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- Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor:
- VRAM: 4043 MB
- Driver: 26.21.14.3039
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.102 seconds
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 0.985600 ms
- Fallback handler could not load library C:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F57C16C0B0.dll
- Fallback handler could not load library C:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F5789EFFC0.dll
- Fallback handler could not load library C:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F66C429F30.dll
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- 3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- game version: Beta 0.7.0d
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 328028834159.
- DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 328028834159.
- DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 328028834159.
- DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 328028834159.
- DynamicHeapAllocator out of memory - Could not get memory for large allocation 328028834159!
- Could not allocate memory: System out of memory!
- Trying to allocate: 328028834159B with 16 alignment. MemoryLabel: NewDelete
- Allocation happened at: Line:0 in Overloaded New
- Memory overview
- [ ALLOC_DEFAULT ] used: 1380348706B | peak: 0B | reserved: 1598385858B
- [ ALLOC_TEMP_JOB ] used: 1796581B | peak: 0B | reserved: 3145728B
- [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_GFX ] used: 68587380B | peak: 0B | reserved: 73546860B
- [ ALLOC_CACHEOBJECTS ] used: 157294128B | peak: 0B | reserved: 177827792B
- [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 52312B | peak: 0B | reserved: 5144576B
- Could not allocate memory: System out of memory!
- Trying to allocate: 328028834159B with 16 alignment. MemoryLabel: NewDelete
- Allocation happened at: Line:0 in Overloaded New
- Memory overview
- [ ALLOC_DEFAULT ] used: 1380348706B | peak: 0B | reserved: 1598385858B
- [ ALLOC_TEMP_JOB ] used: 1796581B | peak: 0B | reserved: 3145728B
- [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_GFX ] used: 68587380B | peak: 0B | reserved: 73546860B
- [ ALLOC_CACHEOBJECTS ] used: 157294128B | peak: 0B | reserved: 177827792B
- [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 52312B | peak: 0B | reserved: 5144576B
- (Filename: Line: 1161)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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