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- Let's make a game!
- name:Ice Cream Clicker
- by:Noland Cone
- desc:Ice cream and sweets are made in your store!</>Make yummy ice cream and candy and <b>conquer the world!</b>
- Settings
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Resources
- *sweet|sweets
- name:Sweet|Sweets
- desc:These are the yummies you make! More sweets = more <b>money!</b>
- *money|dollar
- name:Money
- desc:Your end goal!
- text:[this]$
- *popularity
- name:Popularity
- desc:Your second goal. Earned from achievements.
- req:5 popularity
- Buttons
- *sell
- name:Sell Sweets
- desc:Sells some sweets to make that good moola!
- on click:
- if (sweets>=1)
- yield 1 dollar
- lose 1 sweet
- end
- end
- class:bigButton hasFlares
- Upgrades
- *sweetsgeneration
- name:Don't See This Upgrade!
- desc:Debug purposes.
- on tick:yield 0.5 sweets
- owned
- always hidden
- no buy
- *biggerbatch
- name:Bigger Batches
- desc:Increase the size of the batches of chocolate.
- passive:multiply yield of sweets by 1.5
- req:50 sweets
- req:have butter
- cost:25 money
- *butter
- name:Extra Butter
- desc:You read this right! There is butter in chocolate!
- passive:multiply yield of money by 1.5
- req:10 sweets
- req:have sweet3
- cost:10 money
- *commercial
- name:Commercial
- desc:Make a commercial to advertise your place!
- passive:multiply yield of shops by 1.5
- req:100 sweets
- req:have butter
- req:have biggerbatch
- req:20 shops
- cost:100 money
- *sale
- name:Sale
- desc:Somehow increases the amount of money earned!
- passive:multiply yield of money by 2
- req:have commercial
- cost:100 money
- *sweet1
- name:White Chocolate
- desc:Pleases white chocolate fans.
- passive:multiply yield of money by 1.5
- req:5 sweets
- cost:5 money
- *sweet2
- name:Dark Chocolate
- desc:Pleases dark chocolate fans.
- passive:multiply yield of money by 1.5
- req:5 sweets
- cost:5 money
- *sweet3
- name:Peanut Butter Chocolate
- desc:Bad for allergies.
- passive:multiply yield of money by 1.5
- req:10 sweets
- req:have sweet1
- req:have sweet2
- cost:8 money
- Buildings
- *shop|shops
- name:Store|Stores
- desc:Helps you sell your candy.
- on tick:
- if (sweets>=1)
- yield 0.2 dollar
- lose 0.2 sweet
- end
- end
- req:5 sweets
- cost:5 money
- *grinder
- name:Grinder|Grinders
- desc:Grinds cocoa beans.
- on tick:yield 0.5 sweets
- req:10 money
- cost:20 money
- *factory
- name:Factory|Factories
- desc:Speeds up the candy making process.
- on tick:yield 2 sweets
- req:25 money
- cost:50 money
- Achievements
- *100sold
- name:100 Sweets Sold
- desc:You've sold 100 sweets.
- req:100 money:earned
- passive:grant 1 popularity
- *500sold
- name:500 Sweets Sold
- desc:You've sold 500 sweets.
- req:500 money:earned
- passive:grant 2 popularity
- *masteradvertise
- name:Master of Advertising
- desc:You've made a commercial!
- req:have commercial
- passive:grant 2 popularity
- *popularplace
- name:Popular Sweets
- desc:You've unlocked popularity! Most achievements grant popularity!
- req:5 popularity
- passive:multiply yield of money by 1.1
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