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- MINIMAX H3 — REF2VA CHAIN — "THE BATHHOUSE" — 7 SCENES / 102s
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- WORKFLOW NOTES
- - Node: H3 Chain Plan — Timed Segments (MiniMax H3 Ref2VA + Motion Context)
- - <Picture 1> = the young woman's character design sheet
- - <Picture 2> = the young wizard's character design sheet
- - Tested settings: context_length 22, encode_mode video, anchor_mode head
- - The SHARED PROMPT below is prepended automatically to every scene.
- Paste it into the shared prompt box, not into the individual scenes.
- HOW THE SCENES CONNECT
- Each scene opens by restating how the previous scene ended, and holds that
- state with a small live action (a broom stroke, a breath, a step) for about
- two seconds before anything new happens. The pinned motion-context frames
- are ~0.92s, so the first cut in every scene lands well clear of them.
- Do not "fix" this by trimming the opening holds — they are what stop the
- model rendering the old and new states at the same time.
- SPEAKER IDS (persistent across the whole chain — do not renumber)
- (S1) the young woman
- (S2) the old man at the shutters
- (S3) the young wizard
- (S4) the bathhouse keeper
- KNOWN ISSUES TO WATCH
- - Character bleed: the mother and daughter can render as copies of the lead.
- Their full description with the "no blue hair / no yukata" clauses is
- repeated in every scene they appear in. Keep it.
- - Wardrobe: she changes outfit twice. Each scene states which outfit is worn
- plus what it is NOT. Keep those clauses too.
- - The wizard is defined in the shared prompt, so he is conditioned into every
- scene whether mentioned or not. If he appears uninvited in scenes 1-3,
- move his definition out of the shared block and into scene 4 only.
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- SHARED PROMPT (prepended to every scene)
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- Modern 2D-animated anime feature film style, high-definition cel shading, clean line art, sharp saturated color palettes, vibrant cinematic lighting, expressive character animation. <Picture 1> is a character design sheet defining the young woman: her facial identity, shoulder-length blue bob with a blunt fringe, bright blue eyes, fair skin, slim build, and a red ribbon tied at the back of her hair. <Picture 2> is a character design sheet defining the young wizard: his facial identity, messy sandy-blond hair, wide anxious blue eyes, tall thin proportions, deep blue robe with a draped cowl collar, brown boots, large floppy dark navy pointed hat with a red band and a small green sprig, and tall gnarled wooden staff with a curled head. Preserve the exact facial identity, hair and body proportions from <Picture 1> and <Picture 2> wherever those characters appear; do not copy the sheets' neutral standing poses, plain backgrounds or head-study framing. Each character's clothing and presence are specified separately in each part and must follow that part's description only. Maintain strict character, prop, lighting, environment and motion continuity across all parts, and continue unfinished character motion and camera movement between parts without resetting positions, poses or actions.
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- SCENE 1 — part_01_the_windy_staircase — 12s
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- [Shot 1] A medium-wide shot frames the young woman from <Picture 1> descending a sunlit stone staircase in a small hillside town on a windy afternoon, flowering plants crowding both edges of the frame and terracotta rooftops stepping away below toward the sea. She wears a light yellow sleeveless sundress with a tied sash at the waist, bare arms and shoulders, brown sandals and a wide straw hat, with no red fabric, no wide sleeves and no head covering. The camera trucks left with small amplitude at slow speed to stay level with her descent as a gust tips the hat brim and she lifts one hand to hold it in place, bringing her other hand down to keep her skirt settled against her legs. The young woman with a light, bright voice and a quick, easy delivery (S1) says: <d>[English] this wind is killer</d> and her shoulders shake as she laughs. [Shot 2] At 00:04.000, the shot cuts to a close-up of her face beneath the straw hat, backlit by the sun with a bright rim along her jaw, her blue bob whipping across her cheek. The camera holds a static shot as she blinks slowly, a faint blush spreading across her cheeks, and turns her head to follow a butterfly crossing in front of her. [Shot 3] At 00:06.000, the shot cuts to a wide low angle from further down the staircase looking up at the weathered stone wall against the bright sky. A pair of wooden shutters bangs open and an old man leans out, his long white beard whipping sideways in the gust and his thick round spectacles catching the light. The old man with a gravelly, unhurried voice (S2) calls down, <d>[English] Hold that hat, missy! The last one is still in my garden!</d> She glances up mid-step from below without stopping, laughing, one hand still clamped on the brim. [Shot 4] At 00:09.500, the shot cuts to a low shot close to the stone treads as a small black cat trots down the steps after her with its tail wagging, her yellow skirt and brown sandals moving ahead of it in the upper frame. The camera holds a static shot as loose leaves blow past the front of the lens and cel-shaded foliage shadows shift across the stone. The clip ends with the young woman still walking down the steps, the cat still following and the wind still moving her skirt.
- overall_soundscape: Wind gusts steadily through the foliage, rustling leaves and pushing loose leaves past the frame. Fabric snaps and flutters against her legs and her sandals tap unevenly down the stone treads. Wooden shutters bang hard against the wall, and she gives a short bright giggle after her line. Distant birdsong and faint small-town ambience continue underneath throughout.
- non_diegetic_music: A bright acoustic-guitar figure at a moderate tempo with light plucked ukulele and soft brushed percussion, playing continuously and still running at the end of the clip.
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- SCENE 2 — part_02_the_bathhouse — 15s
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- [Shot 1] The young woman continues descending the sunlit stone staircase exactly as before, her hand still on the straw hat brim, the black cat still following and the camera still trucking left with small amplitude at slow speed. She wears the light yellow sleeveless sundress with a tied sash, bare arms and shoulders, brown sandals and a wide straw hat, with no red fabric and no head covering. She takes two more steps down, adjusts her grip on the brim and glances ahead toward the rooftops as the wind keeps moving her skirt. [Shot 2] At 00:03.000, the shot cuts to a wide shot of a narrow sunlit street at the foot of the hill, terracotta roofs and shuttered windows lining both sides. She walks toward the camera with one hand still on her hat, the black cat trotting beside her, past a low wooden bathhouse frontage where split noren curtains lift and snap above the doorway. She slows, turns toward the entrance and steps through the noren. [Shot 3] At 00:06.500, the shot cuts to the interior of a wooden bathhouse entrance hall, looking back toward the open doorway where the noren settle against the bright street outside. She walks toward the camera into the hall with her back to the daylight, lifting the straw hat from her head and holding it against her chest. A woman in her forties in a deep red yukata with her hair pinned up turns from the counter and bows in greeting with a warm smile. The bathhouse keeper with a low, easy voice (S4) says, <d>[English] Right on time.</d> The young woman smiles back and pushes a strand of blue hair from her face. [Shot 4] At 00:10.000, the shot cuts to a narrow wood-panelled changing room lined with woven baskets, the folded yellow sundress and the straw hat resting in an open basket on the shelf. The young woman now wears a deep red yukata with wide long sleeves, a gold and dark obi at the waist and geta on her feet, with no yellow fabric. The camera holds a static shot as she binds the yukata sleeves back with a cord across her shoulders, knots a folded white cloth over her hair, and takes hold of the sliding door. [Shot 5] At 00:13.000, the shot cuts to a low shot from inside the bath hall looking back at the doorway as she slides it open and steps through into a wall of white steam, silhouetted for a moment against the brighter changing room behind her before the light finds her. She slides the door shut behind her and reaches for a wide flat-headed push broom leaning against the wall. The clip ends with her lifting the broom, steam still rolling around her.
- overall_soundscape: Wind gusts through foliage and sandals tap unevenly down stone treads, giving way to hanging noren brushing softly and wooden sandals knocking on floorboards. A woven basket creaks, fabric rustles and a cord pulls tight in the quiet changing room, then a wooden door rolls open on its track and steam hisses softly through the gap over a low steamy room tone.
- non_diegetic_music: A bright acoustic-guitar figure with light plucked ukulele thins as the interior arrives, and a koto enters at a slower tempo with sustained low strings underneath as the sliding door opens, still playing at the end of the clip.
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- SCENE 3 — part_03_the_bath_hall — 15s
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- [Shot 1] The young woman continues stepping into the steam-filled bath hall exactly as before, the sliding door shut behind her and the push broom now in her hands. She wears a deep red yukata with wide sleeves bound back by a cord, a gold and dark obi, geta, and a folded white cloth knotted over her hair, with no yellow fabric and no straw hat. She sets the broom head down on the wet tiles and takes her first long forward stroke. [Shot 2] At 00:03.000, the shot cuts to a wide dutch-angle shot of the sento interior at golden hour, the frame canted so the tiled floor runs diagonally across it, low sun pouring through tall intact lattice windows in visible rays as the surface of the hot spring glitters and steam drifts through the light. The camera holds a static shot as she works the broom across the wet tiles in long forward strokes, humming with a closed smile, the red yukata moving with each stroke. [Shot 3] At 00:07.000, the shot cuts to a medium shot from the side, holding on a frog the size of a grown man in profile as he leans back against the tiled rim of the bath with his arms spread along the edge and his head tipped up, basking, a small white towel folded on his head. His throat pouch swells and he releases a low ribbit. [Shot 4] At 00:10.000, the shot cuts to a wide shot from the far side of the hall as a mother with long dark hair pinned up walks in from the right wrapped in a large towel and carrying a wooden bucket. Beside her walks her young daughter, a small child of about six with short brown hair and brown eyes, clearly much younger and much shorter than the young woman, wrapped in her own towel covering her from chest to knees. The daughter has no blue hair and wears no yukata. She stops dead to stare at the frog while her mother steers her gently onward to the water's edge. The young woman glances over without breaking her humming and keeps sweeping. [Shot 5] At 00:13.000, the shot cuts back to the wide dutch-angle framing of the hall, the camera holding a static shot as she continues sweeping in steady rhythm and the mother and her brown-haired daughter settle at the water's edge behind her. The clip ends with the young woman still sweeping, still humming, steam still drifting through the light rays.
- overall_soundscape: Water drips and trickles continuously over a low steamy room tone as a wide broom head pushes water across tile in long sweeping strokes. A deep resonant ribbit echoes off the tiles, a wooden bucket knocks against the floor and small bare feet slap across wet tiles.
- non_diegetic_music: A koto figure at a slow tempo with sustained low strings underneath, joined by soft plucked notes as she sweeps, playing continuously and still running at the end of the clip.
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- SCENE 4 — part_04_the_crash — 12s
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- [Shot 1] The young woman continues sweeping the wet tiled floor of the steam-filled bath hall at the same steady rhythm, still humming, the camera still holding its wide dutch-angle framing with golden light pouring through the tall lattice windows. She wears the deep red yukata with its sleeves bound back and the folded white cloth knotted over her hair. At the water's edge behind her sit a mother with long dark hair pinned up, wrapped in a large towel, and her young daughter, a small child of about six with short brown hair and brown eyes, clearly much younger and much shorter than the young woman, wrapped in her own towel covering her from chest to knees. The daughter has no blue hair and wears no yukata. She completes two more long forward strokes, shifts her weight and glances up briefly toward the light before returning to the tiles. [Shot 2] At 00:03.500, the shot cuts to a wide shot of the tall lattice window as it explodes inward in a burst of splintered wood and glass, drawn with hard smear frames and radiating white impact lines. The young wizard from <Picture 2> tumbles through in a tangle of limbs in his deep blue robe and floppy dark navy pointed hat, his tall gnarled staff clattering across the tiles. He lands flat on his back on the wet floor and skids to a stop at her feet as steam swirls violently around the impact, her broom clattering from her hands and the mother pulling her small brown-haired daughter back from the water. [Shot 3] At 00:07.000, the shot cuts to a low close shot from just past his shoulder, looking up as she leans into frame above him against the bright window light, the white cloth knocked askew on her hair and loose blue strands falling forward. The camera pushes in with small amplitude at slow speed as her face fills the upper frame with a concerned expression. The young woman with a light, bright voice and a quick, easy delivery (S1) asks, <d>[English] Are you alright?</d> [Shot 4] At 00:10.000, the shot cuts to a close shot of the young wizard's face against the wet tiles as he stares up at her without answering, his wide blue eyes blown huge beneath the brim of his floppy navy hat and his face beginning to flush. The clip ends on his face mid-flush, steam still swirling and glass still settling across the tiles.
- overall_soundscape: A low steamy room tone with dripping water and long sweeping broom strokes breaks as a window shatters in a burst of splintering wood and glass, a body slaps hard onto wet tile and a wooden staff clatters and rolls to a stop. Broken glass shifts faintly underfoot, steam hisses through the open frame and a deep resonant ribbit echoes off the tiles.
- non_diegetic_music: A koto figure at a slow tempo with sustained low strings cuts out entirely at the moment of the crash, leaving a single held low note ringing under the aftermath at the end of the clip.
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- SCENE 5 — part_05_the_repair — 15s
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- [Shot 1] The young wizard continues lying flat on his back on the wet tiles exactly as before, his face still flushed and the young woman still leaning over him out of frame. He blinks once, his mouth opening slightly without a sound, his eyes still fixed upward. [Shot 2] At 00:02.500, the shot cuts to a wide shot of the bath hall as his flush deepens to dark red and he scrambles upright in a panic, snatches his gnarled staff off the tiles and clambers back out through the gaping hole where the window used to be in a flurry of blue robe. The young wizard with a thin, flustered voice (S3) blurts, <d>[English] Sorry! Sorry!</d> as he disappears below the sill. The camera pulls out with small amplitude at slow speed as the young woman straightens up amid the wreckage in her deep red yukata and stares at the hole, head tilted. [Shot 3] At 00:06.000, the shot cuts to a hard dutch-angle medium shot of the broken window, the frame canted steeply so the empty frame runs diagonally across it. His floppy navy pointed hat and wide blue eyes rise slowly back into view from below the sill. The young wizard (S3) says, <d>[English] I'll pay for that. Probably.</d> He raises the gnarled staff and taps it once against the frame with a soft chime. A ring of white sparks spreads outward and splinters, glass shards and lattice slats lift off the tiles across the room and slide backward through the air in reversed smear frames, converging on the empty frame and locking into place piece by piece until the window stands whole again. He tips his hat and drops out of sight. [Shot 4] At 00:11.500, the shot cuts to a medium shot of the young woman leaning on her push broom, looking at the repaired window with her head tilted and one eyebrow raised. The young woman (S1) says, <d>[English] What an odd man.</d> Behind her stand a mother with long dark hair pinned up, wrapped in a large towel, and her young daughter, a small child of about six with short brown hair and brown eyes, clearly much younger and much shorter than the young woman, wrapped in her own towel covering her from chest to knees. The daughter has no blue hair and wears no yukata. Both are still staring at the window, and the mother slowly turns her head to look at the young woman. [Shot 5] At 00:13.500, the shot cuts to a wide dutch-angle shot of the bath hall as she shrugs and turns back to the wet tiles. Off to the left the frog the size of a grown man still leans back against the tiled rim of the bath with a small white towel folded on his head, unbothered. A single pane drops out of the repaired window and shatters across the floor behind her. She stops mid-stroke without turning around. The clip ends with her frozen mid-stroke, steam still drifting through the light rays.
- overall_soundscape: A low steamy room tone and dripping water continue beneath scrambling footsteps and a wooden staff scraping stone. A soft chime rings out followed by a long crystalline shimmer as glass and wood slide back into place, ending in a small final chime, then hurried footsteps retreat on gravel outside. A broom head resumes pushing water across tile before a single sharp pane shatter breaks the rhythm.
- non_diegetic_music: A single held low note gives way to a koto figure with a light ascending line and soft bells as the window reassembles, resolving into a warm sustained chord that cuts off dead on the falling pane, leaving one final plucked note.
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- SCENE 6 — part_06_closing_up — 15s
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- [Shot 1] The young woman continues standing frozen mid-stroke in the steam-filled bath hall exactly as before, her back to the shattered pane, both hands still on the push broom handle in her deep red yukata with the white cloth knotted askew over her hair. Her shoulders drop as she lets out a slow breath. [Shot 2] At 00:02.200, the shot cuts to an extreme close-up of her face as she closes her eyes and raises one hand to press her palm flat against her forehead, holding it there. She opens her eyes, straightens, and wipes her damp forehead with the back of her wrist, loose strands of blue hair stuck to her temple. She grins and the young woman with a light, bright voice and a quick, easy delivery (S1) says, <d>[English] All done!</d> [Shot 3] At 00:06.000, the shot cuts to the narrow wood-panelled changing room at night, a paper lantern glowing overhead. Two woven baskets sit side by side on the shelf, the left one empty and the right one holding a neatly folded light yellow sundress with a wide straw hat resting on top. The camera holds a static shot as a pair of hands enters the frame from above and lowers a neatly folded deep red yukata into the left basket, laying a wound obi sash on top of it, then withdraws. After a beat the hands return to the right basket, lift the folded yellow sundress clear of it, and carry it up out of frame, leaving the straw hat behind. [Shot 4] At 00:09.000, the shot cuts to a medium shot of the young woman now fully dressed in the light yellow sleeveless sundress with its tied sash, bare arms and shoulders, with no red fabric and no head cloth. She lifts the wide straw hat from the basket, settles it onto her head and adjusts the brim with both hands, then turns and slides the changing room door open onto the lamplit hall. [Shot 5] At 00:11.500, the shot cuts to the bathhouse entrance hall at night, warm paper lanterns glowing along the counter and the split noren curtains hanging still in the doorway. She crosses the hall and lifts a hand in a small wave to the bathhouse keeper in her deep red yukata behind the counter, who waves back. She pushes through the noren and out into the dark street. [Shot 6] At 00:13.500, the shot cuts to a wide exterior shot of the hillside town from above, terracotta rooftops stepping down toward the sea, window lights coming on one by one across the town and a street lamp flickering alight on the staircase below as the last gold light drains from the ridge into cool blue shadow. The clip ends on the lit town with clouds still moving overhead.
- overall_soundscape: A low steamy room tone with dripping water gives way to a quiet changing room where woven baskets creak and fabric rustles, then a wooden door rolls open on its track. Hanging noren brush softly and wooden sandals knock on floorboards before a night street opens out with crickets, a low breeze through foliage and distant town ambience.
- non_diegetic_music: A koto figure resolves into a warm sustained chord, thinning into a soft solo acoustic guitar at a slow tempo with a light sustained pad as the night street arrives, still playing at the end of the clip.
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- SCENE 7 — part_07_the_stranger_on_the_steps — 15s
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- [Shot 1] The wide exterior of the hillside town at night continues exactly as before, window lights glowing across the terracotta rooftops and clouds still moving overhead, the street lamp lit on the staircase below. The camera holds a static shot as a moth crosses the lamp light and the last blue drains from the sky. [Shot 2] At 00:02.400, the shot cuts to a low angle looking up the stone staircase at the weathered stone wall, the bathhouse windows glowing warm below. A pair of wooden shutters bangs open and an old man leans out holding a lit lantern, his long white beard and thick round spectacles catching the flame light. The old man with a gravelly, unhurried voice (S2) calls down, <d>[English] It's late, missy! Straight home!</d> The young woman stops mid-step on the stairs in her light yellow sundress and wide straw hat, looks up and laughs. The young woman with a light, bright voice and a quick, easy delivery (S1) calls back, <d>[English] Yes, sir!</d> He grunts and pulls the shutters closed, and the lantern light disappears from the wall. [Shot 3] At 00:06.500, the shot cuts to a hard dutch-angle low shot of the staircase, the frame canted so the steps run diagonally across it, the wall now dark with its shutters closed and a single street lamp throwing long hard-edged shadows down the treads. The camera holds a static shot as she climbs from right to left with one hand trailing along the stone wall, watching her footing, moths circling the lamp. [Shot 4] At 00:09.000, the shot cuts to a wide shot looking down the staircase from above, the young woman high on the steps in the upper left with her back to the camera and the young wizard far below her at the bottom in the lower right, standing motionless and half swallowed in shadow, only the silhouette of his floppy navy pointed hat and the curled head of his gnarled staff catching the light. The young wizard (S3) calls up, <d>[English] Hey.</d> [Shot 5] At 00:11.400, the shot cuts hard to an extreme close-up of the young woman's face as she whips around to look back and down the steps, eyes blown wide and her straw hat tipping back off her head. The young woman (S1) lets out a sharp, <d>[English] Aah!</d> [Shot 6] At 00:12.400, the shot cuts hard to an extreme close-up of the young wizard's face as he flinches violently backward, his wide blue eyes blown huge beneath the brim of his hat. The young wizard (S3) yelps, <d>[English] Aah!</d> then throws his free right hand up palm out, his left hand still gripping the staff upright beside him, and blurts, <d>[English] No, no! I just wanted to tell you something!</d> The clip ends with both of them frozen at either end of the steps, neither moving.
- overall_soundscape: Dense night crickets and a low breeze move through foliage over distant town sounds. Wooden shutters bang hard against the wall and clatter shut again. Sandals scuff carefully on stone treads. Two sharp startled cries ring out one after the other and echo off the walls, followed by fabric snapping as a hand flies up and a foot scuffing back on gravel.
- non_diegetic_music: A soft solo acoustic guitar at a slow tempo cuts out entirely on the first startled cry, leaving a single low plucked note ringing over the final standoff.
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- END — 7 scenes, 102 seconds total
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