(0,1.25,0) wait() end wait(.8) s4:Play() for _, a in pairs(char:children()) do if a:IsA('Weld') then a:Destroy() end end local siz = 1 local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = mouse.Hit.lookVector * 50 bv.Parent = fball wait(1) for i = 1,25 do wait() fball:FindFirstChildOfClass'ParticleEmitter'.Size = NumberSequence.new(siz) fball.Size = fball.Size + Vector3.new(2,2,2) bv.velocity = mouse.Hit.lookVector * 50 siz = siz + 1 end fire1.Enabled = false fire2.Enabled = false fire3.Enabled = false end function fmove() local fire1 = Instance.new("ParticleEmitter", char.LeftHand) fire1.Texture = "rbxassetid://160041569" fire1.Rotation = NumberRange.new(4, 9) fire1.RotSpeed = NumberRange.new(5, 9) fire1.Speed = NumberRange.new(5, 7) fire1.Lifetime = NumberRange.new(0.2,2) fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color) fire1.Rate = 10000 fire1.Acceleration = Vector3.new( 8, 6, 6 ) fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 ) fire1.LightEmission = 0.860 fire1.Size = NumberSequence.new(5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100) fire1.LightInfluence = 0 fire1.SpreadAngle = Vector2.new(0) end function hit(b) for _,v in pairs(workspace:children()) do if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then if (v.HumanoidRootPart.Position-ice.Position).magnitude <=b then if not hit.Parent:FindFirstChild'IceVal' then local targ = v table.insert(freezed,v) local b = numb:Clone() b.Parent = targ local humtarg = targ:FindFirstChildOfClass'Humanoid' humtarg.WalkSpeed = 0 humtarg.JumpPower = 0 local a = p:Clone() game:service'Debris':AddItem(a,7) a.Parent = char a.Shape = 'Block' a.Size = Vector3.new(2.56, 1, 2) if targ:FindFirstChild'Torso' then a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0) elseif targ:FindFirstChild'UpperTorso' then a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0) end end end end end end function freeze() ice1.Enabled = true ice2.Enabled = true ice3.Enabled = true hum.WalkSpeed = 0 hum.JumpPower = 0 local p = Instance.new('Part', char) ice(p) p.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then if not hit.Parent:FindFirstChild'IceVal' then local targ = hit.Parent table.insert(freezed,targ) local b = numb:Clone() b.Parent = targ local humtarg = targ:FindFirstChildOfClass'Humanoid' humtarg.WalkSpeed = 0 humtarg.JumpPower = 0 local a = p:Clone() game:service'Debris':AddItem(a,7) a.Parent = char a.Shape = 'Block' a.Size = Vector3.new(2.56, 1, 2) if targ:FindFirstChild'Torso' then a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0) elseif targ:FindFirstChild'UpperTorso' then a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0) end end end end) game:service'Debris':AddItem(p,9) p.Anchored = true p.CanCollide = false p.Shape = 'Cylinder' p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90)) p.Size = Vector3.new(0.2,0,0.2) p.BrickColor = BrickColor.new('Light bluish green') p.Material = 'Ice' for i = 0,1,0.1 do wait() rtorso.C0 = rtorso.C0:lerp(rtors*CFrame.new(0, -0.887, 0.2) * CFrame.Angles(math.rad(-9.74), 0, 0),i) waist.C0 = waist.C0:lerp(wais*CFrame.new(0, -0.118, -0.201) * CFrame.Angles(math.rad(-55.634), 0, 0),i) lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.11, -0.375) * CFrame.Angles(math.rad(73.625), 0, 0),i) rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.308, -0.164) * CFrame.Angles(math.rad(69.5), 0, 0),i) neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(57.124), 0, 0),i) lleg.C0 = lleg.C0:lerp(lle*CFrame.Angles(math.rad(17.991), 0, 0),i) rleg.C0 = rleg.C0:lerp(rle*CFrame.Angles(math.rad(3.094), 0, 0),i) lkk.C0 = lkk.C0:lerp(lk*CFrame.Angles(math.rad(-108.977), 0, 0),i) rkk.C0 = rkk.C0:lerp(rk*CFrame.new(0, -0.02, -0.057) * CFrame.Angles(math.rad(-104.622), 0, 0),i) end for i = 1,150 do wait() p.Size = p.Size + Vector3.new(0,3,3) p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90)) end for i = 0,1,0.08 do wait() rtorso.C0 = rtorso.C0:lerp(rtors,i) waist.C0 = waist.C0:lerp(wais,i) lshold.C0 = lshold.C0:lerp(lsho,i) rshold.C0 = rshold.C0:lerp(rsho,i) neck.C0 = neck.C0:lerp(nec,i) lleg.C0 = lleg.C0:lerp(lle,i) rleg.C0 = rleg.C0:lerp(rle,i) lkk.C0 = lkk.C0:lerp(lk,i) rkk.C0 = rkk.C0:lerp(rk,i) end for _, a in pairs(freezed) do wait(.05) if a:FindFirstChildOfClass'NumberValue' then a:FindFirstChildOfClass'NumberValue':Destroy() end a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16 a:FindFirstChildOfClass'Humanoid'.JumpPower = 56 end hum.WalkSpeed = 12 hum.JumpPower = 50 wait(4) for _, a in pairs(freezed) do wait(.05) if a:FindFirstChildOfClass'NumberValue' then a:FindFirstChildOfClass'NumberValue':Destroy() end a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16 a:FindFirstChildOfClass'Humanoid'.JumpPower = 56 end end function legslam() legslamm = true for i = 0,1,0.1 do wait() neck.C0 = neck.C0:lerp(nec*CFrame.Angles(rad(12), 0, 0),i) rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.57, -0.725) * CFrame.Angles(math.rad(11.23), 0, 0),i) end for i = 0,1,0.1 do wait() neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(-20), 0, 0),i) rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.134, -0.71),i) end s1:Play() wait(.5) for i = 0,1,0.1 do wait() neck.C0 = neck.C0:lerp(nec,i) rleg.C0 = rleg.C0:lerp(rle,i) end legslamm=false end function icemove() debris(char:FindFirstChild('HumanoidRootPart').CFrame,15) end function spikes() local a = 10 local face = "" local b = .2 local c = 8 legslam() wait(0.2) for i = 1,12 do local p = Instance.new('Part', char) ice(p) p.Name = 'Spike' table.insert(spike,p) local m = Instance.new('SpecialMesh', p) m.MeshId = 'rbxassetid://1033714' m.Scale = Vector3.new(5, 54, 5) p.BrickColor = BrickColor.new('Light bluish green') p.Material = 'Ice' p.Anchored = true p.CanCollide = false p.Size = Vector3.new(5,20,5) p.Position = char.HumanoidRootPart.Position + char.HumanoidRootPart.CFrame.lookVector * a p.Position = p.Position + Vector3.new(0,-27,0) p.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then hit.Parent:Destroy() end end) a = a + 10 for i = 1,8 do wait() p.Position = p.Position + Vector3.new(0,b,0) b = b + .03 end end b = .2 wait(4) for _, a in pairs(spike) do for i = 1,20 do wait(.05) a.CFrame = a.CFrame * CFrame.new(0,-b,0) b = b + .08 end end spike = {} b = .2 for _, a in pairs(char:children()) do if a.Name == 'Spike' and a:IsA'Part' then a:Destroy() end end end function slide() for i = 0,1,0.1 do wait() neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(11.287),rad(0)),i) LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(76.375),rad(4.412),rad(-19.939)),i) LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(12.605),rad(0),rad(0)),i) RS.C0 = RS.C0:lerp(CFrame.new(1.2,0.5,.05)*CFrame.Angles(rad(-43.602),rad(-26.814),rad(46.696)),i) RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(84.454),rad(0),rad(0)),i) Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-8.881),rad(0)),i) LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(14.553),rad(35.294),rad(-6.016)),i) RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-8.193),rad(13.178)),i) LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-11.86),rad(0),rad(0)),i) RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-20.111),rad(0),rad(0)),i) LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0,0)*CFrame.Angles(rad(0),rad(-19.824),rad(0)),i) end hum.WalkSpeed = 0 for i = 1,65 do wait(.05) local ap = Instance.new('Part', char) ap.Anchored = true ap.CanCollide = false ap.Size = Vector3.new(0.2,0.2,0.2) ap.Transparency = 1 ap.Position = rootpart.Position + rootpart.CFrame.lookVector * 2 rootpart.CFrame = ap.CFrame local spart = Instance.new('Part', char) table.insert(ices,spart) spart.Touched:connect(function(hit) if hit and mode == "Ice" and hit.Parent.Name ~= plr.Name and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then local targ = hit.Parent table.insert(tfreeze,targ) local humtarg = targ:FindFirstChildOfClass'Humanoid' humtarg.WalkSpeed = humtarg.WalkSpeed/2 end end) spart.Name = 'IceSlide' spart.CanCollide = false spart.Material = 'Neon' spart.Anchored = true spart.Size = Vector3.new(5, 0.05, 5) spart.BrickColor = BrickColor.new(color) spart.CFrame = rootpart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,math.random(1,500),0) if mode == "Both" then local s = Instance.new("Smoke", spart) s.Opacity = .8 s.Size = 2.5 end end hum.WalkSpeed = 12 for i = 1,25 do wait() for _, a in pairs(ices) do a.Transparency = a.Transparency + 0.1 end end for _, a in pairs(ices) do a:Destroy() end for _, a in pairs(tfreeze) do a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16 end tfreeze = {} bg.Parent = script end function flyy() fire1.Enabled = true fire2.Enabled = false fire3.Enabled = false ice1.Enabled = true ice2.Enabled = true ice3.Enabled = true bg.Parent = root bv.Parent = root hum.Sit = true end function unfly() fire1.Enabled = false fire2.Enabled = false fire3.Enabled = false ice1.Enabled = true ice2.Enabled = true ice3.Enabled = true fly = false for i = 0,1,0.1 do wait() rtorso.C0 = rtorso.C0:lerp(rtors, 0.1) end bg.Parent = script bv.Parent = script hum.Sit = false end --// Keys mouse.Button2Down:connect(function() rclick = true end) mouse.Button2Down:connect(function() rclick = false end) mouse.Button1Down:connect(function() if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then if mode == 'Ice' or mode == 'Both' then if not mouse.Target:FindFirstChild'Id' then local targ = mouse.Target table.insert(freez,targ.Parent) local a = Instance.new('NumberValue', targ.Parent) a.Name = 'Id' tw('FREEZE!') fire = true cooldown = false for i = 0,1,0.1 do wait() rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(100), math.rad(0.63), math.rad(2.063)), 0.1) end wait(0.3) local p = Instance.new('Part', char) s3:Play() ice(p) p.Anchored = false p.CanCollide = false p.Size = targ.Size + Vector3.new(0.1,0.1,0.1) p.Transparency = 0.5 p.BrickColor = BrickColor.new'Light bluish green' p.Material = 'Ice' local w = Instance.new('Weld', p) w.Part0 = p w.Part1 = targ if targ.Parent:FindFirstChildOfClass'Humanoid' then targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0 targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 0 end HHealth.Text = "" for i = 0,1,0.1 do wait() rshold.C0 = rshold.C0:lerp(rsho, 0.1) end cooldown = true fire = false end end end end) mouse.Button1Down:connect(function() if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then if mode == 'Fire' then if not mouse.Target:FindFirstChild'Id' then local targ = mouse.Target table.insert(burnt,targ.Parent) if targ.Parent:FindFirstChildOfClass'NumberValue' then targ.Parent:FindFirstChildOfClass'NumberValue':Destroy() end targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16 targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 50 tw('BURN!') fire = true cooldown = false local p = Instance.new('Part', char) p.Anchored = false p.CanCollide = false p.Size = targ.Size + Vector3.new(0.1,0.1,0.1) p.Transparency = 1 p.BrickColor = BrickColor.new'Light bluish green' p.Material = 'Ice' local w = Instance.new('Weld', p) w.Part0 = p w.Part1 = targ for i = 0,1,0.1 do wait() lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(100), math.rad(-0.63), math.rad(-2.063)), 0.1) end wait(0.3) firer(p) wait(.3) p:FindFirstChildOfClass'ParticleEmitter'.Enabled = false targ:Destroy() HHealth.Text = "" for i = 0,1,0.1 do wait() lshold.C0 =lshold.C0:lerp(lsho, 0.1) end cooldown = true fire = false end end end end) mouse.KeyDown:connect(function(h) if h == 'c' and cooldown and canfly == false then cooldown = false if mode == "None" then mode = "Fire" tw('FIRE MODE!') fx.Enabled = false ice1.Enabled = false ice2.Enabled = false ice3.Enabled = false HHealth.Text = '' elseif mode == "Ice" then mode = "Both" tw('FIRE AND ICE MODE!') fx.Enabled = true ice1.Enabled = true ice2.Enabled = true ice3.Enabled = true HHealth.Text = '' elseif mode == "Fire" then mode = "Ice" tw('ICE MODE!') HName.TextColor3 = BrickColor.new("Cyan").Color fx.Enabled = true ice1.Enabled = true ice2.Enabled = true ice3.Enabled = true HHealth.Text = '' elseif mode == "Both" then mode = "None" tw("I shouldn't waste my energy..") fx.Enabled = false ice1.Enabled = false ice2.Enabled = false ice3.Enabled = false HHealth.Text = '' end wait(.2) cooldown = true end if h == 'm' and cooldown and canfly == false then if mode == "Ice" or mode == "Fire" or mode == "Both" then fire = true cooldown = false slide() fire = false cooldown = true end end if h == 'q' and cooldown then if mode == "Ice" or mode == "Both" then cooldown = false fire = true tw('FREEZE!') freeze() HHealth.Text = "" fire = false cooldown = true end end if h == 'f' and cooldown then if mode == "Fire" or mode == "Both" then cooldown = false fire = true tw('FIRE BALL!') firemove() HHealth.Text = "" fire = false cooldown = true end end if h == 'e' and cooldown then if mode == "Ice" or mode == "Both" then cooldown = false fire = true tw('ICE SHIELD!') icemove() HHealth.Text = "" fire = false cooldown = true elseif mode == "Fire" then cooldown = false fire = true tw('FIRE STREAM!') firestream() wait() HHealth.Text = "" fire = false cooldown = true end end if h == 'r' and cooldown then if canfly == false and mode == "Both" then canfly = true cooldown = false flyy() cooldown = true elseif canfly and cooldown then canfly = false cooldown = false unfly() for i = 0,1,0.1 do wait() rtorso.C0 = rtorso.C0:lerp(rtors, 0.1) end cooldown = true end end end) --// Nothing fire = false legslamm = false fly = false --// Walk fx game:GetService('RunService').RenderStepped:connect(function() if mode == "None" then fire1.Enabled = false fire2.Enabled = false fire3.Enabled = false fx.Enabled = false nonemode = true icemode = false bothmode = false firemode = false elseif mode == "Fire" then fire1.Enabled = true fire2.Enabled = true fire3.Enabled = true firemode = true icemode = false bothmode = false nonemode = false elseif mode == "Ice" then fire1.Enabled = false fire2.Enabled = false fire3.Enabled = false icemode = true bothmode = false firemode = false nonemode = false elseif mode == "Both" then fire1.Enabled = true fire2.Enabled = true fire3.Enabled = true bothmode = true icemode = false firemode = false nonemode = false end end) game:GetService('RunService').RenderStepped:connect(function() if canfly == true then fly = true elseif canfly == false then fly = false end end) game:GetService('RunService').RenderStepped:connect(function() if fly and idle == false and stop == false then hum.Sit = true bv.velocity = mouse.Hit.lookVector * 76 bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0)) rtorso.C0 = rtorso.C0:lerp(rtors * CFrame.Angles(math.rad(-75), 0, 0), 0.1) waist.C0 = waist.C0:lerp(wais * CFrame.new(0, -0.102, 0.033) * CFrame.Angles(math.rad(13.866), 0, 0), 0.1) lshold.C0 = lshold.C0:lerp(lsho * CFrame.Angles(math.rad(-27.044), math.rad(12.319), math.rad(-23.319)), 0.1) rshold.C0 = rshold.C0:lerp(rsho * CFrame.Angles(math.rad(-27.044), math.rad(-12.319), math.rad(23.319)), 0.1) lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(math.rad(-13.808), 0, math.rad(-4.698)), 0.1) neck.C0 = neck.C0:lerp(nec * CFrame.Angles(math.rad(11.574), 0, 0), 0.1) rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(math.rad(-15.241), 0, math.rad(3.38)), 0.1) end end) game:GetService('RunService').RenderStepped:connect(function() for _, a in pairs(freez) do if a:FindFirstChildOfClass'NumberValue' then a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0 end end end) game:GetService('RunService').RenderStepped:connect(function() for _, a in pairs(freezed) do if a:FindFirstChildOfClass'NumberValue' then a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0 end end end) game:GetService('RunService').RenderStepped:connect(function() sine = change+sine ang = ang+0.08 ang2 = ang2+0.01 rad = math.rad sin = math.sin arm = arm + 0.06 if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-1, 0, 0), 0.1) rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(-1, 0, 0), 0.1) lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1) rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1) end if fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then lleg.C0 = lleg.C0:lerp(CFrame.new(-0.53,-0.15+0.1*-math.cos(tick()*4),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0) rleg.C0 = rleg.C0:lerp(CFrame.new(0.53,-0.15+0.1*math.cos(tick()*4),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*8)), rad(10), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0) lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-0.4, 0, 0), 0.1) rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(0.4, 0, 0), 0.1) elseif fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then lleg.C0 = lleg.C0:lerp(lle,0.1) rleg.C0 = rleg.C0:lerp(rle,0.1) end if fly == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0) rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0) lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1) rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1) end if idle == false and fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1) rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1) neck.C0 = neck.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * nec * CFrame.Angles(-0.1, 0, 0), 0.1) end if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then rkk.C0 = rkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rk * CFrame.Angles(-0.1, 0, 0), 0.1) lkk.C0 = lkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lk * CFrame.Angles(-0.1, 0, 0), 0.1) lfoot.C0 = lfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lf * CFrame.Angles(-0.1, 0, 0), 0.1) rfoot.C0 = rfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rf * CFrame.Angles(-0.1, 0, 0), 0.1) end if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then idle = true head.Neck.C0 = head.Neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(-2.922),rad(0),rad(0)),.03) LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(-25.096),rad(-15.871),rad(-50.702)),.03) LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.35,0)*CFrame.Angles(rad(14.954),rad(0),rad(0)),.03) RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-6.704),rad(-19.022),rad(50.036)),.03) RE.C0 = RE.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(31.341),rad(0),rad(0)),.03) Waist.C0 = Waist.C0:lerp(CFrame.new(0,-0.0001+0.03*math.sin(tick()*5),0) * Waistc0 * CFrame.Angles(0, math.rad(0), 0), 0.1) LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(0),rad(40),rad(0)),0.1) RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-40),rad(0)),0.1) LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-57.85),rad(0),rad(0)),0.1) RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1) LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0.069,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05) LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(0, -0.6, -0.343)*CFrame.Angles(rad(14.095),rad(0),rad(0)),.2) RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(-0,-0.5,0)*CFrame.Angles(rad(-48.759),rad(0),rad(0)),.2) else idle = false end end) game:GetService('RunService').RenderStepped:connect(function() bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0)) end) local waiting = false game:GetService('RunService').RenderStepped:connect(function() if waiting == false then waiting = true if mode == "Ice" then HName.TextColor3 = BrickColor.new("Cyan").Color elseif mode == "Fire" then HName.TextColor3 = BrickColor.new("Deep orange").Color elseif mode == "Both" then HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color elseif mode == "None" then HName.TextColor3 = BrickColor.new('Institutional white').Color end wait(.5) waiting = false end end) while wait() do if mode == "Ice" then color = slidecolors[1] HName.TextColor3 = BrickColor.new("Cyan").Color elseif mode == "Fire" then color = slidecolors[2] HName.TextColor3 = BrickColor.new("Deep orange").Color elseif mode == "Both" then color = slidecolors[math.random(1,#slidecolors)] HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color end end
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