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May 8th, 2019
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  1. Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor:
  7. VRAM: 4043 MB
  8. Driver: 26.21.14.3039
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.102 seconds
  11. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  12. <RI> Initializing input.
  13.  
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
  19.  
  20. (Filename: Line: 294)
  21.  
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. UnloadTime: 0.985600 ms
  27. Fallback handler could not load library C:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F57C16C0B0.dll
  28. Fallback handler could not load library C:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F5789EFFC0.dll
  29. Fallback handler could not load library C:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F66C429F30.dll
  30. Searching for compatible XInput library...
  31. Found Xinput1_4.dll.
  32. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  33.  
  34. (Filename: Line: 540)
  35.  
  36. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  37.  
  38. (Filename: Line: 540)
  39.  
  40. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  41.  
  42. (Filename: Line: 540)
  43.  
  44. 3
  45.  
  46. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  47.  
  48. game version: Beta 0.7.0d
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  51.  
  52. Input Mode : Mouse & Keyboard
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  55.  
  56. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 328028834159.
  57. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 328028834159.
  58. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 328028834159.
  59. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 328028834159.
  60. DynamicHeapAllocator out of memory - Could not get memory for large allocation 328028834159!
  61. Could not allocate memory: System out of memory!
  62. Trying to allocate: 328028834159B with 16 alignment. MemoryLabel: NewDelete
  63. Allocation happened at: Line:0 in Overloaded New
  64. Memory overview
  65.  
  66. [ ALLOC_DEFAULT ] used: 1380348706B | peak: 0B | reserved: 1598385858B
  67. [ ALLOC_TEMP_JOB ] used: 1796581B | peak: 0B | reserved: 3145728B
  68. [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
  69. [ ALLOC_GFX ] used: 68587380B | peak: 0B | reserved: 73546860B
  70. [ ALLOC_CACHEOBJECTS ] used: 157294128B | peak: 0B | reserved: 177827792B
  71. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  72. [ ALLOC_TEMP_THREAD ] used: 52312B | peak: 0B | reserved: 5144576B
  73. Could not allocate memory: System out of memory!
  74. Trying to allocate: 328028834159B with 16 alignment. MemoryLabel: NewDelete
  75. Allocation happened at: Line:0 in Overloaded New
  76. Memory overview
  77.  
  78. [ ALLOC_DEFAULT ] used: 1380348706B | peak: 0B | reserved: 1598385858B
  79. [ ALLOC_TEMP_JOB ] used: 1796581B | peak: 0B | reserved: 3145728B
  80. [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
  81. [ ALLOC_GFX ] used: 68587380B | peak: 0B | reserved: 73546860B
  82. [ ALLOC_CACHEOBJECTS ] used: 157294128B | peak: 0B | reserved: 177827792B
  83. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  84. [ ALLOC_TEMP_THREAD ] used: 52312B | peak: 0B | reserved: 5144576B
  85.  
  86.  
  87. (Filename: Line: 1161)
  88.  
  89. FakeResolution 1920x1080
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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